| .. _application: |
| |
| Application Development Primer |
| ############################## |
| |
| .. note:: |
| |
| In this document, we'll assume your **application directory** is |
| :file:`<home>/app`, and that its **build directory** is |
| :file:`<home>/app/build`. |
| (These terms are defined in the following Overview.) |
| On Linux/macOS, <home> is equivalent to ``~``, whereas on Windows it's |
| ``%userprofile%``. |
| |
| Overview |
| ******** |
| |
| Zephyr's build system is based on CMake. |
| |
| The build system is application-centric, and requires Zephyr-based applications |
| to initiate building the kernel source tree. The application build controls |
| the configuration and build process of both the application and Zephyr itself, |
| compiling them into a single binary. |
| |
| Zephyr's base directory hosts Zephyr's own source code, its kernel |
| configuration options, and its build definitions. |
| |
| The files in the **application directory** link Zephyr with the |
| application. This directory contains all application-specific files, such as |
| configuration options and source code. |
| |
| An application in its simplest form has the following contents: |
| |
| .. code-block:: none |
| |
| <home>/app |
| ├── CMakeLists.txt |
| ├── prj.conf |
| └── src |
| └── main.c |
| |
| These contents are: |
| |
| * **CMakeLists.txt**: This file tells the build system where to find the other |
| application files, and links the application directory with Zephyr's CMake |
| build system. This link provides features supported by Zephyr's build system, |
| such as board-specific kernel configuration files, the ability to run and |
| debug compiled binaries on real or emulated hardware, and more. |
| |
| * **Kernel configuration files**: An application typically provides a |
| configuration file (usually called :file:`prj.conf`) that specifies |
| application-specific values for one or more kernel configuration options. |
| These application settings are merged with board-specific settings to produce |
| a kernel configuration. |
| |
| The :ref:`application_kconfig` section below goes over application |
| configuration in detail. |
| |
| * **Application source code files**: An application typically provides one |
| or more application-specific files, written in C or assembly language. These |
| files are usually located in a sub-directory called :file:`src`. |
| |
| Once an application has been defined, you can use CMake to create project files |
| for building it from a directory where you want to host these files. This is |
| known as the **build directory**. Application build artifacts are always |
| generated in a build directory; Zephyr does not support "in-tree" builds. |
| |
| .. important:: |
| |
| You must create a build directory yourself, and call ``cmake`` from |
| there. The Zephyr build system does not create build directories for you. |
| |
| The following sections describe how to create, build, and run Zephyr |
| applications, followed by more detailed reference material. |
| |
| Creating an Application |
| *********************** |
| |
| Follow these steps to create a new application directory. (Refer to |
| :ref:`samples-and-demos` for existing applications provided as part of Zephyr.) |
| |
| #. Create an application directory on your workstation computer, outside of the |
| Zephyr base directory. Usually you'll want to create it somewhere under |
| your user's home directory. |
| |
| For example, in a Unix shell, navigate to a location where you want your |
| application to reside, then enter: |
| |
| .. code-block:: console |
| |
| mkdir app |
| |
| #. It's recommended to place all application source code in a subdirectory |
| named :file:`src`. This makes it easier to distinguish between project |
| files and sources. |
| |
| Continuing the Unix shell example from the previous step, enter: |
| |
| .. code-block:: console |
| |
| cd app |
| mkdir src |
| |
| #. Create an empty :file:`CMakeLists.txt` file in your application directory. |
| |
| #. Include the :file:`boilerplate.cmake` to pull in the Zephyr build system: |
| |
| .. code-block:: cmake |
| |
| include($ENV{ZEPHYR_BASE}/cmake/app/boilerplate.cmake NO_POLICY_SCOPE) |
| project(NONE) |
| |
| #. Place your application source code in the :file:`src` sub-directory. For |
| this example, we'll assume you created a file named :file:`src/main.c`. |
| |
| #. Add your source code files to the ``app`` target in your application |
| directory's :file:`CMakeLists.txt`. For example, to add :file:`src/main.c`, |
| add the following line to your :file:`CMakeLists.txt`: |
| |
| .. code-block:: cmake |
| |
| target_sources(app PRIVATE src/main.c) |
| |
| #. Configure features used by your application. Zephyr's configuration uses |
| the same Kconfig and Device Tree systems used by the Linux kernel, but with |
| its own configuration trees. Usually, you just create a file named |
| :file:`prj.conf` in your application directory, where you enable or disable |
| features provided by Zephyr's Kconfig configuration system. Optionally you |
| can also configure any Device Tree overlays needed by your application |
| (this is usually not necessary; see :ref:`application_dt` below for more |
| details). You can use existing samples to get started. For more information, |
| see :ref:`application_configuration` below. |
| |
| Applications integrate with the Zephyr build system using the boilerplate code |
| shown above in :file:`CMakeLists.txt`. The following important variables |
| configure the Zephyr build system: |
| |
| * :makevar:`ZEPHYR_BASE`: Sets the path to the Zephyr base directory. This is |
