| /* |
| * |
| * Copyright (c) 2023 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <app/clusters/scenes-server/SceneTableImpl.h> |
| #include <app/util/mock/Constants.h> |
| #include <crypto/DefaultSessionKeystore.h> |
| #include <lib/core/TLV.h> |
| #include <lib/support/Span.h> |
| #include <lib/support/TestPersistentStorageDelegate.h> |
| #include <lib/support/UnitTestRegistration.h> |
| #include <nlunit-test.h> |
| |
| using namespace chip; |
| |
| using SceneTable = scenes::SceneTable<scenes::ExtensionFieldSetsImpl>; |
| using SceneTableEntry = scenes::DefaultSceneTableImpl::SceneTableEntry; |
| using SceneTableImpl = scenes::DefaultSceneTableImpl; |
| using SceneStorageId = scenes::DefaultSceneTableImpl::SceneStorageId; |
| using SceneData = scenes::DefaultSceneTableImpl::SceneData; |
| using ExtensionFieldSet = scenes::ExtensionFieldSet; |
| using TransitionTimeMs = scenes::TransitionTimeMs; |
| |
| namespace TestScenes { |
| |
| // Test Cluster ID |
| constexpr chip::ClusterId kOnOffClusterId = 0x0006; |
| constexpr chip::ClusterId kLevelControlClusterId = 0x0008; |
| constexpr chip::ClusterId kColorControlClusterId = 0x0300; |
| |
| // Test Endpoint ID |
| constexpr chip::EndpointId kTestEndpoint1 = chip::Test::kMockEndpoint1; |
| constexpr chip::EndpointId kTestEndpoint2 = chip::Test::kMockEndpoint2; |
| constexpr chip::EndpointId kTestEndpoint3 = chip::Test::kMockEndpoint3; |
| |
| // Test Attribute ID |
| constexpr uint32_t kOnOffAttId = 0x0000; |
| constexpr uint32_t kCurrentLevelId = 0x0000; |
| constexpr uint32_t kCurrentFrequencyId = 0x0004; |
| constexpr uint32_t kCurrentSaturationId = 0x0001; |
| constexpr uint32_t kCurrentXId = 0x0003; |
| constexpr uint32_t kCurrentYId = 0x0004; |
| constexpr uint32_t kColorTemperatureMiredsId = 0x0007; |
| constexpr uint32_t kEnhancedCurrentHueId = 0x4000; |
| constexpr uint32_t kColorLoopActiveId = 0x4002; |
| constexpr uint32_t kColorLoopDirectionId = 0x4003; |
| constexpr uint32_t kColorLoopTimeId = 0x4004; |
| |
| // Test Group ID |
| constexpr chip::GroupId kGroup1 = 0x101; |
| constexpr chip::GroupId kGroup2 = 0x102; |
| constexpr chip::GroupId kGroup3 = 0x103; |
| constexpr chip::GroupId kGroup4 = 0x00; |
| |
| // Test Scene ID |
| constexpr chip::SceneId kScene1 = 0xAA; |
| constexpr chip::SceneId kScene2 = 0x45; |
| constexpr chip::SceneId kScene3 = 0x77; |
| constexpr chip::SceneId kScene4 = 0xED; |
| constexpr chip::SceneId kScene5 = 0xDE; |
| constexpr chip::SceneId kScene6 = 0xAB; |
| constexpr chip::SceneId kScene7 = 0xBB; |
| constexpr chip::SceneId kScene8 = 0x22; |
| |
| // Test fabrics, adding more requires to modify the "ResetSceneTable" function |
| constexpr chip::FabricIndex kFabric1 = 1; |
| constexpr chip::FabricIndex kFabric2 = 7; |
| constexpr chip::FabricIndex kFabric3 = 77; |
| |
| // Scene storage ID |
| static const SceneStorageId sceneId1(kScene1, kGroup1); |
| static const SceneStorageId sceneId2(kScene2, kGroup1); |
| static const SceneStorageId sceneId3(kScene3, kGroup1); |
| static const SceneStorageId sceneId4(kScene4, kGroup1); |
| static const SceneStorageId sceneId5(kScene5, kGroup2); |
| static const SceneStorageId sceneId6(kScene6, kGroup2); |
| static const SceneStorageId sceneId7(kScene7, kGroup3); |
| static const SceneStorageId sceneId8(kScene8, kGroup4); |
| static const SceneStorageId sceneId9(kScene1, kGroup4); |
| |
| CharSpan empty; |
| |
| // Scene data |
| static const SceneData sceneData1(CharSpan("Scene #1")); |
| static const SceneData sceneData2(CharSpan("Scene #2"), 2000); |
| static const SceneData sceneData3(CharSpan("Scene #3"), 250); |
| static const SceneData sceneData4(CharSpan("Scene num4"), 5000); |
| static const SceneData sceneData5(empty); |
| static const SceneData sceneData6(CharSpan("Scene #6"), 3000); |
| static const SceneData sceneData7(CharSpan("Scene #7"), 20000); |
| static const SceneData sceneData8(CharSpan("NAME TOO LOOONNG!"), 15000); |
| static const SceneData sceneData9(CharSpan("Scene #9"), 3000); |
| static const SceneData sceneData10(CharSpan("Scene #10"), 1000); |
| static const SceneData sceneData11(CharSpan("Scene #11"), 50); |
| static const SceneData sceneData12(CharSpan("Scene #12"), 100); |
| |
| // Scenes |
| SceneTableEntry scene1(sceneId1, sceneData1); |
| SceneTableEntry scene2(sceneId2, sceneData2); |
| SceneTableEntry scene3(sceneId3, sceneData3); |
| SceneTableEntry scene4(sceneId4, sceneData4); |
| SceneTableEntry scene5(sceneId5, sceneData5); |
| SceneTableEntry scene6(sceneId6, sceneData6); |
| SceneTableEntry scene7(sceneId7, sceneData7); |
| SceneTableEntry scene8(sceneId8, sceneData8); |
| SceneTableEntry scene9(sceneId9, sceneData9); |
| SceneTableEntry scene10(sceneId1, sceneData10); |
| SceneTableEntry scene11(sceneId5, sceneData11); |
| SceneTableEntry scene12(sceneId8, sceneData12); |
| |
| // Clusters EFS data |
| static app::Clusters::Scenes::Structs::ExtensionFieldSet::Type OOextensionFieldSet; |
| static app::Clusters::Scenes::Structs::ExtensionFieldSet::Type LCextensionFieldSet; |
| static app::Clusters::Scenes::Structs::ExtensionFieldSet::Type CCextensionFieldSet; |
| |
| static app::Clusters::Scenes::Structs::AttributeValuePair::Type OOPairs[1]; |
| static app::Clusters::Scenes::Structs::AttributeValuePair::Type LCPairs[2]; |
| static app::Clusters::Scenes::Structs::AttributeValuePair::Type CCPairs[8]; |
| |
| static uint8_t OO_buffer[scenes::kMaxFieldBytesPerCluster] = { 0 }; |
| static uint8_t LC_buffer[scenes::kMaxFieldBytesPerCluster] = { 0 }; |
| static uint8_t CC_buffer[scenes::kMaxFieldBytesPerCluster] = { 0 }; |
| |
| static uint32_t OO_buffer_serialized_length = 0; |
| static uint32_t LC_buffer_serialized_length = 0; |
| static uint32_t CC_buffer_serialized_length = 0; |
| |
| /// @brief Simulates a Handler where Endpoint 1 supports onoff and level control and Endpoint 2 supports onoff and color control |
| class TestSceneHandler : public scenes::DefaultSceneHandlerImpl |
| { |
| public: |
| TestSceneHandler() = default; |
| ~TestSceneHandler() override {} |
| |
| // Fills in cluster buffer and adjusts its size to lower than the maximum number of cluster per scenes |
| virtual void GetSupportedClusters(EndpointId endpoint, Span<ClusterId> & clusterBuffer) override |
| { |
| ClusterId * buffer = clusterBuffer.data(); |
| if (endpoint == kTestEndpoint1) |
| { |
| if (clusterBuffer.size() >= 2) |
| { |
| buffer[0] = kOnOffClusterId; |
| buffer[1] = kLevelControlClusterId; |
| clusterBuffer.reduce_size(2); |
| } |
| } |
| else if (endpoint == kTestEndpoint1) |
| { |
| if (clusterBuffer.size() >= 2) |
| { |
| buffer[0] = kOnOffClusterId; |
| buffer[1] = kColorControlClusterId; |
| clusterBuffer.reduce_size(2); |
| } |
| } |
| else if (endpoint == kTestEndpoint1) |
| { |
| if (clusterBuffer.size() >= 3) |
| { |
| buffer[0] = kOnOffClusterId; |
| buffer[1] = kLevelControlClusterId; |
| buffer[2] = kColorControlClusterId; |
| clusterBuffer.reduce_size(3); |
