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#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Buffers;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
using Google.Protobuf.Collections;
namespace Google.Protobuf
{
/// <summary>
/// Primitives for parsing protobuf wire format.
/// </summary>
[SecuritySafeCritical]
internal static class ParsingPrimitives
{
private const int StackallocThreshold = 256;
/// <summary>
/// Reads a length for length-delimited data.
/// </summary>
/// <remarks>
/// This is internally just reading a varint, but this method exists
/// to make the calling code clearer.
/// </remarks>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ParseLength(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
return (int)ParseRawVarint32(ref buffer, ref state);
}
/// <summary>
/// Parses the next tag.
/// If the end of logical stream was reached, an invalid tag of 0 is returned.
/// </summary>
public static uint ParseTag(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
// The "nextTag" logic is there only as an optimization for reading non-packed repeated / map
// fields and is strictly speaking not necessary.
// TODO(jtattermusch): look into simplifying the ParseTag logic.
if (state.hasNextTag)
{
state.lastTag = state.nextTag;
state.hasNextTag = false;
return state.lastTag;
}
// Optimize for the incredibly common case of having at least two bytes left in the buffer,
// and those two bytes being enough to get the tag. This will be true for fields up to 4095.
if (state.bufferPos + 2 <= state.bufferSize)
{
int tmp = buffer[state.bufferPos++];
if (tmp < 128)
{
state.lastTag = (uint)tmp;
}
else
{
int result = tmp & 0x7f;
if ((tmp = buffer[state.bufferPos++]) < 128)
{
result |= tmp << 7;
state.lastTag = (uint) result;
}
else
{
// Nope, rewind and go the potentially slow route.
state.bufferPos -= 2;
state.lastTag = ParsingPrimitives.ParseRawVarint32(ref buffer, ref state);
}
}
}
else
{
if (SegmentedBufferHelper.IsAtEnd(ref buffer, ref state))
{
state.lastTag = 0;
return 0;
}
state.lastTag = ParsingPrimitives.ParseRawVarint32(ref buffer, ref state);
}
if (WireFormat.GetTagFieldNumber(state.lastTag) == 0)
{
// If we actually read a tag with a field of 0, that's not a valid tag.
throw InvalidProtocolBufferException.InvalidTag();
}
return state.lastTag;
}
/// <summary>
/// Peeks at the next tag in the stream. If it matches <paramref name="tag"/>,
/// the tag is consumed and the method returns <c>true</c>; otherwise, the
/// stream is left in the original position and the method returns <c>false</c>.
/// </summary>
public static bool MaybeConsumeTag(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, uint tag)
{
if (PeekTag(ref buffer, ref state) == tag)
{
state.hasNextTag = false;
return true;
}
return false;
}
/// <summary>
/// Peeks at the next field tag. This is like calling <see cref="ParseTag"/>, but the
/// tag is not consumed. (So a subsequent call to <see cref="ParseTag"/> will return the
/// same value.)
/// </summary>
public static uint PeekTag(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
if (state.hasNextTag)
{
return state.nextTag;
}
uint savedLast = state.lastTag;
state.nextTag = ParseTag(ref buffer, ref state);
state.hasNextTag = true;
state.lastTag = savedLast; // Undo the side effect of ReadTag
return state.nextTag;
}
/// <summary>
/// Parses a raw varint.
/// </summary>
public static ulong ParseRawVarint64(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
if (state.bufferPos + 10 > state.bufferSize)
{
return ParseRawVarint64SlowPath(ref buffer, ref state);
}
ulong result = buffer[state.bufferPos++];
if (result < 128)
{
return result;
}
result &= 0x7f;
int shift = 7;
do
{
byte b = buffer[state.bufferPos++];
result |= (ulong)(b & 0x7F) << shift;
if (b < 0x80)
{
return result;
}
shift += 7;
}
while (shift < 64);
throw InvalidProtocolBufferException.MalformedVarint();
}
private static ulong ParseRawVarint64SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
int shift = 0;
ulong result = 0;
do
{
byte b = ReadRawByte(ref buffer, ref state);
result |= (ulong)(b & 0x7F) << shift;
if (b < 0x80)
{
return result;
}
shift += 7;
}
while (shift < 64);
throw InvalidProtocolBufferException.MalformedVarint();
}
/// <summary>
/// Parses a raw Varint. If larger than 32 bits, discard the upper bits.
/// This method is optimised for the case where we've got lots of data in the buffer.
/// That means we can check the size just once, then just read directly from the buffer
/// without constant rechecking of the buffer length.