| usually an environment variable set by the :file:`zephyr-env.sh` script on |
| Linux/macOS or manually on Windows, as you learned when getting started |
| with Zephyr in :ref:`getting_started_run_sample`. You can also set |
| :makevar:`ZEPHYR_BASE`: explicitly on Linux and macOS if you want to. |
| |
| * :makevar:`BOARD`: Selects the board that the application's build will use for |
| the default configuration. This can be defined in the environment, in your |
| application's :file:`CMakeLists.txt` file, or in the ``cmake`` command line. |
| |
| * :makevar:`CONF_FILE`: Indicates the name of one or more configuration |
| fragment files. Multiple filenames are separated by a single space. Each |
| file includes Kconfig configuration values that override the default |
| configuration values. Like :makevar:`BOARD`, this can also be defined in the |
| environment, in your application's :file:`CMakeLists.txt` file, or in the |
| ``cmake`` command line. |
| |
| * :makevar:`DTC_OVERLAY_FILE`: Indicates the name of one or more Device Tree |
| overlay files. Each file includes Device Tree values that |
| override the default DT values. Like :makevar:`CONF_FILE`, this |
| can also be defined in the environment, in your application's |
| :file:`CMakeLists.txt` file, or in the ``cmake`` command line. |
| |
| .. _build_an_application: |
| |
| Build an Application |
| ******************** |
| |
| The Zephyr build system compiles and links all components of an application |
| into a single application image that can be run on simulated hardware or real |
| hardware. |
| |
| As described in :ref:`getting_started_cmake`, on Linux and macOS you can choose |
| between the `make` and `ninja` generators, whereas on Windows you need to use |
| `ninja`. For simplicity we will use `ninja` throughout this guide. |
| |
| Basics |
| ====== |
| |
| #. Navigate to the application directory :file:`<home>/app`. |
| |
| #. Enter the following commands to build the application's |
| :file:`zephyr.elf` image using the configuration settings for the |
| board type specified in the application's :file:`CMakeLists.txt`. |
| |
| .. code-block:: console |
| |
| mkdir build |
| cd build |
| cmake -GNinja .. |
| ninja |
| |
| If desired, you can build the application using the configuration settings |
| specified in an alternate :file:`.conf` file using the :code:`CONF_FILE` |
| parameter. These settings will override the settings in the application's |
| :file:`.config` file or its default :file:`.conf` file. For example: |
| |
| .. code-block:: console |
| |
| # On Linux/macOS |
| export CONF_FILE=prj.alternate.conf |
| # On Windows |
| set CONF_FILE=prj.alternate.conf |
| |
| cmake -GNinja .. |
| ninja |
| |
| If desired, you can generate project files for a different board |
| type than the one specified in the application's |
| :file:`CMakeLists.txt` by defining the environment variable |
| :code:`BOARD`. |
| |
| Both the :code:`CONF_FILE` and :code:`BOARD` parameters can be specified |
| when building the application. |
| |
| Build Directory Contents |
| ======================== |
| |
| When using the Ninja generator a build directory looks like this: |
| |
| .. code-block:: none |
| |
| <home>/app/build |
| ├── build.ninja |
| ├── CMakeCache.txt |
| ├── CMakeFiles |
| ├── cmake_install.cmake |
| ├── rules.ninja |
| └── zephyr |
| |
| The most notable files in the build directory are: |
| |
| * :file:`build.ninja`, which can be invoked to build the application. |
| |
| * A :file:`zephyr` directory, which is the working directory of the |
| generated build system, and where most generated files are created and |
| stored. |
| |
| After running ``ninja``, the following build output files will be written to |
| the :file:`zephyr` sub-directory of the build directory. (This is **not the |
| Zephyr base directory**, which contains the Zephyr source code etc. and is |
| described above.) |
| |
| * :file:`.config`, which contains the configuration settings |
| used to build the application. |
| |
| * Various object files (:file:`.o` files and :file:`.a` files) containing |
| compiled kernel and application code. |
| |
| * :file:`zephyr.elf`, which contains the final combined application and |
| kernel binary. Other binary output formats, such as :file:`.hex` and |
| :file:`.bin`, are also supported. |
| |
| Rebuilding an Application |
| ========================= |
| |
| Application development is usually fastest when changes are continually tested. |
| Frequently rebuilding your application makes debugging less painful |
| as the application becomes more complex. It's usually a good idea to |
| rebuild and test after any major changes to the application's source files, |
| CMakeLists.txt files, or configuration settings. |
| |
| .. important:: |
| |
| The Zephyr build system rebuilds only the parts of the application image |
| potentially affected by the changes. Consequently, rebuilding an application |
| is often significantly faster than building it the first time. |
| |
| Sometimes the build system doesn't rebuild the application correctly |
| because it fails to recompile one or more necessary files. You can force |
| the build system to rebuild the entire application from scratch with the |
| following procedure: |
| |
| |
| #. Open a terminal console on your host computer, and navigate to the |
| build directory :file:`<home>/app/build`. |
| |
| #. Enter the following command to delete the application's generated |
| files, except for the :file:`.config` file that contains the |
| application's current configuration information. |
| |
| .. code-block:: console |
