| /* |
| * Copyright (c) 2017, Intel Corporation |
| * |
| * SPDX-License-Identifier: Apache-2.0 |
| */ |
| |
| #ifndef ZEPHYR_ARCH_XTENSA_INCLUDE_XTENSA_ASM2_S_H |
| #define ZEPHYR_ARCH_XTENSA_INCLUDE_XTENSA_ASM2_S_H |
| |
| #include "xtensa-asm2-context.h" |
| |
| /* Assembler header! This file contains macros designed to be included |
| * only by the assembler. |
| */ |
| |
| /* |
| * SPILL_ALL_WINDOWS |
| * |
| * Spills all windowed registers (i.e. registers not visible as |
| * A0-A15) to their ABI-defined spill regions on the stack. |
| * |
| * Unlike the Xtensa HAL implementation, this code requires that the |
| * EXCM and WOE bit be enabled in PS, and relies on repeated hardware |
| * exception handling to do the register spills. The trick is to do a |
| * noop write to the high registers, which the hardware will trap |
| * (into an overflow exception) in the case where those registers are |
| * already used by an existing call frame. Then it rotates the window |
| * and repeats until all but the A0-A3 registers of the original frame |
| * are guaranteed to be spilled, eventually rotating back around into |
| * the original frame. Advantages: |
| * |
| * - Vastly smaller code size |
| * |
| * - More easily maintained if changes are needed to window over/underflow |
| * exception handling. |
| * |
| * - Requires no scratch registers to do its work, so can be used safely in any |
| * context. |
| * |
| * - If the WOE bit is not enabled (for example, in code written for |
| * the CALL0 ABI), this becomes a silent noop and operates compatibly. |
| * |
| * - In memory protection situations, this relies on the existing |
| * exception handlers (and thus their use of the L/S32E |
| * instructions) to execute stores in the protected space. AFAICT, |
| * the HAL routine does not handle this situation and isn't safe: it |
| * will happily write through the "stack pointers" found in |
| * registers regardless of where they might point. |
| * |
| * - Hilariously it's ACTUALLY FASTER than the HAL routine. And not |
| * just a little bit, it's MUCH faster. With a mostly full register |
| * file on an LX6 core (ESP-32) I'm measuring 145 cycles to spill |
| * registers with this vs. 279 (!) to do it with |
| * xthal_spill_windows(). Apparently Xtensa exception handling is |
| * really fast, and no one told their software people. |
| * |
| * Note that as with the Xtensa HAL spill routine, and unlike context |
| * switching code on most sane architectures, the intermediate states |
| * here will have an invalid stack pointer. That means that this code |
| * must not be preempted in any context (i.e. all Zephyr situations) |
| * where the interrupt code will need to use the stack to save the |
| * context. But unlike the HAL, which runs with exceptions masked via |
| * EXCM, this will not: hit needs the overflow handlers unmasked. Use |
| * INTLEVEL instead (which, happily, is what Zephyr's locking does |
| * anyway). |
| */ |
| .macro SPILL_ALL_WINDOWS |
| #if XCHAL_NUM_AREGS == 64 |
| and a12, a12, a12 |
| rotw 3 |
| and a12, a12, a12 |
| rotw 3 |
| and a12, a12, a12 |
| rotw 3 |
| and a12, a12, a12 |
| rotw 3 |
| and a12, a12, a12 |
| rotw 4 |
| #elif XCHAL_NUM_AREGS == 32 |
| and a12, a12, a12 |
| rotw 3 |
| and a12, a12, a12 |
| rotw 3 |
| and a4, a4, a4 |
| rotw 2 |
| #else |
