|  | #region Copyright notice and license | 
|  | // Protocol Buffers - Google's data interchange format | 
|  | // Copyright 2008 Google Inc.  All rights reserved. | 
|  | // | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file or at | 
|  | // https://developers.google.com/open-source/licenses/bsd | 
|  | #endregion | 
|  |  | 
|  | using System.Runtime.CompilerServices; | 
|  | using System.Security; | 
|  |  | 
|  | namespace Google.Protobuf | 
|  | { | 
|  | /// <summary> | 
|  | /// Writing messages / groups. | 
|  | /// </summary> | 
|  | [SecuritySafeCritical] | 
|  | internal static class WritingPrimitivesMessages | 
|  | { | 
|  | /// <summary> | 
|  | /// Writes a message, without a tag. | 
|  | /// The data is length-prefixed. | 
|  | /// </summary> | 
|  | [MethodImpl(MethodImplOptions.AggressiveInlining)] | 
|  | public static void WriteMessage(ref WriteContext ctx, IMessage value) | 
|  | { | 
|  | WritingPrimitives.WriteLength(ref ctx.buffer, ref ctx.state, value.CalculateSize()); | 
|  | WriteRawMessage(ref ctx, value); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Writes a group, without a tag. | 
|  | /// </summary> | 
|  | [MethodImpl(MethodImplOptions.AggressiveInlining)] | 
|  | public static void WriteGroup(ref WriteContext ctx, IMessage value) | 
|  | { | 
|  | WriteRawMessage(ref ctx, value); | 
|  | } | 
|  |  | 
|  | /// <summary> | 
|  | /// Writes a message, without a tag. | 
|  | /// Message will be written without a length prefix. | 
|  | /// </summary> | 
|  | [MethodImpl(MethodImplOptions.AggressiveInlining)] | 
|  | public static void WriteRawMessage(ref WriteContext ctx, IMessage message) | 
|  | { | 
|  | if (message is IBufferMessage bufferMessage) | 
|  | { | 
|  | bufferMessage.InternalWriteTo(ref ctx); | 
|  | } | 
|  | else | 
|  | { | 
|  | // If we reached here, it means we've ran into a nested message with older generated code | 
|  | // which doesn't provide the InternalWriteTo method that takes a WriteContext. | 
|  | // With a slight performance overhead, we can still serialize this message just fine, | 
|  | // but we need to find the original CodedOutputStream instance that initiated this | 
|  | // serialization process and make sure its internal state is up to date. | 
|  | // Note that this performance overhead is not very high (basically copying contents of a struct) | 
|  | // and it will only be incurred in case the application mixes older and newer generated code. | 
|  | // Regenerating the code from .proto files will remove this overhead because it will | 
|  | // generate the InternalWriteTo method we need. | 
|  |  | 
|  | if (ctx.state.CodedOutputStream == null) | 
|  | { | 
|  | // This can only happen when the serialization started without providing a CodedOutputStream instance | 
|  | // (e.g. WriteContext was created directly from a IBufferWriter). | 
|  | // That also means that one of the new parsing APIs was used at the top level | 
|  | // and in such case it is reasonable to require that all the nested message provide | 
|  | // up-to-date generated code with WriteContext support (and fail otherwise). | 
|  | throw new InvalidProtocolBufferException($"Message {message.GetType().Name} doesn't provide the generated method that enables WriteContext-based serialization. You might need to regenerate the generated protobuf code."); | 
|  | } | 
|  |  | 
|  | ctx.CopyStateTo(ctx.state.CodedOutputStream); | 
|  | try | 
|  | { | 
|  | // fallback parse using the CodedOutputStream that started current serialization tree | 
|  | message.WriteTo(ctx.state.CodedOutputStream); | 
|  | } | 
|  | finally | 
|  | { | 
|  | ctx.LoadStateFrom(ctx.state.CodedOutputStream); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } |