| .. _module-pw_ide: |
| |
| ------ |
| pw_ide |
| ------ |
| .. pigweed-module:: |
| :name: pw_ide |
| |
| .. toctree:: |
| :maxdepth: 1 |
| :hidden: |
| |
| guide/index |
| design/index |
| |
| Rich, modern IDE and code editor support for embedded systems Projects. |
| |
| Most modern software development takes advantage of language servers and |
| advanced editor features to power experiences like: |
| |
| * Fast, accurate code navigation, including finding definitions, |
| implementations, and references |
| |
| * Code autocompletion based on a deep understanding of the code structure, not |
| just dictionary lookups |
| |
| * Instant compiler errors and warnings as you write your code |
| |
| Most embedded systems development still lacks these features. |
| **When you use Pigweed, you get all of them!** |
| |
| .. grid:: 2 |
| |
| .. grid-item-card:: :octicon:`codescan` Visual Studio Code |
| :link: module-pw_ide-guide-vscode |
| :link-type: ref |
| :class-item: sales-pitch-cta-primary |
| |
| Learn how to use Visual Studio Code for blazingly modern embedded software |
| development for Bazel-based Pigweed projects |
| |
| .. grid-item-card:: :octicon:`terminal` pw_ide CLI |
| :link: module-pw_ide-guide-cli |
| :link-type: ref |
| :class-item: sales-pitch-cta-primary |
| |
| Learn how to use the ``pw_ide`` command-line interface with |
| bootstrap-based Pigweed projects using GN or CMake |
| |
| .. grid:: 2 |
| |
| .. grid-item-card:: :octicon:`code` C/C++ Code Intelligence |
| :link: module-pw_ide-design-cpp |
| :link-type: ref |
| :class-item: sales-pitch-cta-primary |
| |
| Learn about Pigweed's approach to IDE code intelligence for C/C++ |
| |
| .. grid-item-card:: :octicon:`project` Projects |
| :link: module-pw_ide-design-projects |
| :link-type: ref |
| :class-item: sales-pitch-cta-primary |
| |
| Understand Pigweed project structure and how Pigweed's IDE features |
| interact with it |