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/*
*
* Copyright (c) 2023 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <app/clusters/scenes-server/SceneTableImpl.h>
#include <app/util/mock/Constants.h>
#include <crypto/DefaultSessionKeystore.h>
#include <lib/core/TLV.h>
#include <lib/support/Span.h>
#include <lib/support/TestPersistentStorageDelegate.h>
#include <lib/support/UnitTestRegistration.h>
#include <nlunit-test.h>
using namespace chip;
using SceneTable = scenes::SceneTable<scenes::ExtensionFieldSetsImpl>;
using SceneTableEntry = scenes::DefaultSceneTableImpl::SceneTableEntry;
using SceneTableImpl = scenes::DefaultSceneTableImpl;
using SceneStorageId = scenes::DefaultSceneTableImpl::SceneStorageId;
using SceneData = scenes::DefaultSceneTableImpl::SceneData;
using ExtensionFieldSet = scenes::ExtensionFieldSet;
using TransitionTimeMs = scenes::TransitionTimeMs;
namespace TestScenes {
// Test Cluster ID
constexpr chip::ClusterId kOnOffClusterId = 0x0006;
constexpr chip::ClusterId kLevelControlClusterId = 0x0008;
constexpr chip::ClusterId kColorControlClusterId = 0x0300;
// Test Endpoint ID
constexpr chip::EndpointId kTestEndpoint1 = chip::Test::kMockEndpoint1;
constexpr chip::EndpointId kTestEndpoint2 = chip::Test::kMockEndpoint2;
constexpr chip::EndpointId kTestEndpoint3 = chip::Test::kMockEndpoint3;
// Test Attribute ID
constexpr uint32_t kOnOffAttId = 0x0000;
constexpr uint32_t kCurrentLevelId = 0x0000;
constexpr uint32_t kCurrentFrequencyId = 0x0004;
constexpr uint32_t kCurrentSaturationId = 0x0001;
constexpr uint32_t kCurrentXId = 0x0003;
constexpr uint32_t kCurrentYId = 0x0004;
constexpr uint32_t kColorTemperatureMiredsId = 0x0007;
constexpr uint32_t kEnhancedCurrentHueId = 0x4000;
constexpr uint32_t kColorLoopActiveId = 0x4002;
constexpr uint32_t kColorLoopDirectionId = 0x4003;
constexpr uint32_t kColorLoopTimeId = 0x4004;
// Test Group ID
constexpr chip::GroupId kGroup1 = 0x101;
constexpr chip::GroupId kGroup2 = 0x102;
constexpr chip::GroupId kGroup3 = 0x103;
constexpr chip::GroupId kGroup4 = 0x00;
// Test Scene ID
constexpr chip::SceneId kScene1 = 0xAA;
constexpr chip::SceneId kScene2 = 0x45;
constexpr chip::SceneId kScene3 = 0x77;
constexpr chip::SceneId kScene4 = 0xED;
constexpr chip::SceneId kScene5 = 0xDE;
constexpr chip::SceneId kScene6 = 0xAB;
constexpr chip::SceneId kScene7 = 0xBB;
constexpr chip::SceneId kScene8 = 0x22;
// Test fabrics, adding more requires to modify the "ResetSceneTable" function
constexpr chip::FabricIndex kFabric1 = 1;
constexpr chip::FabricIndex kFabric2 = 7;
constexpr chip::FabricIndex kFabric3 = 77;
// Scene storage ID
static const SceneStorageId sceneId1(kScene1, kGroup1);
static const SceneStorageId sceneId2(kScene2, kGroup1);
static const SceneStorageId sceneId3(kScene3, kGroup1);
static const SceneStorageId sceneId4(kScene4, kGroup1);
static const SceneStorageId sceneId5(kScene5, kGroup2);
static const SceneStorageId sceneId6(kScene6, kGroup2);
static const SceneStorageId sceneId7(kScene7, kGroup3);
static const SceneStorageId sceneId8(kScene8, kGroup4);
static const SceneStorageId sceneId9(kScene1, kGroup4);
CharSpan empty;
// Scene data
static const SceneData sceneData1(CharSpan("Scene #1"));
static const SceneData sceneData2(CharSpan("Scene #2"), 2000);
static const SceneData sceneData3(CharSpan("Scene #3"), 250);
static const SceneData sceneData4(CharSpan("Scene num4"), 5000);
static const SceneData sceneData5(empty);
static const SceneData sceneData6(CharSpan("Scene #6"), 3000);
static const SceneData sceneData7(CharSpan("Scene #7"), 20000);
static const SceneData sceneData8(CharSpan("NAME TOO LOOONNG!"), 15000);
static const SceneData sceneData9(CharSpan("Scene #9"), 3000);
static const SceneData sceneData10(CharSpan("Scene #10"), 1000);
static const SceneData sceneData11(CharSpan("Scene #11"), 50);
static const SceneData sceneData12(CharSpan("Scene #12"), 100);
// Scenes
SceneTableEntry scene1(sceneId1, sceneData1);
SceneTableEntry scene2(sceneId2, sceneData2);
SceneTableEntry scene3(sceneId3, sceneData3);
SceneTableEntry scene4(sceneId4, sceneData4);
SceneTableEntry scene5(sceneId5, sceneData5);
SceneTableEntry scene6(sceneId6, sceneData6);
SceneTableEntry scene7(sceneId7, sceneData7);
SceneTableEntry scene8(sceneId8, sceneData8);
SceneTableEntry scene9(sceneId9, sceneData9);
SceneTableEntry scene10(sceneId1, sceneData10);
SceneTableEntry scene11(sceneId5, sceneData11);
SceneTableEntry scene12(sceneId8, sceneData12);
// Clusters EFS data
static app::Clusters::Scenes::Structs::ExtensionFieldSet::Type OOextensionFieldSet;
static app::Clusters::Scenes::Structs::ExtensionFieldSet::Type LCextensionFieldSet;
static app::Clusters::Scenes::Structs::ExtensionFieldSet::Type CCextensionFieldSet;
static app::Clusters::Scenes::Structs::AttributeValuePair::Type OOPairs[1];
static app::Clusters::Scenes::Structs::AttributeValuePair::Type LCPairs[2];
static app::Clusters::Scenes::Structs::AttributeValuePair::Type CCPairs[8];
static uint8_t OO_buffer[scenes::kMaxFieldBytesPerCluster] = { 0 };
static uint8_t LC_buffer[scenes::kMaxFieldBytesPerCluster] = { 0 };
static uint8_t CC_buffer[scenes::kMaxFieldBytesPerCluster] = { 0 };
static uint32_t OO_buffer_serialized_length = 0;
static uint32_t LC_buffer_serialized_length = 0;
static uint32_t CC_buffer_serialized_length = 0;
/// @brief Simulates a Handler where Endpoint 1 supports onoff and level control and Endpoint 2 supports onoff and color control
class TestSceneHandler : public scenes::DefaultSceneHandlerImpl
{
public:
TestSceneHandler() = default;
