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/*
*
* Copyright (c) 2020 Project CHIP Authors
* Copyright (c) 2019 Google LLC.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
/**********************************************************
* Includes
*********************************************************/
#include <stdbool.h>
#include <stdint.h>
#include "AppEvent.h"
#include "BaseApplication.h"
#include "FreeRTOS.h"
#include "LockManager.h"
//#include "sl_simple_button_instances.h"
#include "timers.h" // provides FreeRTOS timer support
#include <app/clusters/identify-server/identify-server.h>
#include <ble/BLEEndPoint.h>
#include <lib/core/CHIPError.h>
#include <platform/CHIPDeviceLayer.h>
/**********************************************************
* Defines
*********************************************************/
#define SL_SIMPLE_BUTTON_MODE_POLL 0U ///< BUTTON input capture using polling
#define SL_SIMPLE_BUTTON_MODE_POLL_AND_DEBOUNCE 1U ///< BUTTON input capture using polling and debouncing
#define SL_SIMPLE_BUTTON_MODE_INTERRUPT 2U ///< BUTTON input capture using interrupt
#define SL_SIMPLE_BUTTON_DISABLED 2U ///< BUTTON state is disabled
#define SL_SIMPLE_BUTTON_PRESSED 1U ///< BUTTON state is pressed
#define SL_SIMPLE_BUTTON_RELEASED 0U ///< BUTTON state is released
typedef uint8_t sl_button_mode_t; ///< BUTTON mode
typedef uint8_t sl_button_state_t; ///< BUTTON state
typedef struct sl_button sl_button_t;
/// A BUTTON instance
typedef struct sl_button
{
void * context; ///< The context for this BUTTON instance
void (*init)(const sl_button_t * handle); ///< Member function to initialize BUTTON instance
void (*poll)(const sl_button_t * handle); ///< Member function to poll BUTTON
void (*enable)(const sl_button_t * handle); ///< Member function to enable BUTTON
void (*disable)(const sl_button_t * handle); ///< Member function to disable BUTTON
sl_button_state_t (*get_state)(const sl_button_t * handle); ///< Member function to retrieve BUTTON state
} sl_button;
const sl_button_t sl_button_btn0 = {
.context = NULL,
.init = NULL,
.poll = NULL,
.enable = NULL,
.disable = NULL,
.get_state = NULL,
};
#define APP_FUNCTION_BUTTON &sl_button_btn0
const sl_button_t sl_button_btn1 = {
.context = NULL,
.init = NULL,
.poll = NULL,
.enable = NULL,
.disable = NULL,
.get_state = NULL,
};
#define APP_LIGHT_SWITCH &sl_button_btn1
// Application-defined error codes in the CHIP_ERROR space.
#define APP_ERROR_EVENT_QUEUE_FAILED CHIP_APPLICATION_ERROR(0x01)
#define APP_ERROR_CREATE_TASK_FAILED CHIP_APPLICATION_ERROR(0x02)
#define APP_ERROR_UNHANDLED_EVENT CHIP_APPLICATION_ERROR(0x03)
#define APP_ERROR_CREATE_TIMER_FAILED CHIP_APPLICATION_ERROR(0x04)
#define APP_ERROR_START_TIMER_FAILED CHIP_APPLICATION_ERROR(0x05)
#define APP_ERROR_STOP_TIMER_FAILED CHIP_APPLICATION_ERROR(0x06)
#define APP_ERROR_ALLOCATION_FAILED CHIP_APPLICATION_ERROR(0x07)
#if defined(ENABLE_CHIP_SHELL)
#define APP_ERROR_TOO_MANY_SHELL_ARGUMENTS CHIP_APPLICATION_ERROR(0x08)
#endif // ENABLE_CHIP_SHELL
/**********************************************************
* AppTask Declaration
*********************************************************/
class AppTask : public BaseApplication
{
public:
AppTask() = default;
static AppTask & GetAppTask() { return sAppTask; }
/**
* @brief AppTask task main loop function
*
* @param pvParameter FreeRTOS task parameter
*/
static void AppTaskMain(void * pvParameter);
CHIP_ERROR StartAppTask();
void ActionRequest(int32_t aActor, LockManager::Action_t aAction);
static void ActionInitiated(LockManager::Action_t aAction, int32_t aActor);
static void ActionCompleted(LockManager::Action_t aAction);
/**
* @brief Event handler when a button is pressed
* Function posts an event for button processing
*
* @param buttonHandle APP_LIGHT_SWITCH or APP_FUNCTION_BUTTON
* @param btnAction button action - SL_SIMPLE_BUTTON_PRESSED,
* SL_SIMPLE_BUTTON_RELEASED or SL_SIMPLE_BUTTON_DISABLED
*/
void ButtonEventHandler(const sl_button_t * buttonHandle, uint8_t btnAction);
/**
* @brief Callback called by the identify-server when an identify command is received
*
* @param identify identify structure the command applies on
*/
static void OnIdentifyStart(Identify * identify);
/**
* @brief Callback called by the identify-server when an identify command is stopped or finished
*
* @param identify identify structure the command applies on
*/
static void OnIdentifyStop(Identify * identify);
private:
static AppTask sAppTask;
/**
* @brief AppTask initialisation function
*
* @return CHIP_ERROR
*/
CHIP_ERROR Init();
/**
* @brief PB0 Button event processing function
* Press and hold will trigger a factory reset timer start
* Press and release will restart BLEAdvertising if not commisionned
*
* @param aEvent button event being processed
*/
static void ButtonHandler(AppEvent * aEvent);
/**
* @brief PB1 Button event processing function
* Function triggers a switch action sent to the CHIP task
*
* @param aEvent button event being processed
*/
static void SwitchActionEventHandler(AppEvent * aEvent);
/**
* @brief Update Cluster State
*
* @param context current context
*/
static void UpdateClusterState(intptr_t context);
/**
* @brief Handle lock update event
*
* @param aEvent event received
*/
static void LockActionEventHandler(AppEvent * aEvent);
};