| // Copyright 2022 The Pigweed Authors | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); you may not | 
 | // use this file except in compliance with the License. You may obtain a copy of | 
 | // the License at | 
 | // | 
 | //     https://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT | 
 | // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the | 
 | // License for the specific language governing permissions and limitations under | 
 | // the License. | 
 | #pragma once | 
 |  | 
 | #include <array> | 
 |  | 
 | #include "pw_color/color.h" | 
 | #include "pw_geometry/size.h" | 
 | #include "pw_geometry/vector2.h" | 
 | #include "pw_result/result.h" | 
 |  | 
 | constexpr size_t kNumCharsWide = 52; | 
 | constexpr size_t kNumRows = 9; | 
 |  | 
 | constexpr pw::color::color_rgb565_t kBlackColor = 0x0000; | 
 | constexpr pw::color::color_rgb565_t kWhiteColor = 0xffff; | 
 |  | 
 | // Maintain a scrolling buffer of text. The "drawing" cursor location starts | 
 | // at (0,0), and new characters are inserted right-to-left. Newline ('\n') | 
 | // characters cause the text to be scrolled up - eventually rolling off the | 
 | // top of the buffer to make space for new text rows at the bottom. | 
 | class TextBuffer { | 
 |  public: | 
 |   // An ASCII character with a foreground and background color. | 
 |   struct Char { | 
 |     // Set to a cleared default state. | 
 |     void Reset() { | 
 |       ch = '\0'; | 
 |       foreground_color = kWhiteColor; | 
 |       background_color = kBlackColor; | 
 |     } | 
 |  | 
 |     char ch = '\0'; | 
 |     pw::color::color_rgb565_t foreground_color = kWhiteColor; | 
 |     pw::color::color_rgb565_t background_color = kBlackColor; | 
 |   }; | 
 |  | 
 |   // A row of ASCII text characters. | 
 |   struct TextRow { | 
 |     void Clear() { | 
 |       for (Char& ch : chars) { | 
 |         ch.Reset(); | 
 |       } | 
 |     } | 
 |     std::array<Char, kNumCharsWide> chars; | 
 |   }; | 
 |  | 
 |   // Insert a character at the current cursor location. The cursor will be | 
 |   // moved right by one slot. Newline ('\n') characters will move the cursor to | 
 |   // the next line, at column 0. | 
 |   void DrawCharacter(const Char& ch); | 
 |  | 
 |   // Return the size, in characters, of the text buffer. | 
 |   pw::geometry::Size<int> GetSize() const { | 
 |     return pw::geometry::Size<int>{kNumCharsWide, kNumRows}; | 
 |   } | 
 |  | 
 |   // Return the character at the specified location. | 
 |   pw::Result<Char> GetChar(pw::geometry::Vector2<int> loc) const; | 
 |  | 
 |  private: | 
 |   void ScrollUp(); | 
 |   void InsertNewline(); | 
 |  | 
 |   pw::geometry::Vector2<int> cursor_ = {0, 0}; | 
 |   bool character_wrap_enabled_ = false; | 
 |   std::array<TextRow, kNumRows> text_rows_; | 
 | }; |