| |
| ninja clean |
| |
| Alternatively, enter the following command to delete *all* |
| generated files, including the :file:`.config` files that contain |
| the application's current configuration information for those board |
| types. |
| |
| .. code-block:: console |
| |
| ninja pristine |
| |
| #. Rebuild the application normally following the steps specified |
| in :ref:`build_an_application` above. |
| |
| |
| .. _application_run: |
| |
| Run an Application |
| ****************** |
| |
| An application image can be run on a real board or emulated hardware. |
| |
| Running on a Board |
| ================== |
| |
| Most boards supported by Zephyr let you flash a compiled binary using |
| the CMake ``flash`` target to copy the binary to the board and run it. |
| Follow these instructions to flash and run an application on real |
| hardware: |
| |
| #. Build your application, as described in :ref:`build_an_application`. |
| |
| #. Make sure your board is attached to your host computer. Usually, you'll do |
| this via USB. |
| |
| #. Run this console command from the build directory, :file:`<home>/app/build`, |
| to flash the compiled Zephyr binary and run it on your board: |
| |
| .. code-block:: console |
| |
| ninja flash |
| |
| The Zephyr build system integrates with the board support files to |
| use hardware-specific tools to flash the Zephyr binary to your |
| hardware, then run it. |
| |
| Each time you run the flash command, your application is rebuilt and flashed |
| again. |
| |
| In cases where board support is incomplete, flashing via the Zephyr build |
| system may not be supported. If you receive an error message about flash |
| support being unavailable, consult :ref:`your board's documentation <boards>` |
| for additional information on how to flash your board. |
| |
| .. note:: When developing on Linux, it's common to need to install |
| board-specific udev rules to enable USB device access to |
| your board as a non-root user. If flashing fails, |
| consult your board's documentation to see if this is |
| necessary. |
| |
| |
| Running in an Emulator |
| ====================== |
| |
| The kernel has built-in emulator support for QEMU (on Linux/macOS only, this |
| is not yet supported on Windows). It allows you to run and test an application |
| virtually, before (or in lieu of) loading and running it on actual target |
| hardware. Follow these instructions to run an application via QEMU: |
| |
| #. Build your application for one of the QEMU boards, as described in |
| :ref:`build_an_application`. |
| |
| For example, you could set ``BOARD`` to: |
| |
| - ``qemu_x86`` to emulate running on an x86-based board |
| - ``qemu_cortex_m3`` to emulate running on an ARM Cortex M3-based board |
| |
| #. Run this console command from the build directory, :file:`<home>/app/build`, |
| to flash the compiled Zephyr binary and run it in QEMU: |
| |
| .. code-block:: console |
| |
| ninja run |
| |
| #. Press :kbd:`Ctrl A, X` to stop the application from running |
| in QEMU. |
| |
| The application stops running and the terminal console prompt |
| redisplays. |
| |
| Each time you execute the run command, your application is rebuilt and run |
| again. |
| |
| .. _application_debugging: |
| .. _custom_board_definition: |
| |
| Custom Board Definition |
| *********************** |
| |
| In cases where the board or platform you are developing for is not yet supported |
| by Zephyr, you can add the board definition to your application and build for |
| this board without having to add it to the Zephyr tree. |
| |
| The structure needed to support out-of-tree board development |
| is similar to how boards are maintained in the Zephyr tree. By using |
| this structure, it will be much easier to upstream your board work into |
| the Zephyr tree after your initial development is done. |
| |
| Add the custom board to your application using the following structure: |
| |
| .. code-block:: console |
| |
| boards/ |
| CMakeLists.txt |
| prj.conf |
| README.rst |
| src/ |
| |
| where the ``boards`` directory hosts the board you are building for: |
| |
| .. code-block:: console |
| |
| . |
| ├── boards |
| │ └── x86 |
| │ └── my_custom_board |
| │ ├── doc |
| │ │ └── img |
| │ └── support |
| └── src |
| |
| |
| Use the proper architecture folder name (e.g., ``x86``, ``arm``, etc.) |
| under ``boards`` for ``my_custom_board``. (See :ref:`boards` for a |
| list of board architectures.) |
| |
| Documentation (under ``doc/``) and support files (under ``support/``) are optional, but |
| will be needed when submitting to Zephyr. |
| |
| The contents of ``my_custom_board`` should follow the same guidelines for any |
| Zephyr board, and provide the following files:: |
| |
| my_custom_board_defconfig |
| my_custom_board.dts |
| my_custom_board.yaml |
| board.cmake |
| board.h |
| CMakeLists.txt |
| doc/ |
| dts.fixup |
| Kconfig.board |
| Kconfig.defconfig |
| pinmux.c |
| support/ |
| |
| |
| Once the board structure is in place, you can build your application |
| targeting this board by specifying the location of your custom board |
| information with the ``-DBOARD_ROOT`` parameter to the CMake |
| build system:: |
| |
| cmake -DBOARD=<board name> -DBOARD_ROOT=<path to boards> .. |
| |
| |
| This will use your custom board configuration and will generate the |
| Zephyr binary into your application directory. |
| |
| You can also define the ``BOARD_ROOT`` variable in the application |
| :file:`CMakeLists.txt` file. |
| |
| Application Debugging |
| ********************* |
| |
| This section is a quick hands-on reference to start debugging your |
