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/*
* Copyright (c) 2017, Intel Corporation
*
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef ZEPHYR_ARCH_XTENSA_INCLUDE_XTENSA_ASM2_S_H
#define ZEPHYR_ARCH_XTENSA_INCLUDE_XTENSA_ASM2_S_H
#include <zsr.h>
#include "xtensa-asm2-context.h"
#include <offsets.h>
/* Assembler header! This file contains macros designed to be included
* only by the assembler.
*/
/*
* SPILL_ALL_WINDOWS
*
* Spills all windowed registers (i.e. registers not visible as
* A0-A15) to their ABI-defined spill regions on the stack.
*
* Unlike the Xtensa HAL implementation, this code requires that the
* EXCM and WOE bit be enabled in PS, and relies on repeated hardware
* exception handling to do the register spills. The trick is to do a
* noop write to the high registers, which the hardware will trap
* (into an overflow exception) in the case where those registers are
* already used by an existing call frame. Then it rotates the window
* and repeats until all but the A0-A3 registers of the original frame
* are guaranteed to be spilled, eventually rotating back around into
* the original frame. Advantages:
*
* - Vastly smaller code size
*
* - More easily maintained if changes are needed to window over/underflow
* exception handling.
*
* - Requires no scratch registers to do its work, so can be used safely in any
* context.
*
* - If the WOE bit is not enabled (for example, in code written for
* the CALL0 ABI), this becomes a silent noop and operates compatibly.
*
* - In memory protection situations, this relies on the existing
* exception handlers (and thus their use of the L/S32E
* instructions) to execute stores in the protected space. AFAICT,
* the HAL routine does not handle this situation and isn't safe: it
* will happily write through the "stack pointers" found in
* registers regardless of where they might point.
*
* - Hilariously it's ACTUALLY FASTER than the HAL routine. And not
* just a little bit, it's MUCH faster. With a mostly full register
* file on an LX6 core (ESP-32) I'm measuring 145 cycles to spill
* registers with this vs. 279 (!) to do it with
* xthal_spill_windows(). Apparently Xtensa exception handling is
* really fast, and no one told their software people.
*
* Note that as with the Xtensa HAL spill routine, and unlike context
* switching code on most sane architectures, the intermediate states
* here will have an invalid stack pointer. That means that this code
* must not be preempted in any context (i.e. all Zephyr situations)
* where the interrupt code will need to use the stack to save the
* context. But unlike the HAL, which runs with exceptions masked via
* EXCM, this will not: hit needs the overflow handlers unmasked. Use
* INTLEVEL instead (which, happily, is what Zephyr's locking does
* anyway).
*/
.macro SPILL_ALL_WINDOWS
#if XCHAL_NUM_AREGS == 64
and a12, a12, a12
rotw 3
and a12, a12, a12
rotw 3
and a12, a12, a12
rotw 3
and a12, a12, a12
rotw 3
and a12, a12, a12
rotw 4
#elif XCHAL_NUM_AREGS == 32
and a12, a12, a12
rotw 3
and a12, a12, a12
rotw 3
and a4, a4, a4
rotw 2
#else
#error Unrecognized XCHAL_NUM_AREGS
#endif
.endm
#if XCHAL_HAVE_FP && defined(CONFIG_CPU_HAS_FPU) && defined(CONFIG_FPU_SHARING)
/*
* FPU_REG_SAVE
*
* Saves the Float Point Unit context registers in the base save
* area pointed to by the current stack pointer A1. The Floating-Point
* Coprocessor Option adds the FR register file and two User Registers
* called FCR and FSR.The FR register file consists of 16 registers of
* 32 bits each and is used for all data computation.
