| /* |
| * |
| * Copyright (c) 2020-2021 Project CHIP Authors |
| * Copyright (c) 2013-2018 Nest Labs, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * @file |
| * This file implements the <tt>Inet::TCPEndPoint</tt> class, |
| * where the CHIP Inet Layer encapsulates methods for interacting |
| * with TCP transport endpoints (SOCK_DGRAM sockets on Linux and |
| * BSD-derived systems) or LwIP TCP protocol control blocks, as |
| * the system is configured accordingly. |
| * |
| */ |
| |
| #include <inet/TCPEndPoint.h> |
| |
| #include <inet/InetFaultInjection.h> |
| #include <inet/arpa-inet-compatibility.h> |
| |
| #include <lib/support/CodeUtils.h> |
| #include <lib/support/SafeInt.h> |
| #include <lib/support/logging/CHIPLogging.h> |
| #include <system/SystemFaultInjection.h> |
| |
| #include <stdio.h> |
| #include <string.h> |
| #include <utility> |
| |
| namespace chip { |
| namespace Inet { |
| |
| CHIP_ERROR TCPEndPoint::Bind(IPAddressType addrType, const IPAddress & addr, uint16_t port, bool reuseAddr) |
| { |
| VerifyOrReturnError(mState == State::kReady, CHIP_ERROR_INCORRECT_STATE); |
| CHIP_ERROR res = CHIP_NO_ERROR; |
| |
| if (addr != IPAddress::Any && addr.Type() != IPAddressType::kAny && addr.Type() != addrType) |
| { |
| return INET_ERROR_WRONG_ADDRESS_TYPE; |
| } |
| |
| res = BindImpl(addrType, addr, port, reuseAddr); |
| |
| if (res == CHIP_NO_ERROR) |
| { |
| mState = State::kBound; |
| } |
| |
| return res; |
| } |
| |
| CHIP_ERROR TCPEndPoint::Listen(uint16_t backlog) |
| { |
| VerifyOrReturnError(mState == State::kBound, CHIP_ERROR_INCORRECT_STATE); |
| CHIP_ERROR res = CHIP_NO_ERROR; |
| |
| res = ListenImpl(backlog); |
| |
| if (res == CHIP_NO_ERROR) |
| { |
| // Once Listening, bump the reference count. The corresponding call to Release() will happen in DoClose(). |
| Retain(); |
| mState = State::kListening; |
| } |
| |
| return res; |
| } |
| |
| CHIP_ERROR TCPEndPoint::Connect(const IPAddress & addr, uint16_t port, InterfaceId intfId) |
| { |
| VerifyOrReturnError(mState == State::kReady || mState == State::kBound, CHIP_ERROR_INCORRECT_STATE); |
| CHIP_ERROR res = CHIP_NO_ERROR; |
| |
| ReturnErrorOnFailure(ConnectImpl(addr, port, intfId)); |
| |
| StartConnectTimerIfSet(); |
| |
| return res; |
| } |
| |
| CHIP_ERROR TCPEndPoint::Send(System::PacketBufferHandle && data, bool push) |
| { |
| VerifyOrReturnError(mState == State::kConnected || mState == State::kReceiveShutdown, CHIP_ERROR_INCORRECT_STATE); |
| CHIP_ERROR res = CHIP_NO_ERROR; |
| |
| bool queueWasEmpty = mSendQueue.IsNull(); |
| if (queueWasEmpty) |
| { |
| mSendQueue = std::move(data); |
| } |
| else |
| { |
| mSendQueue->AddToEnd(std::move(data)); |
| } |
| |
| ReturnErrorOnFailure(SendQueuedImpl(queueWasEmpty)); |
| |
| if (push) |
| { |
| res = DriveSending(); |
| } |
| |
| return res; |
| } |
| |
| CHIP_ERROR TCPEndPoint::SetReceivedDataForTesting(System::PacketBufferHandle && data) |
| { |
| VerifyOrReturnError(IsConnected(), CHIP_ERROR_INCORRECT_STATE); |
| |
| mRcvQueue = std::move(data); |
| |
| return CHIP_NO_ERROR; |
| } |
| |
| size_t TCPEndPoint::PendingSendLength() |
| { |
| if (!mSendQueue.IsNull()) |
| { |
| return mSendQueue->TotalLength(); |
| } |
| return 0; |
| } |
| |
| size_t TCPEndPoint::PendingReceiveLength() |
| { |
| if (!mRcvQueue.IsNull()) |
| { |