| #error Unrecognized XCHAL_NUM_AREGS |
| #endif |
| .endm |
| |
| /* |
| * ODD_REG_SAVE |
| * |
| * Stashes the oddball shift/loop context registers in the base save |
| * area pointed to by the current stack pointer. On exit, A0 will |
| * have been modified but A2/A3 have not, and the shift/loop |
| * instructions can be used freely (though note loops don't work in |
| * exceptions for other reasons!). |
| * |
| * Does not populate or modify the PS/PC save locations. |
| */ |
| .macro ODD_REG_SAVE |
| rsr.SAR a0 |
| s32i a0, a1, BSA_SAR_OFF |
| #if XCHAL_HAVE_LOOPS |
| rsr.LBEG a0 |
| s32i a0, a1, BSA_LBEG_OFF |
| rsr.LEND a0 |
| s32i a0, a1, BSA_LEND_OFF |
| rsr.LCOUNT a0 |
| s32i a0, a1, BSA_LCOUNT_OFF |
| #endif |
| rsr.exccause a0 |
| s32i a0, a1, BSA_EXCCAUSE_OFF |
| #if XCHAL_HAVE_S32C1I |
| rsr.SCOMPARE1 a0 |
| s32i a0, a1, BSA_SCOMPARE1_OFF |
| #endif |
| #if XCHAL_HAVE_THREADPTR && defined(CONFIG_THREAD_LOCAL_STORAGE) |
| rur.THREADPTR a0 |
| s32i a0, a1, BSA_THREADPTR_OFF |
| #endif |
| .endm |
| |
| /* |
| * CROSS_STACK_CALL |
| * |
| * Sets the stack up carefully such that a "cross stack" call can spill |
| * correctly, then invokes an immediate handler. Note that: |
| * |
| * 0. When spilling a frame, functions find their callEE's stack pointer |
| * (to save A0-A3) from registers. But they find their |
| * already-spilled callER's stack pointer (to save higher GPRs) from |
| * their own stack memory. |
| * |
| * 1. The function that was interrupted ("interruptee") does not need to |
| * be spilled, because it already has been as part of the context |
| * save. So it doesn't need registers allocated for it anywhere. |
| * |
| * 2. Interruptee's caller needs to spill into the space below the |
| * interrupted stack frame, which means that the A1 register it finds |
| * below it needs to contain the old/interrupted stack and not the |
| * context saved one. |
| * |
| * 3. The ISR dispatcher (called "underneath" interruptee) needs to spill |
| * high registers into the space immediately above its own stack frame, |
| * so it needs to find a caller with the "new" stack pointer instead. |
| * |
| * We make this work by inserting TWO 4-register frames between |
| * "interruptee's caller" and "ISR dispatcher". The top one (which |
| * occupies the slot formerly held by "interruptee", whose registers |
| * were saved via external means) holds the "interrupted A1" and the |
| * bottom has the "top of the interrupt stack" which can be either the |
| * word above a new memory area (when handling an interrupt from user |
| * mode) OR the existing "post-context-save" stack pointer (when |
| * handling a nested interrupt). The code works either way. Because |
| * these are both only 4-registers, neither needs its own caller for |
| * spilling. |
| * |
| * The net cost is 32 wasted bytes on the interrupt stack frame to |
| * spill our two "phantom frames" (actually not quite, as we'd need a |
| * few of those words used somewhere for tracking the stack pointers |
| * anyway). But the benefit is that NO REGISTER FRAMES NEED TO BE |
| * SPILLED on interrupt entry. And if we return back into the same |
| * context we interrupted (a common case) no windows need to be |
| * explicitly spilled at all. And in fact in the case where the ISR |
| * uses significant depth on its own stack, the interrupted frames |
