| /* |
| * |
| * Copyright (c) 2020 Project CHIP Authors |
| * All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * @file |
| * A handler for incoming Invoke interactions. |
| * |
| * Allows adding responses to be sent in an InvokeResponse: see the various |
| * "Add*" methods. |
| * |
| * Allows adding the responses asynchronously. See the documentation |
| * for the CommandHandler::Handle class below. |
| * |
| */ |
| |
| #pragma once |
| |
| #include "CommandPathRegistry.h" |
| |
| #include <app/CommandHandlerExchangeInterface.h> |
| #include <app/ConcreteCommandPath.h> |
| #include <app/data-model/Encode.h> |
| #include <lib/core/CHIPCore.h> |
| #include <lib/core/TLV.h> |
| #include <lib/core/TLVDebug.h> |
| #include <lib/support/BitFlags.h> |
| #include <lib/support/CodeUtils.h> |
| #include <lib/support/DLLUtil.h> |
| #include <lib/support/Scoped.h> |
| #include <lib/support/logging/CHIPLogging.h> |
| #include <messaging/ExchangeHolder.h> |
| #include <messaging/Flags.h> |
| #include <protocols/Protocols.h> |
| #include <protocols/interaction_model/Constants.h> |
| #include <system/SystemPacketBuffer.h> |
| #include <system/TLVPacketBufferBackingStore.h> |
| |
| #include <app/MessageDef/InvokeRequestMessage.h> |
| #include <app/MessageDef/InvokeResponseMessage.h> |
| |
| namespace chip { |
| namespace app { |
| |
| class CommandHandler |
| { |
| public: |
| class Callback |
| { |
| public: |
| virtual ~Callback() = default; |
| |
| /* |
| * Method that signals to a registered callback that this object |
| * has completed doing useful work and is now safe for release/destruction. |
| */ |
| virtual void OnDone(CommandHandler & apCommandObj) = 0; |
| |
| /* |
| * Upon processing of a CommandDataIB, this method is invoked to dispatch the command |
| * to the right server-side handler provided by the application. |
| */ |
| virtual void DispatchCommand(CommandHandler & apCommandObj, const ConcreteCommandPath & aCommandPath, |
| TLV::TLVReader & apPayload) = 0; |
| |
| /* |
| * Check to see if a command implementation exists for a specific |
| * concrete command path. If it does, Success will be returned. If |
| * not, one of UnsupportedEndpoint, UnsupportedCluster, or |
| * UnsupportedCommand will be returned, depending on how the command |
| * fails to exist. |
| */ |
| virtual Protocols::InteractionModel::Status CommandExists(const ConcreteCommandPath & aCommandPath) = 0; |
| }; |
| |
| /** |
| * Class that allows asynchronous command processing before sending a |
| * response. When such processing is desired: |
| * |
| * 1) Create a Handle initialized with the CommandHandler that delivered the |
| * incoming command. |
| * 2) Ensure the Handle, or some Handle it's moved into via the move |
| * constructor or move assignment operator, remains alive during the |
| * course of the asynchronous processing. |
| * 3) Ensure that the ConcreteCommandPath involved will be known when |
| * sending the response. |
| * 4) When ready to send the response: |
| * * Ensure that no other Matter tasks are running in parallel (e.g. by |
| * running on the Matter event loop or holding the Matter stack lock). |
| * * Call Get() to get the CommandHandler. |
| * * Check that Get() did not return null. |
| * * Add the response to the CommandHandler via one of the Add* methods. |
| * * Let the Handle get destroyed, or manually call Handle::Release() if |
| * destruction of the Handle is not desirable for some reason. |
| * |
| * The Invoke Response will not be sent until all outstanding Handles have |
| * been destroyed or have had Release called. |
| */ |
| class Handle |
| { |
| public: |
| Handle() {} |
| Handle(const Handle & handle) = delete; |
| Handle(Handle && handle) |
| { |
| mpHandler = handle.mpHandler; |
| mMagic = handle.mMagic; |
| handle.mpHandler = nullptr; |
| handle.mMagic = 0; |
| } |
| Handle(decltype(nullptr)) {} |
| Handle(CommandHandler * handle); |
| ~Handle() { Release(); } |
| |
| Handle & operator=(Handle && handle) |
| { |
| Release(); |
| mpHandler = handle.mpHandler; |
| mMagic = handle.mMagic; |
| handle.mpHandler = nullptr; |
| handle.mMagic = 0; |
| return *this; |
| } |
| |
| Handle & operator=(decltype(nullptr)) |