~TestSceneHandler() override {}
// Fills in cluster buffer and adjusts its size to lower than the maximum number of cluster per scenes
virtual void GetSupportedClusters(EndpointId endpoint, Span<ClusterId> & clusterBuffer) override
{
ClusterId * buffer = clusterBuffer.data();
if (endpoint == kTestEndpoint1)
{
if (clusterBuffer.size() >= 2)
{
buffer[0] = kOnOffClusterId;
buffer[1] = kLevelControlClusterId;
clusterBuffer.reduce_size(2);
}
}
else if (endpoint == kTestEndpoint1)
{
if (clusterBuffer.size() >= 2)
{
buffer[0] = kOnOffClusterId;
buffer[1] = kColorControlClusterId;
clusterBuffer.reduce_size(2);
}
}
else if (endpoint == kTestEndpoint1)
{
if (clusterBuffer.size() >= 3)
{
buffer[0] = kOnOffClusterId;
buffer[1] = kLevelControlClusterId;
buffer[2] = kColorControlClusterId;
clusterBuffer.reduce_size(3);
}
}
}
// Default function only checks if endpoint and clusters are valid
bool SupportsCluster(EndpointId endpoint, ClusterId cluster) override
{
if (endpoint == kTestEndpoint1)
{
if (cluster == kOnOffClusterId || cluster == kLevelControlClusterId)
{
return true;
}
}
if (endpoint == kTestEndpoint1)
{
if (cluster == kOnOffClusterId || cluster == kColorControlClusterId)
{
return true;
}
}
if (endpoint == kTestEndpoint1)
{
if (cluster == kOnOffClusterId || cluster == kLevelControlClusterId || cluster == kColorControlClusterId)
{
return true;
}
}
return false;
}
/// @brief Simulates save from cluster, data is already in an EFS struct but this isn't mandatory
/// @param endpoint target endpoint
/// @param cluster target cluster
/// @param serialisedBytes data to serialize into EFS
/// @return success if successfully serialized the data, CHIP_ERROR_INVALID_ARGUMENT if endpoint or cluster not supported
CHIP_ERROR SerializeSave(EndpointId endpoint, ClusterId cluster, MutableByteSpan & serialisedBytes) override
{
CHIP_ERROR err = CHIP_ERROR_INVALID_ARGUMENT;
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
err = CHIP_NO_ERROR;
// Warning: OO_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), OO_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(OO_buffer_serialized_length); // Used memory for OnOff TLV
break;
case kLevelControlClusterId:
err = CHIP_NO_ERROR;
// Warning: LC_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), LC_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(LC_buffer_serialized_length); // Used memory for Level Control TLV
break;
default:
break;
}
}
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
err = CHIP_NO_ERROR;
// Warning: OO_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), OO_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(OO_buffer_serialized_length); // Used memory for OnOff TLV
break;
case kColorControlClusterId:
err = CHIP_NO_ERROR;
// Warning: CC_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), CC_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(CC_buffer_serialized_length); // Used memory for Color Control TLV
break;
default:
break;
}
}
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
err = CHIP_NO_ERROR;
// Warning: OO_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), OO_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(OO_buffer_serialized_length); // Used memory for OnOff TLV
break;
case kLevelControlClusterId:
err = CHIP_NO_ERROR;
// Warning: LC_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), LC_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(LC_buffer_serialized_length); // Used memory for Level Control TLV
break;
case kColorControlClusterId:
err = CHIP_NO_ERROR;
// Warning: CC_buffer needs to be populated before calling this function
memcpy(serialisedBytes.data(), CC_buffer, scenes::kMaxFieldBytesPerCluster);
// Warning: serialized size of the buffer must also be computed before calling this function
serialisedBytes.reduce_size(CC_buffer_serialized_length); // Used memory for Color Control TLV
break;
default:
break;
}
}
return err;
}
/// @brief Simulates EFS being applied to a scene, here just validates that the data is as expected, no action taken by the
/// "cluster"
/// @param endpoint target endpoint
/// @param cluster target cluster
/// @param serialisedBytes Data from nvm
/// @param timeMs transition time in ms
/// @return CHIP_NO_ERROR if value as expected, CHIP_ERROR_INVALID_ARGUMENT otherwise
CHIP_ERROR
ApplyScene(EndpointId endpoint, ClusterId cluster, const ByteSpan & serialisedBytes, TransitionTimeMs timeMs) override
{
CHIP_ERROR err = CHIP_ERROR_INVALID_ARGUMENT;
// Takes values from cluster in Endpoint 1
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
if (!memcmp(serialisedBytes.data(), OO_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
case kLevelControlClusterId:
if (!memcmp(serialisedBytes.data(), LC_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
default:
break;
}
}
// Takes values from cluster in Endpoint 2
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
if (!memcmp(serialisedBytes.data(), OO_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
case kColorControlClusterId:
if (!memcmp(serialisedBytes.data(), CC_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
default:
break;
}
}
// Takes values from cluster in Endpoint 3
if (endpoint == kTestEndpoint1)
{
switch (cluster)
{
case kOnOffClusterId:
if (!memcmp(serialisedBytes.data(), OO_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
case kLevelControlClusterId:
if (!memcmp(serialisedBytes.data(), LC_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
case kColorControlClusterId:
if (!memcmp(serialisedBytes.data(), CC_buffer, serialisedBytes.size()))
{
err = CHIP_NO_ERROR;
}
break;
default:
break;
}
}
return err;
}
};
class TestSceneTableImpl : public SceneTableImpl
{
public:
TestSceneTableImpl(uint16_t maxScenesPerFabric = scenes::kMaxScenesPerFabric,
uint16_t maxScenesGlobal = scenes::kMaxScenesPerEndpoint) :
SceneTableImpl(maxScenesPerFabric, maxScenesGlobal)
{}
~TestSceneTableImpl() override {}
protected:
uint8_t GetClustersFromEndpoint(ClusterId * clusterList, uint8_t listLen) override
{
if (listLen >= 3)
{
clusterList[0] = kOnOffClusterId;
clusterList[1] = kLevelControlClusterId;
clusterList[2] = kColorControlClusterId;
return 3;
}
return 0;
}
uint8_t GetClusterCountFromEndpoint() override { return 3; }
};
// Storage
static chip::TestPersistentStorageDelegate testStorage;
// Scene
static TestSceneHandler sHandler;
void ResetSceneTable(SceneTable * sceneTable)
{
sceneTable->RemoveFabric(kFabric1);
sceneTable->RemoveFabric(kFabric2);
sceneTable->RemoveFabric(kFabric3);
}
void TestHandlerRegistration(nlTestSuite * aSuite, void * aContext)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl();
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
TestSceneHandler tmpHandler[scenes::kMaxClustersPerScene];
for (uint8_t i = 0; i < scenes::kMaxClustersPerScene; i++)
{
sceneTable->RegisterHandler(&tmpHandler[i]);
}
// Hanlder order in table : [H0, H1, H2]
NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty());
// Removal at beginning
sceneTable->UnregisterHandler(&tmpHandler[0]);
NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty());
// Re-insert
sceneTable->RegisterHandler(&tmpHandler[0]);
NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty());
// Hanlder order in table : [H0, H1, H2]
// Removal at the middle
sceneTable->UnregisterHandler(&tmpHandler[2]);
NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty());
// Re-insert
sceneTable->RegisterHandler(&tmpHandler[2]);
NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty());
// Hanlder order in table : [H1, H0, H2]
// Removal at the end
sceneTable->UnregisterHandler(&tmpHandler[2]);
NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty());
// Emptying Handler array
sceneTable->UnregisterAllHandlers();
// Verify the handler num has been updated properly
NL_TEST_ASSERT(aSuite, sceneTable->HandlerListEmpty());
}
void TestHandlerFunctions(nlTestSuite * aSuite, void * aContext)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerEndpoint);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
app::Clusters::Scenes::Structs::ExtensionFieldSet::Type extensionFieldSetOut;
app::Clusters::Scenes::Structs::ExtensionFieldSet::DecodableType extensionFieldSetIn;
TLV::TLVReader reader;
TLV::TLVWriter writer;
static const uint8_t OO_av_payload = 0x01;
static const uint16_t LC_av_payload[2] = { 0x64, 0x01F0 };
static const uint16_t CC_av_payload[8] = { 0 };
OOPairs[0].attributeID.SetValue(kOnOffAttId);
OOPairs[0].attributeValue = OO_av_payload;
LCPairs[0].attributeID.SetValue(kCurrentLevelId);
LCPairs[0].attributeValue = LC_av_payload[0];
LCPairs[1].attributeID.SetValue(kCurrentFrequencyId);
LCPairs[1].attributeValue = LC_av_payload[1];
CCPairs[0].attributeID.SetValue(kCurrentSaturationId);
CCPairs[0].attributeValue = CC_av_payload[0];
CCPairs[1].attributeID.SetValue(kCurrentXId);
CCPairs[1].attributeValue = CC_av_payload[1];
CCPairs[2].attributeID.SetValue(kCurrentYId);
CCPairs[2].attributeValue = CC_av_payload[2];
CCPairs[3].attributeID.SetValue(kColorTemperatureMiredsId);
CCPairs[3].attributeValue = CC_av_payload[3];
CCPairs[4].attributeID.SetValue(kEnhancedCurrentHueId);
CCPairs[4].attributeValue = CC_av_payload[4];
CCPairs[5].attributeID.SetValue(kColorLoopActiveId);
CCPairs[5].attributeValue = CC_av_payload[5];
CCPairs[6].attributeID.SetValue(kColorLoopDirectionId);
CCPairs[6].attributeValue = CC_av_payload[6];
CCPairs[7].attributeID.SetValue(kColorLoopTimeId);
CCPairs[7].attributeValue = CC_av_payload[7];
// Initialize Extension Field sets as if they were received by add commands
OOextensionFieldSet.clusterID = kOnOffClusterId;
OOextensionFieldSet.attributeValueList = OOPairs;
LCextensionFieldSet.clusterID = kLevelControlClusterId;
LCextensionFieldSet.attributeValueList = LCPairs;
CCextensionFieldSet.clusterID = kColorControlClusterId;
CCextensionFieldSet.attributeValueList = CCPairs;
ByteSpan OO_list(OO_buffer);
ByteSpan LC_list(LC_buffer);
ByteSpan CC_list(CC_buffer);
uint8_t buffer[scenes::kMaxFieldBytesPerCluster] = { 0 };
MutableByteSpan buff_span(buffer);
// Serialize Extension Field sets as if they were recovered from memory
writer.Init(OO_buffer);
NL_TEST_ASSERT(aSuite,
CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), OOextensionFieldSet.attributeValueList));
OO_buffer_serialized_length = writer.GetLengthWritten();
writer.Init(LC_buffer);
NL_TEST_ASSERT(aSuite,
CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), LCextensionFieldSet.attributeValueList));
LC_buffer_serialized_length = writer.GetLengthWritten();
writer.Init(CC_buffer);
NL_TEST_ASSERT(aSuite,
CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), CCextensionFieldSet.attributeValueList));
CC_buffer_serialized_length = writer.GetLengthWritten();
// Test Registering SceneHandler
sceneTable->RegisterHandler(&sHandler);
NL_TEST_ASSERT(aSuite, !sceneTable->HandlerListEmpty());
// Setup the On Off Extension field set in the expected state from a command
reader.Init(OO_list);
extensionFieldSetIn.clusterID = kOnOffClusterId;
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == reader.Next());
