| using System; |
| using System.IO; |
| |
| namespace Google.Protobuf |
| { |
| /// <summary> |
| /// Stream implementation which proxies another stream, only allowing a certain amount |
| /// of data to be read. Note that this is only used to read delimited streams, so it |
| /// doesn't attempt to implement everything. |
| /// </summary> |
| internal sealed class LimitedInputStream : Stream |
| { |
| private readonly Stream proxied; |
| private int bytesLeft; |
| |
| internal LimitedInputStream(Stream proxied, int size) |
| { |
| this.proxied = proxied; |
| bytesLeft = size; |
| } |
| |
| public override bool CanRead |
| { |
| get { return true; } |
| } |
| |
| public override bool CanSeek |
| { |
| get { return false; } |
| } |
| |
| public override bool CanWrite |
| { |
| get { return false; } |
| } |
| |
| public override void Flush() |
| { |
| } |
| |
| public override long Length |
| { |
| get { throw new NotSupportedException(); } |
| } |
| |
| public override long Position |
| { |
| get { throw new NotSupportedException(); } |
| set { throw new NotSupportedException(); } |
| } |
| |
| public override int Read(byte[] buffer, int offset, int count) |
| { |
| if (bytesLeft > 0) |
| { |
| int bytesRead = proxied.Read(buffer, offset, Math.Min(bytesLeft, count)); |
| bytesLeft -= bytesRead; |
| return bytesRead; |
| } |
| return 0; |
| } |
| |
| public override long Seek(long offset, SeekOrigin origin) |
| { |
| throw new NotSupportedException(); |
| } |
| |
| public override void SetLength(long value) |
| { |
| throw new NotSupportedException(); |
| } |
| |
| public override void Write(byte[] buffer, int offset, int count) |
| { |
| throw new NotSupportedException(); |
| } |
| } |
| } |