*/
.macro FPU_REG_SAVE
rur.fcr a0
s32i a0, a1, ___xtensa_irq_bsa_t_fcr_OFFSET
rur.fsr a0
s32i a0, a1, ___xtensa_irq_bsa_t_fsr_OFFSET
ssi f0, a1, ___xtensa_irq_bsa_t_fpu0_OFFSET
ssi f1, a1, ___xtensa_irq_bsa_t_fpu1_OFFSET
ssi f2, a1, ___xtensa_irq_bsa_t_fpu2_OFFSET
ssi f3, a1, ___xtensa_irq_bsa_t_fpu3_OFFSET
ssi f4, a1, ___xtensa_irq_bsa_t_fpu4_OFFSET
ssi f5, a1, ___xtensa_irq_bsa_t_fpu5_OFFSET
ssi f6, a1, ___xtensa_irq_bsa_t_fpu6_OFFSET
ssi f7, a1, ___xtensa_irq_bsa_t_fpu7_OFFSET
ssi f8, a1, ___xtensa_irq_bsa_t_fpu8_OFFSET
ssi f9, a1, ___xtensa_irq_bsa_t_fpu9_OFFSET
ssi f10, a1, ___xtensa_irq_bsa_t_fpu10_OFFSET
ssi f11, a1, ___xtensa_irq_bsa_t_fpu11_OFFSET
ssi f12, a1, ___xtensa_irq_bsa_t_fpu12_OFFSET
ssi f13, a1, ___xtensa_irq_bsa_t_fpu13_OFFSET
ssi f14, a1, ___xtensa_irq_bsa_t_fpu14_OFFSET
ssi f15, a1, ___xtensa_irq_bsa_t_fpu15_OFFSET
.endm
.macro FPU_REG_RESTORE
l32i.n a0, a1, ___xtensa_irq_bsa_t_fcr_OFFSET
wur.fcr a0
l32i.n a0, a1, ___xtensa_irq_bsa_t_fsr_OFFSET
wur.fsr a0
lsi f0, a1, ___xtensa_irq_bsa_t_fpu0_OFFSET
lsi f1, a1, ___xtensa_irq_bsa_t_fpu1_OFFSET
lsi f2, a1, ___xtensa_irq_bsa_t_fpu2_OFFSET
lsi f3, a1, ___xtensa_irq_bsa_t_fpu3_OFFSET
lsi f4, a1, ___xtensa_irq_bsa_t_fpu4_OFFSET
lsi f5, a1, ___xtensa_irq_bsa_t_fpu5_OFFSET
lsi f6, a1, ___xtensa_irq_bsa_t_fpu6_OFFSET
lsi f7, a1, ___xtensa_irq_bsa_t_fpu7_OFFSET
lsi f8, a1, ___xtensa_irq_bsa_t_fpu8_OFFSET
lsi f9, a1, ___xtensa_irq_bsa_t_fpu9_OFFSET
lsi f10, a1, ___xtensa_irq_bsa_t_fpu10_OFFSET
lsi f11, a1, ___xtensa_irq_bsa_t_fpu11_OFFSET
lsi f12, a1, ___xtensa_irq_bsa_t_fpu12_OFFSET
lsi f13, a1, ___xtensa_irq_bsa_t_fpu13_OFFSET
lsi f14, a1, ___xtensa_irq_bsa_t_fpu14_OFFSET
lsi f15, a1, ___xtensa_irq_bsa_t_fpu15_OFFSET
.endm
#endif
/*
* ODD_REG_SAVE
*
* Stashes the oddball shift/loop context registers in the base save
* area pointed to by the current stack pointer. On exit, A0 will
* have been modified but A2/A3 have not, and the shift/loop
* instructions can be used freely (though note loops don't work in
* exceptions for other reasons!).
*
* Does not populate or modify the PS/PC save locations.