| application with QEMU. Most content in this section is already covered in |
| `QEMU`_ and `GNU_Debugger`_ reference manuals. |
| |
| .. _QEMU: http://wiki.qemu.org/Main_Page |
| |
| .. _GNU_Debugger: http://www.gnu.org/software/gdb |
| |
| In this quick reference, you'll find shortcuts, specific environmental |
| variables, and parameters that can help you to quickly set up your debugging |
| environment. |
| |
| The simplest way to debug an application running in QEMU is using the GNU |
| Debugger and setting a local GDB server in your development system through QEMU. |
| |
| You will need an Executable and Linkable Format (ELF) binary image for |
| debugging purposes. The build system generates the image in the build |
| directory. By default, the kernel binary name is |
| :file:`zephyr.elf`. The name can be changed using a Kconfig option. |
| |
| We will use the standard 1234 TCP port to open a :abbr:`GDB (GNU Debugger)` |
| server instance. This port number can be changed for a port that best suits the |
| development environment. |
| |
| You can run QEMU to listen for a "gdb connection" before it starts executing any |
| code to debug it. |
| |
| .. code-block:: bash |
| |
| qemu -s -S <image> |
| |
| will setup Qemu to listen on port 1234 and wait for a GDB connection to it. |
| |
| The options used above have the following meaning: |
| |
| * ``-S`` Do not start CPU at startup; rather, you must type 'c' in the |
| monitor. |
| * ``-s`` Shorthand for :literal:`-gdb tcp::1234`: open a GDB server on |
| TCP port 1234. |
| |
| To debug with QEMU and to start a GDB server and wait for a remote connect, run |
| the following inside the build directory of an application: |
| |
| .. code-block:: bash |
| |
| ninja debugserver |
| |
| The build system will start a QEMU instance with the CPU halted at startup |
| and with a GDB server instance listening at the TCP port 1234. |
| |
| Using a local GDB configuration :file:`.gdbinit` can help initialize your GDB |
| instance on every run. |
| In this example, the initialization file points to the GDB server instance. |
| It configures a connection to a remote target at the local host on the TCP |
| port 1234. The initialization sets the kernel's root directory as a |
| reference. |
| |
| The :file:`.gdbinit` file contains the following lines: |
| |
| .. code-block:: bash |
| |
| target remote localhost:1234 |
| dir ZEPHYR_BASE |
| |
| .. note:: |
| |
| Substitute ZEPHYR_BASE for the current kernel's root directory. |
| |
| Execute the application to debug from the same directory that you chose for |
| the :file:`gdbinit` file. The command can include the ``--tui`` option |
| to enable the use of a terminal user interface. The following commands |
| connects to the GDB server using :file:`gdb`. The command loads the symbol |
| table from the elf binary file. In this example, the elf binary file name |
| corresponds to :file:`zephyr.elf` file: |
| |
| .. code-block:: bash |
| |
| ..../path/to/gdb --tui zephyr.elf |
| |
| .. note:: |
| |
| The GDB version on the development system might not support the --tui |
| option. Please make sure you use the GDB binary from the SDK which |
| corresponds to the toolchain that has been used to build the binary. |
| |
| If you are not using a .gdbinit file, issue the following command inside GDB to |
| connect to the remote GDB server on port 1234: |
| |
| .. code-block:: bash |
| |
| (gdb) target remote localhost:1234 |
| |
| Finally, the command below connects to the GDB server using the Data |
| Displayer Debugger (:file:`ddd`). The command loads the symbol table from the |
| elf binary file, in this instance, the :file:`zephyr.elf` file. |
| |
| The :abbr:`DDD (Data Displayer Debugger)` may not be installed in your |
| development system by default. Follow your system instructions to install |
| it. For example, use ``sudo apt-get install ddd`` on an Ubuntu system. |
| |
| .. code-block:: bash |
| |
| ddd --gdb --debugger "gdb zephyr.elf" |
| |
| |
| Both commands execute the :abbr:`gdb (GNU Debugger)`. The command name might |
| change depending on the toolchain you are using and your cross-development |
| tools. |
| |
| Eclipse Debugging |
| ***************** |
| |
| Overview |
| ======== |
| |
| CMake supports generating a project description file that can be imported into |
| the Eclipse Integrated Development Environment (IDE) and used for graphical |
| debugging. |
| |
| The `GNU MCU Eclipse plug-ins`_ provide a mechanism to debug ARM projects in |
| Eclipse with pyOCD, Segger J-Link, and OpenOCD debugging tools. |
| |
| The following tutorial demonstrates how to debug a Zephyr application in |
| Eclipse with pyOCD in Windows. It assumes you have already installed the GCC |
| ARM Embedded toolchain and pyOCD. |
| |
| Set Up the Eclipse Development Environment |
| ========================================== |
| |
| #. Download and install `Eclipse IDE for C/C++ Developers`_. |
| |
| #. In Eclipse, install the GNU MCU Eclipse plug-ins by opening the menu |
| ``Window->Eclipse Marketplace...``, searching for ``GNU MCU Eclipse``, and |
| clicking ``Install`` on the matching result. |
| |
| #. Configure the path to the pyOCD GDB server by opening the menu |
| ``Window->Preferences``, navigating to ``MCU``, and setting the ``Global |
| pyOCD Path``. |
| |
| Generate and Import an Eclipse Project |
| ====================================== |
| |
| #. At a command line, configure your environment to use the GCC ARM Embedded |
| compiler as shown in :ref:`third_party_x_compilers`. |
| |
| #. Navigate to a folder outside of the Zephyr tree to build your application. |
| |