| return mRcvQueue->TotalLength(); |
| } |
| return 0; |
| } |
| |
| void TCPEndPoint::Shutdown() |
| { |
| VerifyOrReturn(IsConnected()); |
| |
| // If fully connected, enter the SendShutdown state. |
| if (mState == State::kConnected) |
| { |
| mState = State::kSendShutdown; |
| DriveSending(); |
| } |
| |
| // Otherwise, if the peer has already closed their end of the connection, |
| else if (mState == State::kReceiveShutdown) |
| { |
| DoClose(CHIP_NO_ERROR, false); |
| } |
| } |
| |
| void TCPEndPoint::Close() |
| { |
| // Clear the receive queue. |
| mRcvQueue = nullptr; |
| |
| // Suppress closing callbacks, since the application explicitly called Close(). |
| OnConnectionClosed = nullptr; |
| OnPeerClose = nullptr; |
| OnConnectComplete = nullptr; |
| |
| // Perform a graceful close. |
| DoClose(CHIP_NO_ERROR, true); |
| } |
| |
| void TCPEndPoint::Abort() |
| { |
| // Suppress closing callbacks, since the application explicitly called Abort(). |
| OnConnectionClosed = nullptr; |
| OnPeerClose = nullptr; |
| OnConnectComplete = nullptr; |
| |
| DoClose(CHIP_ERROR_CONNECTION_ABORTED, true); |
| } |
| |
| void TCPEndPoint::Free() |
| { |
| // Ensure no callbacks to the app after this point. |
| OnAcceptError = nullptr; |
| OnConnectComplete = nullptr; |
| OnConnectionReceived = nullptr; |
| OnConnectionClosed = nullptr; |
| OnPeerClose = nullptr; |
| OnDataReceived = nullptr; |
| OnDataSent = nullptr; |
| |
| // Ensure the end point is Closed or Closing. |
| Close(); |
| |
| // Release the Retain() that happened when the end point was allocated. |
| Release(); |
| } |
| |
| #if INET_TCP_IDLE_CHECK_INTERVAL > 0 |
| void TCPEndPoint::SetIdleTimeout(uint32_t timeoutMS) |
| { |
| uint32_t newIdleTimeout = (timeoutMS + (INET_TCP_IDLE_CHECK_INTERVAL - 1)) / INET_TCP_IDLE_CHECK_INTERVAL; |
| bool isIdleTimerRunning = IsIdleTimerRunning(GetEndPointManager()); |
| |
| if (newIdleTimeout > UINT16_MAX) |
| { |
| newIdleTimeout = UINT16_MAX; |
| } |
| mIdleTimeout = mRemainingIdleTime = static_cast<uint16_t>(newIdleTimeout); |
| |
| if (!isIdleTimerRunning && mIdleTimeout) |
| { |
| GetSystemLayer().StartTimer(System::Clock::Milliseconds32(INET_TCP_IDLE_CHECK_INTERVAL), HandleIdleTimer, |
| &GetEndPointManager()); |
| } |
| } |
| |
| // static |
| void TCPEndPoint::HandleIdleTimer(chip::System::Layer * aSystemLayer, void * aAppState) |
| { |
| auto & endPointManager = *reinterpret_cast<EndPointManager<TCPEndPoint> *>(aAppState); |
| bool lTimerRequired = IsIdleTimerRunning(endPointManager); |
| |
| endPointManager.ForEachEndPoint([](TCPEndPoint * lEndPoint) -> Loop { |
| if (!lEndPoint->IsConnected()) |
| return Loop::Continue; |
| if (lEndPoint->mIdleTimeout == 0) |
| return Loop::Continue; |
| |
| if (lEndPoint->mRemainingIdleTime == 0) |
| { |
| lEndPoint->DoClose(INET_ERROR_IDLE_TIMEOUT, false); |
| } |
| else |
| { |
| --lEndPoint->mRemainingIdleTime; |
| } |
| |
| return Loop::Continue; |
| }); |
| |
| if (lTimerRequired) |
| { |
| aSystemLayer->StartTimer(System::Clock::Milliseconds32(INET_TCP_IDLE_CHECK_INTERVAL), HandleIdleTimer, &endPointManager); |
| } |
| } |
| |
| // static |
| bool TCPEndPoint::IsIdleTimerRunning(EndPointManager<TCPEndPoint> & endPointManager) |
| { |
| // See if there are any TCP connections with the idle timer check in use. |
