blob: 05db8172df1df4c231ed230d0ed1bb42cdd79a76 [file] [log] [blame]
/*
*
* Copyright (c) 2019 Google LLC.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <app/clusters/switch-server/switch-server.h>
#include <stdbool.h>
#include <stdint.h>
#include "AppEvent.h"
#include "FreeRTOS.h"
#include "timers.h" // provides FreeRTOS timer support
#include <app/util/basic-types.h>
#include <lib/core/CHIPError.h>
#include <lib/support/CodeUtils.h>
using namespace ::chip;
class LightSwitchManager
{
public:
enum Action_t
{
SWITCH_ON_ACTION = 0,
SWITCH_OFF_ACTION,
INVALID_ACTION
} Action;
enum State_t
{
kState_SwitchOffInitiated = 0,
kState_SwitchOffCompleted,
kState_SwitchOnInitiated,
kState_SwitchOnCompleted,
} State;
CHIP_ERROR Init();
bool InitiateAction(int32_t aActor, Action_t aAction);
typedef void (*Callback_fn_initiated)(Action_t, int32_t aActor);
typedef void (*Callback_fn_completed)(Action_t);
void SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB);
bool SwitchOn(chip::EndpointId endpointId);
bool SwitchOff(chip::EndpointId endpointId);
void IdentifyEventHandler();
private:
friend LightSwitchManager & LightSwitchMgr(void);
State_t mState;
Callback_fn_initiated mActionInitiated_CB;
Callback_fn_completed mActionCompleted_CB;
void CancelTimer(void);
void StartTimer(uint32_t aTimeoutMs);
static void TimerEventHandler(TimerHandle_t xTimer);
static void ActuatorMovementTimerEventHandler(AppEvent * aEvent);
static LightSwitchManager sLightSwitch;
};
inline LightSwitchManager & LightSwitchMgr(void)
{
return LightSwitchManager::sLightSwitch;
}