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/*
*
* Copyright (c) 2022 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <access/Privilege.h>
#include <app/ConcreteAttributePath.h>
namespace chip {
namespace app {
/**
* AttributeAccessToken records the privilege granted for accessing the specified attribute. This struct is used in chunked write
* to avoid losing privilege when updating ACL items.
*/
struct AttributeAccessToken
{
ConcreteAttributePath mPath;
Access::Privilege mPrivilege;
bool operator==(const AttributeAccessToken & other) const { return mPath == other.mPath && mPrivilege == other.mPrivilege; }
bool Matches(const ConcreteAttributePath & aPath, const Access::Privilege & aPrivilege) const
{
return mPath == aPath && mPrivilege == aPrivilege;
}
};
} // namespace app
} // namespace chip