| { |
| Release(); |
| return *this; |
| } |
| |
| /** |
| * Get the CommandHandler object it holds. Get() may return a nullptr if the CommandHandler object is holds is no longer |
| * valid. |
| */ |
| CommandHandler * Get(); |
| |
| void Release(); |
| |
| private: |
| CommandHandler * mpHandler = nullptr; |
| uint32_t mMagic = 0; |
| }; |
| |
| // Previously we kept adding arguments with default values individually as parameters. This is because there |
| // is legacy code outside of the SDK that would call PrepareCommand. With the new PrepareInvokeResponseCommand |
| // replacing PrepareCommand, we took this opportunity to create a new parameter structure to make it easier to |
| // add new parameters without there needing to be an ever increasing parameter list with defaults. |
| struct InvokeResponseParameters |
| { |
| InvokeResponseParameters(const ConcreteCommandPath & aRequestCommandPath) : mRequestCommandPath(aRequestCommandPath) {} |
| |
| InvokeResponseParameters & SetStartOrEndDataStruct(bool aStartOrEndDataStruct) |
| { |
| mStartOrEndDataStruct = aStartOrEndDataStruct; |
| return *this; |
| } |
| |
| ConcreteCommandPath mRequestCommandPath; |
| /** |
| * Whether the method this is being provided to should start/end the TLV container for the CommandFields element |
| * within CommandDataIB. |
| */ |
| bool mStartOrEndDataStruct = true; |
| }; |
| |
| struct TestOnlyOverrides |
| { |
| public: |
| CommandPathRegistry * commandPathRegistry = nullptr; |
| CommandHandlerExchangeInterface * commandResponder = nullptr; |
| }; |
| |
| /* |
| * Constructor. |
| * |
| * The callback passed in has to outlive this CommandHandler object. |
| */ |
| CommandHandler(Callback * apCallback); |
| |
| /* |
| * Constructor to override the number of supported paths per invoke and command responder. |
| * |
| * The callback and any pointers passed via TestOnlyOverrides must outlive this |
| * CommandHandler object. |
| * |
| * For testing purposes. |
| */ |
| CommandHandler(TestOnlyOverrides & aTestOverride, Callback * apCallback); |
| |
| /* |
| * Main entrypoint for this class to handle an InvokeRequestMessage. |
| * |
| * This function MAY call the registered OnDone callback before returning. |
| * To prevent immediate OnDone invocation, callers can wrap their CommandHandler instance |
| * within a CommandHandler::Handle. |
| * |
| * isTimedInvoke is true if and only if this is part of a Timed Invoke |
| * transaction (i.e. was preceded by a Timed Request). If we reach here, |
| * the timer verification has already been done. |
| * |
| * commandResponder handles sending InvokeResponses, added by clusters, to the client. The |
| * command responder object must outlive this CommandHandler object. It is only safe to |
| * release after the caller of OnInvokeCommandRequest receives the OnDone callback. |
| */ |
| Protocols::InteractionModel::Status OnInvokeCommandRequest(CommandHandlerExchangeInterface & commandResponder, |
| System::PacketBufferHandle && payload, bool isTimedInvoke); |
| |
| /** |
| * Checks that all CommandDataIB within InvokeRequests satisfy the spec's general |
| * constraints for CommandDataIB. Additionally checks that InvokeRequestMessage is |
| * properly formatted. |
| * |
| * This also builds a registry to ensure that all commands can be responded |
| * to with the data required as per spec. |
| */ |
| CHIP_ERROR ValidateInvokeRequestMessageAndBuildRegistry(InvokeRequestMessage::Parser & invokeRequestMessage); |
| |
| /** |
| * Adds the given command status and returns any failures in adding statuses (e.g. out |
| * of buffer space) to the caller |
| */ |
| CHIP_ERROR FallibleAddStatus(const ConcreteCommandPath & aCommandPath, const Protocols::InteractionModel::Status aStatus, |
| const char * context = nullptr); |
| |
| /** |
| * Adds a status when the caller is unable to handle any failures. Logging is performed |
| * and failure to register the status is checked with VerifyOrDie. |
| */ |
| void AddStatus(const ConcreteCommandPath & aCommandPath, const Protocols::InteractionModel::Status aStatus, |
| const char * context = nullptr); |
| |