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == extensionFieldSetIn.attributeValueList.Decode(reader));
NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, extensionFieldSetIn.clusterID));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sHandler.SerializeAdd(kTestEndpoint1, extensionFieldSetIn, buff_span));
// Verify the handler extracted buffer matches the initial field sets
NL_TEST_ASSERT(aSuite, 0 == memcmp(OO_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
buff_span = MutableByteSpan(buffer);
// Setup the Level Control Extension field set in the expected state from a command
reader.Init(LC_list);
extensionFieldSetIn.clusterID = kLevelControlClusterId;
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == reader.Next());
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == extensionFieldSetIn.attributeValueList.Decode(reader));
NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, extensionFieldSetIn.clusterID));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sHandler.SerializeAdd(kTestEndpoint1, extensionFieldSetIn, buff_span));
// Verify the handler extracted buffer matches the initial field sets
NL_TEST_ASSERT(aSuite, 0 == memcmp(LC_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
buff_span = MutableByteSpan(buffer);
// Setup the Color control Extension field set in the expected state from a command
reader.Init(CC_list);
extensionFieldSetIn.clusterID = kColorControlClusterId;
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == reader.Next());
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == extensionFieldSetIn.attributeValueList.Decode(reader));
NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, extensionFieldSetIn.clusterID));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sHandler.SerializeAdd(kTestEndpoint1, extensionFieldSetIn, buff_span));
// Verify the handler extracted buffer matches the initial field sets
NL_TEST_ASSERT(aSuite, 0 == memcmp(CC_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
buff_span = MutableByteSpan(buffer);
// Verify Deserializing is properly filling out output extension field set for on off
NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, kOnOffClusterId));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sHandler.Deserialize(kTestEndpoint1, kOnOffClusterId, OO_list, extensionFieldSetOut));
// Verify Encoding the Extension field set returns the same data as the one serialized for on off previously
writer.Init(buff_span);
NL_TEST_ASSERT(aSuite,
CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldSetOut.attributeValueList));
NL_TEST_ASSERT(aSuite, 0 == memcmp(OO_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
// Verify Deserializing is properly filling out output extension field set for level control
NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, kLevelControlClusterId));
NL_TEST_ASSERT(aSuite,
CHIP_NO_ERROR == sHandler.Deserialize(kTestEndpoint1, kLevelControlClusterId, LC_list, extensionFieldSetOut));
// Verify Encoding the Extension field set returns the same data as the one serialized for level control previously
writer.Init(buff_span);
NL_TEST_ASSERT(aSuite,
CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldSetOut.attributeValueList));
NL_TEST_ASSERT(aSuite, 0 == memcmp(LC_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
// Verify Deserializing is properly filling out output extension field set for color control
NL_TEST_ASSERT(aSuite, sHandler.SupportsCluster(kTestEndpoint1, kColorControlClusterId));
NL_TEST_ASSERT(aSuite,
CHIP_NO_ERROR == sHandler.Deserialize(kTestEndpoint1, kColorControlClusterId, CC_list, extensionFieldSetOut));
// Verify Encoding the Extension field set returns the same data as the one serialized for color control previously
writer.Init(buff_span);
NL_TEST_ASSERT(aSuite,
CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldSetOut.attributeValueList));
NL_TEST_ASSERT(aSuite, 0 == memcmp(CC_list.data(), buff_span.data(), buff_span.size()));
memset(buffer, 0, buff_span.size());
// To test failure on serialize and deserialize when too many pairs are in the field sets
app::Clusters::Scenes::Structs::ExtensionFieldSet::Type extensionFieldFailTestOut;
app::Clusters::Scenes::Structs::ExtensionFieldSet::DecodableType extensionFieldFailTestIn;
app::Clusters::Scenes::Structs::AttributeValuePair::Type TooManyPairs[16];
uint8_t payloadOk = 0;
for (uint8_t i = 0; i < 16; i++)
{
TooManyPairs[i].attributeValue = payloadOk;
}
extensionFieldFailTestOut.clusterID = kColorControlClusterId;
extensionFieldFailTestOut.attributeValueList = TooManyPairs;
uint8_t failBuffer[scenes::kMaxFieldBytesPerCluster] = { 0 };
ByteSpan fail_list(failBuffer);
// Serialize Extension Field sets as if they were recovered from memory
writer.Init(failBuffer);
NL_TEST_ASSERT(
aSuite, CHIP_NO_ERROR == app::DataModel::Encode(writer, TLV::AnonymousTag(), extensionFieldFailTestOut.attributeValueList));
// Setup the On Off Extension field set in the expected state from a command
reader.Init(fail_list);
extensionFieldFailTestIn.clusterID = kColorControlClusterId;
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == reader.Next());
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == extensionFieldFailTestIn.attributeValueList.Decode(reader));
// Verify failure on both serialize and deserialize
NL_TEST_ASSERT(aSuite,
CHIP_ERROR_BUFFER_TOO_SMALL == sHandler.SerializeAdd(kTestEndpoint1, extensionFieldFailTestIn, buff_span));
NL_TEST_ASSERT(aSuite,
CHIP_ERROR_BUFFER_TOO_SMALL ==
sHandler.Deserialize(kTestEndpoint1, kColorControlClusterId, fail_list, extensionFieldFailTestOut));
