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/**
*
* Copyright (c) 2023 Project CHIP Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <app/clusters/scenes-server/ExtensionFieldSets.h>
#include <app/clusters/scenes-server/ExtensionFieldSetsImpl.h>
#include <app/clusters/scenes-server/SceneTable.h>
#include <app/server-cluster/DefaultServerCluster.h>
#include <clusters/ScenesManagement/AttributeIds.h>
#include <clusters/ScenesManagement/ClusterId.h>
#include <clusters/ScenesManagement/Commands.h>
#include <clusters/ScenesManagement/Structs.h>
#include <credentials/FabricTable.h>
#include <credentials/GroupDataProvider.h>
#include <limits>
namespace chip::app::Clusters {
using ScenesManagementSceneTable = scenes::SceneTable<scenes::ExtensionFieldSetsImpl>;
/// Provides access to a single scene table. Specifically it allows a single object
/// re-use for scenes management
class ScenesManagementTableProvider
{
public:
virtual ~ScenesManagementTableProvider() = default;
virtual ScenesManagementSceneTable * Take() = 0;
virtual void Release(ScenesManagementSceneTable *) = 0;
};
class ScenesManagementCluster : public DefaultServerCluster, public FabricTable::Delegate
{
public:
// NOTE: this is not great as this means the cluster itself uses fixed storage/sizes
// This could be refactored to use more template-defined parameters to get code
// more generic. At this time, we keep this as historically this is what code
// looked like and we tried to avoid large refactors when writing clusters.
static constexpr uint8_t kScenesServerMaxFabricCount = CHIP_CONFIG_MAX_FABRICS;
using SceneInfoStructType = ScenesManagement::Structs::SceneInfoStruct::Type;
class FabricSceneInfo
{
public:
Span<SceneInfoStructType> GetFabricSceneInfo() { return { mSceneInfoStructs, mSceneInfoStructsCount }; }
/// Gets the SceneInfoStruct for a specific fabric.
///
/// returns nullptr if not found
SceneInfoStructType * GetSceneInfoStruct(FabricIndex fabric);
/// Sets the SceneInfoStruct for a specific fabric for a specific endpoint.
CHIP_ERROR SetSceneInfoStruct(FabricIndex fabric, const SceneInfoStructType & sceneInfoStruct);
/// Clears the SceneInfoStruct associated to a fabric and compresses the array to leave uninitialised structs at the end.
void ClearSceneInfoStruct(FabricIndex fabric);
private:
static_assert(kScenesServerMaxFabricCount <= std::numeric_limits<uint8_t>::max());
/// Returns the SceneInfoStruct associated to a fabric
///
/// @param[in] fabric target fabric index
/// @param[out] index index of the corresponding SceneInfoStruct if found, otherwise the index value will be invalid and
/// should not be used. This is safe to store in a uint8_t because the index is guaranteed to be smaller than
/// CHIP_CONFIG_MAX_FABRICS.
///
/// @return CHIP_NO_ERROR or CHIP_ERROR_NOT_FOUND, CHIP_ERROR_INVALID_ARGUMENT if invalid fabric or endpoint
CHIP_ERROR FindSceneInfoStructIndex(FabricIndex fabric, uint8_t & index);
SceneInfoStructType mSceneInfoStructs[kScenesServerMaxFabricCount];
uint8_t mSceneInfoStructsCount = 0;
};
/// Injected dependencies of this cluster
struct Context
{
Credentials::GroupDataProvider * groupDataProvider;
FabricTable * fabricTable;
const BitMask<ScenesManagement::Feature> features;
ScenesManagementTableProvider & sceneTableProvider;
const bool supportsCopyScene;
};
ScenesManagementCluster(EndpointId endpointId, const Context & context) :
DefaultServerCluster({ endpointId, ScenesManagement::Id }), mFeatures(context.features),
mGroupProvider(context.groupDataProvider), mFabricTable{ context.fabricTable },
mSceneTableProvider(context.sceneTableProvider), mSupportCopyScenes(context.supportsCopyScene)
{}
// ServerClusterInterface/DefaultServerCluster implementation
CHIP_ERROR Startup(ServerClusterContext & context) override;
void Shutdown(ClusterShutdownType shutdownType) override;
CHIP_ERROR Attributes(const ConcreteClusterPath & path, ReadOnlyBufferBuilder<DataModel::AttributeEntry> & builder) override;
DataModel::ActionReturnStatus ReadAttribute(const DataModel::ReadAttributeRequest & request,
AttributeValueEncoder & encoder) override;
CHIP_ERROR AcceptedCommands(const ConcreteClusterPath & path,
ReadOnlyBufferBuilder<DataModel::AcceptedCommandEntry> & builder) override;
CHIP_ERROR GeneratedCommands(const ConcreteClusterPath & path, ReadOnlyBufferBuilder<CommandId> & builder) override;
std::optional<DataModel::ActionReturnStatus> InvokeCommand(const DataModel::InvokeRequest & request,
chip::TLV::TLVReader & input_arguments,
CommandHandler * handler) override;
// FabricTable::Delegate implementation
void OnFabricRemoved(const FabricTable & fabricTable, FabricIndex fabricIndex) override;
/// Removes the data persisted for this cluster
///
/// Can only be called while started up (i.e. after Startup() and before Shutdown()).