| .. code-block:: console |
| |
| # On Windows |
| cd %userprofile% |
| |
| .. note:: |
| If the build directory is a subdirectory of the source directory, as is |
| usually done in Zephyr, CMake will warn: |
| |
| "The build directory is a subdirectory of the source directory. |
| |
| This is not supported well by Eclipse. It is strongly recommended to use |
| a build directory which is a sibling of the source directory." |
| |
| #. Configure your application with CMake and build it with ninja. Note the |
| different CMake generator specified by the ``-G"Eclipse CDT4 - Ninja"`` |
| argument. This will generate an Eclipse project description file, |
| :file:`.project`, in addition to the usual ninja build files. |
| |
| .. code-block:: console |
| |
| # On Windows |
| mkdir build && cd build |
| cmake -G"Eclipse CDT4 - Ninja" -DBOARD=frdm_k64f %ZEPHYR_BASE%\samples\synchronization |
| ninja |
| |
| #. In Eclipse, import your generated project by opening the menu |
| ``File->Import...`` and selecting the option ``Existing Projects into |
| Workspace``. Browse to your application build directory in the choice, |
| ``Select root directory:``. Check the box for your project in the list of |
| projects found and click the ``Finish`` button. |
| |
| Create a Debugger Configuration |
| =============================== |
| |
| #. Open the menu ``Run->Debug Configurations...``. |
| |
| #. Select ``GDB PyOCD Debugging``, click the ``New`` button, and configure the |
| following options: |
| |
| - In the Main tab: |
| |
| - Project: NONE@build |
| - C/C++ Application: :file:`zephyr/zephyr.elf` |
| |
| - In the Debugger tab: |
| |
| - pyOCD Setup |
| |
| - Executable path: :file:`${pyocd_path}\\${pyocd_executable}` |
| - Uncheck "Allocate console for semihosting" |
| |
| - Board Setup |
| |
| - Bus speed: 8000000 Hz |
| - Uncheck "Enable semihosting" |
| |
| - GDB Client Setup |
| |
| - Executable path: |
| :file:`C:\\gcc-arm-none-eabi-6_2017-q2-update\\bin\\arm-none-eabi-gdb.exe` |
| |
| - In the SVD Path tab: |
| |
| - File path: :file:`<zephyr |
| base>\\ext\\hal\\nxp\\mcux\\devices\\MK64F12\\MK64F12.xml` |
| |
| .. note:: |
| This is optional. It provides the SoC's memory-mapped register |
| addresses and bitfields to the debugger. |
| |
| #. Click the ``Debug`` button to start debugging. |
| |
| RTOS Awareness |
| ============== |
| |
| Experimental support for Zephyr RTOS awareness is implemented in `pyOCD PR |
| #333`_. It is compatible with GDB PyOCD Debugging in Eclipse, but you must |
| download this pull request and build pyOCD from source. You must also enable |
| CONFIG_OPENOCD_SUPPORT=y in your application. |
| |
| CMake Details |
| ************* |
| |
| Overview |
| ======== |
| |
| CMake is used to build your application together with the Zephyr kernel. A |
| CMake build is done in two stages. The first stage is called |
| **configuration**. During configuration, the CMakeLists.txt build scripts are |
| executed. After configuration is finished, CMake has an internal model of the |
| Zephyr build, and can generate build scripts that are native to the host |
| platform. |
| |
| CMake supports generating scripts for several build systems, but only Ninja and |
| Make are tested and supported by Zephyr. After configuration, you begin the |
| **build** stage by executing the generated build scripts. These build scripts |
| can recompile the application without involving CMake following |
| most code changes. However, after certain changes, the configuration step must |
| be executed again before building. The build scripts can detect some of these |
| situations and reconfigure automatically, but there are cases when this must be |
| done manually. |
| |
| Zephyr uses CMake's concept of a 'target' to organize the build. A |
| target can be an executable, a library, or a generated file. For |
| application developers, the library target is the most important to |
| understand. All source code that goes into a Zephyr build does so by |
| being included in a library target, even application code. |
| |
| Library targets have source code, that is added through CMakeLists.txt |
| build scripts like this: |
| |
| .. code-block:: cmake |
| |
| target_sources(app PRIVATE src/main.c) |
| |
| In the above :file:`CMakeLists.txt`, an existing library target named ``app`` |
| is configured to include the source file :file:`src/main.c`. The ``PRIVATE`` |
| keyword indicates that we are modifying the internals of how the library is |
| being built. Using the keyword ``PUBLIC`` would modify how other |
| libraries that link with app are built. In this case, using ``PUBLIC`` |
| would cause libraries that link with ``app`` to also include the |
| source file :file:`src/main.c`, behavior that we surely do not want. The |
| ``PUBLIC`` keyword could however be useful when modifying the include |
| paths of a target library. |
| |
| Application CMakeLists.txt |
| ========================== |
| |
| Every application must have a :file:`CMakeLists.txt` file. This file is the |
| entry point, or top level, of the build system. The final :file:`zephyr.elf` |
| image contains both the application and the kernel libraries. |
| |
| This section describes some of what you can do in your :file:`CMakeLists.txt`. |
| Make sure to follow these steps in order. |
| |
| #. If you only want to build for one board, add the name of the board |
| configuration for your application on a new line. For example: |
| |
| .. code-block:: cmake |
| |
| set(BOARD qemu_x86) |
| |
| Refer to :ref:`boards` for more information on available boards. |
| |
| The Zephyr build system determines a value for :makevar:`BOARD` by checking |
