blob: 1a698db312d52e6c91c542146fab9ddbda021e32 [file] [log] [blame]
/*
*
* Copyright (c) 2020 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <ble/BleConfig.h>
#include <lib/core/CHIPError.h>
#include <lib/core/ReferenceCounted.h>
#include <lib/support/CodeUtils.h>
#include <lib/support/Pool.h>
#include <messaging/ReliableMessageProtocolConfig.h>
#include <system/SystemConfig.h>
#include <system/TimeSource.h>
#include <transport/PeerMessageCounter.h>
#include <transport/Session.h>
#include <transport/raw/PeerAddress.h>
namespace chip {
namespace Transport {
/**
* @brief
* An UnauthenticatedSession stores the binding of TransportAddress, and message counters.
*/
class UnauthenticatedSession : public Session, public ReferenceCounted<UnauthenticatedSession, UnauthenticatedSession, 0>
{
public:
enum class SessionRole
{
kInitiator,
kResponder,
};
protected:
UnauthenticatedSession(SessionRole sessionRole, NodeId ephemeralInitiatorNodeID, const ReliableMessageProtocolConfig & config) :
mEphemeralInitiatorNodeId(ephemeralInitiatorNodeID), mSessionRole(sessionRole),
mLastActivityTime(System::SystemClock().GetMonotonicTimestamp()),
mLastPeerActivityTime(System::Clock::kZero), // Start at zero to default to IDLE state
mRemoteMRPConfig(config)
{}
~UnauthenticatedSession() override { VerifyOrDie(GetReferenceCount() == 0); }
public:
UnauthenticatedSession(const UnauthenticatedSession &) = delete;
UnauthenticatedSession & operator=(const UnauthenticatedSession &) = delete;
UnauthenticatedSession(UnauthenticatedSession &&) = delete;
UnauthenticatedSession & operator=(UnauthenticatedSession &&) = delete;
System::Clock::Timestamp GetLastActivityTime() const { return mLastActivityTime; }
System::Clock::Timestamp GetLastPeerActivityTime() const { return mLastPeerActivityTime; }
void MarkActive() { mLastActivityTime = System::SystemClock().GetMonotonicTimestamp(); }
void MarkActiveRx()
{
mLastPeerActivityTime = System::SystemClock().GetMonotonicTimestamp();
MarkActive();
}
Session::SessionType GetSessionType() const override { return Session::SessionType::kUnauthenticated; }
void Retain() override { ReferenceCounted<UnauthenticatedSession, UnauthenticatedSession, 0>::Retain(); }
void Release() override { ReferenceCounted<UnauthenticatedSession, UnauthenticatedSession, 0>::Release(); }
bool IsActiveSession() const override { return true; }
ScopedNodeId GetPeer() const override { return ScopedNodeId(GetPeerNodeId(), kUndefinedFabricIndex); }
ScopedNodeId GetLocalScopedNodeId() const override { return ScopedNodeId(kUndefinedNodeId, kUndefinedFabricIndex); }
Access::SubjectDescriptor GetSubjectDescriptor() const override
{
return Access::SubjectDescriptor(); // return an empty ISD for unauthenticated session.
