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// Copyright 2022 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#pragma once
#include "pw_display/display.h"
namespace pw::display::backend {
class Display : pw::display::Display {
public:
Display();
virtual ~Display();
// pw::display::Display implementation:
Status Init() override;
Status InitFramebuffer(
pw::framebuffer::FramebufferRgb565* framebuffer) override;
int GetWidth() const override;
int GetHeight() const override;
void Update(pw::framebuffer::FramebufferRgb565& framebuffer) override;
bool TouchscreenAvailable() const override;
bool NewTouchEvent() override;
pw::coordinates::Vec3Int GetTouchPoint() override;
};
} // namespace pw::display::backend