| #region Copyright notice and license |
| // Protocol Buffers - Google's data interchange format |
| // Copyright 2008 Google Inc. All rights reserved. |
| // https://developers.google.com/protocol-buffers/ |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| #endregion |
| |
| using System; |
| using System.Buffers; |
| using System.Runtime.CompilerServices; |
| using System.Security; |
| |
| namespace Google.Protobuf |
| { |
| /// <summary> |
| /// An opaque struct that represents the current serialization state and is passed along |
| /// as the serialization proceeds. |
| /// All the public methods are intended to be invoked only by the generated code, |
| /// users should never invoke them directly. |
| /// </summary> |
| [SecuritySafeCritical] |
| public ref struct WriteContext |
| { |
| internal Span<byte> buffer; |
| internal WriterInternalState state; |
| |
| [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| internal static void Initialize(ref Span<byte> buffer, ref WriterInternalState state, out WriteContext ctx) |
| { |
| ctx.buffer = buffer; |
| ctx.state = state; |
| } |
| |
| /// <summary> |
| /// Creates a WriteContext instance from CodedOutputStream. |
| /// WARNING: internally this copies the CodedOutputStream's state, so after done with the WriteContext, |
| /// the CodedOutputStream's state needs to be updated. |
| /// </summary> |
| [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| internal static void Initialize(CodedOutputStream output, out WriteContext ctx) |
| { |
| ctx.buffer = new Span<byte>(output.InternalBuffer); |
| // ideally we would use a reference to the original state, but that doesn't seem possible |
| // so we just copy the struct that holds the state. We will need to later store the state back |
| // into CodedOutputStream if we want to keep it usable. |
| ctx.state = output.InternalState; |
| } |
| |
| [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| internal static void Initialize(IBufferWriter<byte> output, out WriteContext ctx) |
| { |
| ctx.buffer = default; |
| ctx.state = default; |
| WriteBufferHelper.Initialize(output, out ctx.state.writeBufferHelper, out ctx.buffer); |
| ctx.state.limit = ctx.buffer.Length; |
| ctx.state.position = 0; |
| } |
| |
| [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| internal static void Initialize(ref Span<byte> buffer, out WriteContext ctx) |
| { |
| ctx.buffer = buffer; |
| ctx.state = default; |
| ctx.state.limit = ctx.buffer.Length; |
| ctx.state.position = 0; |
| WriteBufferHelper.InitializeNonRefreshable(out ctx.state.writeBufferHelper); |
| } |
| |
| /// <summary> |
| /// Writes a double field value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteDouble(double value) => WritingPrimitives.WriteDouble(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes a float field value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteFloat(float value) => WritingPrimitives.WriteFloat(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes a uint64 field value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteUInt64(ulong value) => WritingPrimitives.WriteUInt64(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes an int64 field value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteInt64(long value) => WritingPrimitives.WriteInt64(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes an int32 field value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteInt32(int value) => WritingPrimitives.WriteInt32(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes a fixed64 field value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteFixed64(ulong value) => WritingPrimitives.WriteFixed64(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes a fixed32 field value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteFixed32(uint value) => WritingPrimitives.WriteFixed32(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes a bool field value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteBool(bool value) => WritingPrimitives.WriteBool(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes a string field value, without a tag. |
| /// The data is length-prefixed. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteString(string value) => WritingPrimitives.WriteString(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes a message, without a tag. |
| /// The data is length-prefixed. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteMessage(IMessage value) => WritingPrimitivesMessages.WriteMessage(ref this, value); |
| |
| /// <summary> |
| /// Writes a group, without a tag, to the stream. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteGroup(IMessage value) => WritingPrimitivesMessages.WriteGroup(ref this, value); |
| |
| /// <summary> |
