commit | 321389df92a62234e2337b5deebf3c0e31f4f494 | [log] [tgz] |
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author | TOKITA Hiroshi <tokita.hiroshi@gmail.com> | Sat Jan 13 06:40:13 2024 +0900 |
committer | Fabio Baltieri <fabio.baltieri@gmail.com> | Fri Jan 19 15:13:25 2024 +0000 |
tree | 4bf7b1cbcc05572de19a1bf8a260e8a48d2a61c8 | |
parent | a4de15ba1c521cb65c2a87d17c0cb27f77341866 [diff] |
drivers: display: sdl: Correcting `display_read()` Fixed an issue where `display_read()` in the SDL driver was not working. In the current implementation, use texture to represent screen images. To read this, draw it once on another surface and then read it. Signed-off-by: TOKITA Hiroshi <tokita.hiroshi@gmail.com>