*/
.macro ODD_REG_SAVE
rsr.SAR a0
s32i a0, a1, ___xtensa_irq_bsa_t_sar_OFFSET
#if XCHAL_HAVE_LOOPS
rsr.LBEG a0
s32i a0, a1, ___xtensa_irq_bsa_t_lbeg_OFFSET
rsr.LEND a0
s32i a0, a1, ___xtensa_irq_bsa_t_lend_OFFSET
rsr.LCOUNT a0
s32i a0, a1, ___xtensa_irq_bsa_t_lcount_OFFSET
#endif
rsr.exccause a0
s32i a0, a1, ___xtensa_irq_bsa_t_exccause_OFFSET
#if XCHAL_HAVE_S32C1I
rsr.SCOMPARE1 a0
s32i a0, a1, ___xtensa_irq_bsa_t_scompare1_OFFSET
#endif
#if XCHAL_HAVE_THREADPTR && defined(CONFIG_THREAD_LOCAL_STORAGE)
rur.THREADPTR a0
s32i a0, a1, ___xtensa_irq_bsa_t_threadptr_OFFSET
#endif
#if XCHAL_HAVE_FP && defined(CONFIG_CPU_HAS_FPU) && defined(CONFIG_FPU_SHARING)
FPU_REG_SAVE
#endif
.endm
#ifdef CONFIG_XTENSA_MMU
/*
* CALC_PTEVADDR_BASE
*
* This calculates the virtual address of the first PTE page
* (PTEVADDR base, the one mapping 0x00000000) so that we can
* use this to obtain the virtual address of the PTE page we are
* interested in. This can be obtained via
* (1 << CONFIG_XTENSA_MMU_PTEVADDR_SHIFT).
*
* Note that this is done this way is to avoid any TLB
* miss if we are to use l32r to load the PTEVADDR base.
* If the page containing the PTEVADDR base address is
* not in TLB, we will need to handle the TLB miss which
* we are trying to avoid here.
*
* @param ADDR_REG Register to store the calculated
* PTEVADDR base address.
*
* @note The content of ADDR_REG will be modified.
* Save and restore it around this macro usage.
*/
.macro CALC_PTEVADDR_BASE ADDR_REG
movi \ADDR_REG, 1
slli \ADDR_REG, \ADDR_REG, CONFIG_XTENSA_MMU_PTEVADDR_SHIFT
.endm
/*
* PRELOAD_PTEVADDR
*
* This preloads the page table entries for a 4MB region to avoid TLB
* misses. This 4MB region is mapped via a page (4KB) of page table
* entries (PTE). Each entry is 4 bytes mapping a 4KB region. Each page,
* then, has 1024 entries mapping a 4MB region. Filling TLB entries is
* automatically done via hardware, as long as the PTE page associated
* with a particular address is also in TLB. If the PTE page is not in
* TLB, an exception will be raised that must be handled. This TLB miss
* is problematic when we are in the middle of dealing with another
* exception or handling an interrupt. So we need to put the PTE page
* into TLB by simply do a load operation.
*
* @param ADDR_REG Register containing the target address
* @param PTEVADDR_BASE_REG Register containing the PTEVADDR base
*
* @note Both the content of ADDR_REG will be modified.
* Save and restore it around this macro usage.
*/
.macro PRELOAD_PTEVADDR ADDR_REG, PTEVADDR_BASE_REG
/*
* Calculate the offset to first PTE page of all memory.
*
* Every page (4KB) of page table entries contains
* 1024 entires (as each entry is 4 bytes). Each entry
* maps one 4KB page. So one page of entries maps 4MB of
* memory.
*
* 1. We need to find the virtual address of the PTE page
* having the page table entry mapping the address in
* register ADDR_REG. To do this, we first need to find
* the offset of this PTE page from the first PTE page
* (the one mapping memory 0x00000000):
* a. Find the beginning address of the 4KB page
* containing address in ADDR_REG. This can simply
* be done by discarding 11 bits (or shifting right
* and then left 12 bits).
* b. Since each PTE page contains 1024 entries,
* we divide the address obtained in step (a) by
* further dividing it by 1024 (shifting right and
* then left 10 bits) to obtain the offset of
* the PTE page.
