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// Copyright 2022 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#pragma once
namespace pw::coordinates {
struct Vec3Int {
Vec3Int(int new_x, int new_y, int new_z) : x(new_x), y(new_y), z(new_z) {}
Vec3Int() : x(0), y(0), z(0) {}
int x;
int y;
int z;
};
} // namespace pw::coordinates