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/*
*
* Copyright (c) 2024 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <app-common/zap-generated/cluster-objects.h>
#include <device_manager/BridgeSubscription.h>
#include <device_manager/CommissionerControl.h>
#include <device_manager/FabricSyncGetter.h>
#include <device_manager/PairingManager.h>
#include <platform/CHIPDeviceLayer.h>
#include <set>
constexpr uint32_t kDefaultSetupPinCode = 20202021;
constexpr uint16_t kDefaultLocalBridgePort = 5540;
constexpr uint16_t kResponseTimeoutSeconds = 30;
class Device
{
public:
Device(chip::NodeId nodeId, chip::EndpointId endpointId) : mNodeId(nodeId), mEndpointId(endpointId) {}
chip::NodeId GetNodeId() const { return mNodeId; }
chip::EndpointId GetEndpointId() const { return mEndpointId; }
bool operator<(const Device & other) const
{
return mNodeId < other.mNodeId || (mNodeId == other.mNodeId && mEndpointId < other.mEndpointId);
}
private:
chip::NodeId mNodeId;
chip::EndpointId mEndpointId;
};
class DeviceManager : public PairingDelegate
{
public:
DeviceManager() = default;
void Init();
chip::NodeId GetNextAvailableNodeId();
chip::NodeId GetRemoteBridgeNodeId() const { return mRemoteBridgeNodeId; }
chip::NodeId GetLocalBridgeNodeId() const { return mLocalBridgeNodeId; }
void UpdateLastUsedNodeId(chip::NodeId nodeId);
void SetRemoteBridgeNodeId(chip::NodeId nodeId);
void SetLocalBridgePort(uint16_t port) { mLocalBridgePort = port; }
void SetLocalBridgeSetupPinCode(uint32_t pinCode) { mLocalBridgeSetupPinCode = pinCode; }
void SetLocalBridgeNodeId(chip::NodeId nodeId) { mLocalBridgeNodeId = nodeId; }
bool IsFabricSyncReady() const { return mRemoteBridgeNodeId != chip::kUndefinedNodeId; }
bool IsLocalBridgeReady() const { return mLocalBridgeNodeId != chip::kUndefinedNodeId; }
void AddSyncedDevice(const Device & device);
void RemoveSyncedDevice(chip::NodeId nodeId);
/**
* @brief Determines whether a given nodeId corresponds to the "current bridge device," either local or remote.
*
* @param nodeId The ID of the node being checked.
*
* @return true if the nodeId matches either the local or remote bridge device; otherwise, false.
*/
bool IsCurrentBridgeDevice(chip::NodeId nodeId) const { return nodeId == mLocalBridgeNodeId || nodeId == mRemoteBridgeNodeId; }
/**
* @brief Open the commissioning window for a specific device within its own fabric.
*
* This function initiates the process to open the commissioning window for a device identified by the given node ID.
*
* @param scopedNodeId The scoped node ID of the device that should open the commissioning window.
* @param iterations The number of PBKDF (Password-Based Key Derivation Function) iterations to use
* for deriving the PAKE (Password Authenticated Key Exchange) verifier.
* @param commissioningTimeoutSec The time in seconds before the commissioning window closes. This value determines
* how long the commissioning window remains open for incoming connections.
* @param discriminator The device-specific discriminator, determined during commissioning, which helps
* to uniquely identify the device among others.
* @param salt The salt used in the cryptographic operations for commissioning.
* @param verifier The PAKE verifier used to authenticate the commissioning process.
*
*/
void OpenDeviceCommissioningWindow(chip::ScopedNodeId scopedNodeId, uint32_t iterations, uint16_t commissioningTimeoutSec,
uint16_t discriminator, const chip::ByteSpan & salt, const chip::ByteSpan & verifier);
/**
* @brief Open the commissioning window of a device from another fabric via its fabric bridge.
*
* This function initiates the process to open the commissioning window for a device that belongs to another
* fabric, accessed through a fabric bridge.
*
* @param remoteEndpointId The endpoint ID of the remote device that should open the commissioning window.
* This endpoint is associated with the device in the other fabric, accessed via the
* fabric bridge.
