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/*
*
* Copyright (c) 2020-2021 Project CHIP Authors
* Copyright (c) 2016-2017 Nest Labs, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file
* This file contains declarations of the
* chip::System::Layer class and its related types, data and
* functions.
*/
#pragma once
#include <type_traits>
#include <utility>
// Include configuration headers
#include <system/SystemConfig.h>
#include <lib/core/CHIPCallback.h>
#include <lib/support/CodeUtils.h>
#include <lib/support/DLLUtil.h>
#include <lib/support/LambdaBridge.h>
#include <system/SystemClock.h>
#include <system/SystemError.h>
#include <system/SystemEvent.h>
#if CHIP_SYSTEM_CONFIG_USE_SOCKETS || CHIP_SYSTEM_CONFIG_USE_NETWORK_FRAMEWORK
#include <lib/support/IntrusiveList.h>
#include <system/SocketEvents.h>
#endif // CHIP_SYSTEM_CONFIG_USE_SOCKETS || CHIP_SYSTEM_USE_NETWORK_FRAMEWORK
#if CHIP_SYSTEM_CONFIG_USE_DISPATCH
#include <dispatch/dispatch.h>
#elif CHIP_SYSTEM_CONFIG_USE_LIBEV
#include <ev.h>
#endif // CHIP_SYSTEM_CONFIG_USE_DISPATCH/LIBEV
namespace chip {
namespace System {
class Layer;
using TimerCompleteCallback = void (*)(Layer * aLayer, void * appState);
/**
* This provides access to timers according to the configured event handling model.
*
* The abstract class hierarchy is:
* - Layer: Core timer methods.
* - LayerFreeRTOS: Adds methods specific to CHIP_SYSTEM_CONFIG_USING_LWIP and CHIP_SYSTEM_CONFIG_USE_OPEN_THREAD_ENDPOINT.
* - LayerSockets: Adds I/O event methods specific to CHIP_SYSTEM_CONFIG_USING_SOCKETS.
* - LayerSocketsLoop: Adds methods for event-loop-based implementations.
*
* Threading notes:
*
* The SDK is not generally thread safe. System::Layer methods should only be called from
* a single context, or otherwise externally synchronized. For platforms that use a CHIP
* event loop thread, timer callbacks are invoked on that thread; for platforms that use
* a CHIP lock, the lock is held.
*/
class DLL_EXPORT Layer
{
public:
Layer() = default;
virtual ~Layer() = default;
/**
* Initialize the Layer.
*/
virtual CHIP_ERROR Init() = 0;
/**
* Shut down the Layer.
*
* Some other layers hold pointers to System::Layer, so care must be taken
* to ensure that they are not used after calling Shutdown().
*/
virtual void Shutdown() = 0;
/**
* True if this Layer is initialized. No method on Layer or its abstract descendants, other than this and `Init()`,
* may be called from general code unless this is true. (Individual Impls may have looser constraints internally.)
*/
virtual bool IsInitialized() const = 0;
/**
* @brief
* This method starts a one-shot timer. This method must be called while in the Matter context (from
* the Matter event loop, or while holding the Matter stack lock).
*
* @note
* Only a single timer is allowed to be started with the same @a aComplete and @a aAppState
* arguments. If called with @a aComplete and @a aAppState identical to an existing timer,
* the currently-running timer will first be cancelled.
*
* @param[in] aDelay Time before this timer fires.
* @param[in] aComplete A pointer to the function called when timer expires.
* @param[in] aAppState A pointer to the application state object used when timer expires.
*
* @return CHIP_NO_ERROR On success.
* @return CHIP_ERROR_NO_MEMORY If a timer cannot be allocated.
* @return Other Value indicating timer failed to start.
*/
virtual CHIP_ERROR StartTimer(Clock::Timeout aDelay, TimerCompleteCallback aComplete, void * aAppState) = 0;
/**
* @brief
* This method extends the timer expiry to the provided aDelay. This method must be called while in the Matter context
* (from the Matter event loop, or while holding the Matter stack lock).
* aDelay is not added to the Remaining time of the timer. The finish line is pushed back to aDelay.
*
* @note The goal of this method is that the timer remaining time cannot be shrunk and only extended to a new time
* If the provided new Delay is smaller than the timer's remaining time, the timer is left untouched.
* In the other case the method acts like StartTimer
*
* @param[in] aDelay Time before this timer fires.
* @param[in] aComplete A pointer to the function called when timer expires.
* @param[in] aAppState A pointer to the application state object used when timer expires.
*
* @return CHIP_NO_ERROR On success.