/// </summary>
public static uint ParseRawVarint32(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
if (state.bufferPos + 5 > state.bufferSize)
{
return ParseRawVarint32SlowPath(ref buffer, ref state);
}
int tmp = buffer[state.bufferPos++];
if (tmp < 128)
{
return (uint)tmp;
}
int result = tmp & 0x7f;
if ((tmp = buffer[state.bufferPos++]) < 128)
{
result |= tmp << 7;
}
else
{
result |= (tmp & 0x7f) << 7;
if ((tmp = buffer[state.bufferPos++]) < 128)
{
result |= tmp << 14;
}
else
{
result |= (tmp & 0x7f) << 14;
if ((tmp = buffer[state.bufferPos++]) < 128)
{
result |= tmp << 21;
}
else
{
result |= (tmp & 0x7f) << 21;
result |= (tmp = buffer[state.bufferPos++]) << 28;
if (tmp >= 128)
{
// Discard upper 32 bits.
// Note that this has to use ReadRawByte() as we only ensure we've
// got at least 5 bytes at the start of the method. This lets us
// use the fast path in more cases, and we rarely hit this section of code.
for (int i = 0; i < 5; i++)
{
if (ReadRawByte(ref buffer, ref state) < 128)
{
return (uint) result;
}
}
throw InvalidProtocolBufferException.MalformedVarint();
}
}
}
}
return (uint)result;
}
private static uint ParseRawVarint32SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
int tmp = ReadRawByte(ref buffer, ref state);
if (tmp < 128)
{
return (uint) tmp;
}
int result = tmp & 0x7f;
if ((tmp = ReadRawByte(ref buffer, ref state)) < 128)
{
result |= tmp << 7;
}
else
{
result |= (tmp & 0x7f) << 7;
if ((tmp = ReadRawByte(ref buffer, ref state)) < 128)
{
result |= tmp << 14;
}
else
{
result |= (tmp & 0x7f) << 14;
if ((tmp = ReadRawByte(ref buffer, ref state)) < 128)
{
result |= tmp << 21;
}
else
{
result |= (tmp & 0x7f) << 21;
result |= (tmp = ReadRawByte(ref buffer, ref state)) << 28;
if (tmp >= 128)
{
// Discard upper 32 bits.
for (int i = 0; i < 5; i++)
{
if (ReadRawByte(ref buffer, ref state) < 128)
{
return (uint) result;
}
}
throw InvalidProtocolBufferException.MalformedVarint();
}
}
}
}
return (uint) result;
}
/// <summary>
/// Parses a 32-bit little-endian integer.
/// </summary>
public static uint ParseRawLittleEndian32(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
const int uintLength = sizeof(uint);
const int ulongLength = sizeof(ulong);
if (state.bufferPos + ulongLength > state.bufferSize)
{
return ParseRawLittleEndian32SlowPath(ref buffer, ref state);
}
// ReadUInt32LittleEndian is many times slower than ReadUInt64LittleEndian (at least on some runtimes)
// so it's faster better to use ReadUInt64LittleEndian and truncate the result.
uint result = (uint) BinaryPrimitives.ReadUInt64LittleEndian(buffer.Slice(state.bufferPos, ulongLength));
state.bufferPos += uintLength;
return result;
}
private static uint ParseRawLittleEndian32SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
uint b1 = ReadRawByte(ref buffer, ref state);
uint b2 = ReadRawByte(ref buffer, ref state);
uint b3 = ReadRawByte(ref buffer, ref state);
uint b4 = ReadRawByte(ref buffer, ref state);
return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24);
}
/// <summary>
/// Parses a 64-bit little-endian integer.
/// </summary>
public static ulong ParseRawLittleEndian64(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
const int length = sizeof(ulong);
if (state.bufferPos + length > state.bufferSize)
{
return ParseRawLittleEndian64SlowPath(ref buffer, ref state);
}
ulong result = BinaryPrimitives.ReadUInt64LittleEndian(buffer.Slice(state.bufferPos, length));
state.bufferPos += length;
return result;
}
private static ulong ParseRawLittleEndian64SlowPath(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
ulong b1 = ReadRawByte(ref buffer, ref state);
ulong b2 = ReadRawByte(ref buffer, ref state);
ulong b3 = ReadRawByte(ref buffer, ref state);
ulong b4 = ReadRawByte(ref buffer, ref state);
ulong b5 = ReadRawByte(ref buffer, ref state);
ulong b6 = ReadRawByte(ref buffer, ref state);
ulong b7 = ReadRawByte(ref buffer, ref state);
ulong b8 = ReadRawByte(ref buffer, ref state);
return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24)
| (b5 << 32) | (b6 << 40) | (b7 << 48) | (b8 << 56);
}
/// <summary>
/// Parses a double value.