*
* @note This function is used when the device to be commissioned is part of a different fabric and must be
* accessed through an intermediary fabric bridge.
*/
void OpenRemoteDeviceCommissioningWindow(chip::EndpointId remoteEndpointId);
/**
* @brief Pair a remote fabric bridge with a given node ID.
*
* This function initiates the pairing process for a remote fabric bridge using the specified parameters.
* @param nodeId The user-defined ID for the node being commissioned. It doesn’t need to be the same ID,
* as for the first fabric.
* @param setupPINCode The setup PIN code used to authenticate the pairing process.
* @param deviceRemoteIp The IP address of the remote device that is being paired as part of the fabric bridge.
* @param deviceRemotePort The secured device port of the remote device that is being paired as part of the fabric bridge.
*/
void PairRemoteFabricBridge(chip::NodeId nodeId, uint32_t setupPINCode, const char * deviceRemoteIp, uint16_t deviceRemotePort);
/**
* @brief Pair a remote Matter device to the current fabric.
*
* This function initiates the pairing process for a remote device using the specified parameters.
* @param nodeId The user-defined ID for the node being commissioned. It doesn’t need to be the same ID,
* as for the first fabric.
* @param payload The the QR code payload or a manual pairing code generated by the first commissioner
* instance when opened commissioning window.
*/
void PairRemoteDevice(chip::NodeId nodeId, const char * payload);
/**
* @brief Pair a local fabric bridge with a given node ID.
*
* This function initiates the pairing process for the local fabric bridge using the specified parameters.
* @param nodeId The user-defined ID for the node being commissioned. It doesn’t need to be the same ID,
* as for the first fabric.
*/
void PairLocalFabricBridge(chip::NodeId nodeId);
void UnpairRemoteFabricBridge();
void UnpairLocalFabricBridge();
void SubscribeRemoteFabricBridge();
void ReadSupportedDeviceCategories();
void HandleAttributeData(const chip::app::ConcreteDataAttributePath & path, chip::TLV::TLVReader & data);
void HandleEventData(const chip::app::EventHeader & header, chip::TLV::TLVReader & data);
void HandleCommandResponse(const chip::app::ConcreteCommandPath & path, chip::TLV::TLVReader & data);
Device * FindDeviceByEndpoint(chip::EndpointId endpointId);
Device * FindDeviceByNode(chip::NodeId nodeId);
private:
friend DeviceManager & DeviceMgr();
void OnDeviceRemoved(chip::NodeId deviceId, CHIP_ERROR err) override;
void RequestCommissioningApproval();
void HandleReadSupportedDeviceCategories(chip::TLV::TLVReader & data);
void HandleCommissioningRequestResult(chip::TLV::TLVReader & data);
void HandleAttributePartsListUpdate(chip::TLV::TLVReader & data);
void SendCommissionNodeRequest(uint64_t requestId, uint16_t responseTimeoutSeconds);
void HandleReverseOpenCommissioningWindow(chip::TLV::TLVReader & data);
static DeviceManager sInstance;
chip::NodeId mLastUsedNodeId = 0;
// The Node ID of the remote bridge used for Fabric-Sync
// This represents the bridge on the other ecosystem.
chip::NodeId mRemoteBridgeNodeId = chip::kUndefinedNodeId;
uint16_t mLocalBridgePort = kDefaultLocalBridgePort;
uint32_t mLocalBridgeSetupPinCode = kDefaultSetupPinCode;
// The Node ID of the local bridge used for Fabric-Sync
// This represents the bridge within its own ecosystem.
chip::NodeId mLocalBridgeNodeId = chip::kUndefinedNodeId;
std::set<Device> mSyncedDevices;
bool mInitialized = false;
uint64_t mRequestId = 0;
BridgeSubscription mBridgeSubscriber;
CommissionerControl mCommissionerControl;
FabricSyncGetter mFabricSyncGetter;
};
/**
* Returns the public interface of the DeviceManager singleton object.
*
* Applications should use this to access features of the DeviceManager
* object.
*/
inline DeviceManager & DeviceMgr()
{
if (!DeviceManager::sInstance.mInitialized)
{
DeviceManager::sInstance.Init();
}
return DeviceManager::sInstance;
}