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// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
option java_generate_equals_and_hash = true;
option java_multiple_files = true;
option java_outer_classname = "StructProto";
option java_package = "com.google.protobuf";
// `Struct` represents a structured data value, consisting of fields
// which map to dynamically typed values. In some languages, `Struct`
// might be supported by a native representation. For example, in
// scripting languages like JS a struct is represented as an
// object. The details of that representation are described together
// with the proto support for the language.
message Struct {
// Map of dynamically typed values.
map<string, Value> fields = 1;
}
// `Value` represents a dynamically typed value which can be either
// null, a number, a string, a boolean, a recursive struct value, or a
// list of values. A producer of value is expected to set one of that
// variants, absence of any variant indicates an error.
message Value {
oneof kind {
// Represents a null value.
NullValue null_value = 1;
// Represents a double value.
double number_value = 2;
// Represents a string value.
string string_value = 3;
// Represents a boolean value.
bool bool_value = 4;
// Represents a structured value.
Struct struct_value = 5;
// Represents a repeated `Value`.
ListValue list_value = 6;
}
}
// `NullValue` is a singleton enumeration to represent the null
// value for the `Value` type union.
enum NullValue {
// Null value.
NULL_VALUE = 0;
}
// `ListValue` is a wrapper around a repeated field of values.
message ListValue {
// Repeated field of dynamically typed values.
repeated Value values = 1;
}