| the following, in order (when a BOARD value is found, CMake stops looking |
| further down the list): |
| |
| - Any previously used value as determined by the CMake cache takes highest |
| precedence. This ensures you don't try to run a build with a different |
| :makevar:`BOARD` value than you set during the build configuration step. |
| |
| - Any value given on the CMake command line using ``-DBOARD=YOUR_BOARD`` |
| will be checked for and used next. |
| |
| - If an environment variable ``BOARD`` is set, its value will then be used. |
| |
| - Finally, if you set ``BOARD`` in your application :file:`CMakeLists.txt` |
| as described in this step, this value will be used. |
| |
| #. If your application uses a configuration file or files other than |
| the usual :file:`prj.conf` (or :file:`prj_YOUR_BOARD.conf`, where |
| ``YOUR_BOARD`` is a board name), add lines setting the |
| :makevar:`CONF_FILE` variable to these files appropriately. |
| If multiple filenames are given, separate them by a single space. |
| |
| More details are available below in :ref:`application_kconfig`. |
| |
| #. If your application uses a Device Tree overlay file or files other than |
| the usual :file:`<board>.overlay`, add lines setting the |
| :makevar:`DTC_OVERLAY_FILE` variable to these files appropriately. |
| |
| More details are available below in :ref:`application_dt`. |
| |
| #. If your application has its own kernel configuration options, add a |
| line setting the location of the Kconfig file that defines them. |
| |
| An (unlikely) advanced use case would be if your application has its own |
| unique configuration **options** that are set differently depending on the |
| build configuration. |
| |
| If you just want to set application specific **values** for existing Zephyr |
| configuration options, refer to the :makevar:`CONF_FILE` description above. |
| |
| For example, if you have a file named :file:`Kconfig` in the same directory |
| as your application's :file:`CMakeLists.txt`, add the following line: |
| |
| .. code-block:: cmake |
| |
| set(KCONFIG_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/Kconfig) |
| |
| Make sure to include the following lines in your :file:`Kconfig` file before |
| any application-specific configuration options: |
| |
| .. literalinclude:: application-kconfig.include |
| |
| .. note:: |
| |
| Environment variables in ``source`` statements are expanded directly, |
| so you do not need to define a ``option env="ZEPHYR_BASE"`` Kconfig |
| "bounce" symbol. If you use such a symbol, it must have the same name as |
| the environment variable. |
| |
| See the :ref:`kconfig_extensions_and_changes` section in the |
| :ref:`board_porting_guide` for more information. |
| |
| #. Now include the mandatory boilerplate that integrates the |
| application with the Zephyr build system on a new line, **after any |
| lines added from the steps above**: |
| |
| .. code-block:: cmake |
| |
| include($ENV{ZEPHYR_BASE}/cmake/app/boilerplate.cmake NO_POLICY_SCOPE) |
| project(NONE) |
| |
| #. Now add any application source files to the 'app' target |
| library, each on their own line, like so: |
| |
| .. code-block:: cmake |
| |
| target_sources(app PRIVATE src/main.c) |
| |
| Below is a simple example :file:`CMakeList.txt`: |
| |
| .. code-block:: cmake |
| |
| set(BOARD qemu_x86) |
| |
| include($ENV{ZEPHYR_BASE}/cmake/app/boilerplate.cmake NO_POLICY_SCOPE) |
| project(NONE) |
| |
| target_sources(app PRIVATE src/main.c) |
| |
| .. _application_configuration: |
| |
| Application Configuration |
| ************************* |
| |
| .. _application_kconfig: |
| |
| Kconfig Configuration |
| ===================== |
| |
| The initial configuration for an application is produced by merging |
| configuration settings from two sources: |
| |
| 1. A :makevar:`BOARD`-specific configuration file, stored in |
| :file:`boards/ARCHITECTURE/BOARD/BOARD_defconfig` in the Zephyr base |
| directory. |
| |
| 2. One or more application-specific configuration files. |
| |
| The application-specific configuration file(s) can be specified in any of the |
| following ways. The simplest option is to just have a single :file:`prj.conf` |
| file. |
| |
| 1. If :makevar:`CONF_FILE` is set in :file:`CMakeLists.txt` (**before including |
| the boilerplate.cmake file**), or is present in the CMake variable cache, |
| the configuration files specified in it are merged and used as the |
| application-specific settings. |
| |
| Alternatively, an application may define a CMake command, macro, or function |
| called ``set_conf_file``, which is invoked and is expected to set |
| :makevar:`CONF_FILE`. |
| |
| 2. Otherwise (if (1.) does not apply), if a file :file:`prj_BOARD.conf` exists |
| in the application directory, where :makevar:`BOARD` is the BOARD value set |
| earlier, the settings in it are used. |
| |
| 3. Otherwise, if a file :file:`prj.conf` exists in the application directory, |
| the settings in it are used. |
| |
| 4. Otherwise, there are no application-specific settings, and just the settings |
| in the :makevar:`BOARD`-specific configuration are used. |
| |
| Configuration settings that are specified in neither the :makevar:`BOARD` |
| configuration file nor in the application configuration file(s) fall back on |
| their default value, as given in the :file:`Kconfig` files. |
| |
| The merged configuration is saved in :file:`zephyr/.config` in the build |
| directory. |
| |
| As long as :file:`zephyr/.config` exists and is up-to-date (is newer than the |
| :makevar:`BOARD` and application configuration files), it will be used in |