| } |
| } |
| } |
| |
| // Default function only checks if endpoint and clusters are valid |
| bool SupportsCluster(EndpointId endpoint, ClusterId cluster) override |
| { |
| if (endpoint == kTestEndpoint1) |
| { |
| if (cluster == kOnOffClusterId || cluster == kLevelControlClusterId) |
| { |
| return true; |
| } |
| } |
| |
| if (endpoint == kTestEndpoint1) |
| { |
| if (cluster == kOnOffClusterId || cluster == kColorControlClusterId) |
| { |
| return true; |
| } |
| } |
| |
| if (endpoint == kTestEndpoint1) |
| { |
| if (cluster == kOnOffClusterId || cluster == kLevelControlClusterId || cluster == kColorControlClusterId) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| /// @brief Simulates save from cluster, data is already in an EFS struct but this isn't mandatory |
| /// @param endpoint target endpoint |
| /// @param cluster target cluster |
| /// @param serialisedBytes data to serialize into EFS |
| /// @return success if successfully serialized the data, CHIP_ERROR_INVALID_ARGUMENT if endpoint or cluster not supported |
| CHIP_ERROR SerializeSave(EndpointId endpoint, ClusterId cluster, MutableByteSpan & serialisedBytes) override |
| { |
| CHIP_ERROR err = CHIP_ERROR_INVALID_ARGUMENT; |
| |
| if (endpoint == kTestEndpoint1) |
| { |
| switch (cluster) |
| { |
| case kOnOffClusterId: |
| err = CHIP_NO_ERROR; |
| // Warning: OO_buffer needs to be populated before calling this function |
| memcpy(serialisedBytes.data(), OO_buffer, scenes::kMaxFieldBytesPerCluster); |
| // Warning: serialized size of the buffer must also be computed before calling this function |
| serialisedBytes.reduce_size(OO_buffer_serialized_length); // Used memory for OnOff TLV |
| break; |
| case kLevelControlClusterId: |
| err = CHIP_NO_ERROR; |
| // Warning: LC_buffer needs to be populated before calling this function |
| memcpy(serialisedBytes.data(), LC_buffer, scenes::kMaxFieldBytesPerCluster); |
| // Warning: serialized size of the buffer must also be computed before calling this function |
| serialisedBytes.reduce_size(LC_buffer_serialized_length); // Used memory for Level Control TLV |
| break; |
| default: |
| break; |
| } |
| } |
| if (endpoint == kTestEndpoint1) |
| { |
| switch (cluster) |
| { |
| case kOnOffClusterId: |
| err = CHIP_NO_ERROR; |
| // Warning: OO_buffer needs to be populated before calling this function |
| memcpy(serialisedBytes.data(), OO_buffer, scenes::kMaxFieldBytesPerCluster); |
| // Warning: serialized size of the buffer must also be computed before calling this function |
| serialisedBytes.reduce_size(OO_buffer_serialized_length); // Used memory for OnOff TLV |
| break; |
| case kColorControlClusterId: |
| err = CHIP_NO_ERROR; |
| // Warning: CC_buffer needs to be populated before calling this function |
| memcpy(serialisedBytes.data(), CC_buffer, scenes::kMaxFieldBytesPerCluster); |
| // Warning: serialized size of the buffer must also be computed before calling this function |
| serialisedBytes.reduce_size(CC_buffer_serialized_length); // Used memory for Color Control TLV |
| break; |
| default: |
| break; |
| } |
| } |
| if (endpoint == kTestEndpoint1) |
| { |
| switch (cluster) |
| { |
| case kOnOffClusterId: |
| err = CHIP_NO_ERROR; |
| // Warning: OO_buffer needs to be populated before calling this function |
| memcpy(serialisedBytes.data(), OO_buffer, scenes::kMaxFieldBytesPerCluster); |
| // Warning: serialized size of the buffer must also be computed before calling this function |
| serialisedBytes.reduce_size(OO_buffer_serialized_length); // Used memory for OnOff TLV |
| break; |
| case kLevelControlClusterId: |
| err = CHIP_NO_ERROR; |
| // Warning: LC_buffer needs to be populated before calling this function |
| memcpy(serialisedBytes.data(), LC_buffer, scenes::kMaxFieldBytesPerCluster); |
| // Warning: serialized size of the buffer must also be computed before calling this function |
| serialisedBytes.reduce_size(LC_buffer_serialized_length); // Used memory for Level Control TLV |
| break; |
| case kColorControlClusterId: |
| err = CHIP_NO_ERROR; |
| // Warning: CC_buffer needs to be populated before calling this function |
| memcpy(serialisedBytes.data(), CC_buffer, scenes::kMaxFieldBytesPerCluster); |
| // Warning: serialized size of the buffer must also be computed before calling this function |
| serialisedBytes.reduce_size(CC_buffer_serialized_length); // Used memory for Color Control TLV |
| break; |
| default: |
| break; |
| } |
| } |
| return err; |
| } |
| |
| /// @brief Simulates EFS being applied to a scene, here just validates that the data is as expected, no action taken by the |
| /// "cluster" |
| /// @param endpoint target endpoint |
| /// @param cluster target cluster |
| /// @param serialisedBytes Data from nvm |
| /// @param timeMs transition time in ms |
| /// @return CHIP_NO_ERROR if value as expected, CHIP_ERROR_INVALID_ARGUMENT otherwise |
| CHIP_ERROR |
| ApplyScene(EndpointId endpoint, ClusterId cluster, const ByteSpan & serialisedBytes, TransitionTimeMs timeMs) override |
| { |
| CHIP_ERROR err = CHIP_ERROR_INVALID_ARGUMENT; |
| |
| // Takes values from cluster in Endpoint 1 |
| if (endpoint == kTestEndpoint1) |
| { |
| switch (cluster) |
| { |
| case kOnOffClusterId: |
| if (!memcmp(serialisedBytes.data(), OO_buffer, serialisedBytes.size())) |
| { |
| err = CHIP_NO_ERROR; |
| } |
| break; |
| case kLevelControlClusterId: |
| if (!memcmp(serialisedBytes.data(), LC_buffer, serialisedBytes.size())) |
| { |
| err = CHIP_NO_ERROR; |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| |
| // Takes values from cluster in Endpoint 2 |
| if (endpoint == kTestEndpoint1) |
| { |
| switch (cluster) |
| { |
| case kOnOffClusterId: |
| if (!memcmp(serialisedBytes.data(), OO_buffer, serialisedBytes.size())) |
| { |
| err = CHIP_NO_ERROR; |
| } |
| break; |
| case kColorControlClusterId: |
| if (!memcmp(serialisedBytes.data(), CC_buffer, serialisedBytes.size())) |
| { |
| err = CHIP_NO_ERROR; |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| |
| // Takes values from cluster in Endpoint 3 |
| if (endpoint == kTestEndpoint1) |
| { |
| switch (cluster) |
| { |
| case kOnOffClusterId: |
| if (!memcmp(serialisedBytes.data(), OO_buffer, serialisedBytes.size())) |
| { |
| err = CHIP_NO_ERROR; |
| } |
| break; |
| case kLevelControlClusterId: |
| if (!memcmp(serialisedBytes.data(), LC_buffer, serialisedBytes.size())) |
| { |
| err = CHIP_NO_ERROR; |
| } |
| break; |
| case kColorControlClusterId: |
| if (!memcmp(serialisedBytes.data(), CC_buffer, serialisedBytes.size())) |
| { |
| err = CHIP_NO_ERROR; |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| |
| return err; |
| } |
| }; |
| |
| class TestSceneTableImpl : public SceneTableImpl |
| { |
| public: |
| TestSceneTableImpl(uint16_t maxScenesPerFabric = scenes::kMaxScenesPerFabric, |
| uint16_t maxScenesGlobal = scenes::kMaxScenesPerEndpoint) : |
| SceneTableImpl(maxScenesPerFabric, maxScenesGlobal) |
| {} |
| ~TestSceneTableImpl() override {} |
