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// Copyright 2020 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#pragma once
#include <cstddef>
#include <span>
#include <utility>
#include "pw_containers/intrusive_list.h"
#include "pw_rpc/internal/call.h"
#include "pw_rpc/internal/channel.h"
#include "pw_rpc/internal/method.h"
#include "pw_rpc/service.h"
#include "pw_status/status.h"
namespace pw::rpc {
class Server;
namespace internal {
class Packet;
// Internal RPC Responder class. The Responder is used to respond to any type of
// RPC. Public classes like ServerWriters inherit from it and provide a public
// API for their use case.
class Responder : public IntrusiveList<Responder>::Item {
public:
Responder(ServerCall& call);
Responder(const Responder&) = delete;
Responder(Responder&& other) : state_(kClosed) { *this = std::move(other); }
~Responder() { Finish(); }
Responder& operator=(const Responder&) = delete;
Responder& operator=(Responder&& other);
// True if the Responder is active and ready to send responses.
bool open() const { return state_ == kOpen; }
uint32_t channel_id() const { return call_.channel().id(); }
uint32_t service_id() const { return call_.service().id(); }
uint32_t method_id() const;
// Closes the Responder, if it is open.
Status Finish(Status status = OkStatus());
protected:
constexpr Responder() : state_{kClosed} {}
const Method& method() const { return call_.method(); }
const Channel& channel() const { return call_.channel(); }
constexpr const Channel::OutputBuffer& buffer() const { return response_; }
// Acquires a buffer into which to write a payload. The Responder MUST be open
// when this is called!
std::span<std::byte> AcquirePayloadBuffer();
// Releases the buffer, sending a packet with the specified payload. The
// Responder MUST be open when this is called!
Status ReleasePayloadBuffer(std::span<const std::byte> payload);
// Releases the buffer without sending a packet.
Status ReleasePayloadBuffer();
private:
friend class rpc::Server;
void Close();
ServerCall call_;
Channel::OutputBuffer response_;
enum { kClosed, kOpen } state_;
};
} // namespace internal
} // namespace pw::rpc