| /* |
| * |
| * Copyright (c) 2020 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * @file |
| * Definition of a handler for timed interactions. |
| * |
| */ |
| |
| #pragma once |
| |
| #include <messaging/ExchangeContext.h> |
| #include <messaging/ExchangeDelegate.h> |
| #include <system/SystemClock.h> |
| #include <system/SystemLayer.h> |
| #include <system/SystemPacketBuffer.h> |
| #include <transport/raw/MessageHeader.h> |
| |
| /** |
| * A TimedHandler handles a Timed Request action and then waits for a |
| * subsequent Invoke or Write action and hands those on to |
| * InteractionModelEngine if they arrive soon enough. |
| * |
| * Lifetime handling: |
| * |
| * A TimedHandler is initially allocated when the Timed Request is received and |
| * becomes the delegate for that exchange. After that it remains alive until |
| * either the exchange is closed or the interaction is handed on to the |
| * InteractionModelEngine. |
| */ |
| |
| namespace chip { |
| namespace app { |
| |
| class TimedHandler : public Messaging::ExchangeDelegate |
| { |
| public: |
| TimedHandler() {} |
| ~TimedHandler() override {} |
| |
| // ExchangeDelegate implementation. |
| CHIP_ERROR OnMessageReceived(Messaging::ExchangeContext * aExchangeContext, const PayloadHeader & aPayloadHeader, |
| System::PacketBufferHandle && aPayload) override; |
| |
| private: |
| // ExchangeDelegate implementation. |
| void OnResponseTimeout(Messaging::ExchangeContext *) override |
| { /* We just want to allow the exchange to close */ |
| } |
| void OnExchangeClosing(Messaging::ExchangeContext * aExchangeContext) override; |
| |
| void CancelTimer(); |
| |
| /** |
| * Handler for the Timed Request action. This returns success if the Timed |
| * Request action is parsed successfully and the success Status Response |
| * action is sent, failure otherwise. |
| */ |
| CHIP_ERROR HandleTimedRequestAction(Messaging::ExchangeContext * aExchangeContext, const PayloadHeader & aPayloadHeader, |
| System::PacketBufferHandle && aPayload); |
| |
| enum class State : uint8_t |
| { |
| kExpectingTimedAction, // Initial state: expecting a timed action. |
| kReceivedTimedAction, // Have received the timed action. This can |
| // be a terminal state if the action ends up |
| // malformed. |
| kExpectingFollowingAction, // Expecting write or invoke. |
| }; |
| |
| // Because we have a vtable pointer and mTimeLimit needs to be 8-byte |
| // aligned on ARM, putting mState first here means we fit in 16 bytes on |
| // 32-bit ARM, whereas if we put it second we'd be 24 bytes. |
| // On platforms where either vtable pointers are 8 bytes or 64-bit ints can |
| // be 4-byte-aligned the ordering here does not matter. |
| State mState = State::kExpectingTimedAction; |
| // We keep track of the time limit for message reception, in case our |
| // exchange's "response expected" timer gets delayed and does not fire when |
| // the time runs out. |
| System::Clock::Timestamp mTimeLimit; |
| }; |
| |
| } // namespace app |
| } // namespace chip |