| |
| protected: |
| uint8_t GetClustersFromEndpoint(ClusterId * clusterList, uint8_t listLen) override |
| { |
| if (listLen >= 3) |
| { |
| clusterList[0] = kOnOffClusterId; |
| clusterList[1] = kLevelControlClusterId; |
| clusterList[2] = kColorControlClusterId; |
| return 3; |
| } |
| |
| return 0; |
| } |
| |
| uint8_t GetClusterCountFromEndpoint() override { return 3; } |
| }; |
| |
| // Storage |
| static chip::TestPersistentStorageDelegate testStorage; |
| // Scene |
| static TestSceneHandler sHandler; |
| |
| void ResetSceneTable(SceneTable * sceneTable) |
| { |
| sceneTable->RemoveFabric(kFabric1); |
| sceneTable->RemoveFabric(kFabric2); |
| sceneTable->RemoveFabric(kFabric3); |
| } |
| |
| void TestHandlerRegistration(nlTestSuite * aSuite, void * aContext) |
| { |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| TestSceneHandler tmpHandler[scenes::kMaxClustersPerScene]; |
| |
| for (uint8_t i = 0; i < scenes::kMaxClustersPerScene; i++) |
| { |
| sceneTable->RegisterHandler(&tmpHandler[i]); |
| } |
| // Hanlder order in table : [H0, H1, H2] |
| |
| NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty()); |
| // Removal at beginning |
| sceneTable->UnregisterHandler(&tmpHandler[0]); |
| NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty()); |
| // Re-insert |
| sceneTable->RegisterHandler(&tmpHandler[0]); |
| NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty()); |
| // Hanlder order in table : [H0, H1, H2] |
| |
| // Removal at the middle |
| sceneTable->UnregisterHandler(&tmpHandler[2]); |
| NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty()); |
| // Re-insert |
| sceneTable->RegisterHandler(&tmpHandler[2]); |
| NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty()); |
| // Hanlder order in table : [H1, H0, H2] |
| |
| // Removal at the end |
| sceneTable->UnregisterHandler(&tmpHandler[2]); |
| NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty()); |
| |
| // Emptying Handler array |
| sceneTable->UnregisterAllHandlers(); |
| |
| // Verify the handler num has been updated properly |
| NL_TEST_ASSERT(aSuite, sceneTable->HandlerListEmpty()); |
| } |
| |
| void TestHandlerFunctions(nlTestSuite * aSuite, void * aContext) |
| { |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerEndpoint); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| app::Clusters::Scenes::Structs::ExtensionFieldSet::Type extensionFieldSetOut; |
| app::Clusters::Scenes::Structs::ExtensionFieldSet::DecodableType extensionFieldSetIn; |
| |
| TLV::TLVReader reader; |
| TLV::TLVWriter writer; |
| |
| static const uint8_t OO_av_payload = 0x01; |
| static const uint16_t LC_av_payload[2] = { 0x64, 0x01F0 }; |
| static const uint16_t CC_av_payload[8] = { 0 }; |
| |
| OOPairs[0].attributeID.SetValue(kOnOffAttId); |
| OOPairs[0].attributeValue = OO_av_payload; |
| |
| LCPairs[0].attributeID.SetValue(kCurrentLevelId); |
| LCPairs[0].attributeValue = LC_av_payload[0]; |
| LCPairs[1].attributeID.SetValue(kCurrentFrequencyId); |
| LCPairs[1].attributeValue = LC_av_payload[1]; |
| |
| CCPairs[0].attributeID.SetValue(kCurrentSaturationId); |
| CCPairs[0].attributeValue = CC_av_payload[0]; |
| CCPairs[1].attributeID.SetValue(kCurrentXId); |
| CCPairs[1].attributeValue = CC_av_payload[1]; |
| CCPairs[2].attributeID.SetValue(kCurrentYId); |
| CCPairs[2].attributeValue = CC_av_payload[2]; |
| CCPairs[3].attributeID.SetValue(kColorTemperatureMiredsId); |
| CCPairs[3].attributeValue = CC_av_payload[3]; |
| CCPairs[4].attributeID.SetValue(kEnhancedCurrentHueId); |
| CCPairs[4].attributeValue = CC_av_payload[4]; |
| CCPairs[5].attributeID.SetValue(kColorLoopActiveId); |
| CCPairs[5].attributeValue = CC_av_payload[5]; |
| CCPairs[6].attributeID.SetValue(kColorLoopDirectionId); |
| CCPairs[6].attributeValue = CC_av_payload[6]; |
| CCPairs[7].attributeID.SetValue(kColorLoopTimeId); |
| CCPairs[7].attributeValue = CC_av_payload[7]; |
| |
| // Initialize Extension Field sets as if they were received by add commands |
| OOextensionFieldSet.clusterID = kOnOffClusterId; |
| OOextensionFieldSet.attributeValueList = OOPairs; |
| LCextensionFieldSet.clusterID = kLevelControlClusterId; |
| LCextensionFieldSet.attributeValueList = LCPairs; |
| CCextensionFieldSet.clusterID = kColorControlClusterId; |
| CCextensionFieldSet.attributeValueList = CCPairs; |
| |
| ByteSpan OO_list(OO_buffer); |
| ByteSpan LC_list(LC_buffer); |
| ByteSpan CC_list(CC_buffer); |
| |
| uint8_t buffer[scenes::kMaxFieldBytesPerCluster] = { 0 }; |
| MutableByteSpan buff_span(buffer); |
| |
| // Serialize Extension Field sets as if they were recovered from memory |
| writer.Init(OO_buffer); |
| NL_TEST_ASSERT(aSuite, |
| CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), OOextensionFieldSet.attributeValueList)); |
| OO_buffer_serialized_length = writer.GetLengthWritten(); |
| |
| writer.Init(LC_buffer); |
| NL_TEST_ASSERT(aSuite, |
| CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), LCextensionFieldSet.attributeValueList)); |
| LC_buffer_serialized_length = writer.GetLengthWritten(); |
| |
| writer.Init(CC_buffer); |
| NL_TEST_ASSERT(aSuite, |
| CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), CCextensionFieldSet.attributeValueList)); |
| CC_buffer_serialized_length = writer.GetLengthWritten(); |
| |
| // Test Registering SceneHandler |
| sceneTable->RegisterHandler(&sHandler); |
| NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty()); |
| |
| // Setup the On Off Extension field set in the expected state from a command |
| reader.Init(OO_list); |
| extensionFieldSetIn.clusterID = kOnOffClusterId; |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == reader.Next()); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == extensionFieldSetIn.attributeValueList.Decode(reader)); |
| |
| NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, extensionFieldSetIn.clusterID)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sHandler.SerializeAdd(kTestEndpoint1, extensionFieldSetIn, buff_span)); |
| |
| // Verify the handler extracted buffer matches the initial field sets |
| NL_TEST_ASSERT(aSuite, 0 == memcmp(OO_list.data(), buff_span.data(), buff_span.size())); |
| memset(buffer, 0, buff_span.size()); |
| buff_span = MutableByteSpan(buffer); |
| |
| // Setup the Level Control Extension field set in the expected state from a command |
| reader.Init(LC_list); |
| extensionFieldSetIn.clusterID = kLevelControlClusterId; |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == reader.Next()); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == extensionFieldSetIn.attributeValueList.Decode(reader)); |
| |
| NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, extensionFieldSetIn.clusterID)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sHandler.SerializeAdd(kTestEndpoint1, extensionFieldSetIn, buff_span)); |
| |
| // Verify the handler extracted buffer matches the initial field sets |
| NL_TEST_ASSERT(aSuite, 0 == memcmp(LC_list.data(), buff_span.data(), buff_span.size())); |