CHIP_ERROR ClearPersistentData();
// Integration methods for other cluster integrations
CHIP_ERROR GroupWillBeRemoved(FabricIndex aFabricIdx, GroupId aGroupId);
CHIP_ERROR MakeSceneInvalid(FabricIndex aFabricIdx);
CHIP_ERROR StoreCurrentScene(FabricIndex aFabricIx, GroupId aGroupId, SceneId aSceneId);
CHIP_ERROR RecallScene(FabricIndex aFabricIx, GroupId aGroupId, SceneId aSceneId);
CHIP_ERROR RemoveFabric(FabricIndex aFabricIndex);
CHIP_ERROR MakeSceneInvalidForAllFabrics();
private:
const BitMask<ScenesManagement::Feature> mFeatures;
Credentials::GroupDataProvider * mGroupProvider = nullptr;
FabricTable * mFabricTable = nullptr;
ScenesManagementTableProvider & mSceneTableProvider;
FabricSceneInfo mFabricSceneInfo;
bool mSupportCopyScenes;
SceneInfoStructType * GetSceneInfoStruct(FabricIndex fabric) { return mFabricSceneInfo.GetSceneInfoStruct(fabric); }
CHIP_ERROR SetSceneInfoStruct(FabricIndex fabric, SceneInfoStructType & sceneInfoStruct)
{
return mFabricSceneInfo.SetSceneInfoStruct(fabric, sceneInfoStruct);
}
CHIP_ERROR UpdateFabricSceneInfo(FabricIndex fabric, Optional<GroupId> group, Optional<SceneId> scene,
Optional<bool> sceneValid);
CHIP_ERROR StoreSceneParse(const FabricIndex & fabricIdx, const GroupId & groupID, const SceneId & sceneID);
CHIP_ERROR RecallSceneParse(const FabricIndex & fabricIdx, const GroupId & groupID, const SceneId & sceneID,
const Optional<DataModel::Nullable<uint32_t>> & transitionTime);
// Command handlers
ScenesManagement::Commands::AddSceneResponse::Type
HandleAddScene(FabricIndex fabricIndex, const ScenesManagement::Commands::AddScene::DecodableType & req);
/// Handles view scene
///
/// Returned type contains non-owned memory (spans) and the memory backing for these is offered
/// by the input arguments:
/// - scene (for its name char span)
/// - responseEFSBuffer (for extensionFieldSetStructs)
ScenesManagement::Commands::ViewSceneResponse::Type HandleViewScene(
FabricIndex fabricIndex, const ScenesManagement::Commands::ViewScene::DecodableType & req,
scenes::SceneTable<chip::scenes::ExtensionFieldSetsImpl>::SceneTableEntry & scene,
std::array<ScenesManagement::Structs::ExtensionFieldSetStruct::Type, scenes::kMaxClustersPerScene> & responseEFSBuffer);
ScenesManagement::Commands::RemoveSceneResponse::Type
HandleRemoveScene(FabricIndex fabricIndex, const ScenesManagement::Commands::RemoveScene::DecodableType & req);
ScenesManagement::Commands::RemoveAllScenesResponse::Type
HandleRemoveAllScenes(FabricIndex fabricIndex, const ScenesManagement::Commands::RemoveAllScenes::DecodableType & req);
ScenesManagement::Commands::StoreSceneResponse::Type
HandleStoreScene(FabricIndex fabricIndex, const ScenesManagement::Commands::StoreScene::DecodableType & req);
Protocols::InteractionModel::Status HandleRecallScene(FabricIndex fabricIndex,
const ScenesManagement::Commands::RecallScene::DecodableType & req);
/// Handles getting the scene membership
/// Returned type contains non-owned memory (spans) and the memory backing for these is offered
/// by the input arguments:
/// - ScenesInGroup for the `sceneList` value of the response
ScenesManagement::Commands::GetSceneMembershipResponse::Type
HandleGetSceneMembership(FabricIndex fabricIndex, const ScenesManagement::Commands::GetSceneMembership::DecodableType & req,
std::array<SceneId, scenes::kMaxScenesPerFabric> & scenesInGroup);
ScenesManagement::Commands::CopySceneResponse::Type
HandleCopyScene(FabricIndex fabricIndex, const ScenesManagement::Commands::CopyScene::DecodableType & req);
};
} // namespace chip::app::Clusters