| preference to producing a new merged configuration. This can be used during |
| development, as described below in :ref:`override_kernel_conf`. |
| |
| For more information on Zephyr's Kconfig configuration scheme, see the |
| :ref:`setting_configuration_values` section in the :ref:`board_porting_guide`. |
| |
| For information on available kernel configuration options, including |
| inter-dependencies between options, see the :ref:`configuration`. |
| |
| .. note:: |
| |
| Dependencies between options can also be viewed in the interactive |
| configuration interface, which is explained in the |
| :ref:`override_kernel_conf` section. It will have the most up-to-date |
| dependencies, and also shows which dependencies are currently unsatisfied. |
| |
| To view the dependencies of an option in the configuration interface, jump |
| to it with :kbd:`/` and press :kbd:`?`. For each unsatisfied dependency, |
| jump to it in turn to check its dependencies. |
| |
| .. _application_set_conf: |
| |
| Setting Application Configuration Values |
| ---------------------------------------- |
| |
| This section describes how to edit Zephyr configuration |
| (:file:`.conf`) files. |
| |
| - Add each configuration entry on a new line. |
| |
| - Enable a boolean option by setting its value to ``y``: |
| |
| .. code-block:: none |
| |
| CONFIG_SOME_BOOL=y |
| |
| To ensure that a boolean configuration option is not set, add a line |
| like this instead (including the leading ``#`` symbol): |
| |
| .. code-block:: none |
| |
| # CONFIG_SOME_BOOL is not set |
| |
| - You can set integer and string options as well, like this: |
| |
| .. code-block:: none |
| |
| CONFIG_SOME_INT=42 |
| CONFIG_SOME_STRING="the best value ever" |
| |
| - Ensure that each entry setting an option contains no spaces |
| (including on either side of the = sign). |
| |
| - Use a # followed by a space to comment a line: |
| |
| .. code-block:: none |
| |
| # This is a comment. |
| |
| The example below shows a comment line and an override setting |
| :option:`CONFIG_PRINTK` to ``y``: |
| |
| .. code-block:: c |
| |
| # Enable printk for debugging |
| CONFIG_PRINTK=y |
| |
| .. _override_kernel_conf: |
| |
| Overriding the Default Configuration |
| ------------------------------------ |
| |
| An interactive configuration interface is available for making temporary |
| changes to the configuration. This can be handy during development. |
| |
| .. note:: |
| |
| The configuration can also be changed by editing :file:`zephyr/.config` in |
| the application build directory by hand. Using the configuration interface |
| is safer, as it correctly handles dependencies between configurations |
| symbols. |
| |
| To make a setting permanent, you should set it in a :file:`.conf` file, as |
| described above in :ref:`application_set_conf`. |
| |
| The steps below will run the interactive configuration interface: |
| |
| #. Create a build directory :file:`<home>/app/build` inside your application |
| directory and generate build files inside it with CMake, as follows: |
| |
| .. code-block:: bash |
| |
| # On Linux/macOS |
| cd ~/app |
| # On Windows |
| cd %userprofile%\app |
| |
| mkdir build && cd build |
| cmake -GNinja .. |
| |
| #. Run the following command from the build directory (:file:`<home>/app/build`) |
| to start the configuration interface: |
| |
| .. code-block:: bash |
| |
| ninja menuconfig |
| |
| The configuration interface is shown below: |
| |
| .. image:: figures/app_kernel_conf_1.png |
| :align: center |
| :alt: Main Configuration Menu |
| |
| #. Change configuration symbols to their desired values as follows: |
| |
| * Use the arrow keys to navigate the menu. |
| |
| .. note:: |
| |
| Common `Vim <https://www.vim.org>`_ key bindings are supported as well. |
| |
| * Press :kbd:`Enter` or :kbd:`Space` to enter submenus and choices, which |
| appear with ``--->`` next to them. Press :kbd:`ESC` returns to the parent |
| menu. |
| |
| * Press :kbd:`Space` to toggle or configure a symbol value. Boolean |
| configuration symbols are shown with :guilabel:`[ ]` brackets, while |
| numeric and string-valued configuration symbols are shown with |
| :guilabel:`( )` brackets. |
| |
| .. note:: |
| |
| You can also press :kbd:`Y` or :kbd:`N` to set a boolean configuration |
| symbol, to the corresponding value. |
| |
| * Press :kbd:`?` to display information about the currently selected symbol. |
| Press :kbd:`ESC` or :kbd:`Q` to return from the information display to the |
| menu. |
| |
| #. After configuring the kernel options for your application, press |
| :kbd:`Q` to bring up the save-and-quit dialog: |
| |
| .. image:: figures/app_kernel_conf_2.png |
| :align: center |
| :alt: Save and Quit Dialog |
| |
| #. Press :kbd:`Y` to save the kernel configuration options to the default |
| filename (:file:`zephyr/.config`). |
| |
| Typically, you will save to the default filename unless you are |
| experimenting with various configuration scenarios. |
| |
| .. note:: |
| |
| At present, the configuration file used during building is always |
| :file:`zephyr/.config`. If you have another saved configuration that you |
| want to build with, copy it to :file:`zephyr/.config`. Make sure to back |
| up your original configuration file. |
| |
| Also note that filenames starting with ``.`` are not listed by ``ls`` by |
| default on Linux and macOS. Use the ``-a`` flag to see them. |
| |
| Finding a symbol in the menu tree and navigating to it can be tedious. To jump |
| directly to a symbol, press the :kbd:`/` key. This brings up the following |
| dialog, where you can search for symbols by name and jump to them: |
