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/*
*
* Copyright (c) 2020 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <app/CommandHandlerExchangeInterface.h>
#include <app/ConcreteCommandPath.h>
#include <app/data-model/EncodableToTLV.h>
#include <app/data-model/Encode.h>
#include <lib/core/CHIPCore.h>
#include <lib/support/CodeUtils.h>
#include <lib/support/IntrusiveList.h>
#include <lib/support/logging/CHIPLogging.h>
#include <protocols/interaction_model/StatusCode.h>
namespace chip {
namespace app {
/**
* A handler for incoming Invoke interactions.
*
* Allows adding responses to be sent in an InvokeResponse: see the various
* "Add*" methods.
*
* Allows adding the responses asynchronously when using `CommandHandler::Handle`
* (see documentation for `CommandHandler::Handle` for details)
*
* Upgrading notes: this class has moved to an interface from a previous more complex
* implementation. If upgrading code between versions, please see docs/upgrading.md
*/
class CommandHandler
{
public:
virtual ~CommandHandler() = default;
/**
* Class that allows asynchronous command processing before sending a
* response. When such processing is desired:
*
* 1) Create a Handle initialized with the CommandHandler that delivered the
* incoming command.
* 2) Ensure the Handle, or some Handle it's moved into via the move
* constructor or move assignment operator, remains alive during the
* course of the asynchronous processing.
* 3) Ensure that the ConcreteCommandPath involved will be known when
* sending the response.
* 4) When ready to send the response:
* * Ensure that no other Matter tasks are running in parallel (e.g. by
* running on the Matter event loop or holding the Matter stack lock).
* * Call Get() to get the CommandHandler.
* * Check that Get() did not return null.
* * Add the response to the CommandHandler via one of the Add* methods.
* * Let the Handle get destroyed, or manually call Handle::Release() if
* destruction of the Handle is not desirable for some reason.
*
* The Invoke Response will not be sent until all outstanding Handles have
* been destroyed or have had Release called.
*/
class Handle : public IntrusiveListNodeBase<>
{
public:
Handle() {}
Handle(const Handle & handle) = delete;
Handle(Handle && handle)
{
Init(handle.mpHandler);
handle.Release();
}
Handle(decltype(nullptr)) {}
Handle(CommandHandler * handler);
~Handle() { Release(); }
Handle & operator=(Handle && handle)
{
Release();
Init(handle.mpHandler);
handle.Release();
return *this;
}
Handle & operator=(decltype(nullptr))
{
Release();
return *this;
}
/**
* Get the CommandHandler object it holds. Get() may return a nullptr if the CommandHandler object it holds is no longer
* valid.
*/
CommandHandler * Get();
void Release();
void Invalidate() { mpHandler = nullptr; }
private:
void Init(CommandHandler * handler);
CommandHandler * mpHandler = nullptr;
};
/**
* Adds the given command status and returns any failures in adding statuses (e.g. out
* of buffer space) to the caller. `context` is an optional (if not nullptr)
* debug string to include in logging.
*/
virtual CHIP_ERROR FallibleAddStatus(const ConcreteCommandPath & aRequestCommandPath,
const Protocols::InteractionModel::ClusterStatusCode & aStatus,
const char * context = nullptr) = 0;
CHIP_ERROR FallibleAddStatus(const ConcreteCommandPath & aRequestCommandPath, const Protocols::InteractionModel::Status aStatus,
const char * context = nullptr)
{
return FallibleAddStatus(aRequestCommandPath, Protocols::InteractionModel::ClusterStatusCode{ aStatus }, context);
}
/**
* Adds an IM global or Cluster status when the caller is unable to handle any failures. Logging is performed
* and failure to register the status is checked with VerifyOrDie. `context` is an optional (if not nullptr)
* debug string to include in logging.
*/
virtual void AddStatus(const ConcreteCommandPath & aRequestCommandPath,
const Protocols::InteractionModel::ClusterStatusCode & aStatus, const char * context = nullptr) = 0;
void AddStatus(const ConcreteCommandPath & aRequestCommandPath, const Protocols::InteractionModel::Status aStatus,
const char * context = nullptr)
{
AddStatus(aRequestCommandPath, Protocols::InteractionModel::ClusterStatusCode{ aStatus }, context);
}
/**
* Sets the response to indicate Success with a cluster-specific status code `aClusterStatus` included.
*
* NOTE: For regular success, what you want is AddStatus/FailibleAddStatus(aRequestCommandPath,
* InteractionModel::Status::Success).
*/
virtual CHIP_ERROR AddClusterSpecificSuccess(const ConcreteCommandPath & aRequestCommandPath, ClusterStatus aClusterStatus)
{
return FallibleAddStatus(aRequestCommandPath,
Protocols::InteractionModel::ClusterStatusCode::ClusterSpecificSuccess(aClusterStatus));
}
/**
* Sets the response to indicate Failure with a cluster-specific status code `aClusterStatus` included.
*/
virtual CHIP_ERROR AddClusterSpecificFailure(const ConcreteCommandPath & aRequestCommandPath, ClusterStatus aClusterStatus)
{
return FallibleAddStatus(aRequestCommandPath,
Protocols::InteractionModel::ClusterStatusCode::ClusterSpecificFailure(aClusterStatus));
}
/**
* GetAccessingFabricIndex() may only be called during synchronous command
* processing. Anything that runs async (while holding a
* CommandHandler::Handle or equivalent) must not call this method, because
* it will not work right if the session we're using was evicted.
