| /* |
| * |
| * Copyright (c) 2023 Project CHIP Authors |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| namespace example { |
| namespace Ui { |
| |
| /** |
| * Represents a generic UI window for a ImGUI application. |
| * |
| * Provides callbacks of loading state, updating state and rendering the |
| * actual UI. |
| * |
| * UI rendering is expected to be done using imgui. |
| */ |
| class Window |
| { |
| public: |
| virtual ~Window() = default; |
| |
| // State updates will run in the chip main loop |
| |
| virtual void LoadInitialState() {} |
| virtual void UpdateState() {} |
| |
| // Render the UI |
| // MUST use Imgui rendering, generally within a Begin/End block to |
| // create a window. |
| virtual void Render() = 0; |
| }; |
| |
| } // namespace Ui |
| } // namespace example |