| /// Write a byte string, without a tag, to the stream. |
| /// The data is length-prefixed. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteBytes(ByteString value) => WritingPrimitives.WriteBytes(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes a uint32 value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteUInt32(uint value) => WritingPrimitives.WriteUInt32(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes an enum value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteEnum(int value) => WritingPrimitives.WriteEnum(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes an sfixed32 value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write.</param> |
| public void WriteSFixed32(int value) => WritingPrimitives.WriteSFixed32(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes an sfixed64 value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteSFixed64(long value) => WritingPrimitives.WriteSFixed64(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes an sint32 value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteSInt32(int value) => WritingPrimitives.WriteSInt32(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes an sint64 value, without a tag. |
| /// </summary> |
| /// <param name="value">The value to write</param> |
| public void WriteSInt64(long value) => WritingPrimitives.WriteSInt64(ref buffer, ref state, value); |
| |
| /// <summary> |
| /// Writes a length (in bytes) for length-delimited data. |
| /// </summary> |
| /// <remarks> |
| /// This method simply writes a rawint, but exists for clarity in calling code. |
| /// </remarks> |
| /// <param name="length">Length value, in bytes.</param> |
| public void WriteLength(int length) => WritingPrimitives.WriteLength(ref buffer, ref state, length); |
| |
| /// <summary> |
| /// Encodes and writes a tag. |
| /// </summary> |
| /// <param name="fieldNumber">The number of the field to write the tag for</param> |
| /// <param name="type">The wire format type of the tag to write</param> |
| public void WriteTag(int fieldNumber, WireFormat.WireType type) => WritingPrimitives.WriteTag(ref buffer, ref state, fieldNumber, type); |
| |
| /// <summary> |
| /// Writes an already-encoded tag. |
| /// </summary> |
| /// <param name="tag">The encoded tag</param> |
| public void WriteTag(uint tag) => WritingPrimitives.WriteTag(ref buffer, ref state, tag); |
| |
| /// <summary> |
| /// Writes the given single-byte tag. |
| /// </summary> |
| /// <param name="b1">The encoded tag</param> |
| public void WriteRawTag(byte b1) => WritingPrimitives.WriteRawTag(ref buffer, ref state, b1); |
| |
| /// <summary> |
| /// Writes the given two-byte tag. |
| /// </summary> |
| /// <param name="b1">The first byte of the encoded tag</param> |
| /// <param name="b2">The second byte of the encoded tag</param> |
| public void WriteRawTag(byte b1, byte b2) => WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2); |
| |
| /// <summary> |
| /// Writes the given three-byte tag. |
| /// </summary> |
| /// <param name="b1">The first byte of the encoded tag</param> |
| /// <param name="b2">The second byte of the encoded tag</param> |
| /// <param name="b3">The third byte of the encoded tag</param> |
| public void WriteRawTag(byte b1, byte b2, byte b3) => WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2, b3); |
| |
| /// <summary> |
| /// Writes the given four-byte tag. |
| /// </summary> |
| /// <param name="b1">The first byte of the encoded tag</param> |
| /// <param name="b2">The second byte of the encoded tag</param> |
| /// <param name="b3">The third byte of the encoded tag</param> |
| /// <param name="b4">The fourth byte of the encoded tag</param> |
| public void WriteRawTag(byte b1, byte b2, byte b3, byte b4) => WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2, b3, b4); |
| |
| /// <summary> |
| /// Writes the given five-byte tag. |
| /// </summary> |
| /// <param name="b1">The first byte of the encoded tag</param> |
| /// <param name="b2">The second byte of the encoded tag</param> |
| /// <param name="b3">The third byte of the encoded tag</param> |
| /// <param name="b4">The fourth byte of the encoded tag</param> |
| /// <param name="b5">The fifth byte of the encoded tag</param> |
| public void WriteRawTag(byte b1, byte b2, byte b3, byte b4, byte b5) => WritingPrimitives.WriteRawTag(ref buffer, ref state, b1, b2, b3, b4, b5); |
| |
| internal void Flush() => WriteBufferHelper.Flush(ref buffer, ref state); |
| |
| internal void CheckNoSpaceLeft() => WriteBufferHelper.CheckNoSpaceLeft(ref state); |
| |
| internal void CopyStateTo(CodedOutputStream output) |
| { |
| output.InternalState = state; |
| } |
| |
| internal void LoadStateFrom(CodedOutputStream output) |
| { |
| state = output.InternalState; |
| } |
| } |
| } |