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// Copyright 2022 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#pragma once
#include <GLFW/glfw3.h>
#include "pw_display_driver/display_driver.h"
#include "pw_framebuffer_pool/framebuffer_pool.h"
#include "pw_geometry/vector3.h"
struct ImGuiMousePosition {
bool left_button_pressed = false;
int position_x = 0;
int position_y = 0;
};
namespace pw::display_driver {
class DisplayDriverImgUI : public DisplayDriver {
public:
DisplayDriverImgUI();
GLFWwindow* GetGlfwWindow();
ImGuiMousePosition GetImGuiMousePosition();
// pw::display_driver::DisplayDriver implementation:
Status Init() override;
void WriteFramebuffer(pw::framebuffer::Framebuffer framebuffer,
WriteCallback write_callback) override;
Status WriteRow(span<uint16_t> row_pixels,
uint16_t row_idx,
uint16_t col_idx) override;
uint16_t GetWidth() const override;
uint16_t GetHeight() const override;
private:
void RecreateLcdTexture();
void Render();
};
} // namespace pw::display_driver