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// Copyright 2020 The Pigweed Authors
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
// Configuration macros for the pw_rpc module.
#pragma once
#include <cstddef>
#include <type_traits>
// In client and bidirectional RPCs, pw_rpc clients may signal that they have
// finished sending requests with a CLIENT_STREAM_END packet. While this can be
// useful in some circumstances, it is often not necessary.
//
// This option controls whether or not include a callback that is called when
// the client stream ends. The callback is included in all ServerReader/Writer
// objects as a pw::Function, so may have a significant cost.
#ifndef PW_RPC_CLIENT_STREAM_END_CALLBACK
#define PW_RPC_CLIENT_STREAM_END_CALLBACK 0
#endif // PW_RPC_CLIENT_STREAM_END_CALLBACK
// The Nanopb-based pw_rpc implementation allocates memory to use for Nanopb
// structs for the request and response protobufs. The template function that
// allocates these structs rounds struct sizes up to this value so that
// different structs can be allocated with the same function. Structs with sizes
// larger than this value cause an extra function to be created, which slightly
// increases code size.
//
// Ideally, this value will be set to the size of the largest Nanopb struct used
// as an RPC request or response. The buffer can be stack or globally allocated
// (see PW_RPC_NANOPB_STRUCT_BUFFER_STACK_ALLOCATE).
#ifndef PW_RPC_NANOPB_STRUCT_MIN_BUFFER_SIZE
#define PW_RPC_NANOPB_STRUCT_MIN_BUFFER_SIZE 64
#endif // PW_RPC_NANOPB_STRUCT_MIN_BUFFER_SIZE
// Enable global synchronization for RPC calls. If this is set, a backend must
// be configured for pw_sync:mutex.
#ifndef PW_RPC_USE_GLOBAL_MUTEX
#define PW_RPC_USE_GLOBAL_MUTEX 1
#endif // PW_RPC_USE_GLOBAL_MUTEX
// pw_rpc must yield the current thread when waiting for a callback to complete
// in a different thread. PW_RPC_YIELD_MODE determines how to yield. There are
// three supported settings:
//
// PW_RPC_YIELD_MODE_BUSY_LOOP - Do nothing. Release and reacquire the RPC
// lock in a busy loop. PW_RPC_USE_GLOBAL_MUTEX must be 0.
// PW_RPC_YIELD_MODE_SLEEP - Yield with 1-tick calls to
// pw::this_thread::sleep_for(). A backend must be configured for
// pw_thread:sleep.
// PW_RPC_YIELD_MODE_YIELD - Yield with pw::this_thread::yield(). A backend
// must be configured for pw_thread:yield. IMPORTANT: On some platforms,
// pw::this_thread::yield() does not yield to lower priority tasks and
// should not be used here.
//
#define PW_RPC_YIELD_MODE_BUSY_LOOP 100
#define PW_RPC_YIELD_MODE_SLEEP 101
#define PW_RPC_YIELD_MODE_YIELD 102
#ifndef PW_RPC_YIELD_MODE
#define PW_RPC_YIELD_MODE PW_RPC_YIELD_MODE_SLEEP
#endif // PW_RPC_YIELD_MODE
// If PW_RPC_YIELD_MODE == PW_RPC_YIELD_MODE_SLEEP, PW_RPC_YIELD_SLEEP_DURATION
// sets how long to sleep during each iteration of the yield loop. The value
// must be a constant expression that converts to a
// pw::chrono::SystemClock::duration.
#ifndef PW_RPC_YIELD_SLEEP_DURATION
// When building for a desktop operating system, use a 1ms sleep by default.
// 1-tick duration sleeps can result in spurious timeouts.
#if defined(_WIN32) || defined(__APPLE__) || defined(__linux__)
#define PW_RPC_YIELD_SLEEP_DURATION std::chrono::milliseconds(1)
#else
#define PW_RPC_YIELD_SLEEP_DURATION pw::chrono::SystemClock::duration(1)
#endif // defined(_WIN32) || defined(__APPLE__) || defined(__linux__)
#endif // PW_RPC_YIELD_SLEEP_DURATION
// PW_RPC_YIELD_SLEEP_DURATION is not needed for non-sleep yield modes.
#if PW_RPC_YIELD_MODE != PW_RPC_YIELD_MODE_SLEEP
#undef PW_RPC_YIELD_SLEEP_DURATION
#endif // PW_RPC_YIELD_MODE != PW_RPC_YIELD_MODE_SLEEP
// pw_rpc call objects wait for their callbacks to complete before they are
// moved or destoyed. Deadlocks occur if a callback:
//
// - attempts to destroy its call object,
// - attempts to move its call object while the call is still active, or
// - never returns.
//
// If PW_RPC_CALLBACK_TIMEOUT_TICKS is greater than 0, then PW_CRASH is invoked
// if a thread waits for an RPC callback to complete for more than the specified
// tick count.
//
// A "tick" in this context is one iteration of a loop that yields releases the
// RPC lock and yields the thread according to PW_RPC_YIELD_MODE. By default,
// the thread yields with a 1-tick call to pw::this_thread::sleep_for.
#ifndef PW_RPC_CALLBACK_TIMEOUT_TICKS
#define PW_RPC_CALLBACK_TIMEOUT_TICKS 10000
#endif // PW_RPC_CALLBACK_TIMEOUT_TICKS
// Whether pw_rpc should use dynamic memory allocation internally. If enabled,
// pw_rpc dynamically allocates channels and its encoding buffers. RPC users may
// use dynamic allocation independently of this option (e.g. to allocate pw_rpc
// call objects).