}
bool RequireMRP() const override { return GetPeerAddress().GetTransportType() == Transport::Type::kUdp; }
System::Clock::Milliseconds32 GetAckTimeout() const override
{
switch (mPeerAddress.GetTransportType())
{
case Transport::Type::kUdp:
return GetRetransmissionTimeout(mRemoteMRPConfig.mActiveRetransTimeout, mRemoteMRPConfig.mIdleRetransTimeout,
GetLastPeerActivityTime(), mRemoteMRPConfig.mActiveThresholdTime);
case Transport::Type::kTcp:
return System::Clock::Seconds16(30);
case Transport::Type::kBle:
return System::Clock::Milliseconds32(BTP_ACK_TIMEOUT_MS);
default:
break;
}
return System::Clock::Timeout();
}
NodeId GetPeerNodeId() const
{
if (mSessionRole == SessionRole::kInitiator)
{
return kUndefinedNodeId;
}
return mEphemeralInitiatorNodeId;
}
SessionRole GetSessionRole() const { return mSessionRole; }
NodeId GetEphemeralInitiatorNodeID() const { return mEphemeralInitiatorNodeId; }
const PeerAddress & GetPeerAddress() const { return mPeerAddress; }
void SetPeerAddress(const PeerAddress & peerAddress) { mPeerAddress = peerAddress; }
bool IsPeerActive() const
{
return ((System::SystemClock().GetMonotonicTimestamp() - GetLastPeerActivityTime()) <
GetRemoteMRPConfig().mActiveThresholdTime);
}
System::Clock::Timestamp GetMRPBaseTimeout() const override
{
return IsPeerActive() ? GetRemoteMRPConfig().mActiveRetransTimeout : GetRemoteMRPConfig().mIdleRetransTimeout;
}
void SetRemoteMRPConfig(const ReliableMessageProtocolConfig & config) { mRemoteMRPConfig = config; }
const ReliableMessageProtocolConfig & GetRemoteMRPConfig() const override { return mRemoteMRPConfig; }
PeerMessageCounter & GetPeerMessageCounter() { return mPeerMessageCounter; }
static void Release(UnauthenticatedSession * obj)
{
// When using heap pools, we need to make sure to release ourselves back to
// the pool. When not using heap pools, we don't want the extra cost of the
// table pointer here, and the table itself handles entry reuse and cleanup
// as needed.
#if CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
obj->ReleaseSelfToPool();
#else
// Just do nothing.
#endif // CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
}
#if CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
virtual void ReleaseSelfToPool() = 0;
#endif // CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
private:
const NodeId mEphemeralInitiatorNodeId;
const SessionRole mSessionRole;
PeerAddress mPeerAddress;
System::Clock::Timestamp mLastActivityTime; ///< Timestamp of last tx or rx
System::Clock::Timestamp mLastPeerActivityTime; ///< Timestamp of last rx
ReliableMessageProtocolConfig mRemoteMRPConfig;
PeerMessageCounter mPeerMessageCounter;
};
template <size_t kMaxSessionCount>
class UnauthenticatedSessionTable;
namespace detail {
template <size_t kMaxSessionCount>
class UnauthenticatedSessionPoolEntry : public UnauthenticatedSession
{
public:
UnauthenticatedSessionPoolEntry(SessionRole sessionRole, NodeId ephemeralInitiatorNodeID,
const ReliableMessageProtocolConfig & config,
UnauthenticatedSessionTable<kMaxSessionCount> & sessionTable) :
UnauthenticatedSession(sessionRole, ephemeralInitiatorNodeID, config)
#if CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
,
mSessionTable(sessionTable)
#endif // CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
{}
private:
#if CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
virtual void ReleaseSelfToPool();
UnauthenticatedSessionTable<kMaxSessionCount> & mSessionTable;
#endif // CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
};
} // namespace detail
/*
* @brief
* An table which manages UnauthenticatedSessions
*
* The UnauthenticatedSession entries are rotated using LRU, but entry can be hold by using SessionHandle or
* SessionHolder, which increase the reference count by 1. If the reference count is not 0, the entry won't be pruned.
*/
template <size_t kMaxSessionCount>
class UnauthenticatedSessionTable
{
public:
~UnauthenticatedSessionTable()
{
#if !CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
// When not using heap pools, our entries never actually get released
// back to the pool (which lets us make the entries 4 bytes smaller by
// not storing a reference to the table in them) and we LRU reuse ones
// that have 0 refcount. But we should release them all here, to ensure
// that we don't hit fatal asserts in our pool destructor.
mEntries.ReleaseAll();
#endif // CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
}
/**
* Get a responder session with the given ephemeralInitiatorNodeID. If the session doesn't exist in the cache, allocate a new
* entry for it.
*
* @return the session found or allocated, or Optional::Missing if not found and allocation failed.
