commit | e467088faa917a69b0a29e92b78dbc862768580d | [log] [tgz] |
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author | Bartosz Golaszewski <bartosz.golaszewski@huawei.com> | Mon Jan 03 13:41:19 2022 +0100 |
committer | Carles CufĂ <carles.cufi@nordicsemi.no> | Thu Feb 24 11:51:33 2022 +0100 |
tree | fa96704f423e58767171ceb31eb0bd6a24572ee3 | |
parent | 98665755ea571db6880cb0905e126f5be06df838 [diff] |
lvgl: take opacity into account The callback used for the 32-bit color depth has a slight problem, it doesn't take opacity into account. Correctly mix the colors by using lv_color_mix(). Suggested-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com> Signed-off-by: Bartosz Golaszewski <bartosz.golaszewski@huawei.com>