| /* | |
| FreeRTOS V6.0.0 - Copyright (C) 2009 Real Time Engineers Ltd. | |
| This file is part of the FreeRTOS distribution. | |
| FreeRTOS is free software; you can redistribute it and/or modify it under | |
| the terms of the GNU General Public License (version 2) as published by the | |
| Free Software Foundation and modified by the FreeRTOS exception. | |
| **NOTE** The exception to the GPL is included to allow you to distribute a | |
| combined work that includes FreeRTOS without being obliged to provide the | |
| source code for proprietary components outside of the FreeRTOS kernel. | |
| Alternative commercial license and support terms are also available upon | |
| request. See the licensing section of http://www.FreeRTOS.org for full | |
| license details. | |
| FreeRTOS is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for | |
| more details. | |
| You should have received a copy of the GNU General Public License along | |
| with FreeRTOS; if not, write to the Free Software Foundation, Inc., 59 | |
| Temple Place, Suite 330, Boston, MA 02111-1307 USA. | |
| *************************************************************************** | |
| * * | |
| * The FreeRTOS eBook and reference manual are available to purchase for a * | |
| * small fee. Help yourself get started quickly while also helping the * | |
| * FreeRTOS project! See http://www.FreeRTOS.org/Documentation for details * | |
| * * | |
| *************************************************************************** | |
| 1 tab == 4 spaces! | |
| Please ensure to read the configuration and relevant port sections of the | |
| online documentation. | |
| http://www.FreeRTOS.org - Documentation, latest information, license and | |
| contact details. | |
| http://www.SafeRTOS.com - A version that is certified for use in safety | |
| critical systems. | |
| http://www.OpenRTOS.com - Commercial support, development, porting, | |
| licensing and training services. | |
| */ | |
| /* | |
| * Defines the 'dice' tasks as described at the top of main.c | |
| */ | |
| /* Kernel includes. */ | |
| #include "FreeRTOS.h" | |
| #include "task.h" | |
| #include "semphr.h" | |
| /* Delays used within the dice functionality. All delays are defined in milliseconds. */ | |
| #define diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ( 20 / portTICK_RATE_MS ) | |
| #define diceSHAKE_TIME ( ( 2000 / portTICK_RATE_MS ) / diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ) | |
| #define diceSHORT_PAUSE_BEFORE_SHAKE ( 250 / portTICK_RATE_MS ) | |
| #define diceDELAY_WHILE_DISPLAYING_RESULT ( 5000 / portTICK_RATE_MS ) | |
| /* Macro to access the display ports. */ | |
| #define dice7SEG_Value( x ) ( *( pucDisplayOutput[ x ] ) ) | |
| /* Checks the semaphore use to communicate button push events. A block time | |
| can be specified - this is the time to wait for a button push to occur should | |
| one have not already occurred. */ | |
| #define prvButtonHit( ucIndex, xTicksToWait ) xSemaphoreTake( xSemaphores[ ucIndex ], xTicksToWait ) | |
| /* Defines the outputs required for each digit on the display. */ | |
| static const char cDisplaySegments[ 2 ][ 11 ] = | |
| { | |
| { 0x48, 0xeb, 0x8c, 0x89, 0x2b, 0x19, 0x18, 0xcb, 0x08, 0x09, 0xf7 }, /* Left display. */ | |
| { 0xa0, 0xf3, 0xc4, 0xc1, 0x93, 0x89, 0x88, 0xe3, 0x80, 0x81, 0x7f } /* Right display. */ | |
| }; | |
| /* The semaphores used to communicate button push events between the button | |
| input interrupt handlers and the dice tasks. Two dice tasks are created so two | |
| semaphores are required. */ | |
| static xSemaphoreHandle xSemaphores[ 2 ] = { 0 }; | |
| /* Defines the ports used to write to the display. This variable is defined in | |
| partest.c, which contains the LED set/clear/toggle functions. */ | |
| extern volatile unsigned char *pucDisplayOutput[ 2 ]; | |
| /*-----------------------------------------------------------*/ | |
| /* | |
| * Defines the 'dice' tasks as described at the top of main.c | |
| */ | |
| void vDiceTask( void *pvParameters ) | |
| { | |
| unsigned char ucDiceValue, ucIndex; | |
| unsigned long ulDiceRunTime; | |
| extern void vSuspendFlashTasks( unsigned char ucIndex, short sSuspendTasks ); | |
| /* Two instances of this task are created so the task parameter is used | |
| to pass in a constant that indicates whether this task is controlling | |
| the left side or right side display. The constant is used as an index | |
| into the arrays defined at file scope within this file. */ | |
| ucIndex = ( unsigned char ) pvParameters; | |
| /* A binary semaphore is used to signal button push events. Create the | |