| CHIP_ERROR AddClusterSpecificSuccess(const ConcreteCommandPath & aCommandPath, ClusterStatus aClusterStatus); |
| |
| CHIP_ERROR AddClusterSpecificFailure(const ConcreteCommandPath & aCommandPath, ClusterStatus aClusterStatus); |
| |
| /** |
| * This adds a new CommandDataIB element into InvokeResponses for the associated |
| * aRequestCommandPath. This adds up until the `CommandFields` element within |
| * `CommandDataIB`. |
| * |
| * This call will fail if CommandHandler is already in the middle of building a |
| * CommandStatusIB or CommandDataIB (i.e. something has called Prepare*, without |
| * calling Finish*), or is already sending InvokeResponseMessage. |
| * |
| * Upon success, the caller is expected to call `FinishCommand` once they have added |
| * all the fields into the CommandFields element of CommandDataIB. |
| * |
| * @param [in] aResponseCommandPath the concrete response path that we are sending to Requester. |
| * @param [in] aPrepareParameters struct containing paramters needs for preparing a command. Data |
| * such as request path, and whether this method should start the CommandFields element within |
| * CommandDataIB. |
| */ |
| CHIP_ERROR PrepareInvokeResponseCommand(const ConcreteCommandPath & aResponseCommandPath, |
| const InvokeResponseParameters & aPrepareParameters); |
| |
| [[deprecated("PrepareCommand now needs the requested command path. Please use PrepareInvokeResponseCommand")]] CHIP_ERROR |
| PrepareCommand(const ConcreteCommandPath & aCommandPath, bool aStartDataStruct = true); |
| |
| /** |
| * Finishes the CommandDataIB element within the InvokeResponses. |
| * |
| * Caller must have first successfully called `PrepareInvokeResponseCommand`. |
| * |
| * @param [in] aEndDataStruct end the TLV container for the CommandFields element within |
| * CommandDataIB. This should match the boolean passed into Prepare*. |
| * |
| * @return CHIP_ERROR_INCORRECT_STATE |
| * If device has not previously successfully called |
| * `PrepareInvokeResponseCommand`. |
| * @return CHIP_ERROR_BUFFER_TOO_SMALL |
| * If writing the values needed to finish the InvokeReponseIB |
| * with the current contents of the InvokeResponseMessage |
| * would exceed the limit. When this error occurs, it is possible |
| * we have already closed some of the IB Builders that were |
| * previously started in `PrepareInvokeResponseCommand`. |
| * @return CHIP_ERROR_NO_MEMORY |
| * If TLVWriter attempted to allocate an output buffer failed due to |
| * lack of memory. |
| * @return other Other TLVWriter related errors. Typically occurs if |
| * `GetCommandDataIBTLVWriter()` was called and used incorrectly. |
| */ |
| // TODO(#30453): We should be able to eliminate the chances of OOM issues with reserve. |
| // This will be completed in a follow up PR. |
| CHIP_ERROR FinishCommand(bool aEndDataStruct = true); |
| |
| TLV::TLVWriter * GetCommandDataIBTLVWriter(); |
| |
| /** |
| * GetAccessingFabricIndex() may only be called during synchronous command |
| * processing. Anything that runs async (while holding a |
| * CommandHandler::Handle or equivalent) must not call this method, because |
| * it will not work right if the session we're using was evicted. |
| */ |
| FabricIndex GetAccessingFabricIndex() const; |
| |
| /** |
| * API for adding a data response. The template parameter T is generally |
| * expected to be a ClusterName::Commands::CommandName::Type struct, but any |
| * object that can be encoded using the DataModel::Encode machinery and |
| * exposes the right command id will work. |
| * |
| * @param [in] aRequestCommandPath the concrete path of the command we are |
| * responding to. |
| * @param [in] aData the data for the response. |
| */ |
| template <typename CommandData> |
| CHIP_ERROR AddResponseData(const ConcreteCommandPath & aRequestCommandPath, const CommandData & aData) |
| { |
| // Return early when response should not be sent out. |
| VerifyOrReturnValue(ResponsesAccepted(), CHIP_NO_ERROR); |
| |
| return TryAddingResponse([&]() -> CHIP_ERROR { return TryAddResponseData(aRequestCommandPath, aData); }); |
| } |
| |
| /** |
| * API for adding a response. This will try to encode a data response (response command), and if that fails will encode a a |
