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/*
* Copyright (c) 2024 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <app/data-model-interface/DataModel.h>
#include <app/util/af-types.h>
namespace chip {
namespace app {
/// An implementation of `InteractionModel::Model` that relies on code-generation
/// via zap/ember.
///
/// The Ember framework uses generated files (like endpoint-config.h and various
/// other generated metadata) to provide a cluster model.
///
/// This class will use global functions generally residing in `app/util`
/// as well as application-specific overrides to provide data model functionality.
///
/// Given that this relies on global data at link time, there generally can be
/// only one CodegenDataModel per application (you can create more instances,
/// however they would share the exact same underlying data and storage).
class CodegenDataModel : public chip::app::InteractionModel::DataModel
{
private:
/// Ember commands are stored as a `CommandId *` pointer that is either null (i.e. no commands)
/// or is terminated with 0xFFFF_FFFF aka kInvalidCommandId
///
/// Since iterator implementations in the data model use Next(before_path) calls, iterating
/// such lists from the beginning would be very inefficient as O(n^2).
///
/// This class maintains a cached position inside such iteration, such that `Next` calls
/// can be faster.
class EmberCommandListIterator
{
private:
const CommandId * mCurrentList = nullptr;
const CommandId * mCurrentHint = nullptr; // Invariant: mCurrentHint is INSIDE mCurrentList
public:
EmberCommandListIterator() = default;
/// Returns the first command in the given list (or nullopt if list is null or starts with 0xFFFFFFF)
std::optional<CommandId> First(const CommandId * list);
/// Returns the command after `previousId` in the given list
std::optional<CommandId> Next(const CommandId * list, CommandId previousId);
/// Checks if the given command id exists in the given list
bool Exists(const CommandId * list, CommandId toCheck);
};
public:
/// Generic model implementations
CHIP_ERROR Shutdown() override { return CHIP_NO_ERROR; }
CHIP_ERROR ReadAttribute(const InteractionModel::ReadAttributeRequest & request, AttributeValueEncoder & encoder) override;
CHIP_ERROR WriteAttribute(const InteractionModel::WriteAttributeRequest & request, AttributeValueDecoder & decoder) override;
CHIP_ERROR Invoke(const InteractionModel::InvokeRequest & request, chip::TLV::TLVReader & input_arguments,
InteractionModel::InvokeReply & reply) override;
/// attribute tree iteration
EndpointId FirstEndpoint() override;
EndpointId NextEndpoint(EndpointId before) override;
InteractionModel::ClusterEntry FirstCluster(EndpointId endpoint) override;
InteractionModel::ClusterEntry NextCluster(const ConcreteClusterPath & before) override;
std::optional<InteractionModel::ClusterInfo> GetClusterInfo(const ConcreteClusterPath & path) override;
InteractionModel::AttributeEntry FirstAttribute(const ConcreteClusterPath & cluster) override;
InteractionModel::AttributeEntry NextAttribute(const ConcreteAttributePath & before) override;
std::optional<InteractionModel::AttributeInfo> GetAttributeInfo(const ConcreteAttributePath & path) override;
InteractionModel::CommandEntry FirstAcceptedCommand(const ConcreteClusterPath & cluster) override;
InteractionModel::CommandEntry NextAcceptedCommand(const ConcreteCommandPath & before) override;
std::optional<InteractionModel::CommandInfo> GetAcceptedCommandInfo(const ConcreteCommandPath & path) override;
ConcreteCommandPath FirstGeneratedCommand(const ConcreteClusterPath & cluster) override;
ConcreteCommandPath NextGeneratedCommand(const ConcreteCommandPath & before) override;
private:
// Iteration is often done in a tight loop going through all values.
// To avoid N^2 iterations, cache a hint of where something is positioned
uint16_t mEndpointIterationHint = 0;
unsigned mClusterIterationHint = 0;
unsigned mAttributeIterationHint = 0;
EmberCommandListIterator mAcceptedCommandsIterator;
EmberCommandListIterator mGeneratedCommandsIterator;
// represents a remembered cluster reference that has been found as
// looking for clusters is very common (for every attribute iteration)
struct ClusterReference
{
ConcreteClusterPath path;
const EmberAfCluster * cluster;
ClusterReference(const ConcreteClusterPath p, const EmberAfCluster * c) : path(p), cluster(c) {}
};
std::optional<ClusterReference> mPreviouslyFoundCluster;
/// Finds the specified ember cluster
///
/// Effectively the same as `emberAfFindServerCluster` except with some caching capabilities
const EmberAfCluster * FindServerCluster(const ConcreteClusterPath & path);
/// Find the index of the given attribute id
std::optional<unsigned> TryFindAttributeIndex(const EmberAfCluster * cluster, chip::AttributeId id) const;
/// Find the index of the given cluster id
std::optional<unsigned> TryFindServerClusterIndex(const EmberAfEndpointType * endpoint, chip::ClusterId id) const;
/// Find the index of the given endpoint id
std::optional<unsigned> TryFindEndpointIndex(chip::EndpointId id) const;
};
} // namespace app
} // namespace chip