| memset(buffer, 0, buff_span.size()); |
| buff_span = MutableByteSpan(buffer); |
| |
| // Setup the Color control Extension field set in the expected state from a command |
| reader.Init(CC_list); |
| extensionFieldSetIn.clusterID = kColorControlClusterId; |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == reader.Next()); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == extensionFieldSetIn.attributeValueList.Decode(reader)); |
| |
| NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, extensionFieldSetIn.clusterID)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sHandler.SerializeAdd(kTestEndpoint1, extensionFieldSetIn, buff_span)); |
| |
| // Verify the handler extracted buffer matches the initial field sets |
| NL_TEST_ASSERT(aSuite, 0 == memcmp(CC_list.data(), buff_span.data(), buff_span.size())); |
| memset(buffer, 0, buff_span.size()); |
| buff_span = MutableByteSpan(buffer); |
| |
| // Verify Deserializing is properly filling out output extension field set for on off |
| NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, kOnOffClusterId)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sHandler.Deserialize(kTestEndpoint1, kOnOffClusterId, OO_list, extensionFieldSetOut)); |
| |
| // Verify Encoding the Extension field set returns the same data as the one serialized for on off previously |
| writer.Init(buff_span); |
| NL_TEST_ASSERT(aSuite, |
| CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldSetOut.attributeValueList)); |
| NL_TEST_ASSERT(aSuite, 0 == memcmp(OO_list.data(), buff_span.data(), buff_span.size())); |
| memset(buffer, 0, buff_span.size()); |
| |
| // Verify Deserializing is properly filling out output extension field set for level control |
| NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, kLevelControlClusterId)); |
| NL_TEST_ASSERT(aSuite, |
| CHIP_NO_ERROR == sHandler.Deserialize(kTestEndpoint1, kLevelControlClusterId, LC_list, extensionFieldSetOut)); |
| |
| // Verify Encoding the Extension field set returns the same data as the one serialized for level control previously |
| writer.Init(buff_span); |
| NL_TEST_ASSERT(aSuite, |
| CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldSetOut.attributeValueList)); |
| NL_TEST_ASSERT(aSuite, 0 == memcmp(LC_list.data(), buff_span.data(), buff_span.size())); |
| memset(buffer, 0, buff_span.size()); |
| |
| // Verify Deserializing is properly filling out output extension field set for color control |
| NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, kColorControlClusterId)); |
| NL_TEST_ASSERT(aSuite, |
| CHIP_NO_ERROR == sHandler.Deserialize(kTestEndpoint1, kColorControlClusterId, CC_list, extensionFieldSetOut)); |
| |
| // Verify Encoding the Extension field set returns the same data as the one serialized for color control previously |
| writer.Init(buff_span); |
| NL_TEST_ASSERT(aSuite, |
| CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldSetOut.attributeValueList)); |
| NL_TEST_ASSERT(aSuite, 0 == memcmp(CC_list.data(), buff_span.data(), buff_span.size())); |
| memset(buffer, 0, buff_span.size()); |
| |
| // To test failure on serialize and deserialize when too many pairs are in the field sets |
| app::Clusters::Scenes::Structs::ExtensionFieldSet::Type extensionFieldFailTestOut; |
| app::Clusters::Scenes::Structs::ExtensionFieldSet::DecodableType extensionFieldFailTestIn; |
| app::Clusters::Scenes::Structs::AttributeValuePair::Type TooManyPairs[16]; |
| |
| uint8_t payloadOk = 0; |
| |
| for (uint8_t i = 0; i < 16; i++) |
| { |
| TooManyPairs[i].attributeValue = payloadOk; |
| } |
| |
| extensionFieldFailTestOut.clusterID = kColorControlClusterId; |
| extensionFieldFailTestOut.attributeValueList = TooManyPairs; |
| |
| uint8_t failBuffer[scenes::kMaxFieldBytesPerCluster] = { 0 }; |
| ByteSpan fail_list(failBuffer); |
| |
| // Serialize Extension Field sets as if they were recovered from memory |
| writer.Init(failBuffer); |
| NL_TEST_ASSERT( |
| aSuite, CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldFailTestOut.attributeValueList)); |
| |
| // Setup the On Off Extension field set in the expected state from a command |
| reader.Init(fail_list); |
| extensionFieldFailTestIn.clusterID = kColorControlClusterId; |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == reader.Next()); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == extensionFieldFailTestIn.attributeValueList.Decode(reader)); |
| |
| // Verify failure on both serialize and deserialize |
| NL_TEST_ASSERT(aSuite, |
| CHIP_ERROR_BUFFER_TOO_SMALL == sHandler.SerializeAdd(kTestEndpoint1, extensionFieldFailTestIn, buff_span)); |
| NL_TEST_ASSERT(aSuite, |
| CHIP_ERROR_BUFFER_TOO_SMALL == |
| sHandler.Deserialize(kTestEndpoint1, kColorControlClusterId, fail_list, extensionFieldFailTestOut)); |
| |
| memset(failBuffer, 0, fail_list.size()); |
| memset(buffer, 0, buff_span.size()); |
| }; |
| |
| void TestStoreScenes(nlTestSuite * aSuite, void * aContext) |
| { |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| SceneId sceneList[scenes::kMaxScenesPerFabric]; |
| |
| // Reset test |
| ResetSceneTable(sceneTable); |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| // Populate scene1's EFS (Endpoint1) |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneSaveEFS(scene1)); |
| |
| // Populate scene2's EFS (Endpoint1) |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneSaveEFS(scene2)); |
| |
| // Populate scene3's EFS (Endpoint2) |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneSaveEFS(scene3)); |
| |
| // Populate scene4's EFS (Endpoint2) |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneSaveEFS(scene4)); |
| |
| // Populate scene8's EFS (Endpoint3) |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneSaveEFS(scene8)); |
| |
| SceneTableEntry scene; |
| Span<SceneId> sceneListSpan = Span<SceneId>(sceneList); |
| Span<SceneId> emptyListSpan = Span<SceneId>(sceneList, 0); |
| Span<SceneId> smallListSpan = Span<SceneId>(sceneList, 1); |
| |
| // Test Get All scenes in Group in empty scene table |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan)); |
| NL_TEST_ASSERT(aSuite, 0 == emptyListSpan.size()); |
| |
| // Set test |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1)); |
| |
| // Test single scene in table with 0 size span |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_BUFFER_TOO_SMALL == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, smallListSpan)); |
| NL_TEST_ASSERT(aSuite, 1 == smallListSpan.size()); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene7)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene8)); |
| |
| // Too many scenes for 1 fabric |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NO_MEMORY == sceneTable->SetSceneTableEntry(kFabric1, scene9)); |
| |
| // Not Found |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId9, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_BUFFER_TOO_SMALL == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan)); |