| semaphore before it is used. */ | |
| vSemaphoreCreateBinary( xSemaphores[ ucIndex ] ); | |
| /* Make sure the semaphore starts in the wanted state - no button pushes | |
| pending. This call will just clear any button pushes that are latched. | |
| Passing in 0 as the block time means the call will not wait for any further | |
| button pushes but instead return immediately. */ | |
| prvButtonHit( ucIndex, 0 ); | |
| /* Seed the random number generator. */ | |
| srand( ( unsigned char ) diceSHAKE_TIME ); | |
| /* Start the task proper. A loop will be performed each time a button is | |
| pushed. The task will remain in the blocked state (sleeping) until a | |
| button is pushed. */ | |
| for( ;; ) | |
| { | |
| /* Wait for a button push. This task will enter the Blocked state | |
| (will not run again) until after a button has been pushed. */ | |
| prvButtonHit( ucIndex, portMAX_DELAY ); | |
| /* The next line will only execute after a button has been pushed - | |
| initialise the variable used to control the time the dice is shaken | |
| for. */ | |
| ulDiceRunTime = diceSHAKE_TIME; | |
| /* Suspend the flash tasks so this task has exclusive access to the | |
| display. */ | |
| vSuspendFlashTasks( ucIndex, pdTRUE ); | |
| /* Clear the display and pause for a short time, before starting to | |
| shake. */ | |
| *pucDisplayOutput[ ucIndex ] = 0xff; | |
| vTaskDelay( diceSHORT_PAUSE_BEFORE_SHAKE ); | |
| /* Keep generating and displaying random numbers until the shake time | |
| expires. */ | |
| while( ulDiceRunTime > 0 ) | |
| { | |
| ulDiceRunTime--; | |
| /* Generate and display a random number. */ | |
| ucDiceValue = rand() % 6 + 1; | |
| dice7SEG_Value( ucIndex ) = ( dice7SEG_Value( ucIndex ) | 0xf7 ) & cDisplaySegments[ ucIndex ][ ucDiceValue ]; | |
| /* Block/sleep for a very short time before generating the next | |
| random number. */ | |
| vTaskDelay( diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ); | |
| } | |
| /* Clear any button pushes that are pending because a button bounced, or | |
| was pressed while the dice were shaking. Again a block time of zero is | |
| used so the function does not wait for any pushes but instead returns | |
| immediately. */ | |
| prvButtonHit( ucIndex, 0 ); | |
| /* Delay for a short while to display the dice shake result. Use a queue | |
| peek here instead of a vTaskDelay() allows the delay to be interrupted by | |
| a button push. If a button is pressed xQueuePeek() will return but the | |
| button push will remain pending to be read again at the top of this for | |
| loop. It is safe to uses a queue function on a semaphore handle as | |
| semaphores are implemented as macros that uses queues, so the two are | |
| basically the same thing. */ | |
| xQueuePeek( xSemaphores[ ucIndex ], NULL, diceDELAY_WHILE_DISPLAYING_RESULT ); | |
| /* Clear the display then resume the tasks or co-routines that were using | |
| the segments of the display. */ | |
| *pucDisplayOutput[ ucIndex ] = 0xff; | |
| vSuspendFlashTasks( ucIndex, pdFALSE ); | |
| } | |
| } | |
| /*-----------------------------------------------------------*/ | |
| /* Handler for the SW2 button push interrupt. */ | |
| __interrupt void vExternalInt8Handler( void ) | |
| { | |
| short sHigherPriorityTaskWoken = pdFALSE; | |
| /* Reset the interrupt. */ | |
| EIRR1_ER8 = 0; | |
| /* Check the semaphore has been created before attempting to use it. */ | |
| if( xSemaphores[ configLEFT_DISPLAY ] != NULL ) | |
| { | |
| /* Send a message via the semaphore to the dice task that controls the | |
| left side display. This will unblock the task if it is blocked waiting | |
| for a button push. */ | |
| xSemaphoreGiveFromISR( xSemaphores[ configLEFT_DISPLAY ], &sHigherPriorityTaskWoken ); | |
| } | |
| /* If sending the semaphore unblocked a task, and the unblocked task has a | |
| priority that is higher than the currently running task, then force a context | |
| switch. */ | |
| if( sHigherPriorityTaskWoken != pdFALSE ) | |
| { | |
| portYIELD_FROM_ISR(); | |
| } | |
| } | |
| /*-----------------------------------------------------------*/ | |
| /* As per vExternalInt8Handler(), but for SW3 and the right side display. */ | |
| __interrupt void vExternalInt9Handler( void ) | |
| { | |
| short sHigherPriorityTaskWoken = pdFALSE; | |
| /* Reset the interrupt. */ | |
| EIRR1_ER9 = 0; | |
| if( xSemaphores[ configRIGHT_DISPLAY ] != NULL ) | |
| { | |
| xSemaphoreGiveFromISR( xSemaphores[ configRIGHT_DISPLAY ], &sHigherPriorityTaskWoken ); | |
| } | |
| if( sHigherPriorityTaskWoken != pdFALSE ) | |
| { | |
| portYIELD_FROM_ISR(); | |
| } | |
| } | |