*
* Step (a) and (b) can be obtained together so that
* we can shift right 22 bits, and then shift left
* 12 bits.
*
* 2. Once we have combine the results from step (1) and
* PTEVADDR_BASE_REG to get the virtual address of
* the PTE page.
*
* 3. Do a l32i to force the PTE page to be in TLB.
*/
/* Step 1 */
srli \ADDR_REG, \ADDR_REG, 22
slli \ADDR_REG, \ADDR_REG, 12
/* Step 2 */
add \ADDR_REG, \ADDR_REG, \PTEVADDR_BASE_REG
/* Step 3 */
l32i \ADDR_REG, \ADDR_REG, 0
.endm
#endif /* CONFIG_XTENSA_MMU */
/*
* CROSS_STACK_CALL
*
* Sets the stack up carefully such that a "cross stack" call can spill
* correctly, then invokes an immediate handler. Note that:
*
* 0. When spilling a frame, functions find their callEE's stack pointer
* (to save A0-A3) from registers. But they find their
* already-spilled callER's stack pointer (to save higher GPRs) from
* their own stack memory.
*
* 1. The function that was interrupted ("interruptee") does not need to
* be spilled, because it already has been as part of the context
* save. So it doesn't need registers allocated for it anywhere.
*
* 2. Interruptee's caller needs to spill into the space below the
* interrupted stack frame, which means that the A1 register it finds
* below it needs to contain the old/interrupted stack and not the
* context saved one.
*
* 3. The ISR dispatcher (called "underneath" interruptee) needs to spill
* high registers into the space immediately above its own stack frame,
* so it needs to find a caller with the "new" stack pointer instead.
*
* We make this work by inserting TWO 4-register frames between
* "interruptee's caller" and "ISR dispatcher". The top one (which
* occupies the slot formerly held by "interruptee", whose registers
* were saved via external means) holds the "interrupted A1" and the
* bottom has the "top of the interrupt stack" which can be either the
* word above a new memory area (when handling an interrupt from user
* mode) OR the existing "post-context-save" stack pointer (when
* handling a nested interrupt). The code works either way. Because
* these are both only 4-registers, neither needs its own caller for
* spilling.
*
* The net cost is 32 wasted bytes on the interrupt stack frame to
* spill our two "phantom frames" (actually not quite, as we'd need a
* few of those words used somewhere for tracking the stack pointers
* anyway). But the benefit is that NO REGISTER FRAMES NEED TO BE
* SPILLED on interrupt entry. And if we return back into the same
* context we interrupted (a common case) no windows need to be
* explicitly spilled at all. And in fact in the case where the ISR
* uses significant depth on its own stack, the interrupted frames
* will be spilled naturally as a standard cost of a function call,
* giving register windows something like "zero cost interrupts".
*
* FIXME: a terrible awful really nifty idea to fix the stack waste
* problem would be to use a SINGLE frame between the two stacks,
* pre-spill it with one stack pointer for the "lower" call to see and
* leave the register SP in place for the "upper" frame to use.
* Would require modifying the Window{Over|Under}flow4 exceptions to
* know not to spill/fill these special frames, but that's not too
* hard, maybe...
*
* Enter this macro with a valid "context saved" pointer (i.e. SP
* should point to a stored pointer which points to one BSA below the
* interrupted/old stack) in A1, a handler function in A2, and a "new"
* stack pointer (i.e. a pointer to the word ABOVE the allocated stack
* area) in A3. Exceptions should be enabled via PS.EXCM, but
* PS.INTLEVEL must (!) be set such that no nested interrupts can
* arrive (we restore the natural INTLEVEL from the value in ZSR_EPS
* just before entering the call). On return A0/1 will be unchanged,
* A2 has the return value of the called function, and A3 is
* clobbered. A4-A15 become part of called frames and MUST NOT BE IN
* USE by the code that expands this macro. The called function gets
* the context save handle in A1 as it's first argument.
