blob: 15dc533b99a6ee66a7df7528ea3d899cb1b3f12f [file] [log] [blame]
.. _lifos_v2:
Lifos
#####
A :dfn:`lifo` is a kernel object that implements a traditional
last in, first out (LIFO) queue, allowing threads and ISRs
to add and remove data items of any size.
.. contents::
:local:
:depth: 2
Concepts
********
Any number of lifos can be defined. Each lifo is referenced
by its memory address.
A lifo has the following key properties:
* A **queue** of data items that have been added but not yet removed.
The queue is implemented as a simple linked list.
A lifo must be initialized before it can be used. This sets its queue to empty.
Lifo data items must be aligned on a 4-byte boundary, as the kernel reserves
the first 32 bits of an item for use as a pointer to the next data item in
the queue. Consequently, a data item that holds N bytes of application data
requires N+4 bytes of memory.
A data item may be **added** to a lifo by a thread or an ISR.
The item is given directly to a waiting thread, if one exists;
otherwise the item is added to the lifo's queue.
There is no limit to the number of items that may be queued.
A data item may be **removed** from a lifo by a thread. If the lifo's queue
is empty a thread may choose to wait for a data item to be given.
Any number of threads may wait on an empty lifo simultaneously.
When a data item is added, it is given to the highest priority thread
that has waited longest.
.. note::
The kernel does allow an ISR to remove an item from a lifo, however
the ISR must not attempt to wait if the lifo is empty.
Implementation
**************
Defining a Lifo
===============
A lifo is defined using a variable of type :c:type:`struct k_lifo`.
It must then be initialized by calling :cpp:func:`k_lifo_init()`.
The following defines and initializes an empty lifo.
.. code-block:: c
struct k_lifo my_lifo;
k_lifo_init(&my_lifo);
Alternatively, an empty lifo can be defined and initialized at compile time
by calling :c:macro:`K_LIFO_DEFINE`.
The following code has the same effect as the code segment above.
.. code-block:: c
K_LIFO_DEFINE(my_lifo);
Writing to a Lifo
=================
A data item is added to a lifo by calling :cpp:func:`k_lifo_put()`.
The following code builds on the example above, and uses the lifo
to send data to one or more consumer threads.
.. code-block:: c
struct data_item_t {
void *lifo_reserved; /* 1st word reserved for use by lifo */
...
};
struct data_item_t tx data;
void producer_thread(int unused1, int unused2, int unused3)
{
while (1) {
/* create data item to send */
tx_data = ...
/* send data to consumers */
k_lifo_put(&my_lifo, &tx_data);
...
}
}
Reading from a Lifo
===================
A data item is removed from a lifo by calling :cpp:func:`k_lifo_get()`.
The following code builds on the example above, and uses the lifo
to obtain data items from a producer thread,
which are then processed in some manner.
.. code-block:: c
void consumer_thread(int unused1, int unused2, int unused3)
{
struct data_item_t *rx_data;
while (1) {
rx_data = k_lifo_get(&my_lifo, K_FOREVER);
/* process lifo data item */
...
}
}
Suggested Uses
**************
Use a lifo to asynchronously transfer data items of arbitrary size
in a "last in, first out" manner.
Configuration Options
*********************
Related configuration options:
* None.
APIs
****
The following lifo APIs are provided by :file:`kernel.h`:
* :c:macro:`K_LIFO_DEFINE`
* :cpp:func:`k_lifo_init()`
* :cpp:func:`k_lifo_put()`
* :cpp:func:`k_lifo_get()`