| /* |
| * |
| * Copyright (c) 2021 Project CHIP Authors |
| * Copyright (c) 2019 Google LLC. |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "LightingManager.h" |
| #include <app-common/zap-generated/attributes/Accessors.h> |
| #include <app/util/att-storage.h> |
| #include <stdio.h> |
| |
| using namespace chip; |
| using namespace chip::app; |
| using namespace chip::app::Clusters; |
| |
| LightingManager LightingManager::sLight; |
| |
| void LightingManager::SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB) |
| { |
| mActionInitiated_CB = aActionInitiated_CB; |
| mActionCompleted_CB = aActionCompleted_CB; |
| } |
| |
| bool LightingManager::IsActionInProgress() |
| { |
| return (mState == kState_OffInitiated || mState == kState_OnInitiated); |
| } |
| |
| bool LightingManager::IsLightOn(void) |
| { |
| bool on = true; |
| const Protocols::InteractionModel::Status status = OnOff::Attributes::OnOff::Get(1, &on); |
| |
| if (status != Protocols::InteractionModel::Status::Success) |
| { |
| printf("Error ReadServerAttribute 0x%02x\n", to_underlying(status)); |
| } |
| |
| return on != false; |
| } |
| |
| bool LightingManager::InitiateAction(Actor_t aActor, Action_t aAction, uint8_t value) |
| { |
| if (mActionInitiated_CB) |
| { |
| mActionInitiated_CB(aActor, aAction, value); |
| } |
| |
| switch (aAction) |
| { |
| case ON_ACTION: |
| mState = kState_OnInitiated; |
| if (aActor != ACTOR_ZCL_CMD) |
| { |
| WriteClusterState(1); |
| } |
| mState = kState_OnCompleted; |
| break; |
| case OFF_ACTION: |
| mState = kState_OffInitiated; |
| if (aActor != ACTOR_ZCL_CMD) |
| { |
| WriteClusterState(0); |
| } |
| mState = kState_OffCompleted; |
| break; |
| default: |
| return false; |
| } |
| |
| if (mActionCompleted_CB) |
| { |
| mActionCompleted_CB(aAction); |
| } |
| |
| return true; |
| } |
| |
| void LightingManager::WriteClusterState(uint8_t value) |
| { |
| const Protocols::InteractionModel::Status status = OnOff::Attributes::OnOff::Set(1, value); |
| |
| if (status != Protocols::InteractionModel::Status::Success) |
| { |
| printf("Error WriteServerAttribute 0x%02x\n", to_underlying(status)); |
| } |
| } |
| |
| void LightingManager::WriteClusterLevel(uint8_t value) |
| { |
| const Protocols::InteractionModel::Status status = LevelControl::Attributes::CurrentLevel::Set(1, value); |
| |
| if (status != Protocols::InteractionModel::Status::Success) |
| { |
| printf("Error WriteServerAttribute 0x%02x\n", to_underlying(status)); |
| } |
| } |