blob: bfa789c5d641fb53e202e8395642cc1234e72e99 [file]
/*
*
* Copyright (c) 2026 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <devices/chime/ChimeDevice.h>
#include <memory>
#include <miniaudio.h>
#include <vector>
namespace chip {
namespace app {
// Platform-specific implementation of ChimeDevice for POSIX systems.
// It uses miniaudio for audio playback and generates sounds on-the-fly (incremental synthesis).
class PosixChimeDevice : public ChimeDevice
{
public:
// Custom data source for miniaudio to generate sound on-the-fly.
// This avoids loading large audio files or holding full PCM buffers in memory.
struct CustomDataSource
{
ma_data_source_base base; // Base structure required by miniaudio
double freq1_hz; // Primary frequency or first tone in Hz
double freq2_hz; // Secondary frequency or second tone in Hz
double duration_sec; // Total duration of the sound in seconds
bool pulse; // Whether to apply a pulse modulation effect
ma_uint64 cursor; // Current playback position in samples
};
// RAII wrapper for sound resources. Manages the lifecycle of miniaudio structures.
// A "SoundResource" represents a single chime sound, binding a Matter Chime ID to a specific
// audio synthesis configuration (CustomDataSource) and the associated miniaudio sound object.
class SoundResource
{
public:
static std::unique_ptr<SoundResource> Create(ma_engine * engine, const ChimeDevice::Sound & soundInfo);
SoundResource() = default; // Needed for factory
~SoundResource();
uint8_t id; // Chime ID matching the Matter spec
CustomDataSource dataSource; // Custom data source for this sound
ma_sound sound; // Miniaudio sound object
bool mInitialized = false; // Whether the resource was successfully initialized
};
PosixChimeDevice(TimerDelegate & timerDelegate, Span<const Sound> sounds);
~PosixChimeDevice() override;
Protocols::InteractionModel::Status PlayChimeSound(uint8_t chimeID) override;
private:
ma_engine mEngine;
bool mEngineInitialized = false;
std::vector<std::unique_ptr<SoundResource>> mSoundResources;
bool mSoundsInitialized = false;
};
} // namespace app
} // namespace chip