| #!/bin/bash -e |
| |
| # Copyright (c) 2023 Project CHIP Authors |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| # Usage: configure [OPTIONS] [--project=... [PROJECT OPTIONS]] |
| # |
| # Configures a stand-alone build for a CHIP application in the current |
| # directory and creates a `ninja-build` wrapper script to build it. Should |
| # generally be run from an empty build directory (i.e. out-of-tree). |
| # |
| # This is intended to be used in the context of an external build system and |
| # represents a light-weight alternative to bootstrapping the full Pigweed build |
| # environment (via scripts/activate.sh). The pigweed git sub-module must still |
| # be present though. |
| # |
| # External tool dependencies: bash, python3, gn, ninja |
| # |
| # The zap-cli code generator and a small number of Python modules are |
| # downloaded if necessary (see scripts/setup/requirements.build.txt) and |
| # installed in a build environment directory. By default this is local to |
| # the build directory, but an external directory can be specified using the |
| # --build-env-dir option. The build environment directory can be shared by any |
| # number of build directories, independently of target / tool chain. |
| |
| set -o pipefail |
| shopt -s extglob |
| |
| function usage() { # status |
| info "Usage: $0 [OPTIONS] [--project=... [PROJECT OPTIONS]]" |
| info "Options:" |
| info " --build-env-dir=DIR Directory to create (host) build environment in" |
| info " --project=DIR Sub-directory to build, eg examples/lighting-app/linux" |
| info "" |
| info "Project options (mapped to GN build args):" |
| info " --enable-<ARG>[=no] Enables (or disables with '=no') a bool build arg" |
| info " --<ARG>=<VALUE> Sets a (non-bool) build arg to the given value" |
| info " GN argument names can be specified with '-' instead of '_' and prefixes" |
| info " like 'chip_' can be ommitted from names. For the full list of available" |
| info " build arguments, see the generated args.configured file." |
| info "" |
| info " By default, the toolchain for the GN build will be configured from the usual" |
| info " environment variables (CC, CXX, AR, CFLAGS, CXXFLAGS, ...), falling back to" |
| info " default tool names (CC=cc, ...). When using this script within an external" |
| info " build system, toolchain environment variables should be populated." |
| exit "$1" |
| } |
| |
| function main() { # ... |
| CHIP_ROOT=$(cd "$(dirname "$0")/.." && pwd) |
| BUILD_ENV_DEPS=( |
| "${CHIP_ROOT}/scripts/setup/requirements.build.txt" |
| "${CHIP_ROOT}/scripts/setup/constraints.txt" |
| "${CHIP_ROOT}/scripts/setup/zap.version" |
| ) |
| |
| # Parse global options, process VAR=VALUE style arguments, and collect project options |
| BUILD_ENV_DIR= |
| PROJECT= |
| PROJECT_ARGS=() |
| while [[ $# -gt 0 ]]; do |
| case "$1" in |
| --help) usage 0 ;; |
| --build-env-dir=*) BUILD_ENV_DIR="${1#*=}" ;; |
| --project=*) PROJECT="${1#*=}" ;; |
| +([A-Z_])=*) export "$1" ;; |
| *) |
| [[ -n "$PROJECT" ]] || fail "Invalid argument: '$1'" |
| PROJECT_ARGS+=("$1") |
| ;; |
| esac |
| shift |
| done |
| |
| # Ensure we have something to do |
| [[ -n "$PROJECT" || -n "$BUILD_ENV_DIR" ]] || usage 1 |
| |
| if [[ -n "$PROJECT" ]]; then |
| local subdir="$(cd "${CHIP_ROOT}/${PROJECT}" 2>/dev/null && pwd)" |
| [[ -n "$subdir" && -r "${subdir}/.gn" ]] || fail "Invalid project '${PROJECT}'" |
| PROJECT="${subdir#${CHIP_ROOT}/}" |
| [[ "$subdir" == "${CHIP_ROOT}/${PROJECT}" ]] || fail "Unable to determine project path" |
| fi |
| |
| check_binary gn GN |
| check_binary ninja NINJA |
| |
| # Work out build and environment directories |
| if [[ "$PWD" == "$CHIP_ROOT" ]]; then |
| BUILD_DIR="out/configured" |
| NINJA_HINT="ninja -C ${BUILD_DIR}" |
| else |
| BUILD_DIR="." |
| NINJA_HINT="ninja" |
| fi |
| |
| if [[ -n "$BUILD_ENV_DIR" ]]; then |
| mkdir -p "$BUILD_ENV_DIR" |
| BUILD_ENV_PATH="$(cd "$BUILD_ENV_DIR" && pwd)" |
