blob: 23be78914fbec8182baf9c0b275e53a29dd6dd08 [file] [log] [blame]
/*
*
* Copyright (c) 2020-2021 Project CHIP Authors
* Copyright (c) 2019 Google LLC.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BoltLockManager.h"
#include "AppTask.h"
#include <lib/support/logging/CHIPLogging.h>
// mbed-os headers
#include "drivers/Timeout.h"
#include "platform/Callback.h"
static mbed::Timeout sLockTimer;
BoltLockManager BoltLockManager::sLock;
void BoltLockManager::Init()
{
mState = kState_LockingCompleted;
mAutoLockTimerArmed = false;
mAutoRelock = false;
mAutoLockDuration = 0;
}
void BoltLockManager::SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB)
{
mActionInitiated_CB = aActionInitiated_CB;
mActionCompleted_CB = aActionCompleted_CB;
}
bool BoltLockManager::IsActionInProgress()
{
return (mState == kState_LockingInitiated || mState == kState_UnlockingInitiated) ? true : false;
}
bool BoltLockManager::IsUnlocked()
{
return (mState == kState_UnlockingCompleted) ? true : false;
}
void BoltLockManager::EnableAutoRelock(bool aOn)
{
mAutoRelock = aOn;
}
void BoltLockManager::SetAutoLockDuration(uint32_t aDurationInSecs)
{
mAutoLockDuration = aDurationInSecs;
}
bool BoltLockManager::InitiateAction(int32_t aActor, Action_t aAction)
{
bool action_initiated = false;
State_t new_state;
// Initiate Lock/Unlock Action only when the previous one is complete.
if (mState == kState_LockingCompleted && aAction == UNLOCK_ACTION)
{
action_initiated = true;
mCurrentActor = aActor;
new_state = kState_UnlockingInitiated;
}
else if (mState == kState_UnlockingCompleted && aAction == LOCK_ACTION)
{
action_initiated = true;
mCurrentActor = aActor;
new_state = kState_LockingInitiated;
}
if (action_initiated)
{
if (mAutoLockTimerArmed && new_state == kState_LockingInitiated)
{
// If auto lock timer has been armed and someone initiates locking,
// cancel the timer and continue as normal.
mAutoLockTimerArmed = false;
CancelTimer();
}
StartTimer(MBED_CONF_APP_ACTUATOR_MOVEMENT_PERIOD_MS);
// Since the timer started successfully, update the state and trigger callback
mState = new_state;
if (mActionInitiated_CB)
{
mActionInitiated_CB(aAction, aActor);
}
}
return action_initiated;
}
void BoltLockManager::StartTimer(uint32_t aTimeoutMs)
{
auto chronoTimeoutMs = std::chrono::duration<uint32_t, std::milli>(aTimeoutMs);
sLockTimer.attach(mbed::callback(this, &BoltLockManager::TimerEventHandler), chronoTimeoutMs);
}
void BoltLockManager::CancelTimer(void)
{
sLockTimer.detach();
}
void BoltLockManager::TimerEventHandler(void)
{
AppEvent event;
event.Type = AppEvent::kEventType_Timer;
event.TimerEvent.Context = this;
event.Handler = mAutoLockTimerArmed ? AutoReLockTimerEventHandler : ActuatorMovementTimerEventHandler;
GetAppTask().PostEvent(&event);
}
void BoltLockManager::AutoReLockTimerEventHandler(AppEvent * aEvent)
{
BoltLockManager * lock = static_cast<BoltLockManager *>(aEvent->TimerEvent.Context);
int32_t actor = 0;
// Make sure auto lock timer is still armed.
if (!lock->mAutoLockTimerArmed)
return;
lock->mAutoLockTimerArmed = false;
ChipLogProgress(NotSpecified, "Auto Re-Lock has been triggered!");
lock->InitiateAction(actor, LOCK_ACTION);
}
void BoltLockManager::ActuatorMovementTimerEventHandler(AppEvent * aEvent)
{
Action_t actionCompleted = INVALID_ACTION;
BoltLockManager * lock = static_cast<BoltLockManager *>(aEvent->TimerEvent.Context);
if (lock->mState == kState_LockingInitiated)
{
lock->mState = kState_LockingCompleted;
actionCompleted = LOCK_ACTION;
}
else if (lock->mState == kState_UnlockingInitiated)
{
lock->mState = kState_UnlockingCompleted;
actionCompleted = UNLOCK_ACTION;
}
if (actionCompleted != INVALID_ACTION)
{
if (lock->mActionCompleted_CB)
{
lock->mActionCompleted_CB(actionCompleted, lock->mCurrentActor);
}
if (lock->mAutoRelock && actionCompleted == UNLOCK_ACTION)
{
// Start the timer for auto relock
lock->StartTimer(lock->mAutoLockDuration * 1000);
lock->mAutoLockTimerArmed = true;
ChipLogProgress(NotSpecified, "Auto Re-lock enabled. Will be triggered in %u seconds", lock->mAutoLockDuration);
}
}
}