*/
virtual FabricIndex GetAccessingFabricIndex() const = 0;
/**
* API for adding a data response. The `aEncodable` is generally expected to encode
* a ClusterName::Commands::CommandName::Type struct, however any object should work.
*
* @param [in] aRequestCommandPath the concrete path of the command we are
* responding to.
* @param [in] aResponseCommandId the command whose content is being encoded.
* @param [in] aEncodable - an encodable that places the command data structure
* for `aResponseCommandId` into a TLV Writer.
*
* If you have no great way of handling the returned CHIP_ERROR, consider
* using `AddResponse` which will automatically reply with `Failure` in
* case AddResponseData fails.
*/
virtual CHIP_ERROR AddResponseData(const ConcreteCommandPath & aRequestCommandPath, CommandId aResponseCommandId,
const DataModel::EncodableToTLV & aEncodable) = 0;
/**
* Attempts to encode a response to a command.
*
* `aRequestCommandPath` represents the request path (endpoint/cluster/commandid) and the reply
* will preserve the same path and switch the command id to aResponseCommandId.
*
* As this command does not return any error codes, it must try its best to encode the reply
* and if it fails, it MUST encode a `Protocols::InteractionModel::Status::Failure` as a
* reply (i.e. a reply is guaranteed to be sent).
*
* Above is the main difference from AddResponseData: AddResponse will auto-reply with failure while
* AddResponseData allows the caller to try to deal with any CHIP_ERRORs.
*/
virtual void AddResponse(const ConcreteCommandPath & aRequestCommandPath, CommandId aResponseCommandId,
const DataModel::EncodableToTLV & aEncodable) = 0;
/**
* Check whether the InvokeRequest we are handling is a timed invoke.
*/
virtual bool IsTimedInvoke() const = 0;
/**
* @brief Flush acks right away for a slow command
*
* Some commands that do heavy lifting of storage/crypto should
* ack right away to improve reliability and reduce needless retries. This
* method can be manually called in commands that are especially slow to
* immediately schedule an acknowledgement (if needed) since the delayed
* stand-alone ack timer may actually not hit soon enough due to blocking command
* execution.
*
*/
virtual void FlushAcksRightAwayOnSlowCommand() = 0;
virtual Access::SubjectDescriptor GetSubjectDescriptor() const = 0;
/**
* Gets the inner exchange context object, without ownership.
*
* WARNING: This is dangerous, since it is directly interacting with the
* exchange being managed automatically by mpResponder and
* if not done carefully, may end up with use-after-free errors.
*
* @return The inner exchange context, might be nullptr if no
* exchange context has been assigned or the context
* has been released.
*/
virtual Messaging::ExchangeContext * GetExchangeContext() const = 0;
/**
* API for adding a data response. The template parameter T is generally
* expected to be a ClusterName::Commands::CommandName::Type struct, but any
* object that can be encoded using the DataModel::Encode machinery and
* exposes the right command id will work.
*
* If you have no great way of handling the returned CHIP_ERROR, consider
* using `AddResponse` which will automatically reply with `Failure` in
* case AddResponseData fails.
*
* @param [in] aRequestCommandPath the concrete path of the command we are
* responding to.
*
* The response path will be the same as the request, except the
* reply command ID used will be `CommandData::GetCommandId()` assumed
* to be a member of the templated type
*
* @param [in] aData the data for the response. It is expected to provide
* `GetCommandData` as a STATIC on its type as well as encode the
* correct data structure for building a reply.
*/
template <typename CommandData>
CHIP_ERROR AddResponseData(const ConcreteCommandPath & aRequestCommandPath, const CommandData & aData)
{
DataModel::EncodableType<CommandData> encoder(aData);
return AddResponseData(aRequestCommandPath, CommandData::GetCommandId(), encoder);
}
/**
* API for adding a response. This will try to encode a data response (response command), and if that fails
* it will encode a Protocols::InteractionModel::Status::Failure status response instead.
*
* Above is the main difference from AddResponseData: AddResponse will auto-reply with failure while
* AddResponseData allows the caller to try to deal with any CHIP_ERRORs.
*
* The template parameter T is generally expected to be a ClusterName::Commands::CommandName::Type struct, but any object that
* can be encoded using the DataModel::Encode machinery and exposes the right command id will work.
*
* Since the function will call AddStatus when it fails to encode the data, it cannot send any response when it fails to encode
* a status code since another AddStatus call will also fail. The error from AddStatus will just be logged.
*
* @param [in] aRequestCommandPath the concrete path of the command we are
* responding to.
* @param [in] aData the data for the response.
*/
template <typename CommandData>
void AddResponse(const ConcreteCommandPath & aRequestCommandPath, const CommandData & aData)
{
DataModel::EncodableType<CommandData> encodable(aData);
AddResponse(aRequestCommandPath, CommandData::GetCommandId(), encodable);
}
protected:
/**
* IncrementHoldOff will increase the inner refcount of the CommandHandler.
*
* Users should use CommandHandler::Handle for management the lifespan of the CommandHandler.
* DefRef should be released in reasonable time, and Close() should only be called when the refcount reached 0.
*/
virtual void IncrementHoldOff(Handle * apHandle) {}
/**
* DecrementHoldOff is used by CommandHandler::Handle for decreasing the refcount of the CommandHandler.
* When refcount reached 0, CommandHandler will send the response to the peer and shutdown.
*/
virtual void DecrementHoldOff(Handle * apHandle) {}
};
} // namespace app
} // namespace chip