| * Protocols::InteractionModel::Status::Failure status response instead. |
| * |
| * The template parameter T is generally expected to be a ClusterName::Commands::CommandName::Type struct, but any object that |
| * can be encoded using the DataModel::Encode machinery and exposes the right command id will work. |
| * |
| * Since the function will call AddStatus when it fails to encode the data, it cannot send any response when it fails to encode |
| * a status code since another AddStatus call will also fail. The error from AddStatus will just be logged. |
| * |
| * @param [in] aRequestCommandPath the concrete path of the command we are |
| * responding to. |
| * @param [in] aData the data for the response. |
| */ |
| template <typename CommandData> |
| void AddResponse(const ConcreteCommandPath & aRequestCommandPath, const CommandData & aData) |
| { |
| if (AddResponseData(aRequestCommandPath, aData) != CHIP_NO_ERROR) |
| { |
| AddStatus(aRequestCommandPath, Protocols::InteractionModel::Status::Failure); |
| } |
| } |
| |
| /** |
| * Check whether the InvokeRequest we are handling is a timed invoke. |
| */ |
| bool IsTimedInvoke() const { return mTimedRequest; } |
| |
| /** |
| * Gets the inner exchange context object, without ownership. |
| * |
| * WARNING: This is dangerous, since it is directly interacting with the |
| * exchange being managed automatically by mpResponder and |
| * if not done carefully, may end up with use-after-free errors. |
| * |
| * @return The inner exchange context, might be nullptr if no |
| * exchange context has been assigned or the context |
| * has been released. |
| */ |
| Messaging::ExchangeContext * GetExchangeContext() const |
| { |
| VerifyOrDie(mpResponder); |
| return mpResponder->GetExchangeContext(); |
| } |
| |
| /** |
| * @brief Flush acks right away for a slow command |
| * |
| * Some commands that do heavy lifting of storage/crypto should |
| * ack right away to improve reliability and reduce needless retries. This |
| * method can be manually called in commands that are especially slow to |
| * immediately schedule an acknowledgement (if needed) since the delayed |
| * stand-alone ack timer may actually not hit soon enough due to blocking command |
| * execution. |
| * |
| */ |
| void FlushAcksRightAwayOnSlowCommand() |
| { |
| if (mpResponder) |
| { |
| mpResponder->HandlingSlowCommand(); |
| } |
| } |
| |
| /** |
| * GetSubjectDescriptor() may only be called during synchronous command |
| * processing. Anything that runs async (while holding a |
| * CommandHandler::Handle or equivalent) must not call this method, because |
| * it might not work right if the session we're using was evicted. |
| */ |
| Access::SubjectDescriptor GetSubjectDescriptor() const |
| { |
| VerifyOrDie(!mGoneAsync); |
| VerifyOrDie(mpResponder); |
| return mpResponder->GetSubjectDescriptor(); |
| } |
| |
| #if CHIP_WITH_NLFAULTINJECTION |
| |
| enum class NlFaultInjectionType : uint8_t |
| { |
| SeparateResponseMessages, |
| SeparateResponseMessagesAndInvertedResponseOrder, |
| SkipSecondResponse |
| }; |
| |
| /** |
| * @brief Sends InvokeResponseMessages with injected faults for certification testing. |
| * |
| * The Test Harness (TH) uses this to simulate various server response behaviors, |
| * ensuring the Device Under Test (DUT) handles responses per specification. |
| * |
| * This function strictly validates the DUT's InvokeRequestMessage against the test plan. |
| * If deviations occur, the TH terminates with a detailed error message. |
| * |
| * @param commandResponder commandResponder that will send the InvokeResponseMessages to the client. |
| * @param payload Payload of the incoming InvokeRequestMessage from the client. |
| * @param isTimedInvoke Indicates whether the interaction is timed. |
| * @param faultType The specific type of fault to inject into the response. |
| */ |
| // TODO(#30453): After refactoring CommandHandler for better unit testability, create a |
| // unit test specifically for the fault injection behavior. |
| void TestOnlyInvokeCommandRequestWithFaultsInjected(CommandHandlerExchangeInterface & commandResponder, |
| System::PacketBufferHandle && payload, bool isTimedInvoke, |
