blob: 4b8018d7252cfb5e1b1c43f74d5e40718ffa9abc [file] [log] [blame]
/*
*
* Copyright (c) 2021 Project CHIP Authors
* Copyright (c) 2019 Google LLC.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LightingManager.h"
#include <lib/support/logging/CHIPLogging.h>
// default initialization value for the light level after start
constexpr uint8_t kDefaultLevel = 64;
LightingManager LightingManager::sLight;
CHIP_ERROR LightingManager::Init()
{
mState = kState_Off;
mLevel = kDefaultLevel;
return CHIP_NO_ERROR;
}
bool LightingManager::IsTurnedOn()
{
return mState == kState_On;
}
uint8_t LightingManager::GetLevel()
{
return mLevel;
}
void LightingManager::SetCallbacks(LightingCallback_fn aActionInitiated_CB, LightingCallback_fn aActionCompleted_CB)
{
mActionInitiated_CB = aActionInitiated_CB;
mActionCompleted_CB = aActionCompleted_CB;
}
bool LightingManager::InitiateAction(Action_t aAction, int32_t aActor, uint16_t size, uint8_t * value)
{
bool action_initiated = false;
State_t new_state = kState_Off;
switch (aAction)
{
case ON_ACTION:
ChipLogProgress(NotSpecified, "LightMgr:ON: %s->ON", mState == kState_On ? "ON" : "OFF");
break;
case OFF_ACTION:
ChipLogProgress(NotSpecified, "LightMgr:OFF: %s->OFF", mState == kState_On ? "ON" : "OFF");
break;
case LEVEL_ACTION:
ChipLogProgress(NotSpecified, "LightMgr:LEVEL: lev:%u->%u", mLevel, *value);
break;
default:
ChipLogProgress(NotSpecified, "LightMgr:Unknown");
break;
}
// Initiate On/Off Action only when the previous one is complete.
if (mState == kState_Off && aAction == ON_ACTION)
{
action_initiated = true;
new_state = kState_On;
}
else if (mState == kState_On && aAction == OFF_ACTION)
{
action_initiated = true;
new_state = kState_Off;
}
else if (aAction == LEVEL_ACTION && *value != mLevel)
{
action_initiated = true;
if (*value == 0)
{
new_state = kState_Off;
}
else
{
new_state = kState_On;
}
}
if (aAction == LEVEL_ACTION)
{
SetLevel(*value);
}
else
{
Set(new_state == kState_On);
}
if (action_initiated)
{
if (mActionInitiated_CB)
{
mActionInitiated_CB(aAction);
}
if (mActionCompleted_CB)
{
mActionCompleted_CB(aAction);
}
}
return action_initiated;
}
void LightingManager::SetLevel(uint8_t aLevel)
{
mLevel = aLevel;
UpdateLight();
}
void LightingManager::Set(bool aOn)
{
if (aOn)
{
mState = kState_On;
}
else
{
mState = kState_Off;
}
UpdateLight();
}
void LightingManager::UpdateLight() {}