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/*
*
* Copyright (c) 2020 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file
* This file defines objects for a CHIP IM Invoke Command Sender
*
*/
#pragma once
#include <type_traits>
#include <app/CommandPathParams.h>
#include <app/MessageDef/InvokeRequestMessage.h>
#include <app/MessageDef/InvokeResponseMessage.h>
#include <app/MessageDef/StatusIB.h>
#include <app/data-model/Encode.h>
#include <lib/core/CHIPCore.h>
#include <lib/core/CHIPTLVDebug.hpp>
#include <lib/core/Optional.h>
#include <lib/support/BitFlags.h>
#include <lib/support/CodeUtils.h>
#include <lib/support/DLLUtil.h>
#include <lib/support/logging/CHIPLogging.h>
#include <messaging/ExchangeContext.h>
#include <messaging/ExchangeMgr.h>
#include <messaging/Flags.h>
#include <protocols/Protocols.h>
#include <system/SystemPacketBuffer.h>
#include <system/TLVPacketBufferBackingStore.h>
#define COMMON_STATUS_SUCCESS 0
namespace chip {
namespace app {
class CommandSender final : public Messaging::ExchangeDelegate
{
public:
/*
* Destructor - as part of destruction, it will abort the exchange context
* if a valid one still exists.
*
* See Abort() for details on when that might occur.
*/
~CommandSender() override { Abort(); }
/**
* Gets the inner exchange context object, without ownership.
*
* @return The inner exchange context, might be nullptr if no
* exchange context has been assigned or the context
* has been released.
*/
Messaging::ExchangeContext * GetExchangeContext() const { return mpExchangeCtx; }
class Callback
{
public:
virtual ~Callback() = default;
/**
* OnResponse will be called when a successful response from server has been received and processed. Specifically:
* - When a status code is received and it is IM::Success, aData will be nullptr.
* - When a data response is received, aData will point to a valid TLVReader initialized to point at the struct container
* that contains the data payload (callee will still need to open and process the container).
*
* The CommandSender object MUST continue to exist after this call is completed. The application shall wait until it
* receives an OnDone call to destroy the object.
*
* @param[in] apCommandSender The command sender object that initiated the command transaction.
* @param[in] aPath The command path field in invoke command response.
* @param[in] aStatusIB It will always have a success status. If apData is null, it can be any success status,
* including possibly a cluster-specific one. If apData is not null it aStatusIB will always
* be a generic SUCCESS status with no-cluster specific information.
* @param[in] apData The command data, will be nullptr if the server returns a StatusIB.
*/
virtual void OnResponse(CommandSender * apCommandSender, const ConcreteCommandPath & aPath, const StatusIB & aStatusIB,
TLV::TLVReader * apData)
{}
/**
* OnError will be called when an error occur *after* a successful call to SendCommandRequest(). The following
* errors will be delivered through this call in the aError field:
*
* - CHIP_ERROR_TIMEOUT: A response was not received within the expected response timeout.
* - CHIP_ERROR_*TLV*: A malformed, non-compliant response was received from the server.
* - CHIP_ERROR encapsulating a StatusIB: If we got a non-path-specific
* status response from the server. In that case,
* StatusIB::InitFromChipError can be used to extract the status.
* - CHIP_ERROR*: All other cases.
*
* The CommandSender object MUST continue to exist after this call is completed. The application shall wait until it
* receives an OnDone call to destroy and free the object.
*
* @param[in] apCommandSender The command sender object that initiated the command transaction.
* @param[in] aError A system error code that conveys the overall error code.
*/
virtual void OnError(const CommandSender * apCommandSender, CHIP_ERROR aError) {}
/**
* OnDone will be called when CommandSender has finished all work and is safe to destroy and free the
* allocated CommandSender object.
*
* This function will:
* - Always be called exactly *once* for a given CommandSender instance.
* - Be called even in error circumstances.
* - Only be called after a successful call to SendCommandRequest returns, if SendCommandRequest is used.
* - Always be called before a successful return from SendGroupCommandRequest, if SendGroupCommandRequest is used.
*
* This function must be implemented to destroy the CommandSender object.
*
* @param[in] apCommandSender The command sender object of the terminated invoke command transaction.