| NlFaultInjectionType faultType); |
| #endif // CHIP_WITH_NLFAULTINJECTION |
| |
| private: |
| friend class TestCommandInteraction; |
| friend class CommandHandler::Handle; |
| |
| enum class State : uint8_t |
| { |
| Idle, ///< Default state that the object starts out in, where no work has commenced |
| NewResponseMessage, ///< mInvokeResponseBuilder is ready, with no responses added. |
| Preparing, ///< We are prepaing the command or status header. |
| AddingCommand, ///< In the process of adding a command. |
| AddedCommand, ///< A command has been completely encoded and is awaiting transmission. |
| DispatchResponses, ///< The command response(s) are being dispatched. |
| AwaitingDestruction, ///< The object has completed its work and is awaiting destruction by the application. |
| }; |
| |
| /** |
| * @brief Best effort to add InvokeResponse to InvokeResponseMessage. |
| * |
| * Tries to add response using lambda. Upon failure to add response, attempts |
| * to rollback the InvokeResponseMessage to a known good state. If failure is due |
| * to insufficient space in the current InvokeResponseMessage: |
| * - Finalizes the current InvokeResponseMessage. |
| * - Allocates a new InvokeResponseMessage. |
| * - Reattempts to add the InvokeResponse to the new InvokeResponseMessage. |
| * |
| * @param [in] addResponseFunction A lambda function responsible for adding the |
| * response to the current InvokeResponseMessage. |
| */ |
| template <typename Function> |
| CHIP_ERROR TryAddingResponse(Function && addResponseFunction) |
| { |
| // Invalidate any existing rollback backups. The addResponseFunction is |
| // expected to create a new backup during either PrepareInvokeResponseCommand |
| // or PrepareStatus execution. Direct invocation of |
| // CreateBackupForResponseRollback is avoided since the buffer used by |
| // InvokeResponseMessage might not be allocated until a Prepare* function |
| // is called. |
| mRollbackBackupValid = false; |
| CHIP_ERROR err = addResponseFunction(); |
| if (err == CHIP_NO_ERROR) |
| { |
| return CHIP_NO_ERROR; |
| } |
| ReturnErrorOnFailure(RollbackResponse()); |
| // If we failed to add a command due to lack of space in the |
| // packet, we will make another attempt to add the response using |
| // an additional InvokeResponseMessage. |
| if (mState != State::AddedCommand || err != CHIP_ERROR_NO_MEMORY) |
| { |
| return err; |
| } |
| ReturnErrorOnFailure(FinalizeInvokeResponseMessageAndPrepareNext()); |
| err = addResponseFunction(); |
| if (err != CHIP_NO_ERROR) |
| { |
| // The return value of RollbackResponse is ignored, as we prioritize |
| // conveying the error generated by addResponseFunction to the |
| // caller. |
| RollbackResponse(); |
| } |
| return err; |
| } |
| |
| void MoveToState(const State aTargetState); |
| const char * GetStateStr() const; |
| |
| /** |
| * Create a backup to enable rolling back to the state prior to ResponseData encoding in the event of failure. |
| */ |
| void CreateBackupForResponseRollback(); |
| |
| /** |
| * Rollback the state to before encoding the current ResponseData (before calling PrepareInvokeResponseCommand / PrepareStatus) |
| * |
| * Requires CreateBackupForResponseRollback to be called at the start of PrepareInvokeResponseCommand / PrepareStatus |
| */ |
| CHIP_ERROR RollbackResponse(); |
| |
| /* |
| * This forcibly closes the exchange context if a valid one is pointed to. Such a situation does |
| * not arise during normal message processing flows that all normally call Close() above. This can only |
| * arise due to application-initiated destruction of the object when this object is handling receiving/sending |
| * message payloads. |
| */ |
| void Abort(); |
| |
| /** |
| * IncrementHoldOff will increase the inner refcount of the CommandHandler. |
| * |
| * Users should use CommandHandler::Handle for management the lifespan of the CommandHandler. |
| * DefRef should be released in reasonable time, and Close() should only be called when the refcount reached 0. |
| */ |
| void IncrementHoldOff(); |
| |
| /** |
| * DecrementHoldOff is used by CommandHandler::Handle for decreasing the refcount of the CommandHandler. |