/// </summary>
public static double ParseDouble(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
const int length = sizeof(double);
if (!BitConverter.IsLittleEndian || state.bufferPos + length > state.bufferSize)
{
return BitConverter.Int64BitsToDouble((long)ParseRawLittleEndian64(ref buffer, ref state));
}
// ReadUnaligned uses processor architecture for endianness.
double result = Unsafe.ReadUnaligned<double>(ref MemoryMarshal.GetReference(buffer.Slice(state.bufferPos, length)));
state.bufferPos += length;
return result;
}
/// <summary>
/// Parses a float value.
/// </summary>
public static float ParseFloat(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
const int length = sizeof(float);
if (!BitConverter.IsLittleEndian || state.bufferPos + length > state.bufferSize)
{
return ParseFloatSlow(ref buffer, ref state);
}
// ReadUnaligned uses processor architecture for endianness.
float result = Unsafe.ReadUnaligned<float>(ref MemoryMarshal.GetReference(buffer.Slice(state.bufferPos, length)));
state.bufferPos += length;
return result;
}
private static unsafe float ParseFloatSlow(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
const int length = sizeof(float);
byte* stackBuffer = stackalloc byte[length];
Span<byte> tempSpan = new Span<byte>(stackBuffer, length);
for (int i = 0; i < length; i++)
{
tempSpan[i] = ReadRawByte(ref buffer, ref state);
}
// Content is little endian. Reverse if needed to match endianness of architecture.
if (!BitConverter.IsLittleEndian)
{
tempSpan.Reverse();
}
return Unsafe.ReadUnaligned<float>(ref MemoryMarshal.GetReference(tempSpan));
}
/// <summary>
/// Reads a fixed size of bytes from the input.
/// </summary>
/// <exception cref="InvalidProtocolBufferException">
/// the end of the stream or the current limit was reached
/// </exception>
public static byte[] ReadRawBytes(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)
{
if (size < 0)
{
throw InvalidProtocolBufferException.NegativeSize();
}
if (size <= state.bufferSize - state.bufferPos)
{
// We have all the bytes we need already.
byte[] bytes = new byte[size];
buffer.Slice(state.bufferPos, size).CopyTo(bytes);
state.bufferPos += size;
return bytes;
}
return ReadRawBytesSlow(ref buffer, ref state, size);
}
private static byte[] ReadRawBytesSlow(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)
{
ValidateCurrentLimit(ref buffer, ref state, size);
if ((!state.segmentedBufferHelper.TotalLength.HasValue && size < buffer.Length) ||
IsDataAvailableInSource(ref state, size))
{
// Reading more bytes than are in the buffer, but not an excessive number
// of bytes. We can safely allocate the resulting array ahead of time.
byte[] bytes = new byte[size];
ReadRawBytesIntoSpan(ref buffer, ref state, size, bytes);
return bytes;
}
else
{
// The size is very large. For security reasons, we can't allocate the
// entire byte array yet. The size comes directly from the input, so a
// maliciously-crafted message could provide a bogus very large size in
// order to trick the app into allocating a lot of memory. We avoid this
// by allocating and reading only a small chunk at a time, so that the
// malicious message must actually *be* extremely large to cause
// problems. Meanwhile, we limit the allowed size of a message elsewhere.
List<byte[]> chunks = new List<byte[]>();
int pos = state.bufferSize - state.bufferPos;
byte[] firstChunk = new byte[pos];
buffer.Slice(state.bufferPos, pos).CopyTo(firstChunk);
chunks.Add(firstChunk);
state.bufferPos = state.bufferSize;
// Read all the rest of the bytes we need.
int sizeLeft = size - pos;
while (sizeLeft > 0)
{
state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
byte[] chunk = new byte[Math.Min(sizeLeft, state.bufferSize)];
buffer.Slice(0, chunk.Length)
.CopyTo(chunk);
state.bufferPos += chunk.Length;
sizeLeft -= chunk.Length;
chunks.Add(chunk);
}
// OK, got everything. Now concatenate it all into one buffer.
byte[] bytes = new byte[size];
int newPos = 0;
foreach (byte[] chunk in chunks)
{
Buffer.BlockCopy(chunk, 0, bytes, newPos, chunk.Length);
newPos += chunk.Length;
}
// Done.
return bytes;
}
}
/// <summary>
/// Reads and discards <paramref name="size"/> bytes.