| [[ -n "$BUILD_ENV_PATH" ]] || fail "Invalid build-env-dir '${BUILD_ENV_DIR}'" |
| BUILD_ENV_DIR="$BUILD_ENV_PATH" # absolute |
| else |
| BUILD_ENV_DIR="build-env" # relative to BUILD_DIR |
| BUILD_ENV_PATH="${BUILD_DIR}/${BUILD_ENV_DIR}" |
| fi |
| |
| # Create the build environment if necessary |
| if ! check_build_env; then |
| check_python |
| configure_python_env |
| if ! check_binary zap-cli; then |
| download_zap |
| fi |
| finalize_build_env |
| fi |
| |
| # Configure the project (if requested) |
| if [[ -z "$PROJECT" ]]; then |
| info "Build environment created. (Specify --project=DIR to configure a build.)" |
| return |
| fi |
| |
| [[ "$BUILD_DIR" != "." ]] && info "Configuring in-tree, will build in ${BUILD_DIR}" |
| |
| create_empty_pw_env |
| guess_toolchain |
| gn_generate "${PROJECT_ARGS[@]}" |
| create_ninja_wrapper |
| info "You can now run ./ninja-build (or $NINJA_HINT)" |
| } |
| |
| function create_empty_pw_env() { |
| # The Pigweed environment ("//build_overrides/pigweed_environment.gni") is |
| # imported unconditionally in various build files, so ensure it exists. |
| local gni="build_overrides/pigweed_environment.gni" |
| if [[ -d "${CHIP_ROOT}/$(dirname "$gni")" ]]; then |
| if safe_to_clobber "$gni"; then |
| info "Creating empty $gni in source tree" |
| echo "# ${CONFIGURE_MARKER}" >"${CHIP_ROOT}/${gni}" |
| else |
| info "Warning: Leaving existing $gni in place, this might affect the build configuration." |
| fi |
| fi |
| } |
| |
| function guess_toolchain() { |
| # There is no widely used standard command for the C++ compiler (analogous to |
| # `cc` for the C compiler), so if neither CC nor CXX are defined try to guess. |
| if [[ -z "$CC" && -z "$CXX" ]] && have_binary cc; then |
| local probe="$(cc -E - <<<'gnu=__GNUC__ clang=__clang__' 2>/dev/null)" |
| # Check for clang first because it also defines __GNUC__ |
| if [[ "$probe" =~ clang=[1-9] ]] && have_binary clang && have_binary clang++; then |
| info "Guessing CC=clang CXX=clang++ because cc appears to be clang" |
| export CC=clang CXX=clang++ |
| elif [[ "$probe" =~ gnu=[1-9] ]] && have_binary gcc && have_binary g++; then |
| info "Guessing CC=gcc CXX=g++ because cc appears to be gcc" |
| export CC=gcc CXX=g++ |
| else |
| info "Unable to guess c++ compiler: $probe" |
| fi |
| fi |
| } |
| |
| function gn_generate() { # [project options] |
| mkdir -p "${BUILD_DIR}" |
| ensure_no_clobber "${BUILD_DIR}/args.gn" |
| |
| # Pass --script-executable to all `gn` calls so scripts run in our venv |
| local gn=(gn --script-executable="${BUILD_ENV_DIR}/bin/python" --root="${CHIP_ROOT}/${PROJECT}") |
| |
| # Run gn gen with an empty args.gn first so we can list all arguments |
| info "Configuring gn build arguments (see $BUILD_DIR/args.configured for full list)" |
| { |
| echo "# ${CONFIGURE_MARKER}" |
| echo "# project root: ${PROJECT}" |
| } >"${BUILD_DIR}/args.gn" |
| "${gn[@]}" -q gen "$BUILD_DIR" |
| |
| # Use the argument list to drive the mapping of our command line options to GN args |
| call_impl process_project_args <("${gn[@]}" args "$BUILD_DIR" --list --json) "$@" >>"${BUILD_DIR}/args.gn" |
| "${gn[@]}" args "$BUILD_DIR" --list >"${BUILD_DIR}/args.configured" |
| |
| # Now gn gen with the arguments we have configured. |
| info "Running gn gen to generate ninja files" |
| "${gn[@]}" -q gen "$BUILD_DIR" |
| } |
| |
| function create_ninja_wrapper() { |
| local wrapper="ninja-build" |
| ensure_no_clobber "$wrapper" |
| { |
| echo "#!/bin/bash -e" |
| echo "# ${CONFIGURE_MARKER}" |
| if [[ "$BUILD_DIR" != "." ]]; then |
| echo 'args=(-C "$(dirname "$0")/'"${BUILD_DIR}"'")' |
| else |
| echo 'args=() dir="$(dirname "$0")"' |
| echo '[[ "$dir" != "." ]] && args=(-C "$dir")' |
| fi |
| echo 'exec ninja "${args[@]}" "$@"' |
| } >"$wrapper" |
| chmod a+x "$wrapper" |
| } |
| |
| function check_build_env() { |
| generate_build_env_cksum # re-used by finalize_build_env |
