| /* |
| * |
| * Copyright (c) 2020-2021 Project CHIP Authors |
| * Copyright (c) 2014-2017 Nest Labs, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * @file |
| * This file implements LayerImplFreeRTOS. Used by LwIP implementation and OpenThread |
| */ |
| |
| #include <lib/support/CodeUtils.h> |
| #include <platform/LockTracker.h> |
| #include <system/PlatformEventSupport.h> |
| #include <system/SystemFaultInjection.h> |
| #include <system/SystemLayer.h> |
| #include <system/SystemLayerImplFreeRTOS.h> |
| |
| namespace chip { |
| namespace System { |
| |
| LayerImplFreeRTOS::LayerImplFreeRTOS() : mHandlingTimerComplete(false) {} |
| |
| CHIP_ERROR LayerImplFreeRTOS::Init() |
| { |
| VerifyOrReturnError(mLayerState.SetInitializing(), CHIP_ERROR_INCORRECT_STATE); |
| |
| #if CHIP_SYSTEM_CONFIG_USE_LWIP |
| RegisterLwIPErrorFormatter(); |
| #endif // CHIP_SYSTEM_CONFIG_USE_LWIP |
| |
| VerifyOrReturnError(mLayerState.SetInitialized(), CHIP_ERROR_INCORRECT_STATE); |
| return CHIP_NO_ERROR; |
| } |
| |
| void LayerImplFreeRTOS::Shutdown() |
| { |
| mLayerState.ResetFromInitialized(); |
| } |
| |
| CHIP_ERROR LayerImplFreeRTOS::StartTimer(Clock::Timeout delay, TimerCompleteCallback onComplete, void * appState) |
| { |
| assertChipStackLockedByCurrentThread(); |
| |
| VerifyOrReturnError(mLayerState.IsInitialized(), CHIP_ERROR_INCORRECT_STATE); |
| |
| CHIP_SYSTEM_FAULT_INJECT(FaultInjection::kFault_TimeoutImmediate, delay = Clock::kZero); |
| |
| CancelTimer(onComplete, appState); |
| |
| TimerList::Node * timer = mTimerPool.Create(*this, SystemClock().GetMonotonicTimestamp() + delay, onComplete, appState); |
| VerifyOrReturnError(timer != nullptr, CHIP_ERROR_NO_MEMORY); |
| |
| if (mTimerList.Add(timer) == timer) |
| { |
| // this is the new earliest timer and so the timer needs (re-)starting provided that |
| // the system is not currently processing expired timers, in which case it is left to |
| // HandleExpiredTimers() to re-start the timer. |
| if (!mHandlingTimerComplete) |
| { |
| StartPlatformTimer(delay); |
| } |
| } |
| return CHIP_NO_ERROR; |
| } |
| |
| void LayerImplFreeRTOS::CancelTimer(TimerCompleteCallback onComplete, void * appState) |
| { |
| assertChipStackLockedByCurrentThread(); |
| |
| VerifyOrReturn(mLayerState.IsInitialized()); |
| |
| TimerList::Node * timer = mTimerList.Remove(onComplete, appState); |
| if (timer != nullptr) |
| { |
| mTimerPool.Release(timer); |
| } |
| } |
| |
| CHIP_ERROR LayerImplFreeRTOS::ScheduleWork(TimerCompleteCallback onComplete, void * appState) |
| { |
| assertChipStackLockedByCurrentThread(); |
| |
| VerifyOrReturnError(mLayerState.IsInitialized(), CHIP_ERROR_INCORRECT_STATE); |
| |
| // Ideally we would not use a timer here at all, but if we try to just |
| // ScheduleLambda the lambda needs to capture the following: |
| // 1) onComplete |
| // 2) appState |
| // 3) The `this` pointer, because onComplete needs to be passed a pointer to |
| // the System::Layer. |
| // |
| // On a 64-bit system that's 24 bytes, but lambdas passed to ScheduleLambda |
| // are capped at CHIP_CONFIG_LAMBDA_EVENT_SIZE which is 16 bytes. |
| // |
| // So for now use a timer as a poor-man's closure that captures `this` and |
| // onComplete and appState in a single pointer, so we fit inside the size |
| // limit. |
| // |
