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/**
*
* Copyright (c) 2025 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <lib/core/StringBuilderAdapters.h>
#include <pw_unit_test/framework.h>
#include <app/clusters/closure-dimension-server/closure-dimension-cluster-objects.h>
#include <app/data-model/Nullable.h>
using namespace chip;
using namespace chip::app;
using namespace chip::app::DataModel;
using namespace chip::app::Clusters;
using namespace chip::app::Clusters::ClosureDimension;
TEST(GenericCurrentStateStructTest, DefaultConstructor)
{
GenericCurrentStateStruct currentState;
EXPECT_FALSE(currentState.position.HasValue());
EXPECT_FALSE(currentState.latch.HasValue());
EXPECT_FALSE(currentState.speed.HasValue());
}
TEST(GenericCurrentStateStructTest, ParameterizedConstructor)
{
auto position = Optional<Percent100ths>(5000);
auto latch = Optional<bool>(true);
auto speed = Optional<Globals::ThreeLevelAutoEnum>(Globals::ThreeLevelAutoEnum::kAuto);
GenericCurrentStateStruct currentState(position, latch, speed);
EXPECT_TRUE(currentState.position.HasValue());
EXPECT_EQ(currentState.position.Value(), 5000);
EXPECT_TRUE(currentState.latch.HasValue());
EXPECT_EQ(currentState.latch.Value(), true);
EXPECT_TRUE(currentState.speed.HasValue());
EXPECT_EQ(currentState.speed.Value(), Globals::ThreeLevelAutoEnum::kAuto);
}
TEST(GenericCurrentStateStructTest, EqualityOperator)
{
auto position1 = Optional<Percent100ths>(6000);
auto latch1 = Optional<bool>(true);
auto position2 = Optional<Percent100ths>(6000);
auto latch2 = Optional<bool>(true);
GenericCurrentStateStruct state1(position1, latch1);
GenericCurrentStateStruct state2(position2, latch2);
EXPECT_TRUE(state1 == state2);
latch2 = Optional<bool>(false);
state2.latch = latch2;
EXPECT_FALSE(state1 == state2);
}
TEST(GenericCurrentStateStructTest, InequalityOperator)
{
auto position1 = Optional<Percent100ths>(6000);
auto latch1 = Optional<bool>(true);
auto position2 = Optional<Percent100ths>(6000);
auto latch2 = Optional<bool>(false);
GenericCurrentStateStruct state1(position1, latch1);
GenericCurrentStateStruct state2(position2, latch2);
EXPECT_TRUE(state1 != state2);
latch2 = Optional<bool>(true);
state2.latch = latch2;
EXPECT_FALSE(state1 != state2);
}
TEST(GenericCurrentStateStructTest, CopyConstructor)
{
auto position = Optional<Percent100ths>(1000);
auto latch = Optional<bool>(true);
auto speed = Optional<Globals::ThreeLevelAutoEnum>(Globals::ThreeLevelAutoEnum::kAuto);
GenericCurrentStateStruct originalState(position, latch, speed);
GenericCurrentStateStruct copiedState(originalState);
// Modify the original object
originalState.position = Optional<Percent100ths>(2000);
originalState.latch = Optional<bool>(false);
originalState.speed = Optional<Globals::ThreeLevelAutoEnum>(Globals::ThreeLevelAutoEnum::kLow);
// Validate that the copied object remains unchanged
EXPECT_TRUE(copiedState.position.HasValue());
EXPECT_EQ(copiedState.position.Value(), 1000);
EXPECT_TRUE(copiedState.latch.HasValue());
EXPECT_EQ(copiedState.latch.Value(), true);
EXPECT_TRUE(copiedState.speed.HasValue());
EXPECT_EQ(copiedState.speed.Value(), Globals::ThreeLevelAutoEnum::kAuto);
}
TEST(GenericCurrentStateStructTest, Set)
{
auto position = Optional<Percent100ths>(1000);
auto latch = Optional<bool>(true);
auto speed = Optional<Globals::ThreeLevelAutoEnum>(Globals::ThreeLevelAutoEnum::kAuto);
GenericCurrentStateStruct originalState;
EXPECT_FALSE(originalState.position.HasValue());
EXPECT_FALSE(originalState.latch.HasValue());
EXPECT_FALSE(originalState.speed.HasValue());
originalState.Set(position, latch, speed);
// Validate that the set
