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/*
*
* Copyright (c) 2021 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if !defined(GP_APP_DIVERSITY_POWERCYCLECOUNTING)
#error This application requires powercycle counting.
#endif
#include "gpSched.h"
#include "powercycle_counting.h"
#include "AppConfig.h"
#include "AppEvent.h"
#include "AppTask.h"
#include "ota.h"
#include "ButtonHandler.h"
#include "StatusLed.h"
#include "qPinCfg.h"
#include <app-common/zap-generated/attributes/Accessors.h>
#include <app/clusters/on-off-server/on-off-server.h>
#include <app/persistence/AttributePersistenceProviderInstance.h>
#include <app/persistence/DefaultAttributePersistenceProvider.h>
#include <app/persistence/DeferredAttributePersistenceProvider.h>
#include <app/server/Server.h>
using namespace ::chip;
using namespace ::chip::app;
using namespace ::chip::TLV;
using namespace ::chip::Credentials;
using namespace ::chip::DeviceLayer;
#include <platform/CHIPDeviceLayer.h>
static uint8_t countdown = 0;
constexpr EndpointId kLightEndpointId = 1;
// Define a custom attribute persister which makes actual write of the ColorX attribute value
// to the non-volatile storage only when it has remained constant for 5 seconds. This is to reduce
// the flash wearout when the attribute changes frequently as a result of MoveToLevel command.
// DeferredAttribute object describes a deferred attribute, but also holds a buffer with a value to
// be written, so it must live so long as the DeferredAttributePersistenceProvider object.
//
DeferredAttribute gPersisters[] = {
DeferredAttribute(
ConcreteAttributePath(kLightEndpointId, Clusters::ColorControl::Id, Clusters::ColorControl::Attributes::CurrentHue::Id)),
DeferredAttribute(ConcreteAttributePath(kLightEndpointId, Clusters::ColorControl::Id,
Clusters::ColorControl::Attributes::CurrentSaturation::Id)),
DeferredAttribute(
ConcreteAttributePath(kLightEndpointId, Clusters::LevelControl::Id, Clusters::LevelControl::Attributes::CurrentLevel::Id))
};
// Deferred persistence will be auto-initialized as soon as the default persistence is initialized
DefaultAttributePersistenceProvider gSimpleAttributePersistence;
DeferredAttributePersistenceProvider gDeferredAttributePersister(gSimpleAttributePersistence,
Span<DeferredAttribute>(gPersisters, 3),
System::Clock::Milliseconds32(5000));
const uint8_t StatusLedGpios[] = QPINCFG_STATUS_LED;
const ButtonConfig_t buttons[] = QPINCFG_BUTTONS;
AppTask AppTask::sAppTask;
/**********************************************************
* OffWithEffect Callbacks
*********************************************************/
void OnTriggerOffWithEffect(OnOffEffect * effect)
{
auto effectId = effect->mEffectIdentifier;
auto effectVariant = effect->mEffectVariant;
// Uses print outs until we can support the effects
if (effectId == Clusters::OnOff::EffectIdentifierEnum::kDelayedAllOff)
{
auto typedEffectVariant = static_cast<Clusters::OnOff::DelayedAllOffEffectVariantEnum>(effectVariant);
if (typedEffectVariant == Clusters::OnOff::DelayedAllOffEffectVariantEnum::kDelayedOffFastFade)
{
ChipLogProgress(Zcl, "DelayedAllOffEffectVariantEnum::kDelayedOffFastFade");
}
else if (typedEffectVariant == Clusters::OnOff::DelayedAllOffEffectVariantEnum::kNoFade)
{
ChipLogProgress(Zcl, "DelayedAllOffEffectVariantEnum::kNoFade");
}
else if (typedEffectVariant == Clusters::OnOff::DelayedAllOffEffectVariantEnum::kDelayedOffSlowFade)
{
ChipLogProgress(Zcl, "DelayedAllOffEffectVariantEnum::kDelayedOffSlowFade");
}
}
else if (effectId == Clusters::OnOff::EffectIdentifierEnum::kDyingLight)
{
auto typedEffectVariant = static_cast<Clusters::OnOff::DyingLightEffectVariantEnum>(effectVariant);
if (typedEffectVariant == Clusters::OnOff::DyingLightEffectVariantEnum::kDyingLightFadeOff)
{
ChipLogProgress(Zcl, "DyingLightEffectVariantEnum::kDyingLightFadeOff");
}
}
}
OnOffEffect gEffect = {
chip::EndpointId{ 1 },
OnTriggerOffWithEffect,
Clusters::OnOff::EffectIdentifierEnum::kDelayedAllOff,
to_underlying(Clusters::OnOff::DelayedAllOffEffectVariantEnum::kDelayedOffFastFade),
};
CHIP_ERROR AppTask::Init()
{
// Initialize common code in base class
CHIP_ERROR err = BaseAppTask::Init();
if (err != CHIP_NO_ERROR)
{
ChipLogError(NotSpecified, "BaseAppTask::Init() failed");
return err;
}
// Init ZCL Data Model and start server
PlatformMgr().ScheduleWork(AppTask::InitServerWrapper, 0);
// Setup powercycle reset expired handler
gpAppFramework_SetResetExpiredHandler(AppTask::PowerCycleExpiredHandlerWrapper);
// Setup button handler
