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// Copyright 2022 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#include "pw_display_imgui/display.h"
namespace pw::display {
DisplayImgUI::DisplayImgUI(
pw::display_driver::DisplayDriverImgUI& display_driver,
pw::math::Size<uint16_t> size,
pw::framebuffer_pool::FramebufferPool& framebuffer_pool)
: Display(display_driver, size, framebuffer_pool),
display_driver_(display_driver) {}
DisplayImgUI::~DisplayImgUI() = default;
bool DisplayImgUI::NewTouchEvent() { return display_driver_.NewTouchEvent(); }
pw::math::Vector3<int> DisplayImgUI::GetTouchPoint() {
return display_driver_.GetTouchPoint();
}
} // namespace pw::display