* @return CHIP_ERROR_INVALID_ARGUMENT If the provided aDelay value is 0
* @return CHIP_ERROR_NO_MEMORY If a timer cannot be allocated.
* @return Other Value indicating timer failed to start.
*/
virtual CHIP_ERROR ExtendTimerTo(Clock::Timeout aDelay, TimerCompleteCallback aComplete, void * aAppState) = 0;
/**
* @brief
* This method searches for the timer matching the provided parameters.
* and returns whether it is still "running" and waiting to trigger or not.
*
* @note This is used to verify by how long the ExtendTimer method extends the timer, as it may ignore an extension request
* if it is shorter than the current timer's remaining time.
*
* @param[in] onComplete A pointer to the function called when timer expires.
* @param[in] appState A pointer to the application state object used when timer expires.
*
* @return True if there is a current timer set to call, at some point in the future, the provided onComplete callback
* with the corresponding appState context. False otherwise.
*/
virtual bool IsTimerActive(TimerCompleteCallback onComplete, void * appState) = 0;
/**
* @brief
* This method searches for the timer matching the provided parameters
* and returns the remaining time left before it expires.
* @param[in] onComplete A pointer to the function called when timer expires.
* @param[in] appState A pointer to the application state object used when timer expires.
*
* @return The remaining time left before the timer expires.
*/
virtual Clock::Timeout GetRemainingTime(TimerCompleteCallback onComplete, void * appState) = 0;
/**
* @brief This method cancels a one-shot timer, started earlier through @p StartTimer(). This method must
* be called while in the Matter context (from the Matter event loop, or while holding the Matter
* stack lock).
*
* @note
* The cancellation could fail silently if the timer specified by the combination of the callback
* function and application state object couldn't be found.
*
* @param[in] aOnComplete A pointer to the callback function used in calling @p StartTimer().
* @param[in] aAppState A pointer to the application state object used in calling @p StartTimer().
*
*/
virtual void CancelTimer(TimerCompleteCallback aOnComplete, void * aAppState) = 0;
/**
* @brief
* Schedules a `TimerCompleteCallback` to be run as soon as possible in the Matter context.
*
* WARNING: This must only be called when already in the Matter context (from the Matter event loop, or
* while holding the Matter stack lock). The `PlatformMgr::ScheduleWork()` equivalent method
* is safe to call outside Matter context.
*
* @param[in] aComplete A pointer to a callback function to be called when this timer fires.
* @param[in] aAppState A pointer to an application state object to be passed to the callback function as argument.
*
* @retval CHIP_ERROR_INCORRECT_STATE If the System::Layer has not been initialized.
* @retval CHIP_ERROR_NO_MEMORY If the SystemLayer cannot allocate a new timer.
* @retval CHIP_NO_ERROR On success.
*/
virtual CHIP_ERROR ScheduleWork(TimerCompleteCallback aComplete, void * aAppState) = 0;
/**
* @brief
* Schedules a lambda object to be run as soon as possible in the Matter context.
*
* This is safe to call from any context and will guarantee execution in Matter context.
* Note that the Lambda's capture have to fit within `CHIP_CONFIG_LAMBDA_EVENT_SIZE` bytes.
*
* @param[in] lambda The Lambda to execute in Matter context.
*
* @retval CHIP_NO_ERROR On success.
* @retval other Platform-specific errors generated indicating the reason for failure.
*/
template <typename Lambda>
CHIP_ERROR ScheduleLambda(const Lambda & lambda)
{
static_assert(std::is_invocable_v<Lambda>, "lambda argument must be an invocable with no arguments");
LambdaBridge bridge;
bridge.Initialize(lambda);
return ScheduleLambdaBridge(std::move(bridge));
}
private:
CHIP_ERROR ScheduleLambdaBridge(LambdaBridge && bridge);
// Not copyable
Layer(const Layer &) = delete;
Layer & operator=(const Layer &) = delete;
};
#if CHIP_SYSTEM_CONFIG_USE_LWIP || CHIP_SYSTEM_CONFIG_USE_OPEN_THREAD_ENDPOINT
class LayerFreeRTOS : public Layer
{
};
#endif // CHIP_SYSTEM_CONFIG_USE_LWIP
#if CHIP_SYSTEM_CONFIG_USE_SOCKETS || CHIP_SYSTEM_CONFIG_USE_NETWORK_FRAMEWORK
class LayerSockets : public Layer
{
public:
/**
* Initialize watching for events on a file descriptor.
*
* Returns an opaque token through @a tokenOut that must be passed to subsequent operations for this file descriptor.
* Multiple calls to start watching the same file descriptor will return the same token.