*/
.macro CROSS_STACK_CALL
mov a6, a3 /* place "new sp" in the next frame's A2 */
mov a10, a1 /* pass "context handle" in 2nd frame's A2 */
mov a3, a1 /* stash it locally in A3 too */
mov a11, a2 /* handler in 2nd frame's A3, next frame's A7 */
/* Recover the interrupted SP from the BSA */
l32i a1, a1, 0
l32i a0, a1, ___xtensa_irq_bsa_t_a0_OFFSET
addi a1, a1, ___xtensa_irq_bsa_t_SIZEOF
call4 _xstack_call0_\@
mov a1, a3 /* restore original SP */
mov a2, a6 /* copy return value */
j _xstack_returned_\@
.align 4
_xstack_call0_\@:
/* We want an ENTRY to set a bit in windowstart and do the
* rotation, but we want our own SP. After that, we are
* running in a valid frame, so re-enable interrupts.
*/
entry a1, 16
mov a1, a2
rsr.ZSR_EPS a2
wsr.PS a2
call4 _xstack_call1_\@
mov a2, a6 /* copy return value */
retw
.align 4
_xstack_call1_\@:
/* Remember the handler is going to do our ENTRY, so the
* handler pointer is still in A6 (not A2) even though this is
* after the second CALL4.
*/
jx a7
_xstack_returned_\@:
.endm
/* Entry setup for all exceptions and interrupts. Arrive here with
* the stack pointer decremented across a base save area, A0-A3 and
* PS/PC already spilled to the stack in the BSA, and A2 containing a
* level-specific C handler function.
*
* This is a macro (to allow for unit testing) that expands to a
* handler body to which the vectors can jump. It takes two static
* (!) arguments: a special register name (which should be set up to
* point to some kind of per-CPU record struct) and offsets within
* that struct which contains an interrupt stack top and a "nest
* count" word.
*/
.macro EXCINT_HANDLER NEST_OFF, INTSTACK_OFF
/* A2 contains our handler function which will get clobbered
* by the save. Stash it into the unused "a1" slot in the
* BSA and recover it immediately after. Kind of a hack.
*/
s32i a2, a1, ___xtensa_irq_bsa_t_scratch_OFFSET
ODD_REG_SAVE
call0 xtensa_save_high_regs
l32i a2, a1, 0
l32i a2, a2, ___xtensa_irq_bsa_t_scratch_OFFSET
/* There's a gotcha with level 1 handlers: the INTLEVEL field
* gets left at zero and not set like high priority interrupts
* do. That works fine for exceptions, but for L1 interrupts,
* when we unmask EXCM below, the CPU will just fire the
* interrupt again and get stuck in a loop blasting save
* frames down the stack to the bottom of memory. It would be
* good to put this code into the L1 handler only, but there's
* not enough room in the vector without some work there to
* squash it some. Next choice would be to make this a macro
* argument and expand two versions of this handler. An
* optimization FIXME, I guess.
*/
rsr.PS a0
movi a3, PS_INTLEVEL_MASK
and a0, a0, a3
bnez a0, _not_l1
rsr.PS a0
movi a3, PS_INTLEVEL(1)
or a0, a0, a3
wsr.PS a0
_not_l1:
/* Setting up the cross stack call below has states where the
* resulting frames are invalid/non-reentrant, so we can't
* allow nested interrupts. But we do need EXCM unmasked, as
* we use CALL/ENTRY instructions in the process and need to
* handle exceptions to spill caller/interruptee frames. Use
* PS.INTLEVEL at maximum to mask all interrupts and stash the
* current value in our designated EPS register (which is
* guaranteed unused across the call)
*/
rsil a0, 0xf
/* Since we are unmasking EXCM, we need to set RING bits to kernel
* mode, otherwise we won't be able to run the exception handler in C.
