| /* |
| * Copyright (c) 2026 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <app/clusters/on-off-server/OnOffDelegate.h> |
| #include <app/clusters/scenes-server/SceneHandlerImpl.h> |
| #include <app/server-cluster/DefaultServerCluster.h> |
| #include <clusters/OnOff/Attributes.h> |
| #include <clusters/OnOff/Commands.h> |
| #include <clusters/OnOff/Ids.h> |
| #include <lib/support/IntrusiveList.h> |
| #include <lib/support/TimerDelegate.h> |
| |
| namespace chip::app::Clusters { |
| |
| /// Implements an On/Off server cluster. |
| /// |
| /// *DOES NOT* support the Lighting feature (to keep this implementation small) |
| class OnOffCluster : public DefaultServerCluster, public scenes::DefaultSceneHandlerImpl |
| { |
| public: |
| // Represents defaults for NVS values if no persistent storage set |
| struct Defaults |
| { |
| bool onOff; |
| }; |
| |
| struct Context |
| { |
| TimerDelegate & timerDelegate; |
| BitMask<OnOff::Feature> featureMap = {}; |
| Defaults defaults = {}; |
| }; |
| |
| OnOffCluster(EndpointId endpointId, const Context & context); |
| ~OnOffCluster() override; |
| |
| // Cluster supports multiple on/off delegates: we expect application to need |
| // to be notified of on/off operations however so do various cluster integration as |
| // specification dictates interaction between On/Off and various other clusters like |
| // Level Control. |
| void AddDelegate(OnOffDelegate * delegate) { mDelegates.PushBack(delegate); } |
| void RemoveDelegate(OnOffDelegate * delegate) { mDelegates.Remove(delegate); } |
| |
| /// Sets the OnOff attribute. |
| /// |
| /// This also handles writing the new value into non-volatile storage and |
| /// notifying the delegate. |
| CHIP_ERROR SetOnOff(bool on); |
| bool GetOnOff() const { return mOnOff; } |
| |
| BitMask<OnOff::Feature> GetFeatureMap() const { return mFeatureMap; } |
| |
| // Find out if a timer is active for a scene transition. |
| bool IsSceneTransitionPending() { return mTimerDelegate.IsTimerActive(&mSceneTimer); } |
| |
| // ServerClusterInterface methods |
| CHIP_ERROR Startup(ServerClusterContext & context) override; |
| |
| CHIP_ERROR Attributes(const ConcreteClusterPath & path, ReadOnlyBufferBuilder<DataModel::AttributeEntry> & builder) override; |
| |
| CHIP_ERROR AcceptedCommands(const ConcreteClusterPath & path, |
| ReadOnlyBufferBuilder<DataModel::AcceptedCommandEntry> & builder) override; |
| |
| DataModel::ActionReturnStatus ReadAttribute(const DataModel::ReadAttributeRequest & request, |
| AttributeValueEncoder & encoder) override; |
| |
| std::optional<DataModel::ActionReturnStatus> InvokeCommand(const DataModel::InvokeRequest & request, |
| chip::TLV::TLVReader & input_arguments, |
| CommandHandler * handler) override; |
| |
| // SceneHandler implementation |
| bool SupportsCluster(EndpointId endpoint, ClusterId cluster) override; |
| CHIP_ERROR SerializeSave(EndpointId endpoint, ClusterId cluster, MutableByteSpan & serializedBytes) override; |
| CHIP_ERROR ApplyScene(EndpointId endpoint, ClusterId cluster, const ByteSpan & serializedBytes, |
| scenes::TransitionTimeMs timeMs) override; |
| |
| protected: |
| /// Allows derived classes to specify the subset of OnOff features they implement. |
| /// Validates that requested 'featureMap' does not exceed implementation capabilities. |
| /// |
| /// This will VerifyOrDie that featureMap is a subset of supportedFeatures. |
| OnOffCluster(EndpointId endpointId, const Context & context, BitMask<OnOff::Feature> supportedFeatures); |
| |
| IntrusiveList<OnOffDelegate, IntrusiveMode::AutoUnlink> mDelegates; |
| BitMask<OnOff::Feature> mFeatureMap; |
| |
| // Attribute local storage |
| bool mOnOff; |
| |
| // Timer support |
| TimerDelegate & mTimerDelegate; |
| |
| private: |
| /// Separate timer context specific for scenes transition: this class is quite self-contained |
| /// so keeping it separate so that subclasses of the OnOff cluster can have their own |
| /// timer context derivation without getting into multiple-inheritance. |
| /// |
| /// This comes at the cost of an extra pointer (the self-referencing mCluster). |
| class SceneTransitionTimer : public TimerContext |
| { |
| public: |
| SceneTransitionTimer(OnOffCluster & cluster) : mCluster(cluster) {} |
| |
| void Start(uint32_t timeMs, bool targetValue); |
| void Cancel(); |
| void TimerFired() override; |
| |
| private: |
| OnOffCluster & mCluster; |
| bool mTargetValue = false; |
| }; |
| |
| SceneTransitionTimer mSceneTimer; |
| }; |
| |
| } // namespace chip::app::Clusters |