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// Copyright 2023 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#include "pw_stream/socket_stream.h"
#include <thread>
#include "pw_result/result.h"
#include "pw_status/status.h"
#include "pw_unit_test/framework.h"
namespace pw::stream {
namespace {
// Helper function to create a ServerSocket and connect to it via loopback.
void RunConnectTest(const char* hostname) {
ServerSocket server;
EXPECT_EQ(server.Listen(), OkStatus());
Result<SocketStream> server_stream = Status::Unavailable();
auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
SocketStream client;
EXPECT_EQ(client.Connect(hostname, server.port()), OkStatus());
accept_thread.join();
EXPECT_EQ(server_stream.status(), OkStatus());
server_stream.value().Close();
server.Close();
client.Close();
}
TEST(SocketStreamTest, ConnectIpv4) { RunConnectTest("127.0.0.1"); }
TEST(SocketStreamTest, ConnectIpv6) { RunConnectTest("::1"); }
TEST(SocketStreamTest, ConnectSpecificPort) {
// We want to test the "listen on a specific port" functionality,
// but hard-coding a port number in a test is inherently problematic, as
// port numbers are a global resource.
//
// We use the automatic port assignment initially to get a port assignment,
// close that server, and then use that port explicitly in a new server.
//
// There's still the possibility that the port will get swiped, but it
// shouldn't happen by chance.
ServerSocket initial_server;
EXPECT_EQ(initial_server.Listen(), OkStatus());
uint16_t port = initial_server.port();
initial_server.Close();
ServerSocket server;
EXPECT_EQ(server.Listen(port), OkStatus());
EXPECT_EQ(server.port(), port);
Result<SocketStream> server_stream = Status::Unavailable();
auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
SocketStream client;
EXPECT_EQ(client.Connect("localhost", server.port()), OkStatus());
accept_thread.join();
EXPECT_EQ(server_stream.status(), OkStatus());
server_stream.value().Close();
server.Close();
client.Close();
}
// Helper function to test exchanging data on a pair of sockets.
void ExchangeData(SocketStream& stream1, SocketStream& stream2) {
auto kPayload1 = as_bytes(span("some data"));
auto kPayload2 = as_bytes(span("other bytes"));
std::array<char, 100> read_buffer{};
// Write data from stream1 and read it from stream2.
auto write_status = Status::Unavailable();
auto write_thread =
std::thread{[&]() { write_status = stream1.Write(kPayload1); }};
Result<ByteSpan> read_result =
stream2.Read(as_writable_bytes(span(read_buffer)));
EXPECT_EQ(read_result.status(), OkStatus());
EXPECT_EQ(read_result.value().size(), kPayload1.size());
EXPECT_TRUE(
std::equal(kPayload1.begin(), kPayload1.end(), read_result->begin()));
write_thread.join();
EXPECT_EQ(write_status, OkStatus());
// Read data in the client and write it from the server.
auto read_thread = std::thread{[&]() {
read_result = stream1.Read(as_writable_bytes(span(read_buffer)));
}};
EXPECT_EQ(stream2.Write(kPayload2), OkStatus());
read_thread.join();
EXPECT_EQ(read_result.status(), OkStatus());
EXPECT_EQ(read_result.value().size(), kPayload2.size());
EXPECT_TRUE(
std::equal(kPayload2.begin(), kPayload2.end(), read_result->begin()));
// Close stream1 and attempt to read from stream2.
stream1.Close();
read_result = stream2.Read(as_writable_bytes(span(read_buffer)));
EXPECT_EQ(read_result.status(), Status::OutOfRange());
stream2.Close();
}
TEST(SocketStreamTest, ReadWrite) {
ServerSocket server;
EXPECT_EQ(server.Listen(), OkStatus());
Result<SocketStream> server_stream = Status::Unavailable();
auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
SocketStream client;
EXPECT_EQ(client.Connect("localhost", server.port()), OkStatus());
accept_thread.join();
EXPECT_EQ(server_stream.status(), OkStatus());
ExchangeData(client, server_stream.value());
server.Close();
}
TEST(SocketStreamTest, MultipleClients) {
ServerSocket server;
EXPECT_EQ(server.Listen(), OkStatus());
Result<SocketStream> server_stream1 = Status::Unavailable();
Result<SocketStream> server_stream2 = Status::Unavailable();
Result<SocketStream> server_stream3 = Status::Unavailable();
auto accept_thread = std::thread{[&]() {
server_stream1 = server.Accept();
server_stream2 = server.Accept();
server_stream3 = server.Accept();
}};
SocketStream client1;
SocketStream client2;
SocketStream client3;
EXPECT_EQ(client1.Connect("localhost", server.port()), OkStatus());
EXPECT_EQ(client2.Connect("localhost", server.port()), OkStatus());
EXPECT_EQ(client3.Connect("localhost", server.port()), OkStatus());
accept_thread.join();
EXPECT_EQ(server_stream1.status(), OkStatus());
EXPECT_EQ(server_stream2.status(), OkStatus());
EXPECT_EQ(server_stream3.status(), OkStatus());
ExchangeData(client1, server_stream1.value());
ExchangeData(client2, server_stream2.value());
ExchangeData(client3, server_stream3.value());
server.Close();
}
TEST(SocketStreamTest, ReuseAutomaticServerPort) {
uint16_t server_port = 0;
SocketStream client_stream;
ServerSocket server;
EXPECT_EQ(server.Listen(0), OkStatus());
server_port = server.port();
EXPECT_NE(server_port, 0);
Result<SocketStream> server_stream = Status::Unavailable();
auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
EXPECT_EQ(client_stream.Connect(nullptr, server_port), OkStatus());
accept_thread.join();
ASSERT_EQ(server_stream.status(), OkStatus());
server_stream->Close();
server.Close();
ServerSocket server2;
EXPECT_EQ(server2.Listen(server_port), OkStatus());
}
} // namespace
} // namespace pw::stream