blob: 873fa4be446fa8dbbbbdc2ed052f4952b4080118 [file] [log] [blame]
/*
* Copyright (c) 2018 Jan Van Winkel <jan.van_winkel@dxplore.eu>
* Copyright (c) 2023 Nordic Semiconductor ASA
*
* SPDX-License-Identifier: Apache-2.0
*
* "Bottom" of the SDL event handler for the POSIX architecture.
* When built with the native_simulator this will be built in the runner context,
* that is, with the host C library, and with the host include paths.
*
* Therefore it cannot include Zephyr headers
*/
#include <SDL.h>
static void sdl_handle_window_event(const SDL_Event *event)
{
SDL_Window *window;
SDL_Renderer *renderer;
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
window = SDL_GetWindowFromID(event->window.windowID);
if (window == NULL) {
return;
}
renderer = SDL_GetRenderer(window);
if (renderer == NULL) {
return;
}
SDL_RenderPresent(renderer);
break;
default:
break;
}
}
/*
* Handle all pending display events
* Return 1 if the window was closed, 0 otherwise.
*/
int sdl_handle_pending_events(void)
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_WINDOWEVENT:
sdl_handle_window_event(&event);
break;
case SDL_QUIT:
return 1;
default:
break;
}
}
return 0;
}
/*
* Initialize the SDL library
*
* Returns 0 on success, something else on failure.
*/
int sdl_init_video(void)
{
return SDL_Init(SDL_INIT_VIDEO);
}
/*
* Trampoline to SDL_GetError
*/
const char *sdl_get_error(void)
{
return SDL_GetError();
}
/*
* Trampoline to SDL_Quit()
*/
void sdl_quit(void)
{
SDL_Quit();
}