ButtonHandler_Init(buttons, Q_ARRAY_SIZE(buttons), BUTTON_LOW, AppTask::ButtonEventHandlerWrapper);
// Setup light
err = LightingMgr().Init();
if (err != CHIP_NO_ERROR)
{
ChipLogError(NotSpecified, "LightingMgr().Init() failed");
return err;
}
LightingMgr().SetCallbacks(ActionInitiated, ActionCompleted);
return err;
}
void AppTask::InitServer(intptr_t arg)
{
BaseAppTask::InitServer((intptr_t) &gSimpleAttributePersistence);
app::SetAttributePersistenceProvider(&gDeferredAttributePersister);
// Open commissioning after boot if no fabric was available
if (chip::Server::GetInstance().GetFabricTable().FabricCount() == 0)
{
ChipLogProgress(NotSpecified, "No fabrics, starting commissioning.");
PlatformMgr().ScheduleWork(OpenCommissioning, 0);
}
}
void AppTask::LightingActionEventHandler(AppEvent * aEvent)
{
LightingManager::Action_t action;
if (aEvent->Type == AppEvent::kEventType_Button)
{
// Toggle light
if (LightingMgr().IsTurnedOn())
{
action = LightingManager::OFF_ACTION;
}
else
{
action = LightingManager::ON_ACTION;
}
sAppTask.mSyncClusterToButtonAction = true;
LightingMgr().InitiateAction(action, 0, 0, 0);
}
if (aEvent->Type == AppEvent::kEventType_Level && aEvent->ButtonEvent.Action != 0)
{
// Toggle Dimming of light between 2 fixed levels
uint8_t val = 0x0;
val = LightingMgr().GetLevel() == 0x40 ? 0xfe : 0x40;
action = LightingManager::LEVEL_ACTION;
sAppTask.mSyncClusterToButtonAction = true;
LightingMgr().InitiateAction(action, 0, 1, &val);
}
}
bool AppTask::ButtonEventHandler(uint8_t btnIdx, bool btnPressed)
{
// Call base class ButtonEventHandler
bool eventHandled = BaseAppTask::ButtonEventHandler(btnIdx, btnPressed);
if (eventHandled)
{
return true;
}
// Only go ahead if button index has a supported value
if (btnIdx != APP_SWITCH_BUTTON && btnIdx != APP_LEVEL_BUTTON)
{
return false;
}
ChipLogProgress(NotSpecified, "ButtonEventHandler %d, %d", btnIdx, btnPressed);
AppEvent button_event = {};
button_event.Type = AppEvent::kEventType_Button;
button_event.ButtonEvent.ButtonIdx = btnIdx;
button_event.ButtonEvent.Action = btnPressed;
if (btnIdx == APP_SWITCH_BUTTON && btnPressed == true)
{
// Hand off to Light handler - On/Off light
button_event.Handler = LightingActionEventHandler;
}
else if (btnIdx == APP_LEVEL_BUTTON)
{
// Hand off to Light handler - Change level of light
button_event.Type = AppEvent::kEventType_Level;
button_event.Handler = LightingActionEventHandler;
}
else
{
return false;
}
sAppTask.PostEvent(&button_event);
return true;
}
void AppTask::ActionInitiated(LightingManager::Action_t aAction)
{
// Placeholder for light action
if (aAction == LightingManager::ON_ACTION)
{
ChipLogProgress(NotSpecified, "Light goes on");
}
else if (aAction == LightingManager::OFF_ACTION)
{
ChipLogProgress(NotSpecified, "Light goes off ");
}
}
void AppTask::ActionCompleted(LightingManager::Action_t aAction)
{
// Placeholder for light action completed
if (aAction == LightingManager::ON_ACTION)
{
ChipLogProgress(NotSpecified, "Light On Action has been completed");
}
else if (aAction == LightingManager::OFF_ACTION)
{
ChipLogProgress(NotSpecified, "Light Off Action has been completed");
}
if (sAppTask.mSyncClusterToButtonAction)
{
sAppTask.UpdateClusterState();
sAppTask.mSyncClusterToButtonAction = false;
}
}
/**
* Update cluster status after application level changes
*/
void AppTask::UpdateClusterState(void)
{
SystemLayer().ScheduleLambda([] {
ChipLogProgress(NotSpecified, "UpdateClusterState");
// Write the new on/off value
Protocols::InteractionModel::Status status =
Clusters::OnOff::Attributes::OnOff::Set(kLightEndpointId, LightingMgr().IsTurnedOn());
if (status != Protocols::InteractionModel::Status::Success)
{
ChipLogError(NotSpecified, "ERR: updating on/off %x", to_underlying(status));
}
// Write new level value
status = Clusters::LevelControl::Attributes::CurrentLevel::Set(kLightEndpointId, LightingMgr().GetLevel());
if (status != Protocols::InteractionModel::Status::Success)
{
ChipLogError(NotSpecified, "ERR: updating level %x", to_underlying(status));
}
});
}
static void NextCountdown(void)
{
if (countdown > 0)
{
LightingMgr().InitiateAction((countdown % 2 == 0) ? LightingManager::ON_ACTION : LightingManager::OFF_ACTION, 0, 0, 0);
countdown--;
gpSched_ScheduleEvent(1000000UL, NextCountdown);
}
else
{
SystemLayer().ScheduleLambda([] { ConfigurationMgr().InitiateFactoryReset(); });
}
}
void AppTask::PowerCycleExpiredHandler(uint8_t resetCounts)
{
if (resetCounts == 10)
{
ChipLogProgress(NotSpecified, "Factory Reset Triggered!");
countdown = 5;
NextCountdown();
}
}