| * will be spilled naturally as a standard cost of a function call, |
| * giving register windows something like "zero cost interrupts". |
| * |
| * FIXME: a terrible awful really nifty idea to fix the stack waste |
| * problem would be to use a SINGLE frame between the two stacks, |
| * pre-spill it with one stack pointer for the "lower" call to see and |
| * leave the register SP in place for the "upper" frame to use. |
| * Would require modifying the Window{Over|Under}flow4 exceptions to |
| * know not to spill/fill these special frames, but that's not too |
| * hard, maybe... |
| * |
| * Enter this macro with a valid "context saved" pointer (i.e. SP |
| * should point to a stored pointer which points to one BSA below the |
| * interrupted/old stack) in A1, a handler function in A2, and a "new" |
| * stack pointer (i.e. a pointer to the word ABOVE the allocated stack |
| * area) in A3. On return A0/1 will be unchanged, A2 has the return |
| * value of the called function, and A3 is clobbered. A4-A15 become |
| * part of called frames and MUST NOT BE IN USE by the code that |
| * expands this macro. The called function gets the context save |
| * handle in A1 as it's first argument. |
| */ |
| .macro CROSS_STACK_CALL |
| mov a6, a3 /* place "new sp" in the next frame's A2 */ |
| mov a10, a1 /* pass "context handle" in 2nd frame's A2 */ |
| mov a3, a1 /* stash it locally in A3 too */ |
| mov a11, a2 /* handler in 2nd frame's A3, next frame's A7 */ |
| |
| /* Recover the interrupted SP from the BSA */ |
| l32i a1, a1, 0 |
| l32i a0, a1, BSA_A0_OFF |
| addi a1, a1, BASE_SAVE_AREA_SIZE |
| |
| call4 _xstack_call0_\@ |
| mov a1, a3 /* restore original SP */ |
| mov a2, a6 /* copy return value */ |
| j _xstack_returned_\@ |
| .align 4 |
| _xstack_call0_\@: |
| /* We want an ENTRY to set a bit in windowstart and do the |
| * rotation, but we want our own SP |
| */ |
| entry a1, 16 |
| mov a1, a2 |
| call4 _xstack_call1_\@ |
| mov a2, a6 /* copy return value */ |
| retw |
| .align 4 |
| _xstack_call1_\@: |
| /* Remember the handler is going to do our ENTRY, so the |
| * handler pointer is still in A6 (not A2) even though this is |
| * after the second CALL4. |
| */ |
| jx a7 |
| _xstack_returned_\@: |
| .endm |
| |
| /* Entry setup for all exceptions and interrupts. Arrive here with |
| * the stack pointer decremented across a base save area, A0-A3 and |
| * PS/PC already spilled to the stack in the BSA, and A2 containing a |
| * level-specific C handler function. |
| * |
| * This is a macro (to allow for unit testing) that expands to a |
| * handler body to which the vectors can jump. It takes two static |
| * (!) arguments: a special register name (which should be set up to |
| * point to some kind of per-CPU record struct) and offsets within |
| * that struct which contains an interrupt stack top and a "nest |
| * count" word. |
| */ |
| .macro EXCINT_HANDLER SR, NEST_OFF, INTSTACK_OFF |
| /* A2 contains our handler function which will get clobbered |
| * by the save. Stash it into the unused "a1" slot in the |
| * BSA and recover it immediately after. Kind of a hack. |
| */ |
| s32i a2, a1, BSA_SCRATCH_OFF |
| |
| ODD_REG_SAVE |
| call0 xtensa_save_high_regs |
| |
| l32i a2, a1, 0 |
| l32i a2, a2, BSA_SCRATCH_OFF |
| |
| /* There's a gotcha with level 1 handlers: the INTLEVEL field |