/// </summary>
/// <exception cref="InvalidProtocolBufferException">the end of the stream
/// or the current limit was reached</exception>
public static void SkipRawBytes(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)
{
if (size < 0)
{
throw InvalidProtocolBufferException.NegativeSize();
}
ValidateCurrentLimit(ref buffer, ref state, size);
if (size <= state.bufferSize - state.bufferPos)
{
// We have all the bytes we need already.
state.bufferPos += size;
}
else
{
// Skipping more bytes than are in the buffer. First skip what we have.
int pos = state.bufferSize - state.bufferPos;
state.bufferPos = state.bufferSize;
// TODO: If our segmented buffer is backed by a Stream that is seekable, we could skip the bytes more efficiently
// by simply updating stream's Position property. This used to be supported in the past, but the support was dropped
// because it would make the segmentedBufferHelper more complex. Support can be reintroduced if needed.
state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
while (size - pos > state.bufferSize)
{
pos += state.bufferSize;
state.bufferPos = state.bufferSize;
state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
}
state.bufferPos = size - pos;
}
}
/// <summary>
/// Reads a string field value from the input.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string ReadString(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
int length = ParsingPrimitives.ParseLength(ref buffer, ref state);
return ParsingPrimitives.ReadRawString(ref buffer, ref state, length);
}
/// <summary>
/// Reads a bytes field value from the input.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ByteString ReadBytes(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
int length = ParsingPrimitives.ParseLength(ref buffer, ref state);
return ByteString.AttachBytes(ParsingPrimitives.ReadRawBytes(ref buffer, ref state, length));
}
/// <summary>
/// Reads a UTF-8 string from the next "length" bytes.
/// </summary>
/// <exception cref="InvalidProtocolBufferException">
/// the end of the stream or the current limit was reached
/// </exception>
[SecuritySafeCritical]
public static string ReadRawString(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int length)
{
// No need to read any data for an empty string.
if (length == 0)
{
return string.Empty;
}
if (length < 0)
{
throw InvalidProtocolBufferException.NegativeSize();
}
#if GOOGLE_PROTOBUF_SUPPORT_FAST_STRING
if (length <= state.bufferSize - state.bufferPos)
{
// Fast path: all bytes to decode appear in the same span.
ReadOnlySpan<byte> data = buffer.Slice(state.bufferPos, length);
string value;
unsafe
{
fixed (byte* sourceBytes = &MemoryMarshal.GetReference(data))
{
value = WritingPrimitives.Utf8Encoding.GetString(sourceBytes, length);
}
}
state.bufferPos += length;
return value;
}
#endif
return ReadStringSlow(ref buffer, ref state, length);
}
/// <summary>
/// Reads a string assuming that it is spread across multiple spans in a <see cref="ReadOnlySequence{T}"/>.
/// </summary>
private static string ReadStringSlow(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int length)
{
ValidateCurrentLimit(ref buffer, ref state, length);
#if GOOGLE_PROTOBUF_SUPPORT_FAST_STRING
if (IsDataAvailable(ref state, length))
{
// Read string data into a temporary buffer, either stackalloc'ed or from ArrayPool
// Once all data is read then call Encoding.GetString on buffer and return to pool if needed.
byte[] byteArray = null;
Span<byte> byteSpan = length <= StackallocThreshold ?
stackalloc byte[length] :
(byteArray = ArrayPool<byte>.Shared.Rent(length));
try
{
unsafe
{
fixed (byte* pByteSpan = &MemoryMarshal.GetReference(byteSpan))
{
// Compiler doesn't like that a potentially stackalloc'd Span<byte> is being used
// in a method with a "ref Span<byte> buffer" argument. If the stackalloc'd span was assigned
// to the ref argument then bad things would happen. We'll never do that so it is ok.
// Make compiler happy by passing a new span created from pointer.
var tempSpan = new Span<byte>(pByteSpan, byteSpan.Length);
ReadRawBytesIntoSpan(ref buffer, ref state, length, tempSpan);
return WritingPrimitives.Utf8Encoding.GetString(pByteSpan, length);
}
}
}
finally
{
if (byteArray != null)
{
ArrayPool<byte>.Shared.Return(byteArray);
}
}
}
#endif
// Slow path: Build a byte array first then copy it.
// This will be called when reading from a Stream because we don't know the length of the stream,
// or there is not enough data in the sequence. If there is not enough data then ReadRawBytes will
// throw an exception.
return WritingPrimitives.Utf8Encoding.GetString(ReadRawBytes(ref buffer, ref state, length), 0, length);
}
/// <summary>
/// Validates that the specified size doesn't exceed the current limit. If it does then remaining bytes
/// are skipped and an error is thrown.