| * When refcount reached 0, CommandHandler will send the response to the peer and shutdown. |
| */ |
| void DecrementHoldOff(); |
| |
| /* |
| * Allocates a packet buffer used for encoding an invoke response payload. |
| * |
| * This can be called multiple times safely, as it will only allocate the buffer once for the lifetime |
| * of this object. |
| */ |
| CHIP_ERROR AllocateBuffer(); |
| |
| /** |
| * This will add a new CommandStatusIB element into InvokeResponses. It will put the |
| * aCommandPath into the CommandPath element within CommandStatusIB. |
| * |
| * This call will fail if CommandHandler is already in the middle of building a |
| * CommandStatusIB or CommandDataIB (i.e. something has called Prepare*, without |
| * calling Finish*), or is already sending InvokeResponseMessage. |
| * |
| * Upon success, the caller is expected to call `FinishStatus` once they have encoded |
| * StatusIB. |
| * |
| * @param [in] aCommandPath the concrete path of the command we are responding to. |
| */ |
| CHIP_ERROR PrepareStatus(const ConcreteCommandPath & aCommandPath); |
| |
| /** |
| * Finishes the CommandStatusIB element within the InvokeResponses. |
| * |
| * Caller must have first successfully called `PrepareStatus`. |
| */ |
| CHIP_ERROR FinishStatus(); |
| |
| CHIP_ERROR PrepareInvokeResponseCommand(const CommandPathRegistryEntry & apCommandPathRegistryEntry, |
| const ConcreteCommandPath & aCommandPath, bool aStartDataStruct); |
| |
| CHIP_ERROR FinalizeLastInvokeResponseMessage() { return FinalizeInvokeResponseMessage(/* aHasMoreChunks = */ false); } |
| |
| CHIP_ERROR FinalizeInvokeResponseMessageAndPrepareNext(); |
| |
| CHIP_ERROR FinalizeInvokeResponseMessage(bool aHasMoreChunks); |
| |
| Protocols::InteractionModel::Status ProcessInvokeRequest(System::PacketBufferHandle && payload, bool isTimedInvoke); |
| |
| /** |
| * Called internally to signal the completion of all work on this object, gracefully close the |
| * exchange (by calling into the base class) and finally, signal to a registerd callback that it's |
| * safe to release this object. |
| */ |
| void Close(); |
| |
| /** |
| * ProcessCommandDataIB is only called when a unicast invoke command request is received |
| * It requires the endpointId in its command path to be able to dispatch the command |
| */ |
| Protocols::InteractionModel::Status ProcessCommandDataIB(CommandDataIB::Parser & aCommandElement); |
| |
| /** |
| * ProcessGroupCommandDataIB is only called when a group invoke command request is received |
| * It doesn't need the endpointId in it's command path since it uses the GroupId in message metadata to find it |
| */ |
| Protocols::InteractionModel::Status ProcessGroupCommandDataIB(CommandDataIB::Parser & aCommandElement); |
| |
| CHIP_ERROR TryAddStatusInternal(const ConcreteCommandPath & aCommandPath, const StatusIB & aStatus); |
| |
| CHIP_ERROR AddStatusInternal(const ConcreteCommandPath & aCommandPath, const StatusIB & aStatus); |
| |
| /** |
| * Non-templated function called before DataModel::Encode when attempting to add a response, |
| * which does all the work needed before encoding the actual type-dependent data into the buffer. |
| * |
| * **Important:** If this function fails, the TLV buffer may be left in an inconsistent state. |
| * Callers should create snapshots as necessary before invoking this function and implement |
| * rollback mechanisms if needed. |
| * |
| * **Usage:** This function is intended to be called exclusively by TryAddResponseData. It was |
| * factored out to optimize code size. |
| * |
| * @param aRequestCommandPath The concrete path of the command being responded to. |
| * @param aResponseCommandPath The concrete path of the command response. |
| */ |
| CHIP_ERROR TryAddResponseDataPreEncode(const ConcreteCommandPath & aRequestCommandPath, |
| const ConcreteCommandPath & aResponseCommandPath) |
| { |
| InvokeResponseParameters prepareParams(aRequestCommandPath); |
| prepareParams.SetStartOrEndDataStruct(false); |
| |
| ScopedChange<bool> internalCallToAddResponse(mInternalCallToAddResponseData, true); |
| return PrepareInvokeResponseCommand(aResponseCommandPath, prepareParams); |
| } |
| |