| return Loop::Break == endPointManager.ForEachEndPoint([](TCPEndPoint * lEndPoint) { |
| return (lEndPoint->mIdleTimeout == 0) ? Loop::Continue : Loop::Break; |
| }); |
| } |
| |
| #endif // INET_TCP_IDLE_CHECK_INTERVAL > 0 |
| |
| CHIP_ERROR TCPEndPoint::SetUserTimeout(uint32_t userTimeoutMillis) |
| { |
| VerifyOrReturnError(IsConnected(), CHIP_ERROR_INCORRECT_STATE); |
| CHIP_ERROR res = CHIP_NO_ERROR; |
| |
| #if INET_CONFIG_OVERRIDE_SYSTEM_TCP_USER_TIMEOUT |
| |
| // Store the User timeout configuration if it is being overridden. |
| mUserTimeoutMillis = userTimeoutMillis; |
| |
| #else // !INET_CONFIG_OVERRIDE_SYSTEM_TCP_USER_TIMEOUT |
| |
| res = SetUserTimeoutImpl(userTimeoutMillis); |
| |
| #endif // !INET_CONFIG_OVERRIDE_SYSTEM_TCP_USER_TIMEOUT |
| |
| return res; |
| } |
| |
| void TCPEndPoint::StartConnectTimerIfSet() |
| { |
| if (mConnectTimeoutMsecs > 0) |
| { |
| GetSystemLayer().StartTimer(System::Clock::Milliseconds32(mConnectTimeoutMsecs), TCPConnectTimeoutHandler, this); |
| } |
| } |
| |
| void TCPEndPoint::StopConnectTimer() |
| { |
| GetSystemLayer().CancelTimer(TCPConnectTimeoutHandler, this); |
| } |
| |
| void TCPEndPoint::TCPConnectTimeoutHandler(chip::System::Layer * aSystemLayer, void * aAppState) |
| { |
| TCPEndPoint * tcpEndPoint = reinterpret_cast<TCPEndPoint *>(aAppState); |
| VerifyOrDie((aSystemLayer != nullptr) && (tcpEndPoint != nullptr)); |
| |
| // Close Connection as we have timed out and Connect has not returned to stop this timer. |
| tcpEndPoint->DoClose(INET_ERROR_TCP_CONNECT_TIMEOUT, false); |
| } |
| |
| bool TCPEndPoint::IsConnected(State state) |
| { |
| return state == State::kConnected || state == State::kSendShutdown || state == State::kReceiveShutdown || |
| state == State::kClosing; |
| } |
| |
| CHIP_ERROR TCPEndPoint::DriveSending() |
| { |
| CHIP_ERROR err = DriveSendingImpl(); |
| |
| if (err != CHIP_NO_ERROR) |
| { |
| DoClose(err, false); |
| } |
| |
| CHIP_SYSTEM_FAULT_INJECT_ASYNC_EVENT(); |
| |
| return err; |
| } |
| |
| void TCPEndPoint::DriveReceiving() |
| { |
| // If there's data in the receive queue and the app is ready to receive it then call the app's callback |
| // with the entire receive queue. |
| if (!mRcvQueue.IsNull() && mReceiveEnabled && OnDataReceived != nullptr) |
| { |
| // Acknowledgement is done after handling the buffers to allow the |
| // application processing to throttle flow. |
| size_t ackLength = mRcvQueue->TotalLength(); |
| CHIP_ERROR err = OnDataReceived(this, std::move(mRcvQueue)); |
| if (err != CHIP_NO_ERROR) |
| { |
| DoClose(err, false); |
| return; |
| } |
| AckReceive(ackLength); |
| } |
| |
| // If the connection is closing, and the receive queue is now empty, call DoClose() to complete |
| // the process of closing the connection. |
| if (mState == State::kClosing && mRcvQueue.IsNull()) |
| { |
| DoClose(CHIP_NO_ERROR, false); |
| } |
| } |
| |
| void TCPEndPoint::HandleConnectComplete(CHIP_ERROR err) |
| { |
| // If the connect succeeded enter the Connected state and call the app's callback. |
| if (err == CHIP_NO_ERROR) |
| { |
| // Stop the TCP Connect timer in case it is still running. |
| StopConnectTimer(); |
| |
| // Mark the connection as being active. |
| MarkActive(); |
| |
| mState = State::kConnected; |
| |
| HandleConnectCompleteImpl(); |
| |
| if (OnConnectComplete != nullptr) |
| { |