memset(failBuffer, 0, fail_list.size());
memset(buffer, 0, buff_span.size());
};
void TestStoreScenes(nlTestSuite * aSuite, void * aContext)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
SceneId sceneList[scenes::kMaxScenesPerFabric];
// Reset test
ResetSceneTable(sceneTable);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
// Populate scene1's EFS (Endpoint1)
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneSaveEFS(scene1));
// Populate scene2's EFS (Endpoint1)
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneSaveEFS(scene2));
// Populate scene3's EFS (Endpoint2)
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneSaveEFS(scene3));
// Populate scene4's EFS (Endpoint2)
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneSaveEFS(scene4));
// Populate scene8's EFS (Endpoint3)
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneSaveEFS(scene8));
SceneTableEntry scene;
Span<SceneId> sceneListSpan = Span<SceneId>(sceneList);
Span<SceneId> emptyListSpan = Span<SceneId>(sceneList, 0);
Span<SceneId> smallListSpan = Span<SceneId>(sceneList, 1);
// Test Get All scenes in Group in empty scene table
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan));
NL_TEST_ASSERT(aSuite, 0 == emptyListSpan.size());
// Set test
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1));
// Test single scene in table with 0 size span
NL_TEST_ASSERT(aSuite, CHIP_ERROR_BUFFER_TOO_SMALL == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, smallListSpan));
NL_TEST_ASSERT(aSuite, 1 == smallListSpan.size());
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene7));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene8));
// Too many scenes for 1 fabric
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NO_MEMORY == sceneTable->SetSceneTableEntry(kFabric1, scene9));
// Not Found
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId9, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_BUFFER_TOO_SMALL == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan));
// Get test
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneApplyEFS(scene));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
NL_TEST_ASSERT(aSuite, scene == scene2);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneApplyEFS(scene));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
NL_TEST_ASSERT(aSuite, scene == scene3);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneApplyEFS(scene));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
NL_TEST_ASSERT(aSuite, scene == scene4);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneApplyEFS(scene));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
NL_TEST_ASSERT(aSuite, scene == scene5);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
NL_TEST_ASSERT(aSuite, scene == scene6);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
NL_TEST_ASSERT(aSuite, scene == scene7);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene));
NL_TEST_ASSERT(aSuite, scene == scene8);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SceneApplyEFS(scene));
// Test error when list too small in a full table
// Test failure for 3 spaces in 4 scenes list
NL_TEST_ASSERT(aSuite, CHIP_ERROR_BUFFER_TOO_SMALL == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, smallListSpan));
// Test failure for no space in a 4 scenes list
NL_TEST_ASSERT(aSuite, CHIP_ERROR_BUFFER_TOO_SMALL == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, emptyListSpan));
// Test failure for no space in a 1 scene list
NL_TEST_ASSERT(aSuite, CHIP_ERROR_BUFFER_TOO_SMALL == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup3, emptyListSpan));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup3, smallListSpan));
NL_TEST_ASSERT(aSuite, 1 == smallListSpan.size());
// Test successfully getting Ids from various groups
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup1, sceneListSpan));
NL_TEST_ASSERT(aSuite, 4 == sceneListSpan.size());
NL_TEST_ASSERT(aSuite, kScene1 == sceneList[0]);
NL_TEST_ASSERT(aSuite, kScene2 == sceneList[1]);
NL_TEST_ASSERT(aSuite, kScene3 == sceneList[2]);
NL_TEST_ASSERT(aSuite, kScene4 == sceneList[3]);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup2, sceneListSpan));
NL_TEST_ASSERT(aSuite, 2 == sceneListSpan.size());
NL_TEST_ASSERT(aSuite, kScene5 == sceneList[0]);
NL_TEST_ASSERT(aSuite, kScene6 == sceneList[1]);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup3, sceneListSpan));
NL_TEST_ASSERT(aSuite, 1 == sceneListSpan.size());
NL_TEST_ASSERT(aSuite, kScene7 == sceneList[0]);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetAllSceneIdsInGroup(kFabric1, kGroup4, sceneListSpan));
NL_TEST_ASSERT(aSuite, 1 == sceneListSpan.size());
NL_TEST_ASSERT(aSuite, kScene8 == sceneList[0]);
uint8_t sceneCount = 0;
sceneTable->GetEndpointSceneCount(sceneCount);
sceneTable->GetFabricSceneCount(kFabric1, sceneCount);
}
void TestOverwriteScenes(nlTestSuite * aSuite, void * aContext)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerEndpoint);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
uint8_t sceneCount = 0;
sceneTable->GetEndpointSceneCount(sceneCount);
sceneTable->GetFabricSceneCount(kFabric1, sceneCount);
SceneTableEntry scene;
// Overwriting the first entry
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene10));
// Overwriting in the middle
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene11));
// Overwriting the last entry
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene12));
// Scene 10 has the same sceneId as scene 1, Get->sceneId1 should thus return scene 10, etc.