| // TODO(#31627): It would be awesome if we could remove this template all together. |
| /** |
| * If this function fails, it may leave our TLV buffer in an inconsistent state. |
| * Callers should snapshot as needed before calling this function, and roll back |
| * as needed afterward. |
| * |
| * @param [in] aRequestCommandPath the concrete path of the command we are |
| * responding to. |
| * @param [in] aData the data for the response. |
| */ |
| template <typename CommandData> |
| CHIP_ERROR TryAddResponseData(const ConcreteCommandPath & aRequestCommandPath, const CommandData & aData) |
| { |
| // This method, templated with CommandData, captures all the components needs |
| // from CommandData with as little code as possible. |
| // |
| // Previously, non-essential code was unnecessarily templated, leading to |
| // compilation and duplication N times. By isolating only the code segments |
| // that genuinely require templating, minimizes duplicate compiled code. |
| ConcreteCommandPath responseCommandPath = { aRequestCommandPath.mEndpointId, aRequestCommandPath.mClusterId, |
| CommandData::GetCommandId() }; |
| ReturnErrorOnFailure(TryAddResponseDataPreEncode(aRequestCommandPath, responseCommandPath)); |
| TLV::TLVWriter * writer = GetCommandDataIBTLVWriter(); |
| VerifyOrReturnError(writer != nullptr, CHIP_ERROR_INCORRECT_STATE); |
| ReturnErrorOnFailure(DataModel::Encode(*writer, TLV::ContextTag(CommandDataIB::Tag::kFields), aData)); |
| |
| // FinishCommand technically should be refactored out as it is not a command that needs templating. |
| // But, because there is only a single function call, keeping it here takes less code. If there is |
| // ever more code between DataModel::Encode and the end of this function, it should be broken out into |
| // TryAddResponseDataPostEncode. |
| return FinishCommand(/* aEndDataStruct = */ false); |
| } |
| |
| void SetExchangeInterface(CommandHandlerExchangeInterface * commandResponder); |
| |
| /** |
| * Check whether the InvokeRequest we are handling is targeted to a group. |
| */ |
| bool IsGroupRequest() { return mGroupRequest; } |
| |
| bool ResponsesAccepted() { return !(mGroupRequest || mpResponder == nullptr); } |
| |
| /** |
| * Sets the state flag to keep the information that request we are handling is targeted to a group. |
| */ |
| void SetGroupRequest(bool isGroupRequest) { mGroupRequest = isGroupRequest; } |
| |
| CommandPathRegistry & GetCommandPathRegistry() const { return *mCommandPathRegistry; } |
| |
| size_t MaxPathsPerInvoke() const { return mMaxPathsPerInvoke; } |
| |
| bool TestOnlyIsInIdleState() const { return mState == State::Idle; } |
| |
| Callback * mpCallback = nullptr; |
| InvokeResponseMessage::Builder mInvokeResponseBuilder; |
| TLV::TLVType mDataElementContainerType = TLV::kTLVType_NotSpecified; |
| size_t mPendingWork = 0; |
| |
| chip::System::PacketBufferTLVWriter mCommandMessageWriter; |
| TLV::TLVWriter mBackupWriter; |
| size_t mMaxPathsPerInvoke = CHIP_CONFIG_MAX_PATHS_PER_INVOKE; |
| // TODO(#30453): See if we can reduce this size for the default cases |
| // TODO Allow flexibility in registration. |
| BasicCommandPathRegistry<CHIP_CONFIG_MAX_PATHS_PER_INVOKE> mBasicCommandPathRegistry; |
| CommandPathRegistry * mCommandPathRegistry = &mBasicCommandPathRegistry; |
| std::optional<uint16_t> mRefForResponse; |
| |
| CommandHandlerExchangeInterface * mpResponder = nullptr; |
| |
| State mState = State::Idle; |
| State mBackupState; |
| ScopedChangeOnly<bool> mInternalCallToAddResponseData{ false }; |
| bool mSuppressResponse = false; |
| bool mTimedRequest = false; |
| bool mGroupRequest = false; |
| bool mBufferAllocated = false; |
| bool mReserveSpaceForMoreChunkMessages = false; |
| // TODO(#32486): We should introduce breaking change where calls to add CommandData |
| // need to use AddResponse, and not CommandHandler primitives directly using |
| // GetCommandDataIBTLVWriter. |
| bool mRollbackBackupValid = false; |
| // If mGoneAsync is true, we have finished out initial processing of the |
| // incoming invoke. After this point, our session could go away at any |
| // time. |
| bool mGoneAsync = false; |
| }; |
| |
| } // namespace app |
| } // namespace chip |