| * gets left at zero and not set like high priority interrupts |
| * do. That works fine for exceptions, but for L1 interrupts, |
| * when we unmask EXCM below, the CPU will just fire the |
| * interrupt again and get stuck in a loop blasting save |
| * frames down the stack to the bottom of memory. It would be |
| * good to put this code into the L1 handler only, but there's |
| * not enough room in the vector without some work there to |
| * squash it some. Next choice would be to make this a macro |
| * argument and expand two versions of this handler. An |
| * optimization FIXME, I guess. |
| */ |
| rsr.PS a0 |
| movi a3, PS_INTLEVEL_MASK |
| and a0, a0, a3 |
| bnez a0, _not_l1 |
| rsr.PS a0 |
| movi a3, PS_INTLEVEL(1) |
| or a0, a0, a3 |
| wsr.PS a0 |
| _not_l1: |
| |
| /* Unmask EXCM bit so C code can spill/fill in window |
| * exceptions. Note interrupts are already fully masked by |
| * INTLEVEL, so this is safe. |
| */ |
| rsr.PS a0 |
| movi a3, ~(PS_EXCM_MASK) |
| and a0, a0, a3 |
| wsr.PS a0 |
| rsync |
| |
| /* A1 already contains our saved stack, and A2 our handler. |
| * So all that's needed for CROSS_STACK_CALL is to put the |
| * "new" stack into A3. This can be either a copy of A1 or an |
| * entirely new area depending on whether we find a 1 in our |
| * SR[off] macro argument. |
| */ |
| rsr.\SR a3 |
| l32i a0, a3, \NEST_OFF |
| beqz a0, _switch_stacks_\@ |
| |
| /* Use the same stack, just copy A1 to A3 after incrementing NEST */ |
| addi a0, a0, 1 |
| s32i a0, a3, \NEST_OFF |
| mov a3, a1 |
| j _do_call_\@ |
| |
| _switch_stacks_\@: |
| addi a0, a0, 1 |
| s32i a0, a3, \NEST_OFF |
| l32i a3, a3, \INTSTACK_OFF |
| |
| _do_call_\@: |
| CROSS_STACK_CALL |
| |
| /* Mask interrupts (which have been unmasked during the handler |
| * execution) while we muck with the windows and decrement the nested |
| * count. The restore will unmask them correctly. |
| */ |
| rsil a0, XCHAL_NMILEVEL |
| |
| /* Decrement nest count */ |
| rsr.\SR a3 |
| l32i a0, a3, \NEST_OFF |
| addi a0, a0, -1 |
| s32i a0, a3, \NEST_OFF |
| |
| /* Last trick: the called function returned the "next" handle |
| * to restore to in A6 (the call4'd function's A2). If this |
| * is not the same handle as we started with, we need to do a |
| * register spill before restoring, for obvious reasons. |
| * Remember to restore the A1 stack pointer as it existed at |
| * interrupt time so the caller of the interrupted function |
| * spills to the right place. |
| */ |
| beq a6, a1, _restore_\@ |
| l32i a1, a1, 0 |
| l32i a0, a1, BSA_A0_OFF |
| addi a1, a1, BASE_SAVE_AREA_SIZE |
| #ifndef CONFIG_KERNEL_COHERENCE |
| /* When using coherence, the registers of the interrupted |
| * context got spilled upstream in arch_cohere_stacks() |
| */ |
| SPILL_ALL_WINDOWS |
| #endif |
| mov a1, a6 |
| |
| _restore_\@: |
| j _restore_context |
| .endm |
| |
| /* Defines an exception/interrupt vector for a specified level. Saves |
| * off the interrupted A0-A3 registers and the per-level PS/PC |
| * registers to the stack before jumping to a handler (defined with |
| * EXCINT_HANDLER) to do the rest of the work. |
| * |
| * Arguments are a numeric interrupt level and symbol names for the |
| * entry code (defined via EXCINT_HANDLER) and a C handler for this |
| * particular level. |
| * |