*/
movi a3, ~(PS_EXCM_MASK) & ~(PS_RING_MASK)
and a0, a0, a3
wsr.ZSR_EPS a0
wsr.PS a0
rsync
/* A1 already contains our saved stack, and A2 our handler.
* So all that's needed for CROSS_STACK_CALL is to put the
* "new" stack into A3. This can be either a copy of A1 or an
* entirely new area depending on whether we find a 1 in our
* SR[off] macro argument.
*/
rsr.ZSR_CPU a3
l32i a0, a3, \NEST_OFF
beqz a0, _switch_stacks_\@
/* Use the same stack, just copy A1 to A3 after incrementing NEST */
addi a0, a0, 1
s32i a0, a3, \NEST_OFF
mov a3, a1
j _do_call_\@
_switch_stacks_\@:
addi a0, a0, 1
s32i a0, a3, \NEST_OFF
l32i a3, a3, \INTSTACK_OFF
_do_call_\@:
CROSS_STACK_CALL
/* Mask interrupts (which have been unmasked during the handler
* execution) while we muck with the windows and decrement the nested
* count. The restore will unmask them correctly.
*/
rsil a0, XCHAL_NMILEVEL
/* Decrement nest count */
rsr.ZSR_CPU a3
l32i a0, a3, \NEST_OFF
addi a0, a0, -1
s32i a0, a3, \NEST_OFF
/* Last trick: the called function returned the "next" handle
* to restore to in A6 (the call4'd function's A2). If this
* is not the same handle as we started with, we need to do a
* register spill before restoring, for obvious reasons.
* Remember to restore the A1 stack pointer as it existed at
* interrupt time so the caller of the interrupted function
* spills to the right place.
*/
beq a6, a1, _restore_\@
l32i a1, a1, 0
l32i a0, a1, ___xtensa_irq_bsa_t_a0_OFFSET
addi a1, a1, ___xtensa_irq_bsa_t_SIZEOF
#ifndef CONFIG_KERNEL_COHERENCE
/* When using coherence, the registers of the interrupted
* context got spilled upstream in arch_cohere_stacks()
*/
SPILL_ALL_WINDOWS
#endif
mov a1, a6
_restore_\@:
j _restore_context
.endm
/* Defines an exception/interrupt vector for a specified level. Saves
* off the interrupted A0-A3 registers and the per-level PS/PC
* registers to the stack before jumping to a handler (defined with
* EXCINT_HANDLER) to do the rest of the work.
*
* Arguments are a numeric interrupt level and symbol names for the
* entry code (defined via EXCINT_HANDLER) and a C handler for this
* particular level.
*
* Note that the linker sections for some levels get special names for
* no particularly good reason. Only level 1 has any code generation
* difference, because it is the legacy exception level that predates
* the EPS/EPC registers. It also lives in the "iram0.text" segment
* (which is linked immediately after the vectors) so that an assembly
* stub can be loaded into the vector area instead and reach this code
* with a simple jump instruction.
*/
.macro DEF_EXCINT LVL, ENTRY_SYM, C_HANDLER_SYM
#if defined(CONFIG_XTENSA_SMALL_VECTOR_TABLE_ENTRY)
.pushsection .iram.text, "ax"
.global _Level\LVL\()VectorHelper
_Level\LVL\()VectorHelper :
#else
.if \LVL == 1
.pushsection .iram0.text, "ax"
.elseif \LVL == XCHAL_DEBUGLEVEL
.pushsection .DebugExceptionVector.text, "ax"
.elseif \LVL == XCHAL_NMILEVEL
.pushsection .NMIExceptionVector.text, "ax"
.else
.pushsection .Level\LVL\()InterruptVector.text, "ax"
.endif
.global _Level\LVL\()Vector
_Level\LVL\()Vector:
#endif
#ifdef CONFIG_XTENSA_MMU
wsr.ZSR_EXTRA0 a2
wsr.ZSR_EXTRA1 a3
rsync
/* Calculations below will clobber registers used.