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene10);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
NL_TEST_ASSERT(aSuite, scene == scene11);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene));
NL_TEST_ASSERT(aSuite, scene == scene12);
}
void TestIterateScenes(nlTestSuite * aSuite, void * aContext)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerEndpoint);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
SceneTableEntry scene;
auto * iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator != nullptr);
if (iterator)
{
NL_TEST_ASSERT(aSuite, iterator->Count() == 8);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene10);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene2);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene3);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene4);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene11);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene6);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene7);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene12);
NL_TEST_ASSERT(aSuite, iterator->Next(scene) == false);
iterator->Release();
}
}
void TestRemoveScenes(nlTestSuite * aSuite, void * aContext)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerEndpoint);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
SceneTableEntry scene;
// Removing non-existing entry should not return errors
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene9.mStorageId));
// Remove middle
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene5.mStorageId));
auto * iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 7);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene10);
iterator->Release();
// Add scene in middle, a spot should have been freed
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene9));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 8);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId9, scene));
NL_TEST_ASSERT(aSuite, scene == scene9);
iterator->Release();
// Remove the recently added scene 9
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene9.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 7);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene10);
iterator->Release();
// Remove first
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntryAtPosition(kTestEndpoint1, kFabric1, 0));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 6);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene2);
iterator->Release();
// Remove Next
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene3.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 5);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene2);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene4);
iterator->Release();
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene2.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 4);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene4);
iterator->Release();
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene4.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 3);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene6);
iterator->Release();
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene6.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 2);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene7);
iterator->Release();
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene7.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 1);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene12);
iterator->Release();
// Remove last
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, scene8.mStorageId));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 0);
NL_TEST_ASSERT(aSuite, iterator->Next(scene) == false);
iterator->Release();
// Remove at empty position, shouldn't trigger error
NL_TEST_ASSERT(
aSuite,
CHIP_NO_ERROR ==
sceneTable->RemoveSceneTableEntryAtPosition(kTestEndpoint1, kFabric1, chip::scenes::kMaxScenesPerFabric - 1));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 0);
iterator->Release();
// Test Remove all scenes in Group
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 6);
iterator->Release();
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->DeleteAllScenesInGroup(kFabric1, kGroup1));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 2);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene5);
NL_TEST_ASSERT(aSuite, iterator->Next(scene));
NL_TEST_ASSERT(aSuite, scene == scene6);
iterator->Release();
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->DeleteAllScenesInGroup(kFabric1, kGroup2));
iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, iterator->Count() == 0);
iterator->Release();
}
void TestFabricScenes(nlTestSuite * aSuite, void * aContext)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl();
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
// Reset test
ResetSceneTable(sceneTable);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
SceneTableEntry scene;
uint8_t fabric_capacity = 0;
// Verify capacities are at max
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
// Fabric 1 inserts
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene7));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene8));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
uint8_t scene_count = 0;
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric1, scene_count));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == scene_count);
// Fabric 2 inserts
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, (scenes::kMaxScenesPerFabric - 4) == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count));
NL_TEST_ASSERT(aSuite, 4 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint - 4 == scene_count);
// Fabric 3 inserts, should only be 4 spaces left at this point since 12 got taken
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric3, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric3, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric3, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric3, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count));
NL_TEST_ASSERT(aSuite, 4 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint == scene_count);
// Checks capacity is now 0 accross all fabrics
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
// To many scenes accross fabrics (Max scenes accross fabrics == 16)
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NO_MEMORY == sceneTable->SetSceneTableEntry(kFabric3, scene5));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NO_MEMORY == sceneTable->SetSceneTableEntry(kFabric2, scene5));
// Verifying all inserted scenes are accessible
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
NL_TEST_ASSERT(aSuite, scene == scene2);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
NL_TEST_ASSERT(aSuite, scene == scene3);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
NL_TEST_ASSERT(aSuite, scene == scene4);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
NL_TEST_ASSERT(aSuite, scene == scene5);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
NL_TEST_ASSERT(aSuite, scene == scene6);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
NL_TEST_ASSERT(aSuite, scene == scene7);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene));
NL_TEST_ASSERT(aSuite, scene == scene8);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene));
NL_TEST_ASSERT(aSuite, scene == scene2);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene));
NL_TEST_ASSERT(aSuite, scene == scene3);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene));
NL_TEST_ASSERT(aSuite, scene == scene4);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene));
NL_TEST_ASSERT(aSuite, scene == scene2);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene));
NL_TEST_ASSERT(aSuite, scene == scene3);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene));
NL_TEST_ASSERT(aSuite, scene == scene4);
// Remove Fabric 1
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveFabric(kFabric1));
// Verify Fabric 1 removed
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric1, scene_count));
NL_TEST_ASSERT(aSuite, 0 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count));
NL_TEST_ASSERT(aSuite, 8 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene));
// Verify Fabric 2 still there
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count));
NL_TEST_ASSERT(aSuite, 4 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene));
NL_TEST_ASSERT(aSuite, scene == scene2);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene));