| * Note that the linker sections for some levels get special names for |
| * no particularly good reason. Only level 1 has any code generation |
| * difference, because it is the legacy exception level that predates |
| * the EPS/EPC registers. It also lives in the "iram0.text" segment |
| * (which is linked immediately after the vectors) so that an assembly |
| * stub can be loaded into the vector area instead and reach this code |
| * with a simple jump instruction. |
| */ |
| .macro DEF_EXCINT LVL, ENTRY_SYM, C_HANDLER_SYM |
| #if defined(CONFIG_XTENSA_SMALL_VECTOR_TABLE_ENTRY) |
| .pushsection .iram.text, "ax" |
| .global _Level\LVL\()VectorHelper |
| _Level\LVL\()VectorHelper : |
| #else |
| .if \LVL == 1 |
| .pushsection .iram0.text, "ax" |
| .elseif \LVL == XCHAL_DEBUGLEVEL |
| .pushsection .DebugExceptionVector.text, "ax" |
| .elseif \LVL == XCHAL_NMILEVEL |
| .pushsection .NMIExceptionVector.text, "ax" |
| .else |
| .pushsection .Level\LVL\()InterruptVector.text, "ax" |
| .endif |
| .global _Level\LVL\()Vector |
| _Level\LVL\()Vector: |
| #endif |
| addi a1, a1, -BASE_SAVE_AREA_SIZE |
| s32i a0, a1, BSA_A0_OFF |
| s32i a2, a1, BSA_A2_OFF |
| s32i a3, a1, BSA_A3_OFF |
| |
| /* Level "1" is the exception handler, which uses a different |
| * calling convention. No special register holds the |
| * interrupted PS, instead we just assume that the CPU has |
| * turned on the EXCM bit and set INTLEVEL. |
| */ |
| .if \LVL == 1 |
| rsr.PS a0 |
| movi a2, ~(PS_EXCM_MASK | PS_INTLEVEL_MASK) |
| and a0, a0, a2 |
| s32i a0, a1, BSA_PS_OFF |
| .else |
| rsr.EPS\LVL a0 |
| s32i a0, a1, BSA_PS_OFF |
| .endif |
| |
| rsr.EPC\LVL a0 |
| s32i a0, a1, BSA_PC_OFF |
| |
| /* What's happening with this jump is that the L32R |
| * instruction to load a full 32 bit immediate must use an |
| * offset that is negative from PC. Normally the assembler |
| * fixes this up for you by putting the "literal pool" |
| * somewhere at the start of the section. But vectors start |
| * at a fixed address in their own section, and don't (in our |
| * current linker setup) have anywhere "definitely before |
| * vectors" to place immediates. Some platforms and apps will |
| * link by dumb luck, others won't. We add an extra jump just |
| * to clear space we know to be legal. |
| * |
| * The right way to fix this would be to use a "literal_prefix" |
| * to put the literals into a per-vector section, then link |
| * that section into the PREVIOUS vector's area right after |
| * the vector code. Requires touching a lot of linker scripts |
| * though. |
| */ |
| j _after_imms\LVL\() |
| .align 4 |
| _handle_excint_imm\LVL: |
| .word \ENTRY_SYM |
| _c_handler_imm\LVL: |
| .word \C_HANDLER_SYM |
| _after_imms\LVL: |
| l32r a2, _c_handler_imm\LVL |
| l32r a0, _handle_excint_imm\LVL |
| jx a0 |
| .popsection |
| |
| #if defined(CONFIG_XTENSA_SMALL_VECTOR_TABLE_ENTRY) |
| .if \LVL == 1 |
| .pushsection .iram0.text, "ax" |
| .elseif \LVL == XCHAL_DEBUGLEVEL |
| .pushsection .DebugExceptionVector.text, "ax" |
| .elseif \LVL == XCHAL_NMILEVEL |
| .pushsection .NMIExceptionVector.text, "ax" |
| .else |
| .pushsection .Level\LVL\()InterruptVector.text, "ax" |
| .endif |
| .global _Level\LVL\()Vector |
| _Level\LVL\()Vector : |
| j _Level\LVL\()VectorHelper |
| .popsection |
| #endif |
| |
| .endm |
| |
| #endif /* ZEPHYR_ARCH_XTENSA_INCLUDE_XTENSA_ASM2_S_H */ |