| // TODO: We could do something here where we compile-time condition on the |
| // sizes of things and use a direct ScheduleLambda if it would fit and this |
| // setup otherwise. |
| TimerList::Node * timer = mTimerPool.Create(*this, SystemClock().GetMonotonicTimestamp(), onComplete, appState); |
| VerifyOrReturnError(timer != nullptr, CHIP_ERROR_NO_MEMORY); |
| |
| CHIP_ERROR err = ScheduleLambda([this, timer] { this->mTimerPool.Invoke(timer); }); |
| if (err != CHIP_NO_ERROR) |
| { |
| mTimerPool.Release(timer); |
| } |
| return err; |
| } |
| |
| /** |
| * Start the platform timer with specified millsecond duration. |
| */ |
| CHIP_ERROR LayerImplFreeRTOS::StartPlatformTimer(System::Clock::Timeout aDelay) |
| { |
| VerifyOrReturnError(IsInitialized(), CHIP_ERROR_INCORRECT_STATE); |
| CHIP_ERROR status = PlatformEventing::StartTimer(*this, aDelay); |
| return status; |
| } |
| |
| /** |
| * Handle the platform timer expiration event. Completes any timers that have expired. |
| * |
| * A static API that gets called when the platform timer expires. Any expired timers are completed and removed from the list |
| * of active timers in the layer object. If unexpired timers remain on completion, StartPlatformTimer will be called to |
| * restart the platform timer. |
| * |
| * It is assumed that this API is called only while on the thread which owns the CHIP System Layer object. |
| * |
| * @note |
| * It's harmless if this API gets called and there are no expired timers. |
| * |
| * @return CHIP_NO_ERROR on success, error code otherwise. |
| * |
| */ |
| CHIP_ERROR LayerImplFreeRTOS::HandlePlatformTimer() |
| { |
| VerifyOrReturnError(IsInitialized(), CHIP_ERROR_INCORRECT_STATE); |
| |
| // Expire each timer in turn until an unexpired timer is reached or the timerlist is emptied. We set the current expiration |
| // time outside the loop; that way timers set after the current tick will not be executed within this expiration window |
| // regardless how long the processing of the currently expired timers took. |
| // The platform timer API has MSEC resolution so expire any timer with less than 1 msec remaining. |
| Clock::Timestamp expirationTime = SystemClock().GetMonotonicTimestamp() + Clock::Timeout(1); |
| |
| // limit the number of timers handled before the control is returned to the event queue. The bound is similar to |
| // (though not exactly same) as that on the sockets-based systems. |
| |
| size_t timersHandled = 0; |
| TimerList::Node * timer = nullptr; |
| while ((timersHandled < CHIP_SYSTEM_CONFIG_NUM_TIMERS) && ((timer = mTimerList.PopIfEarlier(expirationTime)) != nullptr)) |
| { |
| mHandlingTimerComplete = true; |
| mTimerPool.Invoke(timer); |
| mHandlingTimerComplete = false; |
| timersHandled++; |
| } |
| |
| if (!mTimerList.Empty()) |
| { |
| // timers still exist so restart the platform timer. |
| Clock::Timeout delay = System::Clock::kZero; |
| |
| Clock::Timestamp currentTime = SystemClock().GetMonotonicTimestamp(); |
| |
| if (currentTime < mTimerList.Earliest()->AwakenTime()) |
| { |
| // the next timer expires in the future, so set the delay to a non-zero value |
| delay = mTimerList.Earliest()->AwakenTime() - currentTime; |
| } |
| |
| StartPlatformTimer(delay); |
| } |
| |
| return CHIP_NO_ERROR; |
| } |
| |
| } // namespace System |
| } // namespace chip |