| [[ -r "${BUILD_ENV_PATH}/.cksum" ]] || return 1 |
| read -r <"${BUILD_ENV_PATH}/.cksum" || true |
| [[ "$REPLY" == "$CURRENT_ENV_CKSUM" ]] || return 1 |
| |
| [[ -r "${BUILD_ENV_PATH}/bin/activate" ]] || return 1 |
| info "Using existing build environment: ${BUILD_ENV_PATH}" |
| PYTHON="${BUILD_ENV_PATH}/bin/python" |
| } |
| |
| function configure_python_env() { |
| progress "Setting up Python venv" |
| "$PYTHON" -m venv --clear "$BUILD_ENV_PATH" |
| info "$BUILD_ENV_PATH" |
| |
| # Install our auto-loading venvactivate module so that running scripts via |
| # the venv python has the side-effect of fully activating the environment. |
| local sitepkgs=("${BUILD_ENV_PATH}/lib/python"*"/site-packages") |
| [[ -d "$sitepkgs" ]] || fail "Failed to locate venv site-packages" |
| cp "${CHIP_ROOT}/scripts/configure.venv/venvactivate".{pth,py} "${sitepkgs}/" |
| |
| progress "Installing Python build dependencies" |
| "${BUILD_ENV_PATH}/bin/pip" install --require-virtualenv --quiet --upgrade pip wheel |
| "${BUILD_ENV_PATH}/bin/pip" install --require-virtualenv --quiet \ |
| -r "${CHIP_ROOT}/scripts/setup/requirements.build.txt" \ |
| -c "${CHIP_ROOT}/scripts/setup/constraints.txt" |
| info "ok" |
| } |
| |
| function generate_build_env_cksum() { |
| # Conservatively assume that any change to this script or BUILD_ENV_DEPS invalidates the environment |
| CURRENT_ENV_CKSUM="$(cat "$0" "${BUILD_ENV_DEPS[@]}" | cksum)" |
| [[ -n "$CURRENT_ENV_CKSUM" ]] || fail "Failed to generate build environment checksum" |
| } |
| |
| function finalize_build_env() { |
| echo "$CURRENT_ENV_CKSUM" >"${BUILD_ENV_PATH}/.cksum" |
| } |
| |
| function download_zap() { |
| local version platform arch |
| read -r version <"${CHIP_ROOT}/scripts/setup/zap.version" |
| case "$OSTYPE" in |
| linux*) platform=linux ;; |
| darwin*) platform=mac ;; |
| *) fail "Unable to determine zap platform for OSTYPE='$OSTYPE'" ;; |
| esac |
| case "$(uname -m)" in |
| arm64) arch=arm64 ;; |
| x86_64) arch=x64 ;; |
| *) fail "Unable to determine zap architecture for 'uname -m'='$(uname -m)'" ;; |
| esac |
| local url="https://github.com/project-chip/zap/releases/download/${version}/zap-${platform}-${arch}.zip" |
| |
| progress "Installing zap-cli from $url" |
| call_impl download_and_extract_zip "$url" "${BUILD_ENV_PATH}/bin" zap-cli |
| chmod a+x "${BUILD_ENV_PATH}/bin/zap-cli" # ZipFile.extract() does not handle permissions |
| info "ok" |
| } |
| |
| function call_impl() { # func ... |
| "$PYTHON" "${CHIP_ROOT}/scripts/configure.impl.py" "$@" |
| } |
| |
| function check_python() { |
| progress "Checking for Python 3" |
| if have_binary python3; then |
| PYTHON="$(hash -t python3)" |
| elif have_binary python; then |
| PYTHON="$(hash -t python)" |
| local ver="$("$PYTHON" --version)" |
| if [[ "$ver" != "Python 3."* ]]; then |
| info "need Python 3 but found $ver" |
| return 1 |
| fi |
| else |
| info "not found" |
| return 1 |
| fi |
| info "$PYTHON" |
| } |
| |
| function check_binary() { # binary [VAR] |
| progress "Checking for $1" |
| if ! have_binary "$1"; then |
| info "not found" |
| return 1 |
| fi |
| local path="$(hash -t "$1")" |
| [[ -n "$2" ]] && eval "$2=\$path" |
| info "$path" |
| } |
| |
| function have_binary() { # binary |
| hash "$1" 2>/dev/null |
| } |
| |
| function ensure_no_clobber() { # file |
| safe_to_clobber "$1" || fail "Won't overwrite file not generated by configure: $1" |
| } |
| |
| function safe_to_clobber() { # file |
| CONFIGURE_MARKER="Auto-generated by configure, do not edit" |
| [[ -s "$1" ]] || return 0 |
| read -r -n 512 -d '' <"$1" || true |
| [[ "${REPLY/$CONFIGURE_MARKER/}" != "$REPLY" ]] && return 0 |
| return 1 |
| } |
| |
| function info() { # message |
| echo "$*" >&2 |
| } |
| |
| function progress() { # message |
| echo -n "$*... " >&2 |
| } |
| |
| function fail() { # message |
| echo "Error: $*" >&2 |
| exit 1 |
| } |
| |
| main "$@" |