//
// The semantics for allocating and initializing channels change depending on
// this option. If dynamic allocation is disabled, pw_rpc endpoints (servers or
// clients) use an externally-allocated, fixed-size array of channels.
// That array must include unassigned channels or existing channels must be
// closed to add new channels.
//
// If dynamic allocation is enabled, an span of channels may be passed to the
// endpoint at construction, but these channels are only used to initialize its
// internal std::vector of channels. External channel objects are NOT used by
// the endpoint cannot be updated if dynamic allocation is enabled. No
// unassigned channels should be passed to the endpoint; they will be ignored.
// Any number of channels may be added to the endpoint, without closing existing
// channels, but adding channels will use more memory.
#ifndef PW_RPC_DYNAMIC_ALLOCATION
#define PW_RPC_DYNAMIC_ALLOCATION 0
#endif // PW_RPC_DYNAMIC_ALLOCATION
// If PW_RPC_DYNAMIC_ALLOCATION is enabled, this macro must expand to a
// container capable of storing objects of the provided type. This container
// will be used internally be pw_rpc. Defaults to std::vector<type>, but may be
// set to any type that supports the following std::vector operations:
//
// - Construction from iterators
// - emplace_back()
// - pop_back()
// - Range-based for loop iteration
//
#ifndef PW_RPC_DYNAMIC_CONTAINER
#define PW_RPC_DYNAMIC_CONTAINER(type) std::vector<type>
#endif // PW_RPC_DYNAMIC_CHANNEL_CONTAINER
// If PW_RPC_DYNAMIC_ALLOCATION is enabled, this header file is included in
// files that use PW_RPC_DYNAMIC_CONTAINER. Defaults to <vector>, but may be set
// in conjunction with PW_RPC_DYNAMIC_CONTAINER to use a different container
// type for dynamic allocations in pw_rpc.
#ifndef PW_RPC_DYNAMIC_CONTAINER_INCLUDE
#define PW_RPC_DYNAMIC_CONTAINER_INCLUDE <vector>
#endif // PW_RPC_DYNAMIC_CHANNEL_CONTAINER
#if PW_RPC_DYNAMIC_ALLOCATION && defined(PW_RPC_ENCODING_BUFFER_SIZE_BYTES)
static_assert(false,
"PW_RPC_ENCODING_BUFFER_SIZE_BYTES cannot be set if "
"PW_RPC_DYNAMIC_ALLOCATION is enabled");
#endif // PW_RPC_DYNAMIC_ALLOCATION && PW_RPC_ENCODING_BUFFER_SIZE_BYTES
// Size of the global RPC packet encoding buffer in bytes.
#ifndef PW_RPC_ENCODING_BUFFER_SIZE_BYTES
#define PW_RPC_ENCODING_BUFFER_SIZE_BYTES 512
#endif // PW_RPC_ENCODING_BUFFER_SIZE_BYTES
// The log level to use for this module. Logs below this level are omitted.
#ifndef PW_RPC_CONFIG_LOG_LEVEL
#define PW_RPC_CONFIG_LOG_LEVEL PW_LOG_LEVEL_INFO
#endif // PW_RPC_CONFIG_LOG_LEVEL
// The log module name to use for this module.
#ifndef PW_RPC_CONFIG_LOG_MODULE_NAME
#define PW_RPC_CONFIG_LOG_MODULE_NAME "PW_RPC"
#endif // PW_RPC_CONFIG_LOG_MODULE_NAME
namespace pw::rpc::cfg {
template <typename...>
constexpr std::bool_constant<PW_RPC_CLIENT_STREAM_END_CALLBACK>
kClientStreamEndCallbackEnabled;
template <typename...>
constexpr std::bool_constant<PW_RPC_DYNAMIC_ALLOCATION>
kDynamicAllocationEnabled;
inline constexpr size_t kNanopbStructMinBufferSize =
PW_RPC_NANOPB_STRUCT_MIN_BUFFER_SIZE;
inline constexpr size_t kEncodingBufferSizeBytes =
PW_RPC_ENCODING_BUFFER_SIZE_BYTES;
#undef PW_RPC_NANOPB_STRUCT_MIN_BUFFER_SIZE
#undef PW_RPC_ENCODING_BUFFER_SIZE_BYTES
} // namespace pw::rpc::cfg
// This option determines whether to allocate the Nanopb structs on the stack or
// in a global variable. Globally allocated structs are NOT thread safe, but
// work fine when the RPC server's ProcessPacket function is only called from
// one thread.
#ifndef PW_RPC_NANOPB_STRUCT_BUFFER_STACK_ALLOCATE
#define PW_RPC_NANOPB_STRUCT_BUFFER_STACK_ALLOCATE 1
#endif // PW_RPC_NANOPB_STRUCT_BUFFER_STACK_ALLOCATE
#if PW_RPC_NANOPB_STRUCT_BUFFER_STACK_ALLOCATE
#define _PW_RPC_NANOPB_STRUCT_STORAGE_CLASS
#else
#define _PW_RPC_NANOPB_STRUCT_STORAGE_CLASS static
#endif // PW_RPC_NANOPB_STRUCT_BUFFER_STACK_ALLOCATE
#undef PW_RPC_NANOPB_STRUCT_BUFFER_STACK_ALLOCATE