/// </summary>
private static void ValidateCurrentLimit(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int size)
{
if (state.totalBytesRetired + state.bufferPos + size > state.currentLimit)
{
// Read to the end of the stream (up to the current limit) anyway.
SkipRawBytes(ref buffer, ref state, state.currentLimit - state.totalBytesRetired - state.bufferPos);
// Then fail.
throw InvalidProtocolBufferException.TruncatedMessage();
}
}
[SecuritySafeCritical]
private static byte ReadRawByte(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
if (state.bufferPos == state.bufferSize)
{
state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
}
return buffer[state.bufferPos++];
}
/// <summary>
/// Reads a varint from the input one byte at a time, so that it does not
/// read any bytes after the end of the varint. If you simply wrapped the
/// stream in a CodedInputStream and used ReadRawVarint32(Stream)
/// then you would probably end up reading past the end of the varint since
/// CodedInputStream buffers its input.
/// </summary>
/// <param name="input"></param>
/// <returns></returns>
public static uint ReadRawVarint32(Stream input)
{
int result = 0;
int offset = 0;
for (; offset < 32; offset += 7)
{
int b = input.ReadByte();
if (b == -1)
{
throw InvalidProtocolBufferException.TruncatedMessage();
}
result |= (b & 0x7f) << offset;
if ((b & 0x80) == 0)
{
return (uint) result;
}
}
// Keep reading up to 64 bits.
for (; offset < 64; offset += 7)
{
int b = input.ReadByte();
if (b == -1)
{
throw InvalidProtocolBufferException.TruncatedMessage();
}
if ((b & 0x80) == 0)
{
return (uint) result;
}
}
throw InvalidProtocolBufferException.MalformedVarint();
}
/// <summary>
/// Decode a 32-bit value with ZigZag encoding.
/// </summary>
/// <remarks>
/// ZigZag encodes signed integers into values that can be efficiently
/// encoded with varint. (Otherwise, negative values must be
/// sign-extended to 32 bits to be varint encoded, thus always taking
/// 5 bytes on the wire.)
/// </remarks>
public static int DecodeZigZag32(uint n)
{
return (int)(n >> 1) ^ -(int)(n & 1);
}
/// <summary>
/// Decode a 64-bit value with ZigZag encoding.
/// </summary>
/// <remarks>
/// ZigZag encodes signed integers into values that can be efficiently
/// encoded with varint. (Otherwise, negative values must be
/// sign-extended to 64 bits to be varint encoded, thus always taking
/// 10 bytes on the wire.)
/// </remarks>
public static long DecodeZigZag64(ulong n)
{
return (long)(n >> 1) ^ -(long)(n & 1);
}
/// <summary>
/// Checks whether there is known data available of the specified size remaining to parse.
/// When parsing from a Stream this can return false because we have no knowledge of the amount
/// of data remaining in the stream until it is read.
/// </summary>
public static bool IsDataAvailable(ref ParserInternalState state, int size)
{
// Data fits in remaining buffer
if (size <= state.bufferSize - state.bufferPos)
{
return true;
}
return IsDataAvailableInSource(ref state, size);
}
/// <summary>
/// Checks whether there is known data available of the specified size remaining to parse
/// in the underlying data source.
/// When parsing from a Stream this will return false because we have no knowledge of the amount
/// of data remaining in the stream until it is read.
/// </summary>
private static bool IsDataAvailableInSource(ref ParserInternalState state, int size)
{
// Data fits in remaining source data.
// Note that this will never be true when reading from a stream as the total length is unknown.
return size <= state.segmentedBufferHelper.TotalLength - state.totalBytesRetired - state.bufferPos;
}
/// <summary>
/// Read raw bytes of the specified length into a span. The amount of data available and the current limit should
/// be checked before calling this method.
/// </summary>
private static void ReadRawBytesIntoSpan(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, int length, Span<byte> byteSpan)
{
int remainingByteLength = length;
while (remainingByteLength > 0)
{
if (state.bufferSize - state.bufferPos == 0)
{
state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
}
ReadOnlySpan<byte> unreadSpan = buffer.Slice(state.bufferPos, Math.Min(remainingByteLength, state.bufferSize - state.bufferPos));
unreadSpan.CopyTo(byteSpan.Slice(length - remainingByteLength));
remainingByteLength -= unreadSpan.Length;
state.bufferPos += unreadSpan.Length;
}
}
}
}