*/
virtual void OnDone(CommandSender * apCommandSender) = 0;
};
/*
* Constructor.
*
* The callback passed in has to outlive this CommandSender object.
* If used in a groups setting, callbacks do not need to be passed.
* If callbacks are passed the only one that will be called in a group sesttings is the onDone
*/
CommandSender(Callback * apCallback, Messaging::ExchangeManager * apExchangeMgr, bool aIsTimedRequest = false);
CHIP_ERROR PrepareCommand(const CommandPathParams & aCommandPathParams, bool aStartDataStruct = true);
CHIP_ERROR FinishCommand(bool aEndDataStruct = true);
TLV::TLVWriter * GetCommandDataIBTLVWriter();
/**
* API for adding a data request. The template parameter T is generally
* expected to be a ClusterName::Commands::CommandName::Type struct, but any
* object that can be encoded using the DataModel::Encode machinery and
* exposes the right command id will work.
*
* @param [in] aCommandPath The path of the command being requested.
* @param [in] aData The data for the request.
*/
template <typename CommandDataT, typename std::enable_if_t<!CommandDataT::MustUseTimedInvoke(), int> = 0>
CHIP_ERROR AddRequestData(const CommandPathParams & aCommandPath, const CommandDataT & aData)
{
return AddRequestData(aCommandPath, aData, NullOptional);
}
/**
* API for adding a data request that allows caller to provide a timed
* invoke timeout. If provided, this invoke will be a timed invoke, using
* the minimum of the provided timeouts.
*/
template <typename CommandDataT>
CHIP_ERROR AddRequestData(const CommandPathParams & aCommandPath, const CommandDataT & aData,
const Optional<uint16_t> & aTimedInvokeTimeoutMs)
{
VerifyOrReturnError(!CommandDataT::MustUseTimedInvoke() || aTimedInvokeTimeoutMs.HasValue(), CHIP_ERROR_INVALID_ARGUMENT);
return AddRequestDataInternal(aCommandPath, aData, aTimedInvokeTimeoutMs);
}
CHIP_ERROR FinishCommand(const Optional<uint16_t> & aTimedInvokeTimeoutMs);
#if CONFIG_IM_BUILD_FOR_UNIT_TEST
/**
* Version of AddRequestData that allows sending a message that is
* guaranteed to fail due to requiring a timed invoke but not providing a
* timeout parameter. For use in tests only.
*/
template <typename CommandDataT>
CHIP_ERROR AddRequestDataNoTimedCheck(const CommandPathParams & aCommandPath, const CommandDataT & aData,
const Optional<uint16_t> & aTimedInvokeTimeoutMs, bool aSuppressResponse = false)
{
mSuppressResponse = aSuppressResponse;
return AddRequestDataInternal(aCommandPath, aData, aTimedInvokeTimeoutMs);
}
#endif // CONFIG_IM_BUILD_FOR_UNIT_TEST
private:
template <typename CommandDataT>
CHIP_ERROR AddRequestDataInternal(const CommandPathParams & aCommandPath, const CommandDataT & aData,
const Optional<uint16_t> & aTimedInvokeTimeoutMs)
{
ReturnErrorOnFailure(PrepareCommand(aCommandPath, /* aStartDataStruct = */ false));
TLV::TLVWriter * writer = GetCommandDataIBTLVWriter();
VerifyOrReturnError(writer != nullptr, CHIP_ERROR_INCORRECT_STATE);
ReturnErrorOnFailure(DataModel::Encode(*writer, TLV::ContextTag(to_underlying(CommandDataIB::Tag::kData)), aData));
return FinishCommand(aTimedInvokeTimeoutMs);
}
public:
// Sends a queued up command request to the target encapsulated by the secureSession handle.
//
// Upon successful return from this call, all subsequent errors that occur during this interaction
// will be conveyed through the OnError callback above. In addition, upon completion of work regardless of
// whether it was successful or not, the OnDone callback will be invoked to indicate completion of work on this
// object and to indicate to the application that it can destroy and free this object.
//
// Applications can, however, destroy this object at any time after this call, except while handling
// an OnResponse or OnError callback, and it will safely clean-up.
