| /* |
| * |
| * Copyright (c) 2021 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <cstdint> |
| |
| namespace chip { |
| |
| /** |
| * Track the life cycle of an object. |
| * |
| * <pre> |
| * |
| * Construction |
| * ↓ |
| * Uninitialized ‹─┐ |
| * ↓ │ |
| * Initializing │ |
| * ↓ │ |
| * Initialized │ |
| * ↓ │ |
| * ShuttingDown │ |
| * ↓ │ |
| * Shutdown ───────┘ |
| * ↓ |
| * Destroyed |
| * |
| * </pre> |
| */ |
| class ObjectLifeCycle |
| { |
| public: |
| enum class State : uint8_t |
| { |
| Uninitialized = 0, ///< Pre-initialized state. |
| Initializing = 1, ///< State during intialization. |
| Initialized = 2, ///< Initialized (active) state. |
| ShuttingDown = 3, ///< State during shutdown. |
| Shutdown = 4, ///< Post-shutdown state. |
| Destroyed = 5, ///< Post-destructor state. |
| }; |
| |
| ObjectLifeCycle() : mState(State::Uninitialized) {} |
| ~ObjectLifeCycle() { mState = State::Destroyed; } |
| |
| /** |
| * @returns true if and only if the object is in the Initialized state. |
| */ |
| bool IsInitialized() const { return mState == State::Initialized; } |
| |
| /* |
| * State transitions. |
| * |
| * Typical use is `VerifyOrReturnError(state.SetInitializing(), CHIP_ERROR_INCORRECT_STATE)`; these functions return `bool` |
| * rather than a `CHIP_ERROR` so that error source tracking will record the call point rather than this function itself. |
| */ |
| bool SetInitializing() { return Transition(State::Uninitialized, State::Initializing); } |
| bool SetInitialized() { return Transition(State::Initializing, State::Initialized); } |
| bool SetShuttingDown() { return Transition(State::Initialized, State::ShuttingDown); } |
| bool SetShutdown() { return Transition(State::ShuttingDown, State::Shutdown); } |
| bool Reset() { return Transition(State::Shutdown, State::Uninitialized); } |
| |
| // Skip steps when a class's shutdown code has nothing useful to do in between. |
| bool ResetFromShuttingDown() { return Transition(State::ShuttingDown, State::Uninitialized); } |
| bool ResetFromInitialized() { return Transition(State::Initialized, State::Uninitialized); } |
| |
| /** |
| * Transition from Uninitialized or Shutdown to Destroyed. |
| * |
| * Typical use is `VerifyOrReturnError(state.Destroy(), CHIP_ERROR_INCORRECT_STATE)`; this function returns `bool` rather than |
| * a `CHIP_ERROR` so that error source tracking will record the call point rather than this function itself. |
| * |
| * @return true if the state was Uninitialized or Shutdown and is now Destroyed. |
| * @return false otherwise. |
| */ |
| bool Destroy() |
| { |
| if (mState == State::Uninitialized || mState == State::Shutdown) |
| { |
| mState = State::Destroyed; |
| return true; |
| } |
| return false; |
| } |
| |
| State GetState() const { return mState; } |
| |
| private: |
| bool Transition(State from, State to) |
| { |
| if (mState == from) |
| { |
| mState = to; |
| return true; |
| } |
| return false; |
| } |
| |
| State mState; |
| }; |
| |
| } // namespace chip |