blob: 1cdead2ef59c3919007deb30f8a72db173af8c81 [file] [log] [blame]
#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// http://github.com/jskeet/dotnet-protobufs/
// Original C++/Java/Python code:
// http://code.google.com/p/protobuf/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System.IO;
namespace Google.ProtocolBuffers
{
/// <summary>
/// Implementation of the non-generic IMessage interface as far as possible.
/// </summary>
public abstract partial class AbstractMessageLite<TMessage, TBuilder> : IMessageLite<TMessage, TBuilder>
where TMessage : AbstractMessageLite<TMessage, TBuilder>
where TBuilder : AbstractBuilderLite<TMessage, TBuilder>
{
public abstract TBuilder CreateBuilderForType();
public abstract TBuilder ToBuilder();
public abstract TMessage DefaultInstanceForType { get; }
public abstract bool IsInitialized { get; }
public abstract void WriteTo(ICodedOutputStream output);
public abstract int SerializedSize { get; }
//public override bool Equals(object other) {
//}
//public override int GetHashCode() {
//}
public abstract void PrintTo(TextWriter writer);
#region IMessageLite<TMessage,TBuilder> Members
/// <summary>
/// Serializes the message to a ByteString. This is a trivial wrapper
/// around WriteTo(ICodedOutputStream).
/// </summary>
public ByteString ToByteString()
{
ByteString.CodedBuilder output = new ByteString.CodedBuilder(SerializedSize);
WriteTo(output.CodedOutput);
return output.Build();
}
/// <summary>
/// Serializes the message to a byte array. This is a trivial wrapper
/// around WriteTo(ICodedOutputStream).
/// </summary>
public byte[] ToByteArray()
{
byte[] result = new byte[SerializedSize];
CodedOutputStream output = CodedOutputStream.CreateInstance(result);
WriteTo(output);
output.CheckNoSpaceLeft();
return result;
}
/// <summary>
/// Serializes the message and writes it to the given stream.
/// This is just a wrapper around WriteTo(CodedOutputStream). This
/// does not flush or close the stream.
/// </summary>
/// <param name="output"></param>
public void WriteTo(Stream output)
{
CodedOutputStream codedOutput = CodedOutputStream.CreateInstance(output);
WriteTo(codedOutput);
codedOutput.Flush();
}
/// <summary>
/// Like WriteTo(Stream) but writes the size of the message as a varint before
/// writing the data. This allows more data to be written to the stream after the
/// message without the need to delimit the message data yourself. Use
/// IBuilder.MergeDelimitedFrom(Stream) or the static method
/// YourMessageType.ParseDelimitedFrom(Stream) to parse messages written by this method.
/// </summary>
/// <param name="output"></param>
public void WriteDelimitedTo(Stream output)
{
CodedOutputStream codedOutput = CodedOutputStream.CreateInstance(output);
codedOutput.WriteRawVarint32((uint) SerializedSize);
WriteTo(codedOutput);
codedOutput.Flush();
}
IBuilderLite IMessageLite.WeakCreateBuilderForType()
{
return CreateBuilderForType();
}
IBuilderLite IMessageLite.WeakToBuilder()
{
return ToBuilder();
}
IMessageLite IMessageLite.WeakDefaultInstanceForType
{
get { return DefaultInstanceForType; }
}
#endregion
}
}