//
// If this call returns failure, the callback's OnDone will never be called; the client is responsible
// for destroying this object on failure.
//
// Client can specify the maximum time to wait for response (in milliseconds) via timeout parameter.
// Default timeout value will be used otherwise.
//
CHIP_ERROR SendCommandRequest(const SessionHandle & session, Optional<System::Clock::Timeout> timeout = NullOptional);
// Sends a queued up group command request to the target encapsulated by the secureSession handle.
//
// If this function is successful, it will invoke the OnDone callback before returning to indicate
// to the application that it can destroy and free this object.
//
CHIP_ERROR SendGroupCommandRequest(const SessionHandle & session);
private:
friend class TestCommandInteraction;
enum class State
{
Idle, ///< Default state that the object starts out in, where no work has commenced
AddingCommand, ///< In the process of adding a command.
AddedCommand, ///< A command has been completely encoded and is awaiting transmission.
AwaitingTimedStatus, ///< Sent a Timed Request and waiting for response.
CommandSent, ///< The command has been sent successfully.
ResponseReceived, ///< Received a response to our invoke and request and processing the response.
AwaitingDestruction, ///< The object has completed its work and is awaiting destruction by the application.
};
void MoveToState(const State aTargetState);
const char * GetStateStr() const;
/*
* Allocates a packet buffer used for encoding an invoke request payload.
*
* This can be called multiple times safely, as it will only allocate the buffer once for the lifetime
* of this object.
*/
CHIP_ERROR AllocateBuffer();
// ExchangeDelegate interface implementation. Private so people won't
// accidentally call it on us when we're not being treated as an actual
// ExchangeDelegate.
CHIP_ERROR OnMessageReceived(Messaging::ExchangeContext * apExchangeContext, const PayloadHeader & aPayloadHeader,
System::PacketBufferHandle && aPayload) override;
void OnResponseTimeout(Messaging::ExchangeContext * apExchangeContext) override;
//
// Called internally to signal the completion of all work on this object, gracefully close the
// exchange (by calling into the base class) and finally, signal to the application that it's
// safe to release this object.
//
void Close();
/*
* This forcibly closes the exchange context if a valid one is pointed to. Such a situation does
* not arise during normal message processing flows that all normally call Close() above. This can only
* arise due to application-initiated destruction of the object when this object is handling receiving/sending
* message payloads.
*/
void Abort();
CHIP_ERROR ProcessInvokeResponse(System::PacketBufferHandle && payload);
CHIP_ERROR ProcessInvokeResponseIB(InvokeResponseIB::Parser & aInvokeResponse);
// Handle a message received when we are expecting a status response to a
// Timed Request. The caller is assumed to have already checked that our
// exchange context member is the one the message came in on.
//
// If the server returned an error status, that will be returned as an error
// value of CHIP_ERROR.
CHIP_ERROR HandleTimedStatus(const PayloadHeader & aPayloadHeader, System::PacketBufferHandle && aPayload);
// Send our queued-up Invoke Request message. Assumes the exchange is ready
// and mPendingInvokeData is populated.
CHIP_ERROR SendInvokeRequest();
CHIP_ERROR Finalize(System::PacketBufferHandle & commandPacket);
Messaging::ExchangeContext * mpExchangeCtx = nullptr;
Callback * mpCallback = nullptr;
Messaging::ExchangeManager * mpExchangeMgr = nullptr;
InvokeRequestMessage::Builder mInvokeRequestBuilder;
// TODO Maybe we should change PacketBufferTLVWriter so we can finalize it
// but have it hold on to the buffer, and get the buffer from it later.
// Then we could avoid this extra pointer-sized member.
System::PacketBufferHandle mPendingInvokeData;
// If mTimedInvokeTimeoutMs has a value, we are expected to do a timed
// invoke.
Optional<uint16_t> mTimedInvokeTimeoutMs;
TLV::TLVType mDataElementContainerType = TLV::kTLVType_NotSpecified;
bool mSuppressResponse = false;
bool mTimedRequest = false;
State mState = State::Idle;
chip::System::PacketBufferTLVWriter mCommandMessageWriter;
bool mBufferAllocated = false;
};
} // namespace app
} // namespace chip