EXPECT_TRUE(originalState.position.HasValue());
EXPECT_EQ(originalState.position.Value(), 1000);
EXPECT_TRUE(originalState.latch.HasValue());
EXPECT_EQ(originalState.latch.Value(), true);
EXPECT_TRUE(originalState.speed.HasValue());
EXPECT_EQ(originalState.speed.Value(), Globals::ThreeLevelAutoEnum::kAuto);
}
TEST(GenericTargetStructTest, DefaultConstructor)
{
GenericTargetStruct target;
EXPECT_FALSE(target.position.HasValue());
EXPECT_FALSE(target.latch.HasValue());
EXPECT_FALSE(target.speed.HasValue());
}
TEST(GenericTargetStructTest, ParameterizedConstructor)
{
auto position = Optional<Percent100ths>(5000);
auto latch = Optional<bool>(false);
auto speed = Optional<Globals::ThreeLevelAutoEnum>(Globals::ThreeLevelAutoEnum::kHigh);
GenericTargetStruct target(position, latch, speed);
EXPECT_TRUE(target.position.HasValue());
EXPECT_EQ(target.position.Value(), 5000);
EXPECT_TRUE(target.latch.HasValue());
EXPECT_EQ(target.latch.Value(), false);
EXPECT_TRUE(target.speed.HasValue());
EXPECT_EQ(target.speed.Value(), Globals::ThreeLevelAutoEnum::kHigh);
}
TEST(GenericTargetStructTest, EqualityOperator)
{
auto position1 = Optional<Percent100ths>(1000);
auto latch1 = Optional<bool>(true);
auto position2 = Optional<Percent100ths>(1000);
auto latch2 = Optional<bool>(true);
GenericTargetStruct target1(position1, latch1);
GenericTargetStruct target2(position2, latch2);
EXPECT_TRUE(target1 == target2);
latch2 = Optional<bool>(false);
target2.latch = latch2;
EXPECT_FALSE(target1 == target2);
}
TEST(GenericTargetStructTest, InequalityOperator)
{
auto position1 = Optional<Percent100ths>(1000);
auto latch1 = Optional<bool>(true);
auto position2 = Optional<Percent100ths>(1000);
auto latch2 = Optional<bool>(false);
GenericTargetStruct target1(position1, latch1);
GenericTargetStruct target2(position2, latch2);
EXPECT_TRUE(target1 != target2);
latch2 = Optional<bool>(true);
target2.latch = latch2;
EXPECT_FALSE(target1 != target2);
}
TEST(GenericTargetStructTest, CopyConstructor)
{
auto position = Optional<Percent100ths>(1000);
auto latch = Optional<bool>(true);
auto speed = Optional<Globals::ThreeLevelAutoEnum>(Globals::ThreeLevelAutoEnum::kHigh);
GenericTargetStruct originalTarget(position, latch, speed);
GenericTargetStruct copiedTarget(originalTarget);
// Modify the original object
originalTarget.position = Optional<Percent100ths>(2000);
originalTarget.latch = Optional<bool>(false);
originalTarget.speed = Optional<Globals::ThreeLevelAutoEnum>(Globals::ThreeLevelAutoEnum::kLow);
// Validate that the copied object remains unchanged
EXPECT_TRUE(copiedTarget.position.HasValue());
EXPECT_EQ(copiedTarget.position.Value(), 1000);
EXPECT_TRUE(copiedTarget.latch.HasValue());
EXPECT_EQ(copiedTarget.latch.Value(), true);
EXPECT_TRUE(copiedTarget.speed.HasValue());
EXPECT_EQ(copiedTarget.speed.Value(), Globals::ThreeLevelAutoEnum::kHigh);
}
TEST(GenericTargetStructTest, Set)
{
auto position = Optional<Percent100ths>(1000);
auto latch = Optional<bool>(true);
auto speed = Optional<Globals::ThreeLevelAutoEnum>(Globals::ThreeLevelAutoEnum::kAuto);
GenericTargetStruct originalState;
EXPECT_FALSE(originalState.position.HasValue());
EXPECT_FALSE(originalState.latch.HasValue());
EXPECT_FALSE(originalState.speed.HasValue());
originalState.Set(position, latch, speed);
// Validate that the set
EXPECT_TRUE(originalState.position.HasValue());
EXPECT_EQ(originalState.position.Value(), 1000);
EXPECT_TRUE(originalState.latch.HasValue());
EXPECT_EQ(originalState.latch.Value(), true);
EXPECT_TRUE(originalState.speed.HasValue());
EXPECT_EQ(originalState.speed.Value(), Globals::ThreeLevelAutoEnum::kAuto);
}