| OnConnectComplete(this, CHIP_NO_ERROR); |
| } |
| } |
| |
| // Otherwise, close the connection with an error. |
| else |
| { |
| DoClose(err, false); |
| } |
| } |
| |
| void TCPEndPoint::DoClose(CHIP_ERROR err, bool suppressCallback) |
| { |
| State oldState = mState; |
| |
| // If in one of the connected states (Connected, LocalShutdown, PeerShutdown or Closing) |
| // AND this is a graceful close (i.e. not prompted by an error) |
| // AND there is data waiting to be processed on either the send or receive queues |
| // ... THEN enter the Closing state, allowing the queued data to drain, |
| // ... OTHERWISE go straight to the Closed state. |
| if (IsConnected() && err == CHIP_NO_ERROR && (!mSendQueue.IsNull() || !mRcvQueue.IsNull())) |
| { |
| mState = State::kClosing; |
| } |
| else |
| { |
| mState = State::kClosed; |
| } |
| |
| if (oldState != State::kClosed) |
| { |
| // Stop the Connect timer in case it is still running. |
| StopConnectTimer(); |
| } |
| |
| // If not making a state transition, return immediately. |
| if (mState == oldState) |
| { |
| return; |
| } |
| |
| DoCloseImpl(err, oldState); |
| |
| #if INET_CONFIG_OVERRIDE_SYSTEM_TCP_USER_TIMEOUT |
| // Stop the TCP UserTimeout timer if it is running. |
| StopTCPUserTimeoutTimer(); |
| #endif // INET_CONFIG_OVERRIDE_SYSTEM_TCP_USER_TIMEOUT |
| |
| // If entering the Closed state... |
| if (mState == State::kClosed) |
| { |
| // Clear clear the send and receive queues. |
| mSendQueue = nullptr; |
| mRcvQueue = nullptr; |
| |
| // Call the appropriate app callback if allowed. |
| if (!suppressCallback) |
| { |
| if (oldState == State::kConnecting) |
| { |
| if (OnConnectComplete != nullptr) |
| { |
| OnConnectComplete(this, err); |
| } |
| } |
| else if ((oldState == State::kConnected || oldState == State::kSendShutdown || oldState == State::kReceiveShutdown || |
| oldState == State::kClosing) && |
| OnConnectionClosed != nullptr) |
| { |
| OnConnectionClosed(this, err); |
| } |
| } |
| |
| // Decrement the ref count that was added when the connection started (in Connect()) or listening started (in Listen()). |
| if (oldState != State::kReady && oldState != State::kBound) |
| { |
| Release(); |
| } |
| } |
| } |
| |
| #if INET_CONFIG_OVERRIDE_SYSTEM_TCP_USER_TIMEOUT |
| |
| void TCPEndPoint::ScheduleNextTCPUserTimeoutPoll(uint32_t aTimeOut) |
| { |
| GetSystemLayer().StartTimer(System::Clock::Milliseconds32(aTimeOut), TCPUserTimeoutHandler, this); |
| } |
| |
| void TCPEndPoint::StartTCPUserTimeoutTimer() |
| { |
| ScheduleNextTCPUserTimeoutPoll(mUserTimeoutMillis); |
| mUserTimeoutTimerRunning = true; |
| } |
| |
| void TCPEndPoint::StopTCPUserTimeoutTimer() |
| { |
| GetSystemLayer().CancelTimer(TCPUserTimeoutHandler, this); |
| mUserTimeoutTimerRunning = false; |
| } |
| |
| void TCPEndPoint::RestartTCPUserTimeoutTimer() |
| { |
| StopTCPUserTimeoutTimer(); |
| StartTCPUserTimeoutTimer(); |
| } |
| |
| // static |
| void TCPEndPoint::TCPUserTimeoutHandler(chip::System::Layer * aSystemLayer, void * aAppState) |
| { |
| TCPEndPoint * tcpEndPoint = reinterpret_cast<TCPEndPoint *>(aAppState); |
| VerifyOrDie((aSystemLayer != nullptr) && (tcpEndPoint != nullptr)); |
| tcpEndPoint->TCPUserTimeoutHandler(); |
| } |
| |
| #endif // INET_CONFIG_OVERRIDE_SYSTEM_TCP_USER_TIMEOUT |
| |
| } // namespace Inet |
| } // namespace chip |