* So we make a copy of the stack pointer to avoid
* changing it.
*/
mov a3, a1
CALC_PTEVADDR_BASE a2
/* Preload PTE entry page of current stack. */
PRELOAD_PTEVADDR a3, a2
/* Preload PTE entry page of new stack, where
* it will be used later (in EXCINT_HANDLER above).
*/
rsr.ZSR_CPU a3
PRELOAD_PTEVADDR a3, a2
rsr.ZSR_EXTRA1 a3
rsr.ZSR_EXTRA0 a2
#endif /* CONFIG_XTENSA_MMU */
addi a1, a1, -___xtensa_irq_bsa_t_SIZEOF
s32i a0, a1, ___xtensa_irq_bsa_t_a0_OFFSET
s32i a2, a1, ___xtensa_irq_bsa_t_a2_OFFSET
s32i a3, a1, ___xtensa_irq_bsa_t_a3_OFFSET
/* Level "1" is the exception handler, which uses a different
* calling convention. No special register holds the
* interrupted PS, instead we just assume that the CPU has
* turned on the EXCM bit and set INTLEVEL.
*/
.if \LVL == 1
rsr.PS a0
#ifdef CONFIG_XTENSA_MMU
/* TLB misses also come through level 1 interrupts.
* We do not want to unconditionally unmask interrupts.
* Execution continues after a TLB miss is handled,
* and we need to preserve the interrupt mask.
* The interrupt mask will be cleared for non-TLB-misses
* level 1 interrupt later in the handler code.
*/
movi a2, ~PS_EXCM_MASK
#else
movi a2, ~(PS_EXCM_MASK | PS_INTLEVEL_MASK)
#endif
and a0, a0, a2
s32i a0, a1, ___xtensa_irq_bsa_t_ps_OFFSET
.else
rsr.EPS\LVL a0
s32i a0, a1, ___xtensa_irq_bsa_t_ps_OFFSET
.endif
rsr.EPC\LVL a0
s32i a0, a1, ___xtensa_irq_bsa_t_pc_OFFSET
/* What's happening with this jump is that the L32R
* instruction to load a full 32 bit immediate must use an
* offset that is negative from PC. Normally the assembler
* fixes this up for you by putting the "literal pool"
* somewhere at the start of the section. But vectors start
* at a fixed address in their own section, and don't (in our
* current linker setup) have anywhere "definitely before
* vectors" to place immediates. Some platforms and apps will
* link by dumb luck, others won't. We add an extra jump just
* to clear space we know to be legal.
*
* The right way to fix this would be to use a "literal_prefix"
* to put the literals into a per-vector section, then link
* that section into the PREVIOUS vector's area right after
* the vector code. Requires touching a lot of linker scripts
* though.
*/
j _after_imms\LVL\()
.align 4
_handle_excint_imm\LVL:
.word \ENTRY_SYM
_c_handler_imm\LVL:
.word \C_HANDLER_SYM
_after_imms\LVL:
l32r a2, _c_handler_imm\LVL
l32r a0, _handle_excint_imm\LVL
jx a0
.popsection
#if defined(CONFIG_XTENSA_SMALL_VECTOR_TABLE_ENTRY)
.if \LVL == 1
.pushsection .iram0.text, "ax"
.elseif \LVL == XCHAL_DEBUGLEVEL
.pushsection .DebugExceptionVector.text, "ax"
.elseif \LVL == XCHAL_NMILEVEL
.pushsection .NMIExceptionVector.text, "ax"
.else
.pushsection .Level\LVL\()InterruptVector.text, "ax"
.endif
.global _Level\LVL\()Vector
_Level\LVL\()Vector :
j _Level\LVL\()VectorHelper
.popsection
#endif
.endm
#endif /* ZEPHYR_ARCH_XTENSA_INCLUDE_XTENSA_ASM2_S_H */