| |
| // Get test |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneApplyEFS(scene)); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene2); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneApplyEFS(scene)); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene3); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneApplyEFS(scene)); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene4); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneApplyEFS(scene)); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene5); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene6); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene7); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene8); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneApplyEFS(scene)); |
| |
| // Test error when list too small in a full table |
| // Test failure for 3 spaces in 4 scenes list |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_BUFFER_TOO_SMALL == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, smallListSpan)); |
| // Test failure for no space in a 4 scenes list |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_BUFFER_TOO_SMALL == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan)); |
| // Test failure for no space in a 1 scene list |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_BUFFER_TOO_SMALL == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup3, emptyListSpan)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup3, smallListSpan)); |
| NL_TEST_ASSERT(aSuite, 1 == smallListSpan.size()); |
| |
| // Test successfully getting Ids from various groups |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, sceneListSpan)); |
| NL_TEST_ASSERT(aSuite, 4 == sceneListSpan.size()); |
| NL_TEST_ASSERT(aSuite, kScene1 == sceneList[0]); |
| NL_TEST_ASSERT(aSuite, kScene2 == sceneList[1]); |
| NL_TEST_ASSERT(aSuite, kScene3 == sceneList[2]); |
| NL_TEST_ASSERT(aSuite, kScene4 == sceneList[3]); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup2, sceneListSpan)); |
| NL_TEST_ASSERT(aSuite, 2 == sceneListSpan.size()); |
| NL_TEST_ASSERT(aSuite, kScene5 == sceneList[0]); |
| NL_TEST_ASSERT(aSuite, kScene6 == sceneList[1]); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup3, sceneListSpan)); |
| NL_TEST_ASSERT(aSuite, 1 == sceneListSpan.size()); |
| NL_TEST_ASSERT(aSuite, kScene7 == sceneList[0]); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup4, sceneListSpan)); |
| NL_TEST_ASSERT(aSuite, 1 == sceneListSpan.size()); |
| NL_TEST_ASSERT(aSuite, kScene8 == sceneList[0]); |
| |
| uint8_t sceneCount = 0; |
| sceneTable->GetEndpointSceneCount(sceneCount); |
| sceneTable->GetFabricSceneCount(kFabric1, sceneCount); |
| } |
| |
| void TestOverwriteScenes(nlTestSuite * aSuite, void * aContext) |
| { |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerEndpoint); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| uint8_t sceneCount = 0; |
| sceneTable->GetEndpointSceneCount(sceneCount); |
| sceneTable->GetFabricSceneCount(kFabric1, sceneCount); |
| SceneTableEntry scene; |
| // Overwriting the first entry |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene10)); |
| // Overwriting in the middle |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene11)); |
| // Overwriting the last entry |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene12)); |
| |
| // Scene 10 has the same sceneId as scene 1, Get->sceneId1 should thus return scene 10, etc. |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene10); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene11); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene12); |
| } |
| |
| void TestIterateScenes(nlTestSuite * aSuite, void * aContext) |
| { |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerEndpoint); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| SceneTableEntry scene; |
| auto * iterator = sceneTable->IterateSceneEntries(kFabric1); |
| |
| NL_TEST_ASSERT(aSuite, iterator != nullptr); |
| |
| if (iterator) |
| { |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 8); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene10); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene2); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene3); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene4); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene11); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene6); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene7); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene12); |
| |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene) == false); |
| |
| iterator->Release(); |
| } |
| } |
| |
| void TestRemoveScenes(nlTestSuite * aSuite, void * aContext) |
| { |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerEndpoint); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| SceneTableEntry scene; |
| |
| // Removing non-existing entry should not return errors |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene9.mStorageId)); |
| |
| // Remove middle |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene5.mStorageId)); |
| auto * iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 7); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene10); |
| iterator->Release(); |
| |
| // Add scene in middle, a spot should have been freed |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene9)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 8); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId9, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene9); |
| iterator->Release(); |
| |
| // Remove the recently added scene 9 |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene9.mStorageId)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 7); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene10); |
| iterator->Release(); |
| |
| // Remove first |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntryAtPosition(kTestEndpoint1, kFabric1, 0)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 6); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene2); |
| iterator->Release(); |
| |
| // Remove Next |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene3.mStorageId)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 5); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene2); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene4); |
| iterator->Release(); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene2.mStorageId)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 4); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene4); |
| iterator->Release(); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene4.mStorageId)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 3); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene6); |
| iterator->Release(); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene6.mStorageId)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 2); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene7); |