| |
| .. image:: figures/app_kernel_conf_3.png |
| :align: center |
| :alt: Menuconfig Search Dialog |
| |
| If you jump to a symbol that isn't currently visible (e.g., due to having |
| unsatisfied dependencies) then *show-all mode* will be enabled. In show-all |
| mode, all symbols are displayed, including currently invisible symbols. To |
| disable show-all mode, press :kbd:`A`. |
| |
| .. note:: |
| |
| Show-all mode can't be disabled if there are no visible items in the menu. |
| |
| To figure out why a symbol you jumped to isn't visible, inspect its |
| dependencies by pressing :kbd:`?`. If you discover that the symbol depends on |
| another symbol that isn't enabled, you can jump to that symbol, in turn, to see |
| if it can be enabled. |
| |
| .. _application_dt: |
| |
| Device Tree Overlays |
| ==================== |
| |
| As described in :ref:`device-tree`, Zephyr uses Device Tree to |
| describe the hardware it runs on. This section describes how you can |
| modify an application build's device tree using overlay files. |
| |
| Overlay files, which customarily have the :file:`.overlay` extension, |
| contain device tree fragments which add to or modify the device tree |
| used while building a Zephyr application. To add an overlay file or |
| files to the build, set the CMake variable :makevar:`DTC_OVERLAY_FILE` |
| to a whitespace-separated list of your overlay files. |
| |
| The Zephyr build system begins creation of a device tree by running |
| the C preprocessor on a file which includes the following: |
| |
| #. Configuration options from :ref:`Kconfig <configuration>`. |
| |
| #. The board's device tree source file, which by default is the Zephyr |
| file :file:`boards/<ARCHITECTURE>/<BOARD>/<BOARD>.dts`. (This location |
| can be overridden by setting the :makevar:`DTS_SOURCE` CMake |
| variable.) |
| |
| #. Any "common" overlays provided by the build system. Currently, this |
| is just the file :file:`dts/common/common.dts`. (The common |
| overlays can be overridden by setting the |
| :makevar:`DTS_COMMON_OVERLAYS` CMake variable.) |
| |
| The file :file:`common.dts` conditionally includes device tree |
| fragments based on Kconfig settings. For example, it includes a |
| fragment for MCUboot chain-loading, located at |
| :file:`dts/common/mcuboot.overlay`, if |
| :option:`CONFIG_BOOTLOADER_MCUBOOT` is set. |
| |
| #. Any file or files given by the :makevar:`DTC_OVERLAY_FILE` CMake |
| variable. |
| |
| The Zephyr build system determines :makevar:`DTC_OVERLAY_FILE` as |
| follows: |
| |
| - Any value given to :makevar:`DTC_OVERLAY_FILE` in your application |
| :file:`CMakeLists.txt` (**before including the boilerplate.cmake file**), |
| passed to the the CMake command line, or present in the CMake variable cache, |
| takes precedence. |
| |
| - The environment variable :envvar:`DTC_OVERLAY_FILE` is checked |
| next. This mechanism is now deprecated; users should set this |
| variable using CMake instead of the environment. |
| |
| - If the file :file:`BOARD.overlay` exists in your application directory, |
| where ``BOARD`` is the BOARD value set earlier, it will be used. |
| |
| If :makevar:`DTC_OVERLAY_FILE` specifies multiple files, they are |
| included in order by the C preprocessor. |
| |
| After running the preprocessor, the final device tree used in the |
| build is created by running the device tree compiler, ``dtc``, on the |
| preprocessor output. |
| |
| Application-Specific Code |
| ************************* |
| |
| Application-specific source code files are normally added to the |
| application's :file:`src` directory. If the application adds a large |
| number of files the developer can group them into sub-directories |
| under :file:`src`, to whatever depth is needed. |
| |
| Application-specific source code should not use symbol name prefixes that have |
| been reserved by the kernel for its own use. For more information, see `Naming |
| Conventions |
| <https://github.com/zephyrproject-rtos/zephyr/wiki/Naming-Conventions>`_. |
| |
| Support for building third-party library code |
| ============================================= |
| |
| It is possible to build library code outside the application's :file:`src` |
| directory but it is important that both application and library code targets |
| the same Application Binary Interface (ABI). On most architectures there are |
| compiler flags that control the ABI targeted, making it important that both |
| libraries and applications have certain compiler flags in common. It may also |
| be useful for glue code to have access to Zephyr kernel header files. |
| |
| To make it easier to integrate third-party components, the Zephyr |
| build system has defined CMake functions that give application build |
| scripts access to the zephyr compiler options. The functions are |
| documented and defined in :file:`$ZEPHYR_BASE/cmake/extensions.cmake` |
| and follow the naming convention ``zephyr_get_<type>_<format>``. |
| |
| The following variables will often need to be exported to the |
| third-party build system. |
| |
| * ``CMAKE_C_COMPILER``, ``CMAKE_AR``. |
| |
| * ``ARCH`` and ``BOARD``, together with several variables that identify the |
| Zephyr kernel version. |
| |
| :file:`samples/application_development/external_lib` is a sample |
| project that demonstrates some of these features. |
| |
| .. _Eclipse IDE for C/C++ Developers: https://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/oxygen2 |
| .. _GNU MCU Eclipse plug-ins: https://gnu-mcu-eclipse.github.io/plugins/install/ |
| .. _pyOCD PR #333: https://github.com/mbedmicro/pyOCD/pull/333 |