| .. _getting_started: |
| |
| Getting Started Guide |
| ##################### |
| |
| Use this guide to get started with your :ref:`Zephyr <introducing_zephyr>` |
| development. |
| |
| Set Up the Development Environment |
| ********************************** |
| |
| The Zephyr project supports these operating systems: |
| |
| * Linux |
| * Mac OS |
| * Windows 8.1 |
| |
| Use the following procedures to create a new development environment. |
| |
| .. toctree:: |
| :maxdepth: 1 |
| |
| installation_linux.rst |
| installation_mac.rst |
| installation_win.rst |
| |
| |
| Checking Out the Source Code Anonymously |
| ======================================== |
| |
| The code is hosted at the Linux Foundation with a Gerrit backend that supports |
| anonymous cloning via git. |
| |
| To clone the repository anonymously, enter: |
| |
| .. code-block:: console |
| |
| $ git clone https://gerrit.zephyrproject.org/r/zephyr zephyr-project |
| |
| You have successfully checked out a copy of the source code to your local |
| machine. |
| |
| Once you're ready to start contributing, follow the steps to make yourself |
| a Linux Foundation account at `Gerrit Accounts`_. |
| |
| .. _Gerrit Accounts: https://wiki.zephyrproject.org/view/Gerrit_accounts |
| |
| Building and Running an Application |
| *********************************** |
| |
| Using the 'Hello World' sample application as a base model, the following |
| section will describe the pieces necessary for creating a Zephyr application. |
| |
| The processes to build and run a Zephyr application are the same across |
| operating systems. Nevertheless, the commands needed do differ from one OS to |
| the next. The following sections contain the commands used in a Linux |
| development environment. If you are using Mac OS please use the appropriate |
| commands for your OS. |
| |
| Building a Sample Application |
| ============================= |
| |
| To build an example application follow these steps: |
| |
| |
| #. Make sure your environment is setup by exporting the following environment |
| variables. When using the Zephyr SDK on Linux for example, type: |
| |
| .. code-block:: console |
| |
| $ export ZEPHYR_GCC_VARIANT=zephyr |
| |
| $ export ZEPHYR_SDK_INSTALL_DIR=<sdk installation directory> |
| |
| #. Navigate to the main project directory: |
| |
| .. code-block:: console |
| |
| $ cd zephyr-project |
| |
| #. Source the project environment file to set the project environtment |
| variables: |
| |
| .. code-block:: console |
| |
| $ source zephyr-env.sh |
| |
| #. Build the example project, enter: |
| |
| .. code-block:: console |
| |
| $ cd $ZEPHYR_BASE/samples/hello_world |
| |
| $ make |
| |
| The above invocation of make will build the hello_world sample application |
| using the default settings defined in the application's Makefile. You can |
| build for a different board by defining the variable BOARD with one of the |
| supported boards, for example: |
| |
| .. code-block:: console |
| |
| $ make BOARD=arduino_101 |
| |
| For further information on the supported boards go see |
| :ref:`here <board>`. Alternatively, run the following command to obtain a list |
| of the supported boards: |
| |
| .. code-block:: console |
| |
| $ make help |
| |
| Sample projects for different features of the project are available at |
| at :file:`$ZEPHYR_BASE/samples`. |
| After building an application successfully, the results can be found in the |
| :file:`outdir` sub-directory under the application root directory, in a |
| subdirectory that matches the BOARD string. |
| |
| The ELF binaries generated by the build system are named by default |
| :file:`zephyr.elf`. This value can be overridden in the application |
| configuration The build system generates different names for different use cases |
| depending on the hardware and boards used. |
| |
| .. _third_party_x_compilers: |
| |
| Using Custom and 3rd Party Cross Compilers |
| ========================================== |
| |
| The Zephyr SDK is provided for convenience and ease of use. It provides |
| cross-compilers for all ports supported by the Zephyr OS and does not require |
| any extra flags when building applications or running tests. |
| |
| If you have a custom cross-compiler or if you wish to use a vendor provided SDK, |
| follow the steps below to build with any custom or 3rd party cross-compilers: |
| |
| #. To avoid any conflicts with the Zephyr SDK, enter the following commands. |
| |
| .. code-block:: console |
| |
| $ unset ZEPHYR_GCC_VARIANT |
| |
| $ unset ZEPHYR_SDK_INSTALL_DIR |
| |
| #. We will use the `GCC ARM Embedded`_ compiler for this example, download the |
| package suitable for your operating system from the `GCC ARM Embedded`_ website |
| and extract it on your file system. This example assumes the compiler was |
| extracted to: :file:`~/gcc-arm-none-eabi-5_3-2016q1/`. |
| |
| #. Navigate to the main project directory: |
| |
| .. code-block:: console |
| |
| $ cd zephyr-project |
| |
| #. Source the project environment file to set the project environment |
| variables: |
| |
| .. code-block:: console |
| |
| $ source zephyr-env.sh |
| |
| #. Build the example project and make sure you supply the CROSS_COMPILE on the |
| command line, enter: |
| |
| .. code-block:: console |
| |
| $ cd $ZEPHYR_BASE/samples/hello_world |
| |
| $ make CROSS_COMPILE=~/gcc-arm-none-eabi-5_3-2016q1/bin/arm-none-eabi- BOARD=arduino_due |
| |
| The above will build the sample using the toolchain downloaded from |
| `GCC ARM Embedded`_. |
| |
| Alternatively, you can use the existing support for GCC ARM Embedded: |
| |
| .. code-block:: console |
| |
| $ export GCCARMEMB_TOOLCHAIN_PATH="~/gcc-arm-none-eabi-5_3-2016q1/" |
| |
| $ export ZEPHYR_GCC_VARIANT=gccarmemb |
| |
| $ cd zephyr-project |
| |
| $ source zephyr-env.sh |
| |
| $ cd $ZEPHYR_BASE/samples/hello_world |
| |
| $ make BOARD=arduino_due |
| |
| Running a Sample Application in QEMU |
| ==================================== |
| |
| To perform rapid testing of an application in the development environment you |
| can use the qemu emulation board configuration available for both X86 and ARM |
| Cortex-M3 architectures. This can be easily accomplished by calling a special |
| target when building an application that invokes QEMU once the build process is |
| completed. |
| |
| To run an application using the x86 emulation board configuration (qemu_x86), |
| type: |
| |
| .. code-block:: console |
| |
| $ make BOARD=qemu_x86 qemu |
| |
| To run an application using the ARM qemu_cortex_m3 board configuration, type: |
| |
| .. code-block:: console |
| |
| $ make BOARD=qemu_cortex_m3 qemu |
| |
| QEMU is not supported on all boards and SoCs. When developing for a specific |
| hardware target you should always test on the actual hardware and should not |
| rely on testing in the QEMU emulation environment only. |
| |
| |
| .. _Linux Foundation ID website: https://identity.linuxfoundation.org |
| |
| .. _Gerrit: https://gerrit.zephyrproject.org/ |
| |
| .. _GCC ARM Embedded: https://launchpad.net/gcc-arm-embedded |