* StopWatchingSocket() must be called before closing the file descriptor.
*/
virtual CHIP_ERROR StartWatchingSocket(int fd, SocketWatchToken * tokenOut) = 0;
/**
* Register a callback function.
*
* The callback will be invoked (with the CHIP stack lock held) when requested event(s) are ready.
*/
virtual CHIP_ERROR SetCallback(SocketWatchToken token, SocketWatchCallback callback, intptr_t data) = 0;
/**
* Request a callback when the associated file descriptor is readable.
*/
virtual CHIP_ERROR RequestCallbackOnPendingRead(SocketWatchToken token) = 0;
/**
* Request a callback when the associated file descriptor is writable.
*/
virtual CHIP_ERROR RequestCallbackOnPendingWrite(SocketWatchToken token) = 0;
/**
* Cancel a request for a callback when the associated file descriptor is readable.
*/
virtual CHIP_ERROR ClearCallbackOnPendingRead(SocketWatchToken token) = 0;
/**
* Cancel a request for a callback when the associated file descriptor is writable.
*/
virtual CHIP_ERROR ClearCallbackOnPendingWrite(SocketWatchToken token) = 0;
/**
* Stop watching for events on the associated file descriptor.
*
* This MUST be called before the file descriptor is closed.
* It is not necessary to clear callback requests before calling this function.
*/
virtual CHIP_ERROR StopWatchingSocket(SocketWatchToken * tokenInOut) = 0;
/**
* Return a SocketWatchToken that is guaranteed not to be valid. Clients may use this to initialize variables.
*/
virtual SocketWatchToken InvalidSocketWatchToken() = 0;
};
class LayerSocketsLoop;
/**
* EventLoopHandlers can be registered with a LayerSocketsLoop instance to enable
* participation of those handlers in the processing cycle of the event loop. This makes
* it possible to implement adapters that allow components utilizing a third-party event
* loop API to participate in the Matter event loop, instead of having to run an entirely
* separate event loop on another thread.
*
* Specifically, the `PrepareEvents` and `HandleEvents` methods of registered event loop
* handlers will be called from the LayerSocketsLoop methods of the same names.
*
* @see LayerSocketsLoop::PrepareEvents
* @see LayerSocketsLoop::HandleEvents
*/
class EventLoopHandler : public chip::IntrusiveListNodeBase<>
{
public:
virtual ~EventLoopHandler() {}
/**
* Prepares events and returns the next requested wake time.
*/
virtual Clock::Timestamp PrepareEvents(Clock::Timestamp now) { return Clock::Timestamp::max(); }
/**
* Handles / dispatches pending events.
* Every call to this method will have been preceded by a call to `PrepareEvents`.
*/
virtual void HandleEvents() = 0;
private:
// mState is provided exclusively for use by the LayerSocketsLoop implementation
// sub-class and can be accessed by it via the LayerSocketsLoop::LoopHandlerState() helper.
friend class LayerSocketsLoop;
intptr_t mState = 0;
};
class LayerSocketsLoop : public LayerSockets
{
public:
virtual void Signal() = 0;
virtual void EventLoopBegins() = 0;
virtual void PrepareEvents() = 0;
virtual void WaitForEvents() = 0;
virtual void HandleEvents() = 0;
virtual void EventLoopEnds() = 0;
#if !CHIP_SYSTEM_CONFIG_USE_DISPATCH
virtual void AddLoopHandler(EventLoopHandler & handler) = 0;
virtual void RemoveLoopHandler(EventLoopHandler & handler) = 0;
#endif // !CHIP_SYSTEM_CONFIG_USE_DISPATCH
#if CHIP_SYSTEM_CONFIG_USE_DISPATCH
virtual void SetDispatchQueue(dispatch_queue_t dispatchQueue) = 0;
virtual dispatch_queue_t GetDispatchQueue() = 0;
#elif CHIP_SYSTEM_CONFIG_USE_LIBEV
virtual void SetLibEvLoop(struct ev_loop * aLibEvLoopP) = 0;
virtual struct ev_loop * GetLibEvLoop() = 0;
#endif // CHIP_SYSTEM_CONFIG_USE_DISPATCH/LIBEV
protected:
// Expose EventLoopHandler.mState as a non-const reference to sub-classes
decltype(EventLoopHandler::mState) & LoopHandlerState(EventLoopHandler & handler) { return handler.mState; }
};
#endif // CHIP_SYSTEM_CONFIG_USE_SOCKETS || CHIP_SYSTEM_CONFIG_USE_NETWORK_FRAMEWORK
} // namespace System
} // namespace chip