NL_TEST_ASSERT(aSuite, scene == scene3);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene));
NL_TEST_ASSERT(aSuite, scene == scene4);
// Verify capacity updated for all fabrics
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity);
// Verify we can now write more scenes in scene fabric 2
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene5));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene6));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene7));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene8));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId5, scene));
NL_TEST_ASSERT(aSuite, scene == scene5);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId6, scene));
NL_TEST_ASSERT(aSuite, scene == scene6);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId7, scene));
NL_TEST_ASSERT(aSuite, scene == scene7);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId8, scene));
NL_TEST_ASSERT(aSuite, scene == scene8);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count));
NL_TEST_ASSERT(aSuite, 8 == scene_count);
// Verify capacity updated properly
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity);
// Verify Fabric 3 still there
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene));
NL_TEST_ASSERT(aSuite, scene == scene2);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene));
NL_TEST_ASSERT(aSuite, scene == scene3);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene));
NL_TEST_ASSERT(aSuite, scene == scene4);
// Remove Fabric 2
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveFabric(kFabric2));
// Verify Fabric 2 removed
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count));
NL_TEST_ASSERT(aSuite, 0 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count));
NL_TEST_ASSERT(aSuite, 4 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId2, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId3, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId4, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId5, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId6, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId7, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId8, scene));
// Verify Fabric 3 still there
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric3, scene_count));
NL_TEST_ASSERT(aSuite, 4 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene));
NL_TEST_ASSERT(aSuite, scene == scene2);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene));
NL_TEST_ASSERT(aSuite, scene == scene3);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene));
NL_TEST_ASSERT(aSuite, scene == scene4);
// Remove Fabric 3
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveFabric(kFabric3));
// Verify Fabric 3 removed
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count));
NL_TEST_ASSERT(aSuite, 0 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count));
NL_TEST_ASSERT(aSuite, 0 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric3, sceneId1, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric3, sceneId2, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric3, sceneId3, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric3, sceneId4, scene));
// Confirm all counts are at 0
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric1, scene_count));
NL_TEST_ASSERT(aSuite, 0 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric2, scene_count));
NL_TEST_ASSERT(aSuite, 0 == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetFabricSceneCount(kFabric3, scene_count));
NL_TEST_ASSERT(aSuite, 0 == scene_count);
// Verify capacity updated for all fabrics
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric3, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
}
void TestEndpointScenes(nlTestSuite * aSuite, void * aContext)
{
// Get Count for Endpoint 1
SceneTable * sceneTable = scenes::GetSceneTableImpl();
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
// Reset test
ResetSceneTable(sceneTable);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
SceneTableEntry scene;
// Verify all endpoints are empty
uint8_t endpoint_scene_count = 0;
// Get Count for Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
// Get Count for Endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
// Get Count for Endpoint 3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
// Test Scenes insertion not accessible accross all endpoints
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 2 == endpoint_scene_count);
uint8_t fabric_capacity = 0;
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == fabric_capacity);
// Endpoint2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
// Endpoint3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
// Check if scene present in Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
// Check if scene present in Endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
// Check if scene present in Endpoint 3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId1, scene));
// Test removal on different endpoints do not affect each endpoints
// Insertion on Endpoint2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
// Removal on Endpoint1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, sceneId1));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
// Scene present on Endpoint2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
// Removal on Endpoint 2
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric1, sceneId1));
// Removal on Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->RemoveSceneTableEntry(kFabric2, sceneId1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
// Endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
// Endpoint 3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
// Test the fabric capacity accross endpoint
// Fill fabric 1 endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene7));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene8));
// Fill fabric 2 endpoint 1
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene5));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene6));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene7));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene8));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
// Endpoints 2 and 3 should be unaffected
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
// Verify filling Fabric on endpoint 2 does not affect on endpoint 3 despite Max per fabric being reached by adding Endpoint1
// and Endpoint2
// Fill fabric 1 endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene7));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene8));
// Fill fabric 2 endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene5));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene6));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene7));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene8));
// scene count to Endpoint
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
// Test removal of fabric clears scene fabric on all endpoints
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
sceneTable->RemoveFabric(kFabric1);
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene));
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId2, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId3, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId4, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId5, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId6, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId7, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene));
sceneTable->RemoveFabric(kFabric2);
// Validate endpoints are empty
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(endpoint_scene_count));
NL_TEST_ASSERT(aSuite, 0 == endpoint_scene_count);
// Validate Fabric capacities at maximum accross all endpoints
// Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
// Endpoint 2
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
// Endpoint 3
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint3);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
// Test of Get with changes to Endpoint capacity
// Endpoint 1
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerEndpoint - 2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == fabric_capacity);
// Test Endpoint 2's capacity remains unaffected
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == fabric_capacity);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
// Test Insertion then change of capacity