| iterator->Release(); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene7.mStorageId)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 1); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene12); |
| iterator->Release(); |
| |
| // Remove last |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene8.mStorageId)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 0); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene) == false); |
| iterator->Release(); |
| |
| // Remove at empty position, shouldn't trigger error |
| NL_TEST_ASSERT( |
| aSuite, |
| CHIP_NO_ERROR == |
| sceneTable->RemoveSceneTableEntryAtPosition(kTestEndpoint1, kFabric1, chip::scenes::kMaxScenesPerFabric - 1)); |
| |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 0); |
| iterator->Release(); |
| |
| // Test Remove all scenes in Group |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 6); |
| iterator->Release(); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->DeleteAllScenesInGroup(kFabric1, kGroup1)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 2); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene5); |
| NL_TEST_ASSERT(aSuite, iterator->Next(scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene6); |
| iterator->Release(); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->DeleteAllScenesInGroup(kFabric1, kGroup2)); |
| iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, iterator->Count() == 0); |
| iterator->Release(); |
| } |
| |
| void TestFabricScenes(nlTestSuite * aSuite, void * aContext) |
| { |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| // Reset test |
| ResetSceneTable(sceneTable); |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| SceneTableEntry scene; |
| uint8_t fabric_capacity = 0; |
| |
| // Verify capacities are at max |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| |
| // Fabric 1 inserts |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene7)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene8)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| |
| uint8_t scene_count = 0; |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric1, scene_count)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == scene_count); |
| |
| // Fabric 2 inserts |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, (scenes::kMaxScenesPerFabric - 4) == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count)); |
| NL_TEST_ASSERT(aSuite, 4 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint - 4 == scene_count); |
| |
| // Fabric 3 inserts, should only be 4 spaces left at this point since 12 got taken |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric3, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric3, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric3, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric3, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count)); |
| NL_TEST_ASSERT(aSuite, 4 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint == scene_count); |
| |
| // Checks capacity is now 0 accross all fabrics |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| |
| // To many scenes accross fabrics (Max scenes accross fabrics == 16) |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NO_MEMORY == sceneTable->SetSceneTableEntry(kFabric3, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NO_MEMORY == sceneTable->SetSceneTableEntry(kFabric2, scene5)); |
| |
| // Verifying all inserted scenes are accessible |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene2); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene3); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene4); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene5); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene6); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene7); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene8); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene2); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene3); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene4); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene2); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene3); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene4); |
| |
| // Remove Fabric 1 |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveFabric(kFabric1)); |
| // Verify Fabric 1 removed |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric1, scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count)); |
| NL_TEST_ASSERT(aSuite, 8 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene)); |
| |
| // Verify Fabric 2 still there |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count)); |
| NL_TEST_ASSERT(aSuite, 4 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene2); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene3); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene4); |
| |
| // Verify capacity updated for all fabrics |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity); |
| |
| // Verify we can now write more scenes in scene fabric 2 |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene6)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene7)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene8)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId5, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene5); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId6, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene6); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId7, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene7); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId8, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene8); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count)); |
| NL_TEST_ASSERT(aSuite, 8 == scene_count); |
| |
| // Verify capacity updated properly |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity); |
| |
| // Verify Fabric 3 still there |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene2); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene3); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene4); |
| |
| // Remove Fabric 2 |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveFabric(kFabric2)); |
| // Verify Fabric 2 removed |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count)); |
| NL_TEST_ASSERT(aSuite, 4 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId5, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId6, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId7, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId8, scene)); |
| |
| // Verify Fabric 3 still there |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric3, scene_count)); |
| NL_TEST_ASSERT(aSuite, 4 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene2); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene3); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene4); |
