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// Copyright 2022 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#pragma once
#include <cstddef>
#include "pw_framebuffer/rgb565.h"
#include "pw_span/span.h"
#include "pw_status/status.h"
namespace pw::display_driver {
// This interface defines a software display driver. This is the software
// component responsible for all communications with a display controller.
// The display controller is the hardware component of a display that
// controls pixel values and other physical display properties.
class DisplayDriver {
public:
virtual ~DisplayDriver() = default;
// Initialize the display controller.
virtual Status Init() = 0;
// Return a framebuffer to which the caller may draw. When drawing is complete
// the framebuffer must be returned using ReleaseFramebuffer().
virtual pw::framebuffer::FramebufferRgb565 GetFramebuffer() = 0;
// Send all pixels in the supplied |framebuffer| to the display controller
// for display.
virtual Status ReleaseFramebuffer(
pw::framebuffer::FramebufferRgb565 framebuffer) = 0;
// Send a row of pixels to the display. The number of pixels must be <=
// display width.
virtual Status WriteRow(span<uint16_t> row_pixels,
int row_idx,
int col_idx) = 0;
virtual int GetWidth() const = 0;
virtual int GetHeight() const = 0;
};
} // namespace pw::display_driver