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 4 == fabric_capacity);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerFabric - 2);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 6 == fabric_capacity);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerFabric - 4);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
// Test making the endpoint scene table smaller than the actual number of scenes on it
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1, scenes::kMaxScenesPerFabric - 5);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
}
void TestOTAChanges(nlTestSuite * aSuite, void * aContext)
{
SceneTable * sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
// Reset test
ResetSceneTable(sceneTable);
sceneTable = scenes::GetSceneTableImpl(kTestEndpoint1);
NL_TEST_ASSERT(aSuite, nullptr != sceneTable);
VerifyOrReturn(nullptr != sceneTable);
SceneTableEntry scene;
uint8_t fabric_capacity = 0;
// Fill scene table
// Fill fabric 1 to capacity
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene5));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene6));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene7));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene8));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
auto * iterator = sceneTable->IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == iterator->Count());
iterator->Release();
// Fill fabric 2 to capacity
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene1));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene2));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene3));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene4));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene5));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene6));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene7));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric2, scene8));
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
iterator = sceneTable->IterateSceneEntries(kFabric2);
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric == iterator->Count());
iterator->Release();
// SceneTable should be full at this point
uint8_t scene_count;
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetEndpointSceneCount(scene_count));
// Global count should not have been modified
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint == scene_count);
// Test failure to init a SceneTable with sizes above the defined max scenes per fabric or globaly
TestSceneTableImpl SceneTableTooManyPerFabric(scenes::kMaxScenesPerFabric + 1, scenes::kMaxScenesPerEndpoint);
NL_TEST_ASSERT(aSuite, CHIP_ERROR_INVALID_INTEGER_VALUE == SceneTableTooManyPerFabric.Init(&testStorage));
SceneTableTooManyPerFabric.Finish();
TestSceneTableImpl SceneTableTooManyGlobal(scenes::kMaxScenesPerFabric, scenes::kMaxScenesPerEndpoint + 1);
NL_TEST_ASSERT(aSuite, CHIP_ERROR_INVALID_INTEGER_VALUE == SceneTableTooManyGlobal.Init(&testStorage));
SceneTableTooManyGlobal.Finish();
// Create a new table with a different limit of scenes per fabric
TestSceneTableImpl ReducedSceneTable(scenes::kMaxScenesPerFabric - 1, scenes::kMaxScenesPerEndpoint - 2);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.Init(&testStorage));
ReducedSceneTable.SetEndpoint(kTestEndpoint1);
// Global count should not have been modified
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetEndpointSceneCount(scene_count));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint == scene_count);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
// Load a scene from fabric 1, this should adjust fabric 1 scene count in flash
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetSceneTableEntry(kFabric1, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
// The number count of scenes in Fabric 1 should have been adjusted here
iterator = ReducedSceneTable.IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == iterator->Count());
iterator->Release();
// Capacity should still be 0
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetEndpointSceneCount(scene_count));
// Global count should have been reduced by 1
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint - 1 == scene_count);
// Remove a Scene from the Fabric 1
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.RemoveSceneTableEntry(kFabric1, scene.mStorageId));
// Check count updated for fabric
iterator = ReducedSceneTable.IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 2 == iterator->Count());
iterator->Release();
// Check fabric still doesn't have capacity because fabric 2 still have a higher number of scene than allowed
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
// Remove another scene from fabric 1
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.RemoveSceneTableEntry(kFabric1, scene2.mStorageId));
// Check count updated for fabric
iterator = ReducedSceneTable.IterateSceneEntries(kFabric1);
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 3 == iterator->Count());
iterator->Release();
// Global count should now have been adjusted
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetEndpointSceneCount(scene_count));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint - 3 == scene_count);
// Confirm we now have capacity
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 1 == fabric_capacity);
// Load a scene from fabric 2, this should adjust fabric 1 scene count in flash
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetSceneTableEntry(kFabric2, sceneId1, scene));
NL_TEST_ASSERT(aSuite, scene == scene1);
// The number count of scenes in Fabric 1 should have been adjusted here
iterator = ReducedSceneTable.IterateSceneEntries(kFabric2);
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerFabric - 1 == iterator->Count());
iterator->Release();
// Global count should now have been adjusted
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetEndpointSceneCount(scene_count));
NL_TEST_ASSERT(aSuite, scenes::kMaxScenesPerEndpoint - 4 == scene_count);
// Confirm we now have capacity in the first fabric since we previously removed 2 scenes form there
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 2 == fabric_capacity);
// Fabric 2 should still be at capacity
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == ReducedSceneTable.GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, 0 == fabric_capacity);
ReducedSceneTable.Finish();
// The Scene 8 should now have been deleted from the memory and thus not be accessible from both fabrics in the original scene
// table
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric1, sceneId8, scene));
NL_TEST_ASSERT(aSuite, CHIP_ERROR_NOT_FOUND == sceneTable->GetSceneTableEntry(kFabric2, sceneId8, scene));
// The Remaining capacity in the original scene table therefore have been modified as well
// Fabric 2 should still be at capacity
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric1, fabric_capacity));
NL_TEST_ASSERT(aSuite, 3 == fabric_capacity);
NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->GetRemainingCapacity(kFabric2, fabric_capacity));
NL_TEST_ASSERT(aSuite, 1 == fabric_capacity);
}
} // namespace TestScenes
namespace {
/**
* Setup the test suite.
*/
int TestSetup(void * inContext)
{
VerifyOrReturnError(CHIP_NO_ERROR == chip::Platform::MemoryInit(), FAILURE);
// Initialize Scene Table
SceneTable * sceneTable = scenes::GetSceneTableImpl();
VerifyOrReturnError(nullptr != sceneTable, FAILURE);
VerifyOrReturnError(CHIP_NO_ERROR == sceneTable->Init(&TestScenes::testStorage), FAILURE);
return SUCCESS;
}
/**
* Tear down the test suite.
*/
int TestTeardown(void * inContext)
{
// Terminate Scene Table
SceneTable * sceneTable = scenes::GetSceneTableImpl();
VerifyOrReturnError(nullptr != sceneTable, FAILURE);
sceneTable->Finish();
chip::Platform::MemoryShutdown();
return SUCCESS;
}
} // namespace
int TestSceneTable()
{
static nlTest sTests[] = { NL_TEST_DEF("TestHandlerRegistration", TestScenes::TestHandlerRegistration),
NL_TEST_DEF("TestHandlerFunctions", TestScenes::TestHandlerFunctions),
NL_TEST_DEF("TestStoreScenes", TestScenes::TestStoreScenes),
NL_TEST_DEF("TestOverwriteScenes", TestScenes::TestOverwriteScenes),
NL_TEST_DEF("TestIterateScenes", TestScenes::TestIterateScenes),
NL_TEST_DEF("TestRemoveScenes", TestScenes::TestRemoveScenes),
NL_TEST_DEF("TestFabricScenes", TestScenes::TestFabricScenes),
NL_TEST_DEF("TestEndpointScenes", TestScenes::TestEndpointScenes),
NL_TEST_DEF("TestOTAChanges", TestScenes::TestOTAChanges),
NL_TEST_SENTINEL() };
nlTestSuite theSuite = {
"SceneTable",
&sTests[0],
TestSetup,
TestTeardown,
};
nlTestRunner(&theSuite, nullptr);
return (nlTestRunnerStats(&theSuite));
}
CHIP_REGISTER_TEST_SUITE(TestSceneTable)