| |
| // Remove Fabric 3 |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveFabric(kFabric3)); |
| // Verify Fabric 3 removed |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene)); |
| |
| // Confirm all counts are at 0 |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric1, scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric3, scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == scene_count); |
| |
| // Verify capacity updated for all fabrics |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| } |
| |
| void TestEndpointScenes(nlTestSuite * aSuite, void * aContext) |
| { |
| // Get Count for Endpoint 1 |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| // Reset test |
| ResetSceneTable(sceneTable); |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| SceneTableEntry scene; |
| |
| // Verify all endpoints are empty |
| uint8_t endpoint_scene_count = 0; |
| |
| // Get Count for Endpoint 1 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| // Get Count for Endpoint 2 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| // Get Count for Endpoint 3 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| |
| // Test Scenes insertion not accessible accross all endpoints |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 2 == endpoint_scene_count); |
| |
| uint8_t fabric_capacity = 0; |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == fabric_capacity); |
| |
| // Endpoint2 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| // Endpoint3 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| |
| // Check if scene present in Endpoint 1 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| |
| // Check if scene present in Endpoint 2 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene)); |
| // Check if scene present in Endpoint 3 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene)); |
| |
| // Test removal on different endpoints do not affect each endpoints |
| // Insertion on Endpoint2 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| |
| // Removal on Endpoint1 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, sceneId1)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| |
| // Scene present on Endpoint2 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| |
| // Removal on Endpoint 2 |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, sceneId1)); |
| |
| // Removal on Endpoint 1 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric2, sceneId1)); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| // Endpoint 2 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| // Endpoint 3 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| |
| // Test the fabric capacity accross endpoint |
| // Fill fabric 1 endpoint 1 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene7)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene8)); |
| |
| // Fill fabric 2 endpoint 1 |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene6)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene7)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene8)); |
| |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| |
| // Endpoints 2 and 3 should be unaffected |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| |
| // Verify filling Fabric on endpoint 2 does not affect on endpoint 3 despite Max per fabric being reached by adding Endpoint1 |
| // and Endpoint2 |
| // Fill fabric 1 endpoint 2 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene7)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene8)); |
| |
| // Fill fabric 2 endpoint 2 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene6)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene7)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene8)); |
| // scene count to Endpoint |
| |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| |
| // Test removal of fabric clears scene fabric on all endpoints |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| sceneTable->RemoveFabric(kFabric1); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene)); |
| |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene)); |
| |
| sceneTable->RemoveFabric(kFabric2); |
| |
| // Validate endpoints are empty |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count)); |
| NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count); |
| |
| // Validate Fabric capacities at maximum accross all endpoints |
| |
| // Endpoint 1 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| // Endpoint 2 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| // Endpoint 3 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| |
| // Test of Get with changes to Endpoint capacity |
| // Endpoint 1 |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerEndpoint - 2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == fabric_capacity); |
| |
| // Test Endpoint 2's capacity remains unaffected |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| // Test Insertion then change of capacity |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity); |
| |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerFabric - 2); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 6 == fabric_capacity); |
| |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerFabric - 4); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| |
| // Test making the endpoint scene table smaller than the actual number of scenes on it |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerFabric - 5); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| } |
| |
| void TestOTAChanges(nlTestSuite * aSuite, void * aContext) |
| { |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| // Reset test |
| ResetSceneTable(sceneTable); |
| sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1); |
| NL_TEST_ASSERT(aSuite, nullptr != sceneTable); |
| VerifyOrReturn(nullptr != sceneTable); |
| |
| SceneTableEntry scene; |
| uint8_t fabric_capacity = 0; |
| |
| // Fill scene table |
| // Fill fabric 1 to capacity |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene7)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene8)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| auto * iterator = sceneTable->IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == iterator->Count()); |
| iterator->Release(); |
| |
| // Fill fabric 2 to capacity |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene1)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene2)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene3)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene4)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene5)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene6)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene7)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene8)); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| iterator = sceneTable->IterateSceneEntries(kFabric2); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == iterator->Count()); |