*/
CHECK_RETURN_VALUE
Optional<SessionHandle> FindOrAllocateResponder(NodeId ephemeralInitiatorNodeID, const ReliableMessageProtocolConfig & config)
{
UnauthenticatedSession * result = FindEntry(UnauthenticatedSession::SessionRole::kResponder, ephemeralInitiatorNodeID);
if (result != nullptr)
return MakeOptional<SessionHandle>(*result);
CHIP_ERROR err = AllocEntry(UnauthenticatedSession::SessionRole::kResponder, ephemeralInitiatorNodeID, config, result);
if (err == CHIP_NO_ERROR)
{
return MakeOptional<SessionHandle>(*result);
}
return Optional<SessionHandle>::Missing();
}
CHECK_RETURN_VALUE Optional<SessionHandle> FindInitiator(NodeId ephemeralInitiatorNodeID)
{
UnauthenticatedSession * result = FindEntry(UnauthenticatedSession::SessionRole::kInitiator, ephemeralInitiatorNodeID);
if (result != nullptr)
{
return MakeOptional<SessionHandle>(*result);
}
return Optional<SessionHandle>::Missing();
}
CHECK_RETURN_VALUE Optional<SessionHandle> AllocInitiator(NodeId ephemeralInitiatorNodeID, const PeerAddress & peerAddress,
const ReliableMessageProtocolConfig & config)
{
UnauthenticatedSession * result = nullptr;
CHIP_ERROR err = AllocEntry(UnauthenticatedSession::SessionRole::kInitiator, ephemeralInitiatorNodeID, config, result);
if (err == CHIP_NO_ERROR)
{
result->SetPeerAddress(peerAddress);
return MakeOptional<SessionHandle>(*result);
}
return Optional<SessionHandle>::Missing();
}
private:
using EntryType = detail::UnauthenticatedSessionPoolEntry<kMaxSessionCount>;
friend EntryType;
/**
* Allocates a new session out of the internal resource pool.
*
* @returns CHIP_NO_ERROR if new session created. May fail if maximum session count has been reached (with
* CHIP_ERROR_NO_MEMORY).
*/
CHECK_RETURN_VALUE
CHIP_ERROR AllocEntry(UnauthenticatedSession::SessionRole sessionRole, NodeId ephemeralInitiatorNodeID,
const ReliableMessageProtocolConfig & config, UnauthenticatedSession *& entry)
{
auto entryToUse = mEntries.CreateObject(sessionRole, ephemeralInitiatorNodeID, config, *this);
if (entryToUse != nullptr)
{
entry = entryToUse;
return CHIP_NO_ERROR;
}
#if !CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
entryToUse = FindLeastRecentUsedEntry();
#endif // CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
if (entryToUse == nullptr)
{
return CHIP_ERROR_NO_MEMORY;
}
mEntries.ResetObject(entryToUse, sessionRole, ephemeralInitiatorNodeID, config, *this);
entry = entryToUse;
return CHIP_NO_ERROR;
}
CHECK_RETURN_VALUE UnauthenticatedSession * FindEntry(UnauthenticatedSession::SessionRole sessionRole,
NodeId ephemeralInitiatorNodeID)
{
UnauthenticatedSession * result = nullptr;
mEntries.ForEachActiveObject([&](UnauthenticatedSession * entry) {
if (entry->GetSessionRole() == sessionRole && entry->GetEphemeralInitiatorNodeID() == ephemeralInitiatorNodeID)
{
result = entry;
return Loop::Break;
}
return Loop::Continue;
});
return result;
}
EntryType * FindLeastRecentUsedEntry()
{
EntryType * result = nullptr;
System::Clock::Timestamp oldestTime = System::Clock::Timestamp(std::numeric_limits<System::Clock::Timestamp::rep>::max());
mEntries.ForEachActiveObject([&](EntryType * entry) {
if (entry->GetReferenceCount() == 0 && entry->GetLastActivityTime() < oldestTime)
{
result = entry;
oldestTime = entry->GetLastActivityTime();
}
return Loop::Continue;
});
return result;
}
void ReleaseEntry(EntryType * entry) { mEntries.ReleaseObject(entry); }
ObjectPool<EntryType, kMaxSessionCount> mEntries;
};
#if CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
template <size_t kMaxSessionCount>
void detail::UnauthenticatedSessionPoolEntry<kMaxSessionCount>::ReleaseSelfToPool()
{
mSessionTable.ReleaseEntry(this);
}
#endif // CHIP_SYSTEM_CONFIG_POOL_USE_HEAP
} // namespace Transport
} // namespace chip