| iterator->Release(); |
| // SceneTable should be full at this point |
| uint8_t scene_count; |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count)); |
| // Global count should not have been modified |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint == scene_count); |
| |
| // Test failure to init a SceneTable with sizes above the defined max scenes per fabric or globaly |
| TestSceneTableImpl SceneTableTooManyPerFabric(scenes::kMaxScenesPerFabric + 1, scenes::kMaxScenesPerEndpoint); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_INVALID_INTEGER_VALUE == SceneTableTooManyPerFabric.Init(&testStorage)); |
| SceneTableTooManyPerFabric.Finish(); |
| |
| TestSceneTableImpl SceneTableTooManyGlobal(scenes::kMaxScenesPerFabric, scenes::kMaxScenesPerEndpoint + 1); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_INVALID_INTEGER_VALUE == SceneTableTooManyGlobal.Init(&testStorage)); |
| SceneTableTooManyGlobal.Finish(); |
| |
| // Create a new table with a different limit of scenes per fabric |
| TestSceneTableImpl ReducedSceneTable(scenes::kMaxScenesPerFabric - 1, scenes::kMaxScenesPerEndpoint - 2); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.Init(&testStorage)); |
| ReducedSceneTable.SetEndpoint(kTestEndpoint1); |
| |
| // Global count should not have been modified |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetEndpointSceneCount(scene_count)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint == scene_count); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| |
| // Load a scene from fabric 1, this should adjust fabric 1 scene count in flash |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetSceneTableEntry(kFabric1, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| |
| // The number count of scenes in Fabric 1 should have been adjusted here |
| iterator = ReducedSceneTable.IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == iterator->Count()); |
| iterator->Release(); |
| // Capacity should still be 0 |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetEndpointSceneCount(scene_count)); |
| // Global count should have been reduced by 1 |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint - 1 == scene_count); |
| |
| // Remove a Scene from the Fabric 1 |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.RemoveSceneTableEntry(kFabric1, scene.mStorageId)); |
| // Check count updated for fabric |
| iterator = ReducedSceneTable.IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 2 == iterator->Count()); |
| iterator->Release(); |
| // Check fabric still doesn't have capacity because fabric 2 still have a higher number of scene than allowed |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| // Remove another scene from fabric 1 |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.RemoveSceneTableEntry(kFabric1, scene2.mStorageId)); |
| // Check count updated for fabric |
| iterator = ReducedSceneTable.IterateSceneEntries(kFabric1); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 3 == iterator->Count()); |
| iterator->Release(); |
| |
| // Global count should now have been adjusted |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetEndpointSceneCount(scene_count)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint - 3 == scene_count); |
| // Confirm we now have capacity |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 1 == fabric_capacity); |
| |
| // Load a scene from fabric 2, this should adjust fabric 1 scene count in flash |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetSceneTableEntry(kFabric2, sceneId1, scene)); |
| NL_TEST_ASSERT(aSuite, scene == scene1); |
| |
| // The number count of scenes in Fabric 1 should have been adjusted here |
| iterator = ReducedSceneTable.IterateSceneEntries(kFabric2); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == iterator->Count()); |
| iterator->Release(); |
| // Global count should now have been adjusted |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetEndpointSceneCount(scene_count)); |
| NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint - 4 == scene_count); |
| // Confirm we now have capacity in the first fabric since we previously removed 2 scenes form there |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 2 == fabric_capacity); |
| // Fabric 2 should still be at capacity |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 0 == fabric_capacity); |
| |
| ReducedSceneTable.Finish(); |
| |
| // The Scene 8 should now have been deleted from the memory and thus not be accessible from both fabrics in the original scene |
| // table |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene)); |
| NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId8, scene)); |
| // The Remaining capacity in the original scene table therefore have been modified as well |
| // Fabric 2 should still be at capacity |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 3 == fabric_capacity); |
| NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity)); |
| NL_TEST_ASSERT(aSuite, 1 == fabric_capacity); |
| } |
| |
| } // namespace TestScenes |
| |
| namespace { |
| /** |
| * Setup the test suite. |
| */ |
| int TestSetup(void * inContext) |
| { |
| VerifyOrReturnError(CHIP_NO_ERROR == chip::Platform::MemoryInit(), FAILURE); |
| |
| // Initialize Scene Table |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(); |
| VerifyOrReturnError(nullptr != sceneTable, FAILURE); |
| VerifyOrReturnError(CHIP_NO_ERROR == sceneTable->Init(&TestScenes::testStorage), FAILURE); |
| |
| return SUCCESS; |
| } |
| |
| /** |
| * Tear down the test suite. |
| */ |
| int TestTeardown(void * inContext) |
| { |
| // Terminate Scene Table |
| SceneTable * sceneTable = scenes::GetSceneTableImpl(); |
| VerifyOrReturnError(nullptr != sceneTable, FAILURE); |
| sceneTable->Finish(); |
| chip::Platform::MemoryShutdown(); |
| |
| return SUCCESS; |
| } |
| } // namespace |
| |
| int TestSceneTable() |
| { |
| static nlTest sTests[] = { NL_TEST_DEF("TestHandlerRegistration", TestScenes::TestHandlerRegistration), |
| NL_TEST_DEF("TestHandlerFunctions", TestScenes::TestHandlerFunctions), |
| NL_TEST_DEF("TestStoreScenes", TestScenes::TestStoreScenes), |
| NL_TEST_DEF("TestOverwriteScenes", TestScenes::TestOverwriteScenes), |
| NL_TEST_DEF("TestIterateScenes", TestScenes::TestIterateScenes), |
| NL_TEST_DEF("TestRemoveScenes", TestScenes::TestRemoveScenes), |
| NL_TEST_DEF("TestFabricScenes", TestScenes::TestFabricScenes), |
| NL_TEST_DEF("TestEndpointScenes", TestScenes::TestEndpointScenes), |
| NL_TEST_DEF("TestOTAChanges", TestScenes::TestOTAChanges), |
| |
| NL_TEST_SENTINEL() }; |
| |
| nlTestSuite theSuite = { |
| "SceneTable", |
| &sTests[0], |
| TestSetup, |
| TestTeardown, |
| }; |
| |
| nlTestRunner(&theSuite, nullptr); |
| return (nlTestRunnerStats(&theSuite)); |
| } |
| |